Released 26/02/2011
  • 0001965: [GUI] Make stealth score more meaningful (demagogue)
  • 0002460: [Coding] Easy way to close maps (greebo)
  • 0002557: [Coding] attach/destroy frame commands sometimes overlap or cause crash (greebo)
  • 0002625: [TDM Installer] Updater fails to update itself on some occasions (greebo)
  • 0002513: [Saving/Loading] Remove editor_ spawnargs from in-game entities (stgatilov)
  • 0002545: [SEED] Rename the LODE system to SEED (tels)
  • 0002569: [SEED] SEED: func_statics are invisible when combine=0 (tels)
  • 0002570: [SEED] SEED: segfault (crash) when you use combine=0 with func_statics from map geometry (tels)
  • 0002572: [SEED] SEED: combine=0 and map-geometry func_statics are invisible and have wrong clipmodel (tels)
  • 0002586: [SEED] SEED: entity count computation from density is broken (tels)
  • 0001444: [Coding] Remember last position in inventory after clear (stgatilov)
  • 0002154: [Coding] Arrows fire incorrectly from standing lean (Springheel)
  • 0002425: [Coding] animation frame commands doubled or skipped (greebo)
  • 0002282: [AI] Initially sitting AI's sit on air after relaxing from a disturbance (grayman)
  • 0002339: [Coding] Self inflicted wounds, and not of the shaving kind. (stgatilov)
  • 0002595: [SEED] SEED: make spawn_xyz more versatile (tels)
  • 0002596: [Def / Setup] Player is not coughing when entering gas clouds (greebo)
  • 0002598: [Coding] Responses are not considering time-dependent stim radii (greebo)
  • 0002520: [Coding] Request: Random def_projectile (greebo)
  • 0002593: [Coding] ModelGenerator fails for twosided materials (tels)
  • 0002605: [SEED] SEED: For combined entities the first has rotation=0 (tels)
  • 0002356: [AI] Rats get stuck (grayman)
  • 0002453: [AI] Bad door-handling outcome in certain situations (grayman)
  • 0002483: [Coding] Vocals from frame commands don't use lipsynching (Springheel)
  • 0002571: [SEED] SEED: Restore() crashes when you use combine=1 (tels)
  • 0002345: [AI] AI Getting stuck on Each Other. (grayman)
  • 0002579: [SEED] SEED: Clone important spawnargs (tels)
  • 0002601: [SEED] SEED: automatic origin calculation for moveables (tels)
  • 0002611: [SEED] SEED: Crash with idRenderWorld::UpdateEntityDef: NULL hModel (tels)
  • 0000909: [Coding] AI door behaviour improvements, eg, AI fighting each other to open/close door, speed up access. (grayman)
  • 0002510: [Textures] Skybox backgrounds too bright using enhanced ambient (Serpentine)
  • 0002591: [AI] Cough sound not playing (Springheel)
  • 0002623: [TDM Installer] Updater has trouble when single files are modified/deleted (greebo)
  • 0002628: [SEED] SEED: some surfaces still doubled twice (tels)
  • 0002651: [AI] AI freezing on State: Switch on light (greebo)
  • 0000700: [AI] Rats try to walk through closed doors. (angua)
  • 0002511: [Graphics] Lightgem not affected by ambient in "Enhanced" (Serpentine)
  • 0002523: [GUI] When downloading many missions, the notification text is truncated (greebo)
  • 0002524: [Coding] Option to view Mission Details before downloading them (greebo)
  •        0002525: [Coding] Add PNG and JPG support to the devil library (greebo)
  • 0002529: [Coding] Cannot bind FX to specific joints - is always bound to origin (greebo)
  • 0002330: [Tweaking] previously clicked menu-text stays highlighted after going step back (greebo)
  • 0002512: [Sound] Previous location's ambient plays at full volume on reload on top of currrent ambient (until next transition) (demagogue)
  • 0002531: [Design/Coding] Change window Title and Icon (DOOM3 => TDM) (greebo)
  • 0002532: [Coding] Update sourcehook sources (greebo)
  • 0002536: [AI] Dormant AI on interleaved thinking can suffer huge translation errors when awakened (grayman)
  • 0002495: [Coding] hide_distance etc no longer working after 1.03 (tels)
  • 0002519: [Script/Def] Add support for sys.log(x) and sys.pow(x,y) to the scripting system (tels)
  • 0002270: [Sound System] Ambient music volume levels (demagogue)
  •        0002497: [Sound] Fixing ambient volume slider from 1.02 broke it in another way in 1.03 (demagogue)
  • 0002276: [Coding] Improve the LOD system (tels)
  • 0002546: [Coding] Lights take several seconds to extinguish (tels)
  • 0002551: [Models] Move all the LOD models into models/darkmod/misc/lod/ (tels)
  • 0002556: [GUI] GUI Shop adjustments (tels)
  • 0002558: [Coding] Random head turn members in idAI not Saved/Restored (greebo)
  • 0002563: [GUI] Buying in the shop can make it impossible to drop starting items (tels)
  • 0002567: [GUI] Shop Code Dropping not quite finished (tels)
  • 0002580: [Coding] Archer uses Throw animation if too far away. (Springheel)
  • 0002033: [AI] Bottle/arrow-throwing overriding archery (Springheel)
  • 0002582: [TDM Installer] Packaging Updates (greebo)
  • 0002573: [SEED] SEED: Write an image map manager, that can share image map data (tels)
  • 0002496: [TDM Installer] TDM Updater does not work in Windows 2000 (greebo)
  • 0002464: [Coding] Sleeping AI respond to greetings (grayman)
  • 0002502: [Coding] PickableLock objects not registered on gamesave - savegames with pending events crash on restore (greebo)
  • 0002501: [GUI] Update Credits (greebo)
  • 0002505: [Models] Move LOD models (tels)
66 issues View Issues