Unassigned 1 - 10 / 759

0006529
[DarkRadiant] Crashing on pressing ctrl-z to undo
General - 28.02.2026 15:23
0000447
[DarkRadiant] Model viewer does not give a scale or sense of size
Models - 28.02.2026 15:03
0005355
[DarkRadiant] Very simple 4x4 floor, trying to export as .OBJ results in distorted UV
Saving and loading - 28.02.2026 15:02
0006564
[DarkRadiant] Model exporter breaking UV map on existing stock tdm models
Design/Coding - 28.02.2026 15:01
0005522
[DarkRadiant] DR .ase importer should remove vertex doubles, .lwo importer should not
Models - 28.02.2026 15:01
0006692
[The Dark Mod] TDM's precision errors are bas on model that are smaller than one unit
Design/Coding - 28.02.2026 14:58
0001820
[DarkRadiant] Texture lock unfriendliness for vertex dragging
Map Editing - 28.02.2026 14:54
0005995
[DarkRadiant] DR-exported models that are only partially solid
Models - 28.02.2026 14:52
0005006
[DarkRadiant] Pressing shift-LMB select, is selecting multiple back ground items.
GUI - 28.02.2026 14:50
0006251
[DarkRadiant] light_center should not be transformed when the light is rotated
Map Editing - 28.02.2026 14:46

Resolved 1 - 10 / 1879

0006690
[The Dark Mod] 2.14-5 long-frobbing with nothing to frob causes immediate CTD
Saving/Loading - 28.02.2026 12:34
0006652
[The Dark Mod] Borked UV on model
Models - 28.02.2026 12:33
0006606
[The Dark Mod] Apply tonemap to 3D game only, don't change HUDs
Graphics - 24.02.2026 19:35
0005867
[The Dark Mod] Try to support interactions on projected decals
Graphics - 24.02.2026 19:35
0006309
[The Dark Mod] Func_Smoke does not correctly loop particles with multiple stages with differing lifespans
Def / Setup - 24.02.2026 19:33
0006650
[The Dark Mod] Improvements of r_useParallelAddModels
Coding - 24.02.2026 19:32
0006598
[The Dark Mod] Eating food drops mines
Physics - 22.02.2026 12:50
0006688
[The Dark Mod] Drop item to hands will select next item if stack is empty, which can sometimes cause multiple items to be selected
GUI - 22.02.2026 12:26
0006273
[The Dark Mod] Feature request: EFX preset spawnarg for Location Entities
Sound System - 21.02.2026 20:28
0000052
[The Dark Mod] Player can keep AI at bay with held objects
Coding - 20.02.2026 07:50

Timeline

   19/09/2020 .. 26/09/2020   
Dragofer
Dragofer created issue 0005342
26.09.2020 16:37
sneaker
sneaker commented on issue 0005341
24.09.2020 00:49
Dragofer
Dragofer created issue 0005341
23.09.2020 09:11
Geep
Geep created issue 0005340
21.09.2020 14:25
Geep
Geep created issue 0005339
21.09.2020 14:04
greebo
greebo picked up issue 0005338
21.09.2020 03:55
greebo
greebo created issue 0005338
21.09.2020 03:55
greebo
greebo commented on issue 0005336
20.09.2020 08:47
greebo
greebo resolved issue 0005290
20.09.2020 08:40
greebo
greebo picked up issue 0005290
20.09.2020 08:40
greebo
greebo resolved issue 0005248
20.09.2020 08:14
greebo
greebo picked up issue 0005248
20.09.2020 08:12
greebo
greebo commented on issue 0005248
20.09.2020 08:01
greebo
greebo resolved issue 0005289
20.09.2020 07:56
greebo
greebo commented on issue 0005289
20.09.2020 06:32
greebo
greebo picked up issue 0005289
20.09.2020 06:32
greebo
greebo resolved issue 0005337
20.09.2020 04:52
greebo
greebo picked up issue 0005337
20.09.2020 04:51
greebo
greebo removed file grafik.png from issue 0005337
20.09.2020 03:44
greebo
greebo attached file grafik.png to issue 0005337
20.09.2020 03:44
greebo
greebo created issue 0005337
20.09.2020 03:44
greebo
greebo resolved issue 0005288
19.09.2020 18:02
greebo
greebo picked up issue 0005288
19.09.2020 17:45