The Dark Mod - Change Log
Not Yet Released
- 0006470: [Saving/Loading] Issues with the savegame tool object which may crash TDM (stgatilov)
- 0006608: [Graphics] Support last game frame as in-game main menu background (stgatilov)
- 0006690: [Saving/Loading] 2.14-5 long-frobbing with nothing to frob causes immediate CTD (stgatilov)
- 0006606: [Graphics] Apply tonemap to 3D game only, don't change HUDs (stgatilov)
- 0005867: [Graphics] Try to support interactions on projected decals (stgatilov)
- 0006309: [Def / Setup] Func_Smoke does not correctly loop particles with multiple stages with differing lifespans (stgatilov)
- 0006650: [Coding] Improvements of r_useParallelAddModels (stgatilov)
- 0006685: [Models] shadowmesh poking through model (Amadeus)
- 0006635: [Design/Coding] Make Flashbombed AI's become Blackjackable (STiFU)
- 0006675: [Models] Gap in mesh on model - bucket.lwo (Amadeus)
- 0006671: [Models] Several older door models have floating hinges (Amadeus)
- 0006641: [Script/Def] Blackjack hit sounds are inconsistent and propagation barely makes a difference (Amadeus)
- 0006060: [Models] Lever entity in wall_lever01.pfb prefab has gigantic frob box (Amadeus)
- 0006272: [Models] Wardrobe prefab door clips through frame (Amadeus)
- 0006655: [GUI] idChoiceWindow linked to cvar converts mission override into user value (stgatilov)
- 0005023: [Models] Certain surfaces overbright in fog (Amadeus)
- 0006672: [Models] Models with broken mesh, mis-aligned UV and missing vertex smoothing. (Amadeus)
- 0003212: [Graphics] Hinge doesn't appear in game (Amadeus)
- 0006588: [Coding] Func_fracture infinite decal spawn (Amadeus)
- 0005473: [Distribution] Defs contain wrong info about lockpicks, affecting DR help (Amadeus)
- 0006590: [Models] Please add models and prefab to core: Walk-in-safe door (Amadeus)
- 0006662: [Models] Trapdoor prefab has func_emitter with non-existent particle (Amadeus)
- 0006661: [GUI] Minor correction in Romanian.map (Amadeus)
- 0006642: [GUI] Extend Mason Font to All Cyrillic Characters (nbohr1more)
- 0006654: [Def / Setup] func_cameraTargets have collision (Amadeus)
- 0006610: [Coding] OBJ model import issues (stgatilov)
- 0005485: [Graphics] mirrorRenderMap doesn't accept resolution parameters anymore (stgatilov)
- 0006649: [Coding] Light estimate system returns full shadow for parallel lights (stgatilov)
- 0006648: [GUI] Next mission of campaign does not start if all menu states are disabled (stgatilov)
- 0006647: [Sound] In-game main menu music doesn't loop when "leadin" value is applied to custom soundshader. (stgatilov)
- 0006617: [GUI] The live 3D menu in Blackheart Manor is broken as of 2.14 (dev17343-11008) (stgatilov)
- 0006593: [GUI] Compass renderdef model disappears underwater. (stgatilov)
- 0006644: [Design/Coding] Compass broken/dosent show: 2.14 (dev17343-11008) (stgatilov)
- 0006629: [GUI] In the shop menu the description of the slow match is wrong (Amadeus)
- 0006611: [Coding] Game can crash when too many pk4s are installed (stgatilov)
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