Viewing Issues 1 - 50 / 2522

    PID CategorySeverityStatusUpdated Summary
  000629712
[The Dark Mod]  Graphics
normal
new
07/06/2023ambient_dynamic_light_cap not respected with ambient_light_falloff > 0
  00051726  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
06/06/2023Improve interaction culling: case when player-visible object is not visible from light
  000627110  
[The Dark Mod]  Graphics
normal
assigned (stgatilov)
04/06/2023Merge old and new backend
  000624322
[The Dark Mod]  Coding
normal
resolved (stgatilov)
04/06/2023Light volumes that should be culled bleeding into other vizleafs
  00051901  
[The Dark Mod]  Coding
normal
assigned (stgatilov)
04/06/2023Frontend optimizations due to connectedness of entities/surfaces
  00062962  
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
31/05/2023CreateLightDefInteractions optimization
  0006295   
[The Dark Mod]  AI
feature
new
26/05/2023Allow scary AI to intimidate enemies, making them flee instead of attacking
  0006294   
[The Dark Mod]  GUI
minor
new
26/05/2023Final save name is cut off in the GUI
  000629312
[The Dark Mod]  Models
normal
resolved (nbohr1more)
22/05/2023Please add to core mod
  0006292 2
[The Dark Mod]  Physics
major
new
18/05/2023Projectiles don't collide with player at certain angles
  0006291   
[The Dark Mod]  Graphics
feature
assigned (stgatilov)
14/05/2023Use particle softening for all particle types?
  0006290   
[The Dark Mod]  Sound
feature
new
14/05/2023EFX: Account for sound origin in reverb, not just where the player is hearing it
  00062626  
[The Dark Mod]  Sound System
feature
feedback (stgatilov)
01/05/2023Allow subtitles to display beyond sound duration
  00062701  
[The Dark Mod]  Coding
normal
new
01/05/2023Multiloot feature breaks game sometimes
  000628911
[The Dark Mod]  Models
feature
resolved (nbohr1more)
01/05/2023Please added the following covered models to TDM 2.12
  00040042  
[The Dark Mod]  Models
normal
resolved (Dragofer)
01/05/2023Covered models
  00058681  
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
24/04/2023Interactions rendering with polygonOffset
  000628725
[The Dark Mod]  Mapping
normal
new
12/04/2023DMAP visual glitches
  00062671  
[The Dark Mod]  Models
normal
new
11/04/2023Safe prefab safe02_standing_combination_lock.pfbx doesn't unlock
  0006288 1
[The Dark Mod]  Models
normal
new
10/04/2023endtable_001.lwo has no shadow mesh
  0006276 1
[The Dark Mod]  Saving/Loading
normal
new
09/04/2023Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
  0006286 1
[The Dark Mod]  Models
normal
new
09/04/2023handle_curved02_latch.pfb prefab has wrong rotate value
  0006285 1
[The Dark Mod]  Models
normal
new
09/04/2023church_altar.pfb prefab missing an entire layer of steps
  00062804  
[The Dark Mod]  Coding
tweak
resolved (stgatilov)
07/04/2023Default constructor and initialization
  0006099154
[The Dark Mod]  Coding
normal
feedback (stgatilov)
07/04/2023Entity bounds not conservative for animated models
  0006284 2
[The Dark Mod]  Sound System
normal
new
07/04/2023Renaming of a few Wench sound files
  00062642  
[The Dark Mod]  Sound System
normal
assigned (stgatilov)
07/04/2023Subtitle improvements
  00062831  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
02/04/2023Support aspect ratio corrections for fonts
  00062531  
[The Dark Mod]  Coding
normal
assigned (stgatilov)
31/03/2023Third-party libraries update and conan 2
  000628222
[The Dark Mod]  Graphics
feature
resolved (nbohr1more)
31/03/2023Add noPortalFog flag to light entities
  0006281   
[The Dark Mod]  Textures
normal
new
31/03/2023blocks_large_sandstone material file calls incorrect diffusemap
  00062792  
[The Dark Mod]  Coding
text
resolved (stgatilov)
29/03/2023Clarify matrix conventions in the code
  00061652  
[DarkRadiant]  GUI
crash
acknowledged
28/03/2023Crash/exit when launching some dialogs
  00062575  
[The Dark Mod]  Feature proposal
feature
assigned (Daft Mugi)
26/03/2023Add auto-search bodies option
  0006278   
[The Dark Mod]  Mapping
normal
new
22/03/2023Func_Peek lightgem glitch
  000627713
[The Dark Mod]  Mapping
crash
new
21/03/2023Map causes engine crash when loaded
  0006275   
[DarkRadiant]  General
normal
new
20/03/2023Texture stretches when rotating brush 90 degrees
  0006274   
[DarkRadiant]  Map Editing
normal
resolved (greebo)
20/03/2023Empty rotation when cloning an entity using editor_rotatable and an angle key
  0006273   
[The Dark Mod]  Sound System
feature
new
18/03/2023Feature request: EFX preset spawnarg for Location Entities
  0006272   
[The Dark Mod]  Models
tweak
new
17/03/2023Wardrobe prefab door clips through frame
  00042003  
[The Dark Mod]  Models
minor
resolved (Springheel)
15/03/2023models/darkmod/lights/non-extinguishable/squarehanginglamp.lwo chain can become invisible
  0006239   
[DarkRadiant]  General
crash
new
14/03/2023Crash in skin editor
  00062562  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
12/03/2023Auto lock picking cannot succeed on first attempt
  0006269   
[The Dark Mod]  GUI
normal
new
11/03/2023Disabled pop-up message GUIs still briefly appear
  0006268   
[The Dark Mod]  Models
normal
new
07/03/2023Wall safe prefab lock clasps translate wildly if prefab is rotated
  00062664  
[The Dark Mod]  Objectives
normal
new
05/03/2023Objectives invoked by "O" key only access first 5 objectives
  0006265   
[DarkRadiant]  Objectives
normal
new
03/03/2023Objective Description flumoxed by double-quotes
  0006263   
[DarkRadiant]  General
normal
new
26/02/2023Feature request: Animation selector for path_anim entities
  0006261   
[DarkRadiant]  Map Editing
normal
resolved (greebo)
26/02/2023Three-way merge produces duplicate primitives when a func_static is moved
  0006260   
[DarkRadiant]  Renderer
normal
resolved (greebo)
25/02/2023Renderer crash during three-way map merge