The Dark Mod - Change Log
Released 17/10/2009
- 0000570: [Physics] Add a small random spin to objects thrown with the grabber (tels)
- 0001631: [Coding] Need enhanced inventory_cycle commands (greebo)
- 0001443: [Coding] Hotkey to inventory groups (greebo)
- 0000521: [Physics] Throw/kick forces need toning down (tels)
- 0001176: [Coding] Ragdoll probs with corpses after drop (breakdancing) (Springheel)
- 0001849: [Feature proposal] Need tdm_teleport (tels)
- 0000872: [Animation] Bad knee pop on kneel down animation (greebo)
- 0000897: [Coding] Shouldering of bodies (Ishtvan)
- 0000906: [AI] AI navigation: Any general solution to improve handling of moonwalking, stuck against wall behaviour (greebo)
- 0001344: [AI] Attached items don't highlight (greebo)
- 0001429: [Animation] Builder guard becomes bonerfide (greebo)
- 0001787: [Coding] SDK support for idLocation based control of ambient sounds (SneaksieDave)
- 0000627: [Design/Coding] Would like JUMP to detach from ladders in all circumstances (greebo)
- 0001964: [Sound] No snd_lockpick_lock_picked sound (greebo)
- 0001569: [GUI] Request: Display hand icon in inventory item and weapon slot when grabbing things (greebo)
- 0000686: [Tweaking] Jump / mantle height (greebo)
- 0001722: [Coding] Lockpick sound volume is depending on the side of the door you're standing on (greebo)
- 0001736: [GUI] Support for readme in FM Loading Screen (greebo)
- 0001740: [Coding] Lockpick attack control swings blackjack (greebo)
- 0000586: [Coding] Leaning in two directions causes view to jump (greebo)
- 0001687: [GUI] Change objectives gui to read 'continue' instead of 'purchase shop' (greebo)
- 0001750: [Feature proposal] Shop entity (greebo)
- 0001648: [GUI] from console, objectives menu scroll error (greebo)
- 0001696: [Coding] Blood stains not washed away by water arrows (greebo)
- 0001706: [Coding] Leaning locks up after leaning one way then the other (greebo)
- 0001747: [Coding] Dropping shouldered body uses flashbomb (greebo)
- 0001753: [Coding] Arrows showing zero amount in hud (greebo)
- 0001752: [Coding] inv_no_pickup_message 1 still shows acquired at mission start (greebo)
- 0001758: [Coding] Sometimes the "wrong pick" red flash fires even though it's the right lockpick (greebo)
- 0001766: [GUI] Stats blank if FM not run via menus (greebo)
- 0001769: [GUI] Enable shopItem_N_item to work with different difficulty quantities (greebo)
- 0001772: [GUI] Add Lockpicking options to Main Menu (greebo)
- 0001779: [Coding] Let Difficulty Settings affect CVARs (greebo)
- 0001723: [Coding] tdmlauncher sometimes not restarting Doom3 (greebo)
- 0001781: [AI] Disable stims when player picks up dead AI (greebo)
- 0001793: [Objectives] New objective jingle sounds all difficulties even if only one (greebo)
- 0001801: [Sound] Closed visPortals on doors block door sounds (greebo)
- 0001802: [Coding] Crash with boost exception if installing an FM without removing existing copy (greebo)
- 0001803: [Coding] Revisit lockbox entity (greebo)
- 0001841: [Script/Def] Remove old horse and accompanying resources (greebo)
- 0001814: [Coding] Door frob silent if frob_mastered to froblock without lock handle (greebo)
- 0001815: [Coding] Door gives 'wrong lockpick' sound when frob_mastered to froblock (greebo)
- 0001852: [Coding] Possible crash in ai::Task::OnFinish (greebo)
- 0001521: [Models] Organize Architecture Folder (tels)
- 0001795: [Coding] Bug with using candles (greebo)
- 0001869: [Coding] Rare crash when moving lights between areas (greebo)
- 0001660: [Coding] Can't Grab AI By the Head Anymore (greebo)
- 0001799: [AI] AI getting stuck in a loop starting combat state (greebo)
- 0001831: [Models] Moveables without cms (greebo)
- 0001876: [AI] 3. AI ramp down extremely fast from small alerts. (greebo)
- 0000554: [Sound] First Set of AI Vocals
- 0000840: [AI] Archer shoots two arrows at a time (greebo)
- 0001474: [AI] AI Don't React to non-damaging arrows (greebo)
- 0001596: [Coding] Dropping Body uses inventory object (greebo)
- 0001316: [Coding] Locked door effects only heard from one side of door (greebo)
- 0001450: [Animation] Stutter in animation upon reaching path_corner (greebo)
- 0001881: [GUI] Update Credits (greebo)
- 0001894: [AI] Crash when adding ridable horse to map (greebo)
- 0001907: [Coding] Flashbomb Issues (greebo)
- 0001922: [Coding] Mantling off the top of Rope Arrows fails (greebo)
- 0001925: [AI] Close AI eyes when sleeping (greebo)
- 0001855: [Coding] Review AI sound shaders and calling code (greebo)
- 0001946: [Coding] TDM Update Application (tels)
- 0001949: [GUI] Lockpicking is set to "Expert" by default (greebo)
- 0001959: [GUI] CVAR in_alwaysRun doesn't do anything (greebo)
- 0001568: [Coding] Crouching and leaning inconsistency (greebo)
- 0001431: [Coding] The option to drop the sword or blackjack on loadout screen doesn't work. (greebo)
- 0001216: [GUI] No hotkey options in the "controls" section of our menu (greebo)
- 0001375: [GUI] In-Game Menu becomes non-functional (greebo)
- 0001451: [GUI] More buttons Needed for Menu (Springheel)
- 0001541: [Def / Setup] Swimming is too slow (greebo)
- 0001656: [Coding] Read default team relations from def file (greebo)
- 0001658: [Coding] Player knockout sequence as an alternative to death sequence (greebo)
- 0001659: [Objectives] No "New Objective" messages (greebo)
- 0001691: [Coding] tdm_lp_pick_timeout lockpicking cvar only works once, and at the wrong moment (greebo)
- 0001692: [Coding] Implement automatic lockpicking (greebo)
- 0000983: [Feature proposal] New entity class eg, atdm:lock or lockbox (greebo)
- 0001693: [Coding] Change lockpicking interface from "hold down use button" to "press attack button" (greebo)
- 0001699: [Coding] Lockpicking should affect handles in a better way (greebo)
- 0001700: [AI] AI highlight immediately after KO (greebo)
- 0000893: [Coding] Inventory problem: compass getting stuck (greebo)
- 0001420: [Coding] KO/Death needs trigger, eg to cancel conversations (greebo)
- 0001468: [Coding] No indication of arrow type frobbed (greebo)
- 0001520: [Models] models/darkmod/props/fireplace/fireplace_wooden UV map (greebo)
- 0001522: [Coding] Remove CVAR tdm_inv_loot_hud and replace by spawnargs (greebo)
- 0000544: [Coding] Lipsync: Remove hardcoding of talk animation length (greebo)
- 0000649: [Coding] Loot icons need enabling (greebo)
- 0001070: [Coding] Consolidate Inventory Use Algorithms (greebo)
- 0001492: [Mapping] Document inv_* spawnarg (greebo)
- 0001507: [Script/Def] Set up loot entityDefs for all available loot models (Flanders3)
- 0001936: [GUI] Re-install does not overwrite old darkmod.txt (greebo)
- 0001930: [Coding] relock froblock chest, lockpick doesn't work a second time. (greebo)
- 0001811: [Coding] Portals not affecting sound prop to AI effectively (angua)
- 0001906: [Coding] 'Acquired' message on shop purchase at game start (greebo)
- 0001900: [GUI] START THIS MISSION highlight is larger font size (greebo)
- 0001885: [Coding] Blinded by flashbomb drop-activate while walking (greebo)
- 0001317: [AI] AI not communicating alert status (angua)
- 0001850: [Objectives] Invisible Objective gets Objective Complete Message (greebo)
- 0001817: [Coding] Rope (from arrow) can clip into geometry (greebo)
- 0001489: [Coding] Consolidate Weapon Entity Hierarchy (greebo)
- 0001491: [Coding] Savegame SVN revision stamp (greebo)
- 0001494: [Coding] Script support for "inv_item_id" property (greebo)
- 0001516: [Models] Rotary control models need origin moving to centre of rotation (greebo)
- 0001514: [Coding] Need Holy Water (greebo)
- 0001524: [Script/Def] acquired message for items on mission startup (greebo)
- 0001807: [Physics] Rope attached to moveable doesn't behave as expected (greebo)
- 0001312: [GUI] ESC at purchase screen changes background sound (perhaps more?) (greebo)
- 0001319: [GUI] Menu broke during playtesting (greebo)
- 0001654: [GUI] Can get into state where cycling maps never clears all (greebo)
- 0001472: [Tweaking] Increase jump distance (douga)
- 0001268: [Coding] Menu slider (or at least cvar) to control (or at least mute) ambient music (greebo)
- 0001745: [Coding] Door sounds only heard from one side (greebo)
- 0000681: [Coding] Error after time stop. (greebo)
- 0000889: [Sound] Yippee! sound for picking lock (greebo)
- 0001523: [Coding] Last item of type not placed into inventory from grabber with Use (greebo)
- 0001446: [Coding] Need to cycle maps twice first time (greebo)
- 0001575: [Coding] inventory_cycle_maps not cycling (greebo)
- 0001621: [Script/Def] Picking up weapons uses Doom3 weapon pickup sound (greebo)
- 0001424: [Coding] Items named 'ammo_' should be 'atdm:ammo_' (greebo)
- 0001532: [Textures] Zombie skin needs frob highlight stage (Springheel)
- 0000945: [Textures] Zombie texture need stage for tdm_ambient_method (Springheel)
- 0001497: [Coding] Attempting to put away flashbomb or mine sets it off (greebo)
- 0001499: [Textures] No visual difference between mine types (greebo)
- 0001498: [Coding] Flashmine has no effect on player (greebo)
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