| | | 0006436 | 4 | |
| normal | new | 13/09/2024 | Climbing on tall objects allows beating AI to death with the blackjack without the AI ever noticing the player's presence |
| | | 0003090 | 2 | |
| normal | new | 01/03/2024 | AI get stuck in corners when blocked by moveables |
| | | 0006276 | 5 | 1 |
| major | new | 20/02/2024 | Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck |
| | | 0006298 | 2 | |
| normal | new | 11/02/2024 | CheckBlocked prevents slow-moving AIs from patrolling |
| | | 0005614 | | |
| normal | new | 11/02/2024 | Misleading AI path node sit-location warning message |
| | | 0004870 | 3 | |
| normal | feedback | 11/02/2024 | Fleeing AI can't open locked door |
| | | 0004437 | | |
| feature | new | 11/02/2024 | Create a variation on a path_corner that provides the function of a path_corner, a path_turn, and a path_wait. |
| | | 0004248 | 2 | 1 |
| normal | new | 11/02/2024 | AI door blocking |
| | | 0004059 | | |
| normal | new | 11/02/2024 | Investigate idAASLocal::WalkPathToGoal() |
| | | 0004038 | | |
| normal | new | 11/02/2024 | Is there a problem with MoveToPosition()? |
| | | 0003980 | | |
| normal | new | 11/02/2024 | AI coming off a search might backtrack when patrolling |
| | | 0002979 | | |
| feature | new | 10/02/2024 | Allow AI to remove a moveable obstacle in their path |
| | | 0002769 | 2 | |
| normal | new | 10/02/2024 | Spider on a lift has a problem with a goal to walk to |
| | | 0001487 | 1 | |
| normal | new | 10/02/2024 | AI paths into very deep water |
| | | 0002688 | 3 | |
| normal | acknowledged | 10/02/2024 | AI walk in a circle |