| | | 0003990 | 1 | |
| normal | | 25/02/2015 | updated score_to_settle? |
| | | 0004011 | 2 | 1 |
| normal | | 16/02/2015 | Wench in Mandrasola gets stuck on door in 2.03 |
| | | 0004074 | | |
| normal | | 05/02/2015 | builder wrist has gap |
| | | 0004078 | | |
| crash | new | 04/02/2015 | Too many door handles on one door freeze the game |
| | | 0004076 | 1 | |
| normal | | 01/02/2015 | Final riverdancing |
| | | 0004012 | 11 | 1 |
| normal | | 01/02/2015 | Sitting guard in Old Habits 2 can't get up |
| | | 0004050 | 4 | |
| normal | | 01/02/2015 | More riverdancing |
| | | 0004063 | 1 | |
| normal | | 31/01/2015 | Anim channels need to be enabled when another channel syncs to them |
| | | 0004037 | 9 | |
| normal | | 24/01/2015 | Revenant is in a constant waitstate of "sheath" |
| | | 0004056 | 1 | |
| normal | | 23/01/2015 | Check proguard LOD levels |
| | | 0004044 | 1 | |
| normal | | 23/01/2015 | Lady in Mandrasola sometimes sits down near her starting position |
| | | 0004057 | 1 | |
| normal | | 23/01/2015 | Add a bit more output to ai_debugScript |
| | | 0003964 | 4 | |
| normal | | 23/01/2015 | Failed_KO needs to play on leg channel |
| | | 0003968 | 4 | |
| crash | | 22/01/2015 | Game crashes on load if an invalid "difficulty" spawnarg is set on worldspawn. |
| | | 0004053 | 2 | 1 |
| normal | | 22/01/2015 | Suicidal noble in Phrase Book gets stuck circling a door |
| | | 0004054 | 1 | |
| normal | | 22/01/2015 | WS2 jailer can get stuck standing next to his chair |
| | | 0004048 | | |
| normal | | 21/01/2015 | Urinate animation not working? |
| | | 0003800 | 11 | |
| normal | | 20/01/2015 | anim tasks (path anim, path cycle anim, play anim) snap in without blending |
| | | 0000047 | 4 | |
| minor | | 17/01/2015 | Lightgem Level Affected By Particles |
| | | 0004039 | 2 | |
| normal | | 15/01/2015 | AI can freeze when running toward a closed door |
| | | 0004030 | 1 | 1 |
| normal | | 13/01/2015 | Guard caught circling near door in Old Habits 2 |
| | | 0004016 | 1 | |
| normal | | 12/01/2015 | Investigate report of mantling problem |
| | | 0004008 | 2 | |
| normal | | 11/01/2015 | Safe door in Accountant 1 gets stuck |
| | | 0004026 | 1 | 1 |
| normal | | 11/01/2015 | Freeze in One Step Too Far |
| | | 0004023 | 1 | 1 |
| normal | | 10/01/2015 | Deceptive Shadows freeze |
| | | 0004010 | 3 | |
| normal | | 10/01/2015 | Jumping on L&L pipes alerts AI differently than in 2.02 |
| | | 0004014 | 1 | |
| normal | new | 08/01/2015 | Default loading bar and its frame don't line up properly at the 100% mark |
| | | 0004015 | 3 | |
| normal | | 06/01/2015 | Drawbridge chains in Siege Shop 3 don't move correctly. |
| | | 0004009 | 2 | |
| normal | | 05/01/2015 | AI reaction to doused torch has changed from 2.02 |
| | | 0004006 | | |
| normal | | 04/01/2015 | Gaps in low poly noblewoman mesh |
| | | 0003919 | 2 | |
| normal | confirmed | 04/01/2015 | Loading textures progress bar doesn't work |
| | | 0004007 | | |
| normal | | 03/01/2015 | new Ice footsteps sounds needed |
| | | 0000473 | | |
| feature | new | 03/01/2015 | Add bind_strength property, forces stronger than it make the bind break up |
| | | 0002627 | | |
| major | new | 03/01/2015 | SEED: double targets get used only once |
| | | 0002607 | 1 | |
| normal | new | 03/01/2015 | SEED: More documentation |
| | | 0002393 | | |
| normal | new | 03/01/2015 | Buttons/Levers frobbed to not relay the activator to their targets |
| | | 0003685 | | |
| normal | new | 03/01/2015 | AI play conversation animations during "wait" commands |
| | | 0002890 | | |
| normal | new | 03/01/2015 | Walk_cautious_ready unused |
| | | 0002901 | 3 | |
| tweak | new | 03/01/2015 | player lantern is too strong in dynamic ambient lighting |
| | | 0003835 | 1 | |
| feature | resolved | 03/01/2015 | add Swedish translation and language selector |
| | | 0003541 | 8 | 1 |
| normal | acknowledged | 02/01/2015 | Particles that use materials containing ARB shaders don't render in the Particle Editor |
| | | 0003991 | | |
| normal | new | 28/12/2014 | Need combat_turn_{left,right}_torch |
| | | 0003985 | 1 | |
| normal | | 27/12/2014 | shadow off on helmet |
| | | 0003986 | 1 | |
| normal | | 26/12/2014 | proguard issue with lod stage |
| | | 0003877 | 14 | |
| normal | | 24/12/2014 | Allow shaders to access scene depth (co-author: revelator) |
| | | 0003983 | 1 | |
| normal | | 22/12/2014 | Blend lights shouldn't react to or generate stims |
| | | 0003974 | 1 | |
| normal | | 16/12/2014 | noblewoman shadow on wall |
| | | 0003834 | 3 | |
| minor | | 15/12/2014 | Animated LOD switches need to copy much of the idAnimBlend data, not just restart the animation. |
| | | 0003973 | 5 | |
| normal | | 14/12/2014 | Possible vis portal issue |
| | | 0003952 | | |
| normal | | 14/12/2014 | Maiden vocals |