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0006635 |
[The Dark Mod] Make Flashbombed AI's become Blackjackable Design/Coding - 20.01.2026 19:29 |
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0006612 |
[The Dark Mod] Gas mine knockouts are not accounted to player Coding - 20.01.2026 17:53 |
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0006659 |
[The Dark Mod] Mission downloader should also show the mission completed checkmark GUI - 19.01.2026 20:12 |
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0000045 |
[The Dark Mod] Player collisions with solid weapons weilded by AI Coding - 19.01.2026 06:20 |
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0006117 |
[The Dark Mod] Popup message in upper-left corner fade in has wrong first frame GUI - 18.01.2026 10:21 |
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0006658 |
[The Dark Mod] Refactor frob handling to better support different frob control styles Coding - 18.01.2026 10:20 |
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0003984 |
[The Dark Mod] GPU vertex skinning Graphics - 18.01.2026 10:20 |
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0006091 |
[The Dark Mod] Idle animations can cause ai to see the player behind him. AI - 18.01.2026 10:20 |
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0006316 |
[The Dark Mod] Add Hold Frob for Alternate Interaction Feature proposal - 18.01.2026 10:10 |
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0005525 |
[DarkRadiant] Toggle multiple filters at once GUI - 18.01.2026 08:04 |