The Dark Mod - Change Log
Released 12/03/2010
- 0000679: [Coding] Player cannot walk up bevelled step (greebo)
- 0001921: [GUI] HUD font sometimes defaults to D3 font (greebo)
- 0002096: [Script/Def] add scriptEvent canSeeEntity() (tels)
- 0002007: [Sound System] Ambient slider in game menu doesn't seem to work (tels)
- 0000701: [Saving/Loading] Random Text #str for loading screens (greebo)
- 0001823: [AI] Decrease melee damage to zombies (crispy)
- 0002191: [Textures] Backward running long clock arms (SneaksieDave)
- 0001170: [Coding] Inventory issues with losing carried body (greebo)
- 0002009: [GUI] Remove Bloom option from settings menu (greebo)
- 0001976: [Coding] Shop items get duplicated on "Restart" after dying (greebo)
- 0001977: [GUI] FM Installer Code needs to consider ZIP files as well as PK4s (greebo)
- 0001984: [GUI] FM Installer Code needs to replace dashes with underscores on creating the fms subfolder (greebo)
- 0001990: [Sound] No SOUND on TDM after installing a mission - under Linux (greebo)
- 0001994: [Sound] Builder 2 Vocal Set incomplete (greebo)
- 0001996: [Coding] Shouldered ragdolls sometimes undroppable (greebo)
- 0002002: [GUI] FM Installer Code should check required version of Mission to be installed (greebo)
- 0002005: [Saving/Loading] QuickLoad/Save crash (greebo)
- 0002015: [Coding] Need console commands to control logging to darkmod.log (greebo)
- 0001963: [Coding] Double doors sometimes highlight at a distance (greebo)
- 0002012: [Sound] Bring GC's movetype-specific metal footstep sounds in game (greebo)
- 0002022: [Coding] Can't frob doors while shouldering a body (greebo)
- 0002057: [Animation] Alternate zombie needs a "lay down" animation (crispy)
- 0002060: [Coding] Undead aren't immune to mundane damage (crispy)
- 0002128: [Models] atdm:moveable_holder_tall_plus_candle3_unlit model alignment error (tels)
- 0002114: [Sound] Running when aiming results in footstep frequency being too fast (greebo)
- 0002067: [GUI] shop_skip 1 bug (greebo)
- 0002119: [Coding] Player's run footfall sounds are played while shouldering a body (greebo)
- 0002117: [Coding] frob_peer hilite does not sync (greebo)
- 0001982: [Coding] tdmlauncher launches vanilla D3 when used with Steam (crispy)
- 0001888: [AI] KO info read from attached head (Ishtvan)
- 0001968: [Coding] Blackjack and Sword CLANG! against quiet surfaces (Ishtvan)
- 0001603: [AI] Believable combat actions by AI: winding up, telegraphing, barks, resting (Ishtvan)
- 0002069: [Models] Lantern needs unlit skin (Springheel)
- 0002083: [Physics] Candle holders and candles float (tels)
- 0002080: [Sound] Doors need larger sound radius (Springheel)
- 0002075: [AI] AI Alerted by Falling Damage (crispy)
- 0002072: [AI] Player can shoulder rat bodies (Springheel)
- 0002038: [Script/Def] Cant drop rat corpses once shouldered (Springheel)
- 0002084: [AI] Weapons no longer nonsolid when AI is not alerted (Ishtvan)
- 0002087: [Models] Proguard Helmet CM Covers Too Much (Ishtvan)
- 0002088: [AI] Stealth kills broken, full damage done only in notarget (Ishtvan)
- 0002089: [AI] Helmet hits not alerting AI w/attached helmets (Ishtvan)
- 0002091: [Feature proposal] Need toggle_inv_droppable script event (Ishtvan)
- 0002093: [Models] fireplace_arch01 is missing its texture (Springheel)
- 0002105: [Textures] Webs too bright (Springheel)
- 0002111: [AI] Expanded AI head CMs for blackjacking also hit by sword (Ishtvan)
- 0002123: [GUI] In-Game Objectives Display (greebo)
- 0002076: [Coding] Crouch indicator does not work on ropes, ladders, etc. (crispy)
48 issues View Issues