Viewing Issues 1 - 50 / 244

    PID CCategorySeverityStatusUpdated Summary
  000579811  
GUI
normal
acknowledged
05/03/2026Texture rotation and fit on patches broken on 2.14
  0006127123
GUI
normal
new
01/03/2026Pick Shader via MMB not working.
  00065293  
General
normal
new
01/03/2026Crashing on pressing ctrl-z to undo
  0006689   
Map Editing
normal
new
28/02/2026Edit Package Info (darkmod.txt) doesn't work
  0006263   
General
normal
new
28/02/2026Feature request: Animation selector for path_anim and path_cycleanim entities
  00004472  
Models
feature
acknowledged
28/02/2026Model viewer does not give a scale or sense of size
  000535555
Saving and loading
normal
acknowledged
28/02/2026Very simple 4x4 floor, trying to export as .OBJ results in distorted UV
  0006564 2
Design/Coding
normal
new
28/02/2026Model exporter breaking UV map on existing stock tdm models
  000552241
Models
minor
acknowledged
28/02/2026DR .ase importer should remove vertex doubles, .lwo importer should not
  00018203  
Map Editing
normal
feedback
28/02/2026Texture lock unfriendliness for vertex dragging
  0005995 2
Models
normal
new
28/02/2026DR-exported models that are only partially solid
  00050067  
GUI
normal
new
28/02/2026Pressing shift-LMB select, is selecting multiple back ground items.
  000625113
Map Editing
normal
new
28/02/2026light_center should not be transformed when the light is rotated
  00062751  
General
normal
new
28/02/2026Texture stretches when rotating brush 90 degrees
  000634723
Renderer
feature
new
28/02/2026Clipping in Camerview/Orthoview when grid is set to less than 0.125
  000612331
Renderer
normal
acknowledged
28/02/2026DR displaying some particles incorrectly:
  000509671
GUI
normal
acknowledged
28/02/2026Selected objects/entites (grouped or selected) will randomly rotate about non-center pivot point, rather than on the spot,
  0006124 1
GUI
minor
acknowledged
28/02/2026Get DR to remember size abd location of all windows: Use main window to calculate position and size of child windows?
  000612231
GUI
minor
acknowledged
28/02/2026DR 'flashes' all white on opening of program
  00058122  
GUI
feature
acknowledged
28/02/2026Darkmod/Theme for DR
  000660532
GUI
normal
acknowledged
28/02/2026Bizzare bug - every texture is rotated slightly
  000654723
Map Editing
normal
new
28/02/2026Copy/paste shader doesn't always work with angled surfaces
  00063531  
Map Editing
normal
new
27/02/2026Feature request: Make 'Shift Textures randomly' work with patches
  00064941  
Map Editing
normal
new
27/02/2026Feature Request: Add option to remove selected brush when creating any patch type
  00061352  
Map Editing
feature
new
22/02/2026feature request: TAB cycles through items in a selected Group
  00066451  
Map Editing
normal
new
22/02/2026Feature request: Option to preserve texture on CSG subtract target brushes
  0001038   
Map Editing
feature
acknowledged
21/02/2026EAX Audio Settings Editor (EFX File)
  0005548   
GUI
feature
acknowledged
21/02/2026GUI Chooser
  0003931   
Map Editing
feature
acknowledged
21/02/2026GUI spawnargs need <Choose GUI> button in the Entity Inspector panel
  00065531  
General
feature
acknowledged
03/02/2026Feature Request: avoid 'Game/Project setup...' hassle
  0005525    8
GUI
minor
confirmed (orbweaver)
18/01/2026Toggle multiple filters at once
  00065117   1
Compilation/Build
major
resolved (orbweaver)
18/01/2026fails to compile: plugins/vcs/Repository.cpp: invalid conversion: ‘const git_commit**’ to ‘git_commit* const*’
  00057423   7
Shader System
feature
resolved (orbweaver)
18/01/2026Feature: extend asset deprecation to more asset types
  00065543   1
General
normal
resolved (orbweaver)
18/01/2026Paintings face the wrong way in model chooser
  00038212   2
Models
normal
resolved (orbweaver)
18/01/2026Model viewer filters apply to the whole editor and cause unexpected results.
  00065061  
GUI
normal
new
18/10/2025Not everything is sorted alphabetically on favourites tab
  0006643 2
GUI
normal
new
04/10/2025Window of objective editor doesn't show everything until you resize the Window
  0006476   
GUI
feature
confirmed
25/06/2025Allow to copy spawnargs from Entity Class Tree
  00065125  
Design/Coding
tweak
resolved (orbweaver)
18/06/2025Wiki: Compiling with "n" cores
  00066023  
GUI
crash
assigned (jonri)
17/06/2025Flatpak build of DarkRadiant still crashes when opening Light Inspector
  0006622   
General
normal
new
14/05/2025DarkRadiant crashes when I pick "New XY view"
  0006621   
Map Editing
normal
new
11/05/2025'Create Decal Patches' should always use current shader on ShaderClipboard
  0006562    1
GUI
crash
resolved (orbweaver)
03/12/2024wxGTK assertion on opening Stim/Response Editor
  000651431 21
GUI
crash
resolved (jonri)
03/11/2024DarkRadiant crashes when typing in the Skin Name field of the Skin Editor menu
  0005569   
GUI
normal
confirmed
03/11/2024Material Editor: ability to set the shader parms
  00061912  
General
normal
confirmed
03/11/2024Cloning objects from a group using selection focus places the new objects in a new group
  0006556 1
Map Editing
normal
new
12/07/2024Map unloadable if first entity created is not worldspawn
  0005502176 1
Renderer
normal
resolved (orbweaver)
13/04/2024Surfaces render through other surfaces on AMD cards
  00058024  
GUI
feature
new
10/04/2024Texture fitting on patches to work the same as it does on brushes.
  00062502  
GUI
normal
new
10/04/2024Firefox somehow preventing DR window from restoring