Viewing Issues 1 - 50 / 2649

    PID CategorySeverityStatusUpdated Summary
  00035693  
[The Dark Mod]  Coding
normal
new
17/03/2025Flashbomb can be used even when item with "Use" action is being held.
  00062665  
[The Dark Mod]  Objectives
normal
new
17/03/2025Objectives invoked by "O" key only access first 5 objectives
  0006610   
[The Dark Mod]  Coding
normal
assigned (stgatilov)
15/03/2025OBJ model import issues
  00064771  
[The Dark Mod]  Graphics
normal
new
12/03/2025func_peek view in wrong position on Linux
  000398410  
[The Dark Mod]  Graphics
normal
assigned (cabalistic)
10/03/2025GPU vertex skinning
  00066082  
[The Dark Mod]  Graphics
feature
suspended (stgatilov)
08/03/2025Support last game frame as in-game main menu background
  000627671
[The Dark Mod]  Saving/Loading
major
new
03/03/2025Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
  00065973  
[The Dark Mod]  GUI
normal
new
02/03/2025If menu doesn't have enough time to open from the game when summoned the first time then it will never open
  0006609   
[The Dark Mod]  Def / Setup
feature
new
01/03/2025Assign the last 4 weapon slots to null entities the FM can modify to add custom weapons
  00064991  
[The Dark Mod]  Models
normal
new
26/02/2025tdm_safe_lock_small prefab doesn't work if rotated
  00066071  
[The Dark Mod]  Textures
normal
resolved (Amadeus)
17/02/2025HD carpet runner textures use incorrect editor image
  0006312103
[The Dark Mod]  Models
normal
resolved (nbohr1more)
15/02/2025Borked UV's on Stove models
  00062548  
[The Dark Mod]  Physics
major
acknowledged
13/02/2025AI ragdolls not sustaining any damage from any fall height
  000660631
[The Dark Mod]  Graphics
normal
assigned (stgatilov)
09/02/2025Apply tonemap to 3D game only, don't change HUDs
  000657811
[The Dark Mod]  Coding
normal
new
06/02/2025Candles in candle holders sometimes spontaneously relight
  00058562  
[The Dark Mod]  Sound System
feature
new
30/01/2025Looping multi-sound shaders only loop the first file in the list
  00065651  
[The Dark Mod]  Models
major
new
28/01/2025func_static entities that start hidden don't become solid when triggered to be visible
  00061502  
[The Dark Mod]  Graphics
normal
resolved
25/01/2025On Launch, Distorted First Frame When AA
  00065942  
[The Dark Mod]  Saving/Loading
normal
new
25/01/2025FOV settings not saved correctly in save games
  00063614  
[The Dark Mod]  Physics
normal
confirmed (stgatilov)
23/01/2025Stepping on some things may render player immobile except turn, lean, and crouch
  0006579614
[The Dark Mod]  Textures
normal
resolved (Amadeus)
21/01/2025There are several issue with the this window series:
  00065952  
[The Dark Mod]  AI
minor
resolved (Amadeus)
20/01/2025texture and/or skin of ai atdm:ai_revenant_spirit broken
  0006599   
[The Dark Mod]  Coding
normal
new
18/01/2025First connected gamepad does not always control TDM
  000660512
[DarkRadiant]  GUI
normal
new
18/01/2025Bizzare bug - every texture is rotated slightly
  0006604   
[The Dark Mod]  Textures
normal
assigned (wellingtoncrab)
17/01/2025Broken Parallax textures:
  00065981  
[The Dark Mod]  Physics
normal
resolved (Amadeus)
16/01/2025Eating food drops mines
  00065581  
[The Dark Mod]  Coding
minor
new
16/01/2025Using a savegame tool object will also use an ajacent object in the inventory
  00064703  
[The Dark Mod]  Saving/Loading
crash
new
16/01/2025Issues with the savegame tool object which may crash TDM
  000658954
[The Dark Mod]  Models
normal
resolved (Amadeus)
16/01/2025Please add to core mod - shaded_lamp_with_grill.lwo
  000565631
[The Dark Mod]  Saving/Loading
normal
assigned (stgatilov)
16/01/2025Saves broken if "darkmod" occurs in path twice
  00066012  
[The Dark Mod]  Textures
normal
resolved (Amadeus)
16/01/20252.13 dev: missing textures for carpet/rugs/plain_redgreen_design_HD
  00065611  
[The Dark Mod]  Coding
normal
new
15/01/2025A saved game created by a savegame tool object does not show a thumbnail when selected
  00065511  
[The Dark Mod]  Sound
normal
resolved (Amadeus)
13/01/2025Replace placeholder broken_glass and ice footstep sounds
  000499151
[The Dark Mod]  Sound
normal
resolved (Amadeus)
13/01/2025Add material dependent climb_slide sounds
  0006603   
[The Dark Mod]  Feature proposal
feature
new
13/01/2025New compression type
  00066021  
[DarkRadiant]  GUI
crash
new
12/01/2025Flatpak build of DarkRadiant still crashes when opening Light Inspector
  000634651
[The Dark Mod]  Sound System
normal
resolved (stgatilov)
12/01/2025Occasional volume = 0 in sound emitter parameters works unexpectedly
  00063543  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
12/01/2025Envmap stage works very differently with bumpmap and without
  000650911  
[The Dark Mod]  GUI
feature
feedback (stgatilov)
12/01/2025Add GUI debriefing stage to main menu
  000660022
[The Dark Mod]  Models
normal
resolved (Amadeus)
10/01/2025Stock model with ZF on part of the windiow frame
  0006586 1
[The Dark Mod]  Models
feature
new
10/01/2025Please add the following models to the core:
  00054535  
[The Dark Mod]  Design/Coding
feature
resolved (stgatilov)
09/01/2025Rethink how FM's should override cvars
  0006434152
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
09/01/2025Try to fully support nested/recursive subviews
  00061178  
[The Dark Mod]  GUI
normal
confirmed (duzenko)
09/01/2025Popup message in upper-left corner fade in has wrong first frame
  000627862
[The Dark Mod]  Mapping
normal
new
09/01/2025Func_Peek lightgem glitch
  00065911  
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
08/01/2025Lightgem produces unexpected results during lean actions
  000624541
[The Dark Mod]  Tweaking
normal
new
08/01/2025Fixing the console warnings (pt2)
  0006493   
[The Dark Mod]  Physics
normal
new
08/01/2025Moveable freezes in-air if moveable below it is removed
  0006323   
[The Dark Mod]  Physics
normal
new
08/01/2025Drowned AI not marked as 'player responsible' if shallow water
  000577211
[The Dark Mod]  Script/Def
normal
confirmed
08/01/2025Ambient sound: volume does not change if sound is the same