Viewing Issues 1851 - 1900 / 2584

    PID CategorySeverityStatusUpdated Summary
  000369432
[The Dark Mod]  Coding
normal
confirmed
22/09/2014Problem with info_location ambient lighting?
  00038581  
[The Dark Mod]  Physics
normal
resolved (grayman)
21/09/2014Torch automatic extinguish when dropped by user doesn't happen
  000289732
[The Dark Mod]  Script/Def
minor
resolved (SteveL)
21/09/2014add addImpulse() script event
  00038471  
[The Dark Mod]  AI
normal
resolved (grayman)
21/09/2014Unarmed AI flees to flee point, then stands still as enemy AI whacks away at him
  00030761  
[The Dark Mod]  Animation
normal
resolved (Springheel)
20/09/2014Inventor Scientist jitters while playing search
  000347721
[The Dark Mod]  Models
normal
resolved (Springheel)
19/09/2014Eric head needs adjusting
  000377061
[The Dark Mod]  Design/Coding
feature
resolved (SteveL)
18/09/2014Make LOD work for AI
  00015122  
[The Dark Mod]  Coding
tweak
resolved (SteveL)
18/09/2014Blood decal disappears after dropping body
  00037212  
[The Dark Mod]  Graphics
feature
resolved (grayman)
16/09/2014Add black smoke to exploding mine and fire arrow
  0003737   
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
16/09/2014Mine particles not displaying
  00038481  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2014Changes to follow an AI killing an opponent
  000380612  
[The Dark Mod]  AI
normal
resolved (SteveL)
15/09/2014Make sure turn animation overrides idles
  00038541  
[The Dark Mod]  Script/Def
normal
resolved (SteveL)
15/09/2014String handling script events from Tels
  00037524  
[The Dark Mod]  Coding
feature
resolved (SteveL)
15/09/2014Let entity lights use shadowlights and blendlights
  00032381  
[The Dark Mod]  Coding
normal
resolved (SteveL)
15/09/2014Lights are still rendered, even when hidden or off
  0003761   
[The Dark Mod]  AI
normal
resolved (Springheel)
13/09/2014AI prefabs
  00038492  
[The Dark Mod]  Models
normal
resolved (Springheel)
13/09/2014Flask models
  00038372  
[The Dark Mod]  Coding
normal
resolved (SteveL)
13/09/2014Linux compilation fixes
  0003816121
[The Dark Mod]  Textures
normal
resolved (Springheel)
12/09/2014citywatch tunic doesn't spawn wound decals
  0003814   
[The Dark Mod]  Models
normal
resolved (Springheel)
11/09/2014Quiver
  00038428  
[The Dark Mod]  Textures
normal
resolved (Springheel)
10/09/2014put alpha textures on separate layer
  00038431  
[The Dark Mod]  AI
normal
resolved (grayman)
10/09/2014AI chasing enemy AI can lose him in good lighting
  00038442  
[The Dark Mod]  Coding
minor
resolved (SteveL)
08/09/2014Renderer ignores reskinning of animated meshes when applying an overlay
  00038198  
[The Dark Mod]  Coding
normal
resolved (SteveL)
08/09/2014Skybox sometimes blinks out while mantling up worldspawn
  00035481  
[The Dark Mod]  AI
normal
resolved (grayman)
07/09/2014Bumping an AI in a particular state has no effect
  00024661  
[The Dark Mod]  AI
normal
new
07/09/2014Extend "Sitting" code to alternate AI animations
  00037643  
[The Dark Mod]  Textures
normal
resolved (Springheel)
05/09/2014Combine scroll textures
  0003809   
[The Dark Mod]  Models
normal
resolved (Springheel)
05/09/2014Open book model has gaps
  0003836 1
[The Dark Mod]  AI
normal
resolved (Springheel)
04/09/2014gaps in low poly citywatch mesh
  0003838   
[The Dark Mod]  Textures
normal
resolved (Springheel)
04/09/2014Candle holder not casting shadow
  00035471  
[The Dark Mod]  AI
normal
resolved (grayman)
30/08/2014An instance of a failed KO freezing an AI
  0003807111
[The Dark Mod]  GUI
feature
resolved (grayman)
24/08/2014Use different overlay guis depending on resolution aspect ratio
  00038281  
[The Dark Mod]  Coding
normal
new
23/08/2014trigger_touch hidden clipmodel breaks assumptions
  00038271  
[The Dark Mod]  Script/Def
minor
resolved (Obsttorte)
22/08/2014The script function getMouseGesture() does not make use of the result MOUSEDIR_NONE.
  0003825   
[The Dark Mod]  Script/Def
feature
new
22/08/2014callFunctionWithEntity(), callFunctionWithFloat(), callFunctionWithString()
  0003821   
[DarkRadiant]  Models
normal
confirmed
22/08/2014Model viewer filters apply to the whole editor and cause unexpected results.
  0003824   
[The Dark Mod]  Script/Def
feature
new
22/08/2014scripts cannot get the contacts (entities touching an entity)
  00037493  
[The Dark Mod]  Coding
minor
confirmed
20/08/2014Alarm ignores "team" spawnarg in 2.01 and 2.02 beta
  0003803121
[The Dark Mod]  Coding
crash
resolved (grayman)
08/08/2014Game Crashes when using flash/explosive mines
  00038023  
[The Dark Mod]  Coding
feature
resolved (SteveL)
05/08/2014Allow scripts to discover entities in the map
  00037331  
[The Dark Mod]  GUI
feature
resolved (grayman)
02/08/2014Main Menu and Load/Save screens should show current campaign/mission
  0002411   
[The Dark Mod]  AI
normal
assigned (Springheel)
31/07/2014Smaller spider needs adjusted AF?
  0003636   
[The Dark Mod]  AI
normal
resolved (Springheel)
31/07/2014"Waist" warning on zombie
  00036541  
[The Dark Mod]  Models
normal
resolved (Springheel)
31/07/2014Ragdolls heads not connected properly and some bad head defs.
  00038051  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
30/07/2014Horse talks like a Builder
  0003791   
[The Dark Mod]  Models
normal
resolved (Springheel)
30/07/2014Redo Stove and tub models
  000374121
[The Dark Mod]  Coding
normal
resolved (SteveL)
27/07/2014Some objectives-related script events have inconsistent indexing and bad bounds checks
  00037531  
[The Dark Mod]  Textures
normal
resolved (SteveL)
27/07/2014Missing staticatable
  00037962  
[The Dark Mod]  Coding
feature
resolved (SteveL)
25/07/2014Allow easy disabling of LOD on an entity with a new no_lod spawnarg
  00037902  
[The Dark Mod]  Coding
crash
resolved (taaaki)
23/07/2014Heart crashes on startup