Viewing Issues 1 - 50 / 2705

    PID CategorySeverityStatusUpdated Summary
  000490321
[The Dark Mod]  Models
normal
resolved (Springheel)
03/02/2026Bad selfshadowing on models/darkmod/architecture/modules/exteriors/ext_timber01/ext_timber01_roof256lwo.lwo
  000321251
[The Dark Mod]  Graphics
normal
resolved (Amadeus)
03/02/2026Hinge doesn't appear in game
  000667218
[The Dark Mod]  Models
normal
resolved (Amadeus)
03/02/2026Models with broken mesh, mis-aligned UV and missing vertex smoothing.
  00030125  
[The Dark Mod]  Coding
feature
new
03/02/2026Make FM readmes, titles and "More Info" translateable
  00065531  
[DarkRadiant]  General
feature
acknowledged
03/02/2026Feature Request: avoid 'Game/Project setup...' hassle
  0006673   
[The Dark Mod]  Design/Coding
normal
new
02/02/2026Player can clip through tiny holes by mantling an object behind the obstacle
  00055451  
[The Dark Mod]  Models
normal
assigned (wellingtoncrab)
02/02/2026Replace female_head03 texture
  00066532  
[The Dark Mod]  GUI
normal
resolved (STiFU)
01/02/2026Add option to not select an item in the inventory when picking it up
  000502342
[The Dark Mod]  Models
normal
confirmed
01/02/2026Certain surfaces overbright in fog
  000472741
[The Dark Mod]  Physics
normal
new
28/01/2026Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off
  0006639   
[The Dark Mod]  Design/Coding
normal
new
28/01/2026Held items cause decals to spawn on breakable glass
  00062723  
[The Dark Mod]  Models
tweak
resolved (Amadeus)
28/01/2026Wardrobe prefab door clips through frame
  000667131
[The Dark Mod]  Models
normal
resolved (Amadeus)
28/01/2026Several older door models have floating hinges
  000666525
[The Dark Mod]  Models
normal
new
28/01/2026Cleanup of old models: fountain01 series
  0006670   
[The Dark Mod]  Design/Coding
normal
new
27/01/2026The script Interpreter must use unique entity identification
  00066631  
[The Dark Mod]  Saving/Loading
crash
resolved (STiFU)
27/01/2026Sometimes crash when drawing bow. Might be related to saving/loading and urinating AI
  00065883  
[The Dark Mod]  Coding
normal
resolved (Amadeus)
27/01/2026Func_fracture infinite decal spawn
  00054732  
[The Dark Mod]  Distribution
text
resolved (Amadeus)
27/01/2026Defs contain wrong info about lockpicks, affecting DR help
  0006669   
[The Dark Mod]  Graphics
normal
new
27/01/2026Black borders on Kwin_wayland with Prime Offload
  00066671  
[The Dark Mod]  Design/Coding
normal
resolved (STiFU)
27/01/2026Climbing should support the crouch-intent mechanic, just like mantling does
  000596241
[The Dark Mod]  Feature proposal
normal
resolved (stgatilov)
27/01/2026Add "new toggle crouch"
  00059732  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
25/01/2026Change crouch state on key down with crouch toggle
  000664131
[The Dark Mod]  Script/Def
normal
resolved (Amadeus)
24/01/2026Blackjack hit sounds are inconsistent and propagation barely makes a difference
  00066582  
[The Dark Mod]  Coding
normal
feedback (STiFU)
24/01/2026Refactor frob handling to better support different frob control styles
  00066681  
[The Dark Mod]  Animation
normal
feedback (STiFU)
24/01/2026Add hold-frob mechanic to doors to open them slowly
  0006276152
[The Dark Mod]  Saving/Loading
major
resolved (STiFU)
24/01/2026Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
  0006666   
[The Dark Mod]  Design/Coding
normal
new
24/01/2026Consider raising the lateral climb speed on climbable surfaces.
  000004811  
[The Dark Mod]  Coding
major
new
24/01/2026Stim Response through walls
  00000474  
[The Dark Mod]  Coding
minor
resolved (SteveL)
24/01/2026Lightgem Level Affected By Particles
  0006664   
[The Dark Mod]  Coding
normal
new
24/01/2026Frobboxes become solid when 'frobable' is set to '0'
  00060601  
[The Dark Mod]  Models
normal
resolved (Amadeus)
24/01/2026Lever entity in wall_lever01.pfb prefab has gigantic frob box
  0006590817
[The Dark Mod]  Models
feature
resolved (Amadeus)
23/01/2026Please add models and prefab to core: Walk-in-safe door
  000666211
[The Dark Mod]  Models
normal
resolved (Amadeus)
23/01/2026Trapdoor prefab has func_emitter with non-existent particle
  000666111
[The Dark Mod]  GUI
normal
resolved (Amadeus)
23/01/2026Minor correction in Romanian.map
  000666011
[The Dark Mod]  Coding
crash
resolved (angua)
23/01/2026The dark mod crashes during dmap with certain maps
  00066422  
[The Dark Mod]  GUI
normal
resolved (nbohr1more)
22/01/2026Extend Mason Font to All Cyrillic Characters
  00066353  
[The Dark Mod]  Design/Coding
normal
feedback (STiFU)
21/01/2026Make Flashbombed AI's become Blackjackable
  000665911
[The Dark Mod]  GUI
normal
resolved (STiFU)
21/01/2026Mission downloader should also show the mission completed checkmark
  00066121  
[The Dark Mod]  Coding
normal
new
20/01/2026Gas mine knockouts are not accounted to player
  00061178  
[The Dark Mod]  GUI
normal
confirmed
18/01/2026Popup message in upper-left corner fade in has wrong first frame
  000398410  
[The Dark Mod]  Graphics
normal
assigned
18/01/2026GPU vertex skinning
  00060911  
[The Dark Mod]  AI
normal
assigned
18/01/2026Idle animations can cause ai to see the player behind him.
  00063168  
[The Dark Mod]  Feature proposal
normal
resolved (Daft Mugi)
18/01/2026Add Hold Frob for Alternate Interaction
  0005525   
[DarkRadiant]  GUI
minor
confirmed (orbweaver)
18/01/2026Toggle multiple filters at once
  00065117  
[DarkRadiant]  Compilation/Build
major
resolved (orbweaver)
18/01/2026fails to compile: plugins/vcs/Repository.cpp: invalid conversion: ‘const git_commit**’ to ‘git_commit* const*’
  00057423  
[DarkRadiant]  Shader System
feature
resolved (orbweaver)
18/01/2026Feature: extend asset deprecation to more asset types
  00065543  
[DarkRadiant]  General
normal
resolved (orbweaver)
18/01/2026Paintings face the wrong way in model chooser
  00038212  
[DarkRadiant]  Models
normal
resolved (orbweaver)
18/01/2026Model viewer filters apply to the whole editor and cause unexpected results.
  00066541  
[The Dark Mod]  Def / Setup
normal
resolved (Amadeus)
16/01/2026func_cameraTargets have collision
  00066551  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
15/01/2026idChoiceWindow linked to cvar converts mission override into user value