Released 14/02/2021
  • 0004341: [Sound] Conversation sound will abort during a save (stgatilov)
  • 0004970: [Design/Coding] Avoid problems with rotation-resized models (stgatilov)
  •        0005251: [Graphics] Visual glitch - scissors?
  • 0005320: [Design/Coding] When Always Run is enabled, the Creep modifier does nothing (AluminumHaste)
  • 0005409: [Coding] Unbinding entity B in C->B->A bind hierarchy broken (stgatilov)
  • 0005317: [Mapping] Feature: skins for brush & patch-based entities
  • 0005024: [Textures] Missing dark_redwood materials (Springheel)
  • 0005316: [Design/Coding] Hot reload feature (stgatilov)
  • 0005291: [Graphics] Gamma/brightness have no effect underwater (cabalistic)
  • 0005020: [GUI] The Gatehouse mission lacks screenshots on the mission downloader (stgatilov)
  • 0004488: [GUI] Image previews are sometimes black (stgatilov)
  • 0005468: [Graphics] Debug rendering like s_drawSounds does not work under com_smp (cabalistic)
  • 0005186: [Mapping] Make prefabs with rotation hacks comply with new rules (stgatilov)
  • 0005400: [Feature proposal] Initial support for gamepad controls (cabalistic)
  • 0005494: [Graphics] g_stopTime causes portal_sky to turn black (nbohr1more)
  • 0005312: [Sound] While lockpicking there is an additional lockpicking failed sound when failing or switching to other lockpick (stgatilov)
  • 0005138: [Coding] Refactor particle systems code (stgatilov)
  • 0001084: [Coding] Grabber doesn't allow frobbing after held item is removed (tels)
  • 0005515: [Coding] Crash when CBloodMarker::spilledBy points to removed AI (stgatilov)
  • 0005302: [Coding] House of Locked Secrets: crash because inventory cursor points to empty category (stgatilov)
  • 0005499: [Mapping] Prefabs house cleaning (Dragofer)
  • 0005250: [Distribution] New differential update and weekly builds (stgatilov)
  • 0004825: [Graphics] Investigate approach to avoid/reduce light toggling on surfaces (stgatilov)
  • 0004692: [Models] An openable version of display_case01.lwo (Dragofer)
  • 0005489: [Models] Finish Rodin's Eve Statue (Dragofer)
  • 0005438: [Textures] Editor (_ed) texture dosent reflect in-game texture. (nbohr1more)
  • 0005487: [Graphics] "image_preload 0" breaks rendering if SSAO or Bloom are enabled (cabalistic)
  • 0005433: [Coding] Random crash when dynamically loading textures (stgatilov)
  • 0005481: [Models] Ornate chandeliers look too bright because of duplicate geometry (Dragofer)
  • 0004866: [Graphics] Make use of MultiDraw functions (cabalistic)
  • 0005238: [Graphics] Reduce CPU draw call overhead in the backend (cabalistic)
  • 0005449: [Textures] Remove obsolete "Ambient Method" stages form materials (stgatilov)
  • 0005272: [Def / Setup] Duplicate material/skin/sound defs causing console warnings at startup (beta 2.08) (Dragofer)
  • 0005462: [Sound] Creeps: sound loss when frobbing closed horizontal door from above (stgatilov)
  • 0005184: [Models] Issues with new manbeast/werebeast/zombie assets (Dragofer)
  • 0004707: [Graphics] Wrong reflection in mirror (stgatilov)
  • 0004947: [Sound System] Add some form of impact sound to mantling
  • 0005441: [Coding] r_useParallelAddModels crashes when the Lightgem is hidden via Gameplay Settings (stgatilov)
  • 0005437: [Graphics] Particles: static collision with "linear" mapLayout (stgatilov)
  • 0005216: [Script/Def] atdm:lamp_wall_gasflame03_lit - playing lit sound when extinguished/unlit (nbohr1more)
  • 0005369: [Script/Def] Scripting: how to save condump (stgatilov)
  • 0005349: [Coding] Implement priorities and checksums for FM download mirrors. (stgatilov)
  • 0005136: [Graphics] Wrong bounds of particle system (stgatilov)
  • 0005360: [TDM Installer] Error "Assertion pos != std::string::npos" when starting updater (stgatilov)
  • 0005141: [Coding] idImage::ActuallyLoadImage should always load CPU-side data (stgatilov)
  • 0005331: [Physics] Doors get stuck sometimes: neither player nor AI can open them (stgatilov)
  • 0005322: [Coding] Allow paths with hyphens in skins (stgatilov)
  • 0005318: [AI] Crash when opening golden door in "Hidden Hands: The Lost Citadel" (stgatilov)
  • 0005311: [GUI] Positive feedback highlight on lockpicking sometimes looks wrong (stgatilov)
  • 0005296: [Coding] Implement FP exceptions handling: crash on NaN (stgatilov)
  • 0005294: [GUI] Some book fonts look wrong: thick & not antialiasing (stgatilov)
  • 0005283: [Graphics] Update GLAD loader to GL 3.3 (stgatilov)
  • 0005237: [Coding] Improve FBO management (cabalistic)
  • 0005274: [Def / Setup] Elementals sometimes make zombie sounds (Dragofer)
  • 0005273: [Def / Setup] Blue flame elementals added (Dragofer)
  • 0005270: [Coding] Better report on events overflow (stgatilov)
  • 0005213: [TDM Installer] tdm_update: better handling of permission errors (stgatilov)
  • 0005254: [Websites] Linux compilation guide on wiki is out of date (stgatilov)
  • 0005003: [TDM Installer] TDM-update segfaults if DNS resolution fails (stgatilov)
59 issues View Issues