Unassigned 1 - 10 / 754

0006117
[The Dark Mod] Popup message in upper-left corner fade in has wrong first frame
GUI - 18.01.2026 10:21
0003984
[The Dark Mod] GPU vertex skinning
Graphics - 18.01.2026 10:20
0006091
[The Dark Mod] Idle animations can cause ai to see the player behind him.
AI - 18.01.2026 10:20
0006657
[The Dark Mod] Improve Stone 48pt Font
GUI - 15.01.2026 18:48
0006656
[The Dark Mod] Improve Carleton 24pt Font
GUI - 15.01.2026 18:48
0006276
[The Dark Mod] Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
Saving/Loading - 14.01.2026 23:04
0006651
[The Dark Mod] Project Proposal: change lit/selflit/moonlit window texture method.
Textures - 12.01.2026 21:14
0006463
[The Dark Mod] Cannot immediately use touchpad when rotating objects or when moving
Coding - 20.12.2025 16:47
0006483
[The Dark Mod] Stacked moveables drop into each other after you touch them
Physics - 13.12.2025 18:23
0006646
[The Dark Mod] celtic_ornament01 editor images are inaccurate
Textures - 11.12.2025 21:07

Resolved 1 - 10 / 1848

0006316
[The Dark Mod] Add Hold Frob for Alternate Interaction
Feature proposal - 18.01.2026 10:10
0006511
[DarkRadiant] fails to compile: plugins/vcs/Repository.cpp: invalid conversion: ‘const git_commit**’ to ‘git_commit* const*’
Compilation/Build - 18.01.2026 08:04
0005742
[DarkRadiant] Feature: extend asset deprecation to more asset types
Shader System - 18.01.2026 08:04
0006554
[DarkRadiant] Paintings face the wrong way in model chooser
General - 18.01.2026 08:04
0003821
[DarkRadiant] Model viewer filters apply to the whole editor and cause unexpected results.
Models - 18.01.2026 08:04
0006590
[The Dark Mod] Please add models and prefab to core: Walk-in-safe door
Models - 18.01.2026 00:31
0006654
[The Dark Mod] func_cameraTargets have collision
Def / Setup - 16.01.2026 17:49
0006655
[The Dark Mod] idChoiceWindow linked to cvar converts mission override into user value
GUI - 15.01.2026 23:40
0005453
[The Dark Mod] Rethink how FM's should override cvars
Design/Coding - 15.01.2026 18:14
0006652
[The Dark Mod] Borked UV on model
Models - 12.01.2026 16:05
0006117
[The Dark Mod] Popup message in upper-left corner fade in has wrong first frame
GUI - 18.01.2026 10:21
0006658
[The Dark Mod] Refactor frob handling to better support different frob control styles
Coding - 18.01.2026 10:20
0003984
[The Dark Mod] GPU vertex skinning
Graphics - 18.01.2026 10:20
0006091
[The Dark Mod] Idle animations can cause ai to see the player behind him.
AI - 18.01.2026 10:20
0006316
[The Dark Mod] Add Hold Frob for Alternate Interaction
Feature proposal - 18.01.2026 10:10
0006635
[The Dark Mod] Make Flashbombed AI's become Blackjackable
Design/Coding - 18.01.2026 10:05
0005525
[DarkRadiant] Toggle multiple filters at once
GUI - 18.01.2026 08:04
0005255
[The Dark Mod] Build fails on linux, rev 8725
Coding - 18.01.2026 08:04
0006511
[DarkRadiant] fails to compile: plugins/vcs/Repository.cpp: invalid conversion: ‘const git_commit**’ to ‘git_commit* const*’
Compilation/Build - 18.01.2026 08:04
0005742
[DarkRadiant] Feature: extend asset deprecation to more asset types
Shader System - 18.01.2026 08:04

Timeline

   01/06/2025 .. 08/06/2025   
Geep
Geep created issue 0006625
07.06.2025 23:46
Fiver
Fiver commented on issue 0006266
05.06.2025 13:19