| | | 0005510 | | |
| normal | | 26/02/2021 | Avoid changing desktop resolution on Linux (as on Windows) |
| | | 0005549 | | |
| feature | | 26/02/2021 | Add Secrets System |
| | | 0005550 | | 1 |
| normal | new | 26/02/2021 | Message GUIs become black after loading a save |
| | | 0005548 | | |
| feature | acknowledged | 26/02/2021 | GUI Chooser |
| | | 0005049 | 3 | |
| normal | | 26/02/2021 | Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure |
| | | 0004978 | 7 | |
| normal | acknowledged | 26/02/2021 | Review Mission Details for already downloaded missions |
| | | 0003773 | 4 | |
| feature | acknowledged | 26/02/2021 | Add Player Ability to Push AI |
| | | 0004335 | 3 | |
| normal | acknowledged | 26/02/2021 | Spawn arrow results independent of projected arrows |
| | | 0005532 | | |
| feature | | 26/02/2021 | Material Editor |
| | | 0005546 | 1 | |
| minor | | 25/02/2021 | Attached light radii are the wrong colour if "Override light volume colour" is active |
| | | 0005547 | | 2 |
| normal | new | 24/02/2021 | Bring texture coordinates closer to 0,0 |
| | | 0001709 | 1 | |
| normal | | 24/02/2021 | Show light_radius on 'other' entities |
| | | 0005528 | 24 | |
| normal | | 24/02/2021 | Improvements to security cameras |
| | | 0005545 | | |
| normal | | 24/02/2021 | Replace female_head03 texture |
| | | 0000108 | 2 | |
| minor | | 23/02/2021 | Ambients don't light sides facing away |
| | | 0000289 | 7 | |
| minor | | 23/02/2021 | ESC to close dialogs with Cancel |
| | | 0005541 | 1 | |
| feature | | 23/02/2021 | Customisable GUI layout |
| | | 0005544 | | |
| normal | new | 23/02/2021 | DDS normalmap textures seem to be ignored |
| | | 0005485 | 2 | |
| normal | | 23/02/2021 | mirrorRenderMap doesn't accept resolution parameters anymore |
| | | 0005542 | 5 | 1 |
| crash | | 23/02/2021 | Crash in idEntity::Event_Frob when lockpick is selected |
| | | 0005543 | 1 | |
| normal | | 22/02/2021 | add getObjectiveVisible() scriptevent to the idPlayer spawnclass |
| | | 0005538 | 11 | |
| crash | confirmed | 22/02/2021 | Segmentation fault when receiving a new objective in mission "WS3: Cleighmoor" |
| | | 0001438 | 2 | |
| normal | confirmed | 22/02/2021 | Grabber: Can manipulate at infinite distance if object is not stuck |
| | | 0005522 | 4 | 1 |
| minor | acknowledged | 21/02/2021 | DR .ase importer should remove vertex doubles, .lwo importer should not |
| | | 0005115 | 4 | 2 |
| normal | | 21/02/2021 | Export patches: .lwo loses smooth shading |
| | | 0004615 | 40 | 3 |
| normal | | 21/02/2021 | Remote camera lost when saving\loading |
| | | 0004731 | 34 | 3 |
| feature | | 21/02/2021 | Add Epifire's security camera model |
| | | 0005439 | | |
| normal | | 21/02/2021 | Alleviate entity limit |
| | | 0005540 | | |
| minor | acknowledged | 20/02/2021 | Add ReloadDefs and Reload Skins buttons to Entity Chooser and Skin Chooser |
| | | 0005427 | 2 | |
| normal | | 18/02/2021 | Move Frob-Highlight to GLSL |
| | | 0005208 | 2 | |
| normal | | 18/02/2021 | Support for extra mouse buttons |
| | | 0005293 | | |
| minor | | 18/02/2021 | Mouse cursor is moved to the screen center when alt-tab switching (Linux) |
| | | 0004352 | 6 | |
| normal | | 18/02/2021 | Add Vine Arrow Practice to the Training Mission |
| | | 0005118 | 2 | 1 |
| major | | 18/02/2021 | No 'Press attack to start' anymore if error message stops first attempt to load map |
| | | 0004634 | 22 | 4 |
| minor | | 18/02/2021 | Decal depth fighting (Inn Business: "rug in tavern is not smooth") |
| | | 0005261 | 4 | |
| minor | | 18/02/2021 | Extend localization system to understand string placeholders |
| | | 0002935 | 4 | 1 |
| minor | | 18/02/2021 | Mines tossed onto a thin func_static can have a physics problem |
| | | 0005539 | | 1 |
| feature | confirmed | 17/02/2021 | OBJ files: loader supports usemtl keywords directly referencing material names (without .mtl file) |
| | | 0005285 | 3 | |
| normal | | 16/02/2021 | Remove old backend's depth/interaction/stencil stages |
| | | 0002626 | | |
| feature | confirmed | 16/02/2021 | Add mouse-over help for menu entries |
| | | 0004944 | 3 | |
| normal | new | 16/02/2021 | Adjust names for launching mission |
| | | 0004975 | 1 | |
| feature | new | 16/02/2021 | Add proper scaling to the new inventory grid |
| | | 0004915 | 2 | |
| tweak | | 16/02/2021 | Create HD version of briefing_video |
| | | 0005258 | 1 | |
| normal | acknowledged | 16/02/2021 | func_listener not working in a cinematic? |
| | | 0003135 | 34 | 3 |
| feature | new | 16/02/2021 | Add per-pixel material definitions ("material maps") |
| | | 0004982 | 3 | |
| normal | new | 16/02/2021 | KO'ed AI should drown faster |
| | | 0004813 | 2 | |
| tweak | new | 16/02/2021 | Consider OpenGL "no-error context" option |
| | | 0004881 | 4 | |
| normal | acknowledged | 16/02/2021 | Apply EFX to location of player's ear, and not the player's origin |
| | | 0005468 | 2 | |
| minor | | 16/02/2021 | Debug rendering like s_drawSounds does not work under com_smp |
| | | 0004939 | 12 | 2 |
| normal | | 15/02/2021 | Wrong mirror reflection on model - bc_teatray |