| | | 0006436 | 4 | |
| normal | new | 13/09/2024 | Climbing on tall objects allows beating AI to death with the blackjack without the AI ever noticing the player's presence |
| | | 0003090 | 2 | |
| normal | new | 01/03/2024 | AI get stuck in corners when blocked by moveables |
| | | 0006295 | | |
| feature | new | 11/02/2024 | Allow scary AI to intimidate enemies, making them flee instead of attacking |
| | | 0004870 | 3 | |
| normal | feedback | 11/02/2024 | Fleeing AI can't open locked door |
| | | 0004434 | 2 | |
| normal | suspended | 11/02/2024 | Problem with 2 AI on narrow elevator |
| | | 0004241 | | |
| normal | new | 11/02/2024 | AI fighting near doorways get sucked into the doorway |
| | | 0004101 | 3 | 1 |
| normal | new | 11/02/2024 | Seeing someone die by arrow is not considered suspicious by the objective system |
| | | 0004070 | 1 | |
| normal | new | 11/02/2024 | Beef up the rules for coordinated searching |
| | | 0004042 | | |
| normal | new | 11/02/2024 | Examine effect of long runs on AI chasing an enemy |
| | | 0004033 | 1 | |
| normal | new | 11/02/2024 | Drop doused torch when coming down from combat state |
| | | 0003922 | | |
| normal | new | 11/02/2024 | AI should react to getting hit by a thrown mine |
| | | 0003658 | | |
| normal | new | 10/02/2024 | Fleeing AI should alert friends even in the dark |
| | | 0003630 | 3 | |
| normal | feedback | 10/02/2024 | AI might become chatterboxes after exiting dormancy |
| | | 0003623 | 1 | |
| feature | new | 10/02/2024 | Add or enhance AI Teams with commonly scripted behaviors. |
| | | 0003053 | 4 | |
| normal | feedback | 10/02/2024 | AI should be able to alert sleeping AIs |