Released 22/12/2010
  • 0002341: [Coding] "No_dups" not working for vocal barks (grayman)
  • 0002255: [GUI] New Mission menu improvements (greebo)
  • 0002226: [AI] Lanternbots turn invisible when slain (Baddcog)
  • 0002392: [AI] Patrolling AI get up immediately after path_sleep (angua)
  • 0001421: [Physics] Arrows can stick in broken arrows (grayman)
  • 0001422: [Physics] Arrows can stick in arrows sticking in AI (grayman)
  • 0002409: [Physics] 'slick' materials attribute doesn't work correctly (grayman)
  • 0002369: [AI] Horse - skins (Springheel)
  • 0002417: [Coding] Ambient sounds lost after loading (tels)
  • 0000837: [Coding] Arrows don't stick into attachments on living AI (grayman)
  • 0002169: [AI] Strange AI behaviour/death when underwater (grayman)
  • 0002324: [Coding] Water should decrease visibility: add Lightgem modifier (tels)
  • 0002377: [Graphics] Add Sotha's skybox decals (tels)
  • 0001181: [Coding] when mantling onto a moving object the mantle process is stationary, often the object is long gone (Ishtvan)
  • 0002413: [Coding] Broken CPUID on Linux (tels)
  • 0002432: [Coding] Update Boost 1.35 to a more recent one (greebo)
  • 0002430: [Coding] If shouldered entity is removed from game, stuck shouldering forever (tels)
  • 0002424: [GUI] click in menu causes game action (tels)
  • 0002408: [AI] Sleepers "seeing" bodies (tels)
  • 0002065: [GUI] Discarding articles when sorting Missions in the "New Mission"-menu (tels)
  • 0002396: [GUI] Add the Bloom settings to the menu (New Horizon)
  • 0002426: [TDM Installer] TDM Updater improvements (greebo)
  • 0002443: [Design/Coding] Sconscript deprecation warnings (greebo)
  • 0002450: [GUI] Unknown Pause before Purchase Menu (grayman)
  • 0002455: [Coding] Reignited candles do not fade out when snubbed out again (tels)
  • 0002337: [Coding] Add a falloff to the dynamic ambient light (tels)
  • 0002342: [Coding] idRotator reveres direction each time it is triggered (tels)
  • 0001960: [GUI] No error message when failing to install FM package (greebo)
  • 0002343: [GUI] Split the Actions/Inventory menu, add shortcuts for "Spyglass" and "Cycle readables" (tels)
  • 0002344: [Def / Setup] Elevator buttons double firing other targets (Fidcal)
  • 0002379: [Models] New golden Ingots as loot items (greebo)
  • 0002380: [Design/Coding] CObjectiveLocation doesn't recognize absence of deleted entities. (greebo)
  • 0002027: [Feature proposal] Set objective_ent when stackable dropped (Baal)
  • 0002385: [AI] AI playing cards: some sit_down_angles unusable (angua)
  • 0002352: [Coding] Arrows stick into player head (tels)
  • 0002362: [Coding] Water texture/wobble is too fast (tels)
  • 0002389: [Coding] needs a new spawnarg for callobjectfunction (tels)
  • 0002390: [Coding] BinaryFrobMovers do not relay the activator to their targets (tels)
  • 0001851: [Coding] Bug when "using" AI with "shoulderable" set to "0". (greebo)
  • 0002280: [GUI] Mission version check is bound to fail on next major version (greebo)
  • 0002281: [Physics] No physics for dropped pickpocketed objects (greebo)
  • 0002308: [Coding] Mission Download Manager (greebo)
  • 0002309: [Coding] Support for replace_anim_* spawnargs directly on AI (greebo)
  • 0001865: [Sound] Undesired default sound effects with "locations" (wet EAX, omni, sound propogation too far)
  • 0002268: [Coding] No need to extract startingmap.txt file from mission PK4 (greebo)
  • 0002269: [Script/Def] Response Effect Knockout not working (greebo)
  • 0002210: [Saving/Loading] Savegame trying to restore Doom3 objectiveSystem (greebo)
  • 0002236: [Def / Setup] atdm:ai_townsfolk_commoner_armed def vocal set typo (Fidcal)
  • 0002237: [Feature proposal] Need generic text guis for signs etc (Fidcal)
  • 0002218: [Coding] "idle_animations_torso" causes crash (angua)
  • 0002225: [Coding] path_anim won't work without an "angle" property (angua)
  • 0002229: [Coding] Conversations only playing once (greebo)
  • 0002234: [Coding] Weapon scrolling broken (greebo)
  • 0002241: [Coding] gameLocal.m_StimTimer is not cleared between maps (greebo)
  • 0002242: [Coding] Stim/Response Code Cleanup (greebo)
  • 0002243: [Coding] Crash in func_shooter entity when def_projectile is wrong (greebo)
  • 0002244: [Models] ASE Models that need to be proper sanitized for DOOM 3 (tels)
  • 0002258: [Coding] Climbing chains sounds like rope (greebo)
  • 0002260: [GUI] Easier override option for main menu music (greebo)
  • 0002262: [GUI] Restart Game button for settings menu (greebo)
  • 0001254: [GUI] Cannot see objectives or why failed after mission end (greebo)
  • 0002261: [GUI] in 16:9 aspect resolutions, 1280x720 and 1366x768 are reversed (greebo)
  • 0002265: [Coding] Console commands to mark missions as played/completed (greebo)
  • 0002376: [Coding] Shop not showing all items in player starting inventory (grayman)
  • 0002438: [Textures] Norman shield texture error (Springheel)
  • 0002099: [Script/Def] Location based sound stops when quickloading (tels)
  • 0002287: [Animation] no_random_headturning Not Working (greebo)
  • 0002326: [Coding] Location settings broken if player enters undefined area (tels)
68 issues View Issues