Viewing Issues 1 - 50 / 2178

    PID CategorySeverityStatusUpdated Summary
   0005532   
[DarkRadiant]  GUI
feature
assigned (greebo)
27/02/2021Material Editor
   000469811  
[The Dark Mod]  Coding
minor
assigned (stgatilov)
27/02/2021Timescale command doesn't work with uncapped FPS / com_fixedTic 1
   00055492  
[The Dark Mod]  Coding
feature
assigned (Dragofer)
27/02/2021Add Secrets System
   0002626   
[The Dark Mod]  GUI
feature
assigned (Obsttorte)
27/02/2021Add mouse-over help for menu entries
   00054683  
[The Dark Mod]  Graphics
minor
resolved (cabalistic)
27/02/2021Debug rendering like s_drawSounds does not work under com_smp
   00050229  
[The Dark Mod]  Graphics
feature
assigned (cabalistic)
27/02/2021Implement a forward+ render
   000530791
[The Dark Mod]  Graphics
normal
acknowledged
27/02/2021Accountant 1: machine arrows have black background
   0005459   
[The Dark Mod]  Coding
normal
assigned (stgatilov)
27/02/2021Optimize idRenderWorldLocal::CreateLightDefInteractions for ambient_world light
   00049444  
[The Dark Mod]  GUI
normal
resolved (Obsttorte)
27/02/2021Adjust names for launching mission
   0005552   
[DarkRadiant]  Shader System
normal
confirmed
27/02/2021Better support for stage transform keywords in idTech4 materials
   00047264  
[The Dark Mod]  Distribution
normal
new
27/02/2021Check I18N links on Mission web pages
   0005551   
[The Dark Mod]  Distribution
feature
assigned (stgatilov)
27/02/2021Rework FM database to use SVN as primary storage
   0005510   
[The Dark Mod]  Coding
normal
assigned (cabalistic)
26/02/2021Avoid changing desktop resolution on Linux (as on Windows)
   0005550 1
[The Dark Mod]  GUI
normal
new
26/02/2021Message GUIs become black after loading a save
   0005548   
[DarkRadiant]  GUI
feature
acknowledged
26/02/2021GUI Chooser
   00050493  
[The Dark Mod]  GUI
normal
resolved (Obsttorte)
26/02/2021Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure
   00049787  
[The Dark Mod]  GUI
normal
acknowledged
26/02/2021Review Mission Details for already downloaded missions
   00037734  
[The Dark Mod]  Feature proposal
feature
acknowledged
26/02/2021Add Player Ability to Push AI
   00043353  
[The Dark Mod]  Feature proposal
normal
acknowledged
26/02/2021Spawn arrow results independent of projected arrows
   00055461  
[DarkRadiant]  Renderer
minor
resolved (orbweaver)
25/02/2021Attached light radii are the wrong colour if "Override light volume colour" is active
   0005547 2
[DarkRadiant]  GUI
normal
new
24/02/2021Bring texture coordinates closer to 0,0
   00017091  
[DarkRadiant]  GUI
normal
resolved (orbweaver)
24/02/2021Show light_radius on 'other' entities
   000552824  
[The Dark Mod]  Coding
normal
assigned (Dragofer)
24/02/2021Improvements to security cameras
   0005545   
[The Dark Mod]  Models
normal
assigned (kingsal)
24/02/2021Replace female_head03 texture
   00001082  
[DarkRadiant]  Renderer
minor
assigned (orbweaver)
23/02/2021Ambients don't light sides facing away
   00002897  
[DarkRadiant]  GUI
minor
resolved (orbweaver)
23/02/2021ESC to close dialogs with Cancel
   00055411  
[DarkRadiant]  GUI
feature
resolved (orbweaver)
23/02/2021Customisable GUI layout
   0005544   
[The Dark Mod]  Textures
normal
new
23/02/2021DDS normalmap textures seem to be ignored
   00054852  
[The Dark Mod]  Graphics
normal
assigned (cabalistic)
23/02/2021mirrorRenderMap doesn't accept resolution parameters anymore
   000554251
[The Dark Mod]  Coding
crash
resolved (stgatilov)
23/02/2021Crash in idEntity::Event_Frob when lockpick is selected
   00055431  
[The Dark Mod]  Objectives
normal
resolved (Dragofer)
22/02/2021add getObjectiveVisible() scriptevent to the idPlayer spawnclass
   000553811  
[The Dark Mod]  Objectives
crash
confirmed
22/02/2021Segmentation fault when receiving a new objective in mission "WS3: Cleighmoor"
   00014382  
[The Dark Mod]  Physics
normal
confirmed
22/02/2021Grabber: Can manipulate at infinite distance if object is not stuck
   000552241
[DarkRadiant]  Models
minor
acknowledged
21/02/2021DR .ase importer should remove vertex doubles, .lwo importer should not
   000511542
[DarkRadiant]  Models
normal
resolved (greebo)
21/02/2021Export patches: .lwo loses smooth shading
   0004615403
[The Dark Mod]  Saving/Loading
normal
resolved (duzenko)
21/02/2021Remote camera lost when saving\loading
   0004731343
[The Dark Mod]  Models
feature
resolved (Dragofer)
21/02/2021Add Epifire's security camera model
   0005439   
[The Dark Mod]  Coding
normal
assigned (stgatilov)
21/02/2021Alleviate entity limit
   0005540   
[DarkRadiant]  GUI
minor
acknowledged
20/02/2021Add ReloadDefs and Reload Skins buttons to Entity Chooser and Skin Chooser
   00054272  
[The Dark Mod]  Graphics
normal
assigned (cabalistic)
18/02/2021Move Frob-Highlight to GLSL
   00052082  
[The Dark Mod]  GUI
normal
assigned (cabalistic)
18/02/2021Support for extra mouse buttons
   0005293   
[The Dark Mod]  Coding
minor
assigned (cabalistic)
18/02/2021Mouse cursor is moved to the screen center when alt-tab switching (Linux)
   00043526  
[The Dark Mod]  Feature proposal
normal
assigned (kingsal)
18/02/2021Add Vine Arrow Practice to the Training Mission
   000511821
[The Dark Mod]  Mapping
major
assigned (stgatilov)
18/02/2021No 'Press attack to start' anymore if error message stops first attempt to load map
   0004634224
[The Dark Mod]  Graphics
minor
assigned (stgatilov)
18/02/2021Decal depth fighting (Inn Business: "rug in tavern is not smooth")
   00052614  
[The Dark Mod]  Design/Coding
minor
assigned (stgatilov)
18/02/2021Extend localization system to understand string placeholders
   000293541
[The Dark Mod]  Physics
minor
assigned (stgatilov)
18/02/2021Mines tossed onto a thin func_static can have a physics problem
   0005539 1
[DarkRadiant]  Models
feature
confirmed
17/02/2021OBJ files: loader supports usemtl keywords directly referencing material names (without .mtl file)
   00052853  
[The Dark Mod]  Graphics
normal
assigned (cabalistic)
16/02/2021Remove old backend's depth/interaction/stencil stages
   00049751  
[The Dark Mod]  GUI
feature
new
16/02/2021Add proper scaling to the new inventory grid