Released 27/11/2011
  • 0001447: [Coding] Toggle compass command doesn't toggle (tels)
  • 0002887: [GUI] Stealth Score Level-5 bust ("being seen") isn't countable for the stats GUI because of incrementing "cascade" (grayman)
  • 0002903: [AI] The distance check added for warnings in 1.07 leads to alerts being spread too wide (grayman)
  • 0002904: [Coding] Steam: FM does not stay installed and Saved games don't run (greebo)
  • 0002787: [Feature proposal] Complete Vine Arrow (grayman)
  • 0002805: [Coding] Screenshot image format (stgatilov)
  • 0002859: [AI] If an AI opens a door marked ShouldBeClosed, he becomes suspicious (Springheel)
  • 0002808: [Def / Setup] Electric lights (tels)
  • 0002824: [Graphics] Moonbeams are too faint (Serpentine)
  • 0002537: [Animation] Test Noisycricket's new combat animations (Springheel)
  • 0002795: [GUI] Add russian fonts (tels)
  • 0002934: [Design/Coding] The ATTACK key is being ignored when lockpicking an armed mine (grayman)
  • 0002916: [Sound] Create shader for reaction to warnings (Springheel)
  • 0002888: [GUI] "Back" and "Objectives" in the briefing screen are bitmaps (tels)
  • 0002930: [AI] AI knockouts aren't behaving as expected when AI have weapons drawn (grayman)
  • 0002928: [AI] AI might kneel too far from where we expect them to (grayman)
  • 0002846: [Coding] Download fmname_l10n.pk4 (greebo)
  • 0002911: [Coding] When adding rotating cogs to multistate movers the cogs sometime rotate in the wrong direction (greebo)
  • 0002906: [Coding] Arrows sometimes spawn explosion decal without exploding mine (grayman)
  • 0002907: [Coding] AI not alerted by mine soundprop (grayman)
  • 0002908: [AI] AI killed by player-tossed mines don't know they were killed by the player (grayman)
  • 0002794: [Coding] Mines show decal when shot with water arrow (grayman)
  • 0002902: [AI] TDM 1.07 hangs near the beginning of Let Sleeping Thieves Lie (grayman)
  • 0002900: [Def / Setup] Carried torches go out at map start (grayman)
  • 0002874: [Coding] Changing language during mission while reading (greebo)
  • 0002850: [GUI] Campaign Distinction on In-Game Downloader (greebo)
  • 0002893: [Mapping] zones w/ dynamic ambient lighting disabled still carry settings from other zones (tels)
  • 0002892: [Graphics] Crash to desktop on Alberics Curse (tels)
  • 0002439: [Textures] Convert TGA files to DDS (tels)
  • 0002788: [Def / Setup] Add more premade key entries (possible with new models/skins) (tels)
  • 0002879: [Saving/Loading] Loading a final save crashes TDM to the main menu. (greebo)
  • 0002880: [Saving/Loading] GUI files make Training Mission crash on load (tels)
  • 0002840: [Saving/Loading] AI Ragdolls moved and distorted on map load (grayman)
  • 0002801: [Coding] AI play "weapon" bark when shot by arrow (grayman)
  • 0002872: [Coding] AI should Notice Ropes (grayman)
  • 0002873: [Sound] Missing vocal shaders (Springheel)
  • 0001327: [Coding] CProjectileResult remains indefinitely (grayman)
  • 0002877: [Saving/Loading] Games saved when a sliding door is open can crash TDM (grayman)
  • 0002796: [Coding] Non-ASCII GUI choices don't work (tels)
  • 0002844: [Coding] Finish I18N.pl (tels)
  • 0002866: [AI] AI don't close "shouldBeClosed" doors after searching near them (grayman)
  • 0002772: [Coding] Code uses mindplaces.com (tels)
  • 0002802: [GUI] Bitmap "texts" cannot be translated (tels)
  •        0002825: [Graphics] Carleton Bold is missing its size 12 DDS (tels)
  • 0002853: [AI] A fully-lit absence marker might not be seen by a passing AI (grayman)
  • 0002862: [AI] Doors no longer need to send visual stims if they aren't marked shouldBeClosed (grayman)
  • 0002860: [AI] When a lootable painting is stolen, AI can't see the absence marker (grayman)
  • 0002861: [AI] Sliding doors marked shouldBeClosed might not alert nearby AI (grayman)
  • 0002854: [Script/Def] Add ability to include custom mission script files in tdm_main.script (greebo)
  • 0002851: [AI] Remove AlertAI() and GetAlertEntity() (tels)
  • 0002852: [Coding] fix GUI command handling with args in HandleMainMenuCommands() (tels)
  • 0002797: [Coding] Add support for FM specific translations (tels)
  • 0002826: [Coding] LOD inventory entities sometimes re-appear (tels)
  • 0002833: [Coding] --delay not working on tdmlauncher (tels)
  • 0002811: [Coding] Font loading does not fall back to English (tels)
  • 0002815: [Coding] Support FM short descriptions in other languages (tels)
  • 0002817: [Coding] sys_lang only allows a fixed set of languages (tels)
  • 0002820: [Coding] Unnecessary event posting during map startup can lead to overrunning the event queue (grayman)
  • 0002823: [Coding] Light holders (candles, etc.) marked "extinguished" spawn lit (grayman)
  • 0002822: [Def / Setup] Fireplaces have their light embedded in the floor (tels)
  • 0002806: [Textures] hanging_horizontal_leaves has no alpha (tels)
  • 0002804: [Coding] Keys ("rusty key" etc) do no twork with chest in italian (tels)
  • 0002777: [AI] Try to remove ai_character.script (tels)
  • 0002803: [Coding] Restarting TDM fails with boost error on linux (tels)
  • 0002800: [Animation] Need combat animations for torch-carriers (Springheel)
  • 0002783: [Coding] Support translated HUD (weapon names, inventory groups), shopitems, messages etc. (tels)
  • 0002782: [GUI] Add a way to switch the language in the menu (tels)
  • 0002183: [AI] Spiders shoulderable
  • 0002478: [Coding] Adjustments to mines (grayman)
  •        0001496: [Feature proposal] Unlocking of armed mines (grayman)
  • 0002698: [Coding] Slim down strings/english.lang (tels)
  • 0002781: [Coding] Autogenerate english.lang etc. from strings/all.lang (tels)
  • 0002722: [SEED] SEED: trace ends at bottom of SEED entity (tels)
  • 0002885: [AI] Fire arrows continue to send visual stims to AI after impact (nbohr1more)
74 issues View Issues