|
0006685 |
[The Dark Mod] shadowmesh poking through model Models - 14.02.2026 21:05 |
|
0006653 |
[The Dark Mod] Add option to not select an item in the inventory when picking it up GUI - 12.02.2026 20:43 |
|
0006677 |
[The Dark Mod] Add more dynamic HUD options to make the game more immersive GUI - 12.02.2026 20:42 |
|
0006679 |
[The Dark Mod] FrobHelper aspect ratio is not 1:1 GUI - 12.02.2026 20:39 |
|
0006658 |
[The Dark Mod] Refactor frob handling to better support different frob control styles Coding - 12.02.2026 20:33 |
|
0006668 |
[The Dark Mod] Add hold-frob mechanic to doors to open them slowly Animation - 12.02.2026 20:33 |
|
0006635 |
[The Dark Mod] Make Flashbombed AI's become Blackjackable Design/Coding - 12.02.2026 20:30 |
|
0006675 |
[The Dark Mod] Gap in mesh on model - bucket.lwo Models - 09.02.2026 08:10 |
|
0005453 |
[The Dark Mod] Rethink how FM's should override cvars Design/Coding - 07.02.2026 11:46 |
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0006671 |
[The Dark Mod] Several older door models have floating hinges Models - 07.02.2026 11:40 |
13.02.2024 22:37