| | | 0006610 | 2 | |
| normal | | 30/03/2025 | OBJ model import issues |
| | | 0006606 | 4 | 1 |
| normal | | 29/03/2025 | Apply tonemap to 3D game only, don't change HUDs |
| | | 0006276 | 8 | 1 |
| major | new | 28/03/2025 | Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck |
| | | 0006616 | | |
| normal | new | 27/03/2025 | female Ai model has gap in throat |
| | | 0006615 | | |
| normal | new | 27/03/2025 | Knock outs with the gas mine are not credited to the player |
| | | 0006614 | | |
| trivial | new | 25/03/2025 | The compass tool is not in the tools inventory section but has one of its own |
| | | 0006508 | 2 | 2 |
| major | new | 25/03/2025 | tdm_installer: fails to build: missing include: cstdint |
| | | 0006613 | | |
| normal | new | 23/03/2025 | Swing mission: fix player launcher. |
| | | 0006612 | | |
| normal | new | 23/03/2025 | Gas mine knockouts are not accounted to player |
| | | 0006559 | 2 | |
| normal | | 23/03/2025 | Gas mine playertool |
| | | 0006598 | 2 | |
| normal | | 23/03/2025 | Eating food drops mines |
| | | 0006611 | 6 | |
| crash | | 23/03/2025 | Game can crash when too many pk4s are installed |
| | | 0006164 | 27 | 1 |
| feature | | 23/03/2025 | New features in GUI engine |
| | | 0006509 | 11 | |
| feature | | 23/03/2025 | Add GUI debriefing stage to main menu |
| | | 0006278 | 7 | 2 |
| normal | new | 22/03/2025 | Func_Peek lightgem glitch |
| | | 0006272 | 1 | 2 |
| tweak | new | 19/03/2025 | Wardrobe prefab door clips through frame |
| | | 0004915 | 5 | |
| tweak | | 19/03/2025 | Create HD version of briefing_video |
| | | 0003569 | 3 | |
| normal | new | 17/03/2025 | Flashbomb can be used even when item with "Use" action is being held. |
| | | 0006266 | 5 | |
| normal | new | 17/03/2025 | Objectives invoked by "O" key only access first 5 objectives |
| | | 0006477 | 1 | |
| normal | new | 12/03/2025 | func_peek view in wrong position on Linux |
| | | 0003984 | 10 | |
| normal | | 10/03/2025 | GPU vertex skinning |
| | | 0006608 | 2 | |
| feature | | 08/03/2025 | Support last game frame as in-game main menu background |
| | | 0006597 | 3 | |
| normal | new | 02/03/2025 | If menu doesn't have enough time to open from the game when summoned the first time then it will never open |
| | | 0006609 | | |
| feature | new | 01/03/2025 | Assign the last 4 weapon slots to null entities the FM can modify to add custom weapons |
| | | 0006499 | 1 | |
| normal | new | 26/02/2025 | tdm_safe_lock_small prefab doesn't work if rotated |
| | | 0006607 | 1 | |
| normal | | 17/02/2025 | HD carpet runner textures use incorrect editor image |
| | | 0006312 | 10 | 3 |
| normal | | 15/02/2025 | Borked UV's on Stove models |
| | | 0006254 | 8 | |
| major | acknowledged | 13/02/2025 | AI ragdolls not sustaining any damage from any fall height |
| | | 0006578 | 1 | 1 |
| normal | new | 06/02/2025 | Candles in candle holders sometimes spontaneously relight |
| | | 0005856 | 2 | |
| feature | new | 30/01/2025 | Looping multi-sound shaders only loop the first file in the list |
| | | 0006565 | 1 | |
| major | new | 28/01/2025 | func_static entities that start hidden don't become solid when triggered to be visible |
| | | 0006150 | 2 | |
| normal | resolved | 25/01/2025 | On Launch, Distorted First Frame When AA |
| | | 0006594 | 2 | |
| normal | new | 25/01/2025 | FOV settings not saved correctly in save games |
| | | 0006361 | 4 | |
| normal | | 23/01/2025 | Stepping on some things may render player immobile except turn, lean, and crouch |
| | | 0006579 | 6 | 14 |
| normal | | 21/01/2025 | There are several issue with the this window series: |
| | | 0006595 | 2 | |
| minor | | 20/01/2025 | texture and/or skin of ai atdm:ai_revenant_spirit broken |
| | | 0006599 | | |
| normal | new | 18/01/2025 | First connected gamepad does not always control TDM |
| | | 0006605 | 1 | 2 |
| normal | new | 18/01/2025 | Bizzare bug - every texture is rotated slightly |
| | | 0006604 | | |
| normal | | 17/01/2025 | Broken Parallax textures: |
| | | 0006558 | 1 | |
| minor | new | 16/01/2025 | Using a savegame tool object will also use an ajacent object in the inventory |
| | | 0006470 | 3 | |
| crash | new | 16/01/2025 | Issues with the savegame tool object which may crash TDM |
| | | 0006589 | 5 | 4 |
| normal | | 16/01/2025 | Please add to core mod - shaded_lamp_with_grill.lwo |
| | | 0005656 | 3 | 1 |
| normal | | 16/01/2025 | Saves broken if "darkmod" occurs in path twice |
| | | 0006601 | 2 | |
| normal | | 16/01/2025 | 2.13 dev: missing textures for carpet/rugs/plain_redgreen_design_HD |
| | | 0006561 | 1 | |
| normal | new | 15/01/2025 | A saved game created by a savegame tool object does not show a thumbnail when selected |
| | | 0006551 | 1 | |
| normal | | 13/01/2025 | Replace placeholder broken_glass and ice footstep sounds |
| | | 0004991 | 5 | 1 |
| normal | | 13/01/2025 | Add material dependent climb_slide sounds |
| | | 0006603 | | |
| feature | new | 13/01/2025 | New compression type |
| | | 0006602 | 1 | |
| crash | new | 12/01/2025 | Flatpak build of DarkRadiant still crashes when opening Light Inspector |
| | | 0006346 | 5 | 1 |
| normal | | 12/01/2025 | Occasional volume = 0 in sound emitter parameters works unexpectedly |