Viewing Issues 1 - 15 / 15

    PID CategorySeverityStatusUpdated Summary
  00064364  
[The Dark Mod]  AI
normal
new
13/09/2024Climbing on tall objects allows beating AI to death with the blackjack without the AI ever noticing the player's presence
  00030902  
[The Dark Mod]  AI
normal
new
01/03/2024AI get stuck in corners when blocked by moveables
  000627651
[The Dark Mod]  Saving/Loading
major
new
20/02/2024Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
  00062982  
[The Dark Mod]  AI
normal
new
11/02/2024CheckBlocked prevents slow-moving AIs from patrolling
  0005614   
[The Dark Mod]  AI
normal
new
11/02/2024Misleading AI path node sit-location warning message
  00048703  
[The Dark Mod]  AI
normal
feedback
11/02/2024Fleeing AI can't open locked door
  0004437   
[The Dark Mod]  AI
feature
new
11/02/2024Create a variation on a path_corner that provides the function of a path_corner, a path_turn, and a path_wait.
  000424821
[The Dark Mod]  AI
normal
new
11/02/2024AI door blocking
  0004059   
[The Dark Mod]  AI
normal
new
11/02/2024Investigate idAASLocal::WalkPathToGoal()
  0004038   
[The Dark Mod]  AI
normal
new
11/02/2024Is there a problem with MoveToPosition()?
  0003980   
[The Dark Mod]  AI
normal
new
11/02/2024AI coming off a search might backtrack when patrolling
  0002979   
[The Dark Mod]  AI
feature
new
10/02/2024Allow AI to remove a moveable obstacle in their path
  00027692  
[The Dark Mod]  AI
normal
new
10/02/2024Spider on a lift has a problem with a goal to walk to
  00014871  
[The Dark Mod]  AI
normal
new
10/02/2024AI paths into very deep water
  00026883  
[The Dark Mod]  AI
normal
acknowledged
10/02/2024AI walk in a circle