Unassigned 1 - 10 / 754

0000048
[The Dark Mod] Stim Response through walls
Coding - 24.01.2026 13:35
0006665
[The Dark Mod] Cleanup of old model: models/darkmod/waterworks/fountain01_3bowls.lwo
Models - 24.01.2026 12:27
0006663
[The Dark Mod] Sometimes crash when drawing bow. Might be related to saving/loading and urinating AI
Saving/Loading - 24.01.2026 10:17
0006664
[The Dark Mod] Frobboxes become solid when 'frobable' is set to '0'
Coding - 24.01.2026 00:26
0006276
[The Dark Mod] Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
Saving/Loading - 23.01.2026 23:37
0006612
[The Dark Mod] Gas mine knockouts are not accounted to player
Coding - 20.01.2026 17:53
0006117
[The Dark Mod] Popup message in upper-left corner fade in has wrong first frame
GUI - 18.01.2026 10:21
0003984
[The Dark Mod] GPU vertex skinning
Graphics - 18.01.2026 10:20
0006091
[The Dark Mod] Idle animations can cause ai to see the player behind him.
AI - 18.01.2026 10:20
0006657
[The Dark Mod] Improve Stone 48pt Font
GUI - 15.01.2026 18:48

Resolved 1 - 10 / 1855

0000047
[The Dark Mod] Lightgem Level Affected By Particles
Coding - 24.01.2026 13:26
0006060
[The Dark Mod] Lever entity in wall_lever01.pfb prefab has gigantic frob box
Models - 24.01.2026 00:26
0006590
[The Dark Mod] Please add models and prefab to core: Walk-in-safe door
Models - 23.01.2026 22:59
0005473
[The Dark Mod] Defs contain wrong info about lockpicks, affecting DR help
Distribution - 23.01.2026 22:58
0006662
[The Dark Mod] Trapdoor prefab has func_emitter with non-existent particle
Models - 23.01.2026 22:57
0006661
[The Dark Mod] Minor correction in Romanian.map
GUI - 23.01.2026 19:24
0006660
[The Dark Mod] The dark mod crashes during dmap with certain maps
Coding - 23.01.2026 10:44
0006642
[The Dark Mod] Extend Mason Font to All Cyrillic Characters
GUI - 22.01.2026 19:43
0006659
[The Dark Mod] Mission downloader should also show the mission completed checkmark
GUI - 21.01.2026 15:57
0006316
[The Dark Mod] Add Hold Frob for Alternate Interaction
Feature proposal - 18.01.2026 10:10
0000050
[The Dark Mod] Lightgem Changes Based On View Angle
Coding - 24.01.2026 13:58
0000049
[The Dark Mod] Feature Request: Custom Path Entities
Coding - 24.01.2026 13:51
0000048
[The Dark Mod] Stim Response through walls
Coding - 24.01.2026 13:35
0000046
[The Dark Mod] Support for multi-page readables
Coding - 24.01.2026 13:28
0000047
[The Dark Mod] Lightgem Level Affected By Particles
Coding - 24.01.2026 13:26
0006665
[The Dark Mod] Cleanup of old model: models/darkmod/waterworks/fountain01_3bowls.lwo
Models - 24.01.2026 12:27
0006663
[The Dark Mod] Sometimes crash when drawing bow. Might be related to saving/loading and urinating AI
Saving/Loading - 24.01.2026 10:17
0006664
[The Dark Mod] Frobboxes become solid when 'frobable' is set to '0'
Coding - 24.01.2026 00:26
0006060
[The Dark Mod] Lever entity in wall_lever01.pfb prefab has gigantic frob box
Models - 24.01.2026 00:26
0006276
[The Dark Mod] Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
Saving/Loading - 23.01.2026 23:37

Timeline

   12/04/2025 .. 19/04/2025   
Bikerdude
Bikerdude attached file bm_menu.zip to issue 0006617
19.04.2025 10:07
Bikerdude
Bikerdude created issue 0006617
19.04.2025 10:07
covert_caedes
covert_caedes commented on issue 0006510
14.04.2025 22:14
stgatilov
stgatilov commented on issue 0006510
14.04.2025 18:39
covert_caedes
covert_caedes commented on issue 0006510
13.04.2025 17:00
stgatilov
stgatilov commented on issue 0006510
13.04.2025 10:00