Resolved 1 - 10 / 1899

0006353
[DarkRadiant] Feature request: Make 'Shift Textures randomly' work with patches
Map Editing - 16.05.2026 13:27
0006645
[DarkRadiant] Feature request: Option to preserve texture on CSG subtract target brushes
Map Editing - 16.05.2026 13:26
0006698
[DarkRadiant] Feature request: Ungroup all nested groups
Map Editing - 16.05.2026 13:26
0006696
[DarkRadiant] 'normalise' button on Texture Tool window doesn't work
Map Editing - 16.05.2026 13:26
0006547
[DarkRadiant] Copy/paste shader doesn't always work with angled surfaces
Map Editing - 16.05.2026 13:26
0006702
[DarkRadiant] Can't create entities in latest dev build
Map Editing - 16.05.2026 13:26
0006694
[DarkRadiant] Feature Request: Trim Tool
Map Editing - 16.05.2026 13:26
0006693
[DarkRadiant] Cloning should place new object in active layer
Map Editing - 16.05.2026 13:26
0006135
[DarkRadiant] feature request: TAB cycles through items in a selected Group
Map Editing - 16.05.2026 13:25
0006689
[DarkRadiant] Edit Package Info (darkmod.txt) doesn't work
Map Editing - 16.05.2026 13:25
0006362
[The Dark Mod] It is possible to walk through some stone walls
Models - 16.05.2026 15:03
0006692
[The Dark Mod] TDM's precision errors are based on models that are smaller than one unit
Design/Coding - 16.05.2026 14:12
0006353
[DarkRadiant] Feature request: Make 'Shift Textures randomly' work with patches
Map Editing - 16.05.2026 13:27
0006645
[DarkRadiant] Feature request: Option to preserve texture on CSG subtract target brushes
Map Editing - 16.05.2026 13:26
0006698
[DarkRadiant] Feature request: Ungroup all nested groups
Map Editing - 16.05.2026 13:26
0006696
[DarkRadiant] 'normalise' button on Texture Tool window doesn't work
Map Editing - 16.05.2026 13:26
0006547
[DarkRadiant] Copy/paste shader doesn't always work with angled surfaces
Map Editing - 16.05.2026 13:26
0006702
[DarkRadiant] Can't create entities in latest dev build
Map Editing - 16.05.2026 13:26
0006694
[DarkRadiant] Feature Request: Trim Tool
Map Editing - 16.05.2026 13:26
0006693
[DarkRadiant] Cloning should place new object in active layer
Map Editing - 16.05.2026 13:26

Timeline

   11/01/2014 .. 18/01/2014   
PranQster
PranQster created issue 0003654
18.01.2014 02:14
greebo
greebo resolved issue 0003644
16.01.2014 18:26
greebo
greebo picked up issue 0003644
16.01.2014 18:26
greebo
greebo commented on issue 0003532
16.01.2014 13:29
greebo
greebo created issue 0003653
15.01.2014 18:48
greebo
greebo resolved issue 0003650
15.01.2014 18:45
greebo
greebo picked up issue 0003650
15.01.2014 18:45
greebo
greebo resolved issue 0003652
15.01.2014 18:45
greebo
greebo picked up issue 0003652
15.01.2014 18:45
greebo
greebo created issue 0003652
15.01.2014 18:35
greebo
greebo picked up issue 0003651
15.01.2014 09:57
greebo
greebo created issue 0003651
15.01.2014 09:57
user81 created issue 0003650
14.01.2014 14:00
grayman
grayman picked up issue 0003649
13.01.2014 19:39
grayman
grayman created issue 0003649
13.01.2014 19:39
Springheel
Springheel resolved issue 0003558
12.01.2014 23:17
Springheel
Springheel resolved issue 0003629
12.01.2014 23:17
grayman
grayman commented on issue 0003648
12.01.2014 17:24
grayman
grayman commented on issue 0003648
12.01.2014 17:18
grayman
grayman attached file SwitchOnLightState.cpp to issue 0003648
12.01.2014 17:15
grayman
grayman commented on issue 0003648
12.01.2014 16:55
grayman
grayman picked up issue 0003648
12.01.2014 05:02
grayman
grayman created issue 0003648
12.01.2014 05:02