| | | | 0004903 | 2 | 1 |
| normal | | 03/02/2026 | Bad selfshadowing on models/darkmod/architecture/modules/exteriors/ext_timber01/ext_timber01_roof256lwo.lwo |
| | | | 0003212 | 5 | 1 |
| normal | | 03/02/2026 | Hinge doesn't appear in game |
| | | | 0006672 | 1 | 8 |
| normal | | 03/02/2026 | Models with broken mesh, mis-aligned UV and missing vertex smoothing. |
| | | | 0003012 | 5 | |
| feature | new | 03/02/2026 | Make FM readmes, titles and "More Info" translateable |
| | | | 0006553 | 1 | |
| feature | acknowledged | 03/02/2026 | Feature Request: avoid 'Game/Project setup...' hassle |
| | | | 0006673 | | |
| normal | new | 02/02/2026 | Player can clip through tiny holes by mantling an object behind the obstacle |
| | | | 0005545 | 1 | |
| normal | | 02/02/2026 | Replace female_head03 texture |
| | | | 0006653 | 2 | |
| normal | | 01/02/2026 | Add option to not select an item in the inventory when picking it up |
| | | | 0005023 | 4 | 2 |
| normal | confirmed | 01/02/2026 | Certain surfaces overbright in fog |
| | | | 0004727 | 4 | 1 |
| normal | new | 28/01/2026 | Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off |
| | | | 0006639 | | |
| normal | new | 28/01/2026 | Held items cause decals to spawn on breakable glass |
| | | | 0006272 | 3 | |
| tweak | | 28/01/2026 | Wardrobe prefab door clips through frame |
| | | | 0006671 | 3 | 1 |
| normal | | 28/01/2026 | Several older door models have floating hinges |
| | | | 0006665 | 2 | 5 |
| normal | new | 28/01/2026 | Cleanup of old models: fountain01 series |
| | | | 0006670 | | |
| normal | new | 27/01/2026 | The script Interpreter must use unique entity identification |
| | | | 0006663 | 1 | |
| crash | | 27/01/2026 | Sometimes crash when drawing bow. Might be related to saving/loading and urinating AI |
| | | | 0006588 | 3 | |
| normal | | 27/01/2026 | Func_fracture infinite decal spawn |
| | | | 0005473 | 2 | |
| text | | 27/01/2026 | Defs contain wrong info about lockpicks, affecting DR help |
| | | | 0006669 | | |
| normal | new | 27/01/2026 | Black borders on Kwin_wayland with Prime Offload |
| | | | 0006667 | 1 | |
| normal | | 27/01/2026 | Climbing should support the crouch-intent mechanic, just like mantling does |
| | | | 0005962 | 4 | 1 |
| normal | | 27/01/2026 | Add "new toggle crouch" |
| | | | 0005973 | 2 | |
| minor | | 25/01/2026 | Change crouch state on key down with crouch toggle |
| | | | 0006641 | 3 | 1 |
| normal | | 24/01/2026 | Blackjack hit sounds are inconsistent and propagation barely makes a difference |
| | | | 0006658 | 2 | |
| normal | | 24/01/2026 | Refactor frob handling to better support different frob control styles |
| | | | 0006668 | 1 | |
| normal | | 24/01/2026 | Add hold-frob mechanic to doors to open them slowly |
| | | | 0006276 | 15 | 2 |
| major | | 24/01/2026 | Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck |
| | | | 0006666 | | |
| normal | new | 24/01/2026 | Consider raising the lateral climb speed on climbable surfaces. |
| | | | 0000048 | 11 | |
| major | new | 24/01/2026 | Stim Response through walls |
| | | | 0000047 | 4 | |
| minor | | 24/01/2026 | Lightgem Level Affected By Particles |
| | | | 0006664 | | |
| normal | new | 24/01/2026 | Frobboxes become solid when 'frobable' is set to '0' |
| | | | 0006060 | 1 | |
| normal | | 24/01/2026 | Lever entity in wall_lever01.pfb prefab has gigantic frob box |
| | | | 0006590 | 8 | 17 |
| feature | | 23/01/2026 | Please add models and prefab to core: Walk-in-safe door |
| | | | 0006662 | 1 | 1 |
| normal | | 23/01/2026 | Trapdoor prefab has func_emitter with non-existent particle |
| | | | 0006661 | 1 | 1 |
| normal | | 23/01/2026 | Minor correction in Romanian.map |
| | | | 0006660 | 1 | 1 |
| crash | | 23/01/2026 | The dark mod crashes during dmap with certain maps |
| | | | 0006642 | 2 | |
| normal | | 22/01/2026 | Extend Mason Font to All Cyrillic Characters |
| | | | 0006635 | 3 | |
| normal | | 21/01/2026 | Make Flashbombed AI's become Blackjackable |
| | | | 0006659 | 1 | 1 |
| normal | | 21/01/2026 | Mission downloader should also show the mission completed checkmark |
| | | | 0006612 | 1 | |
| normal | new | 20/01/2026 | Gas mine knockouts are not accounted to player |
| | | | 0006117 | 8 | |
| normal | confirmed | 18/01/2026 | Popup message in upper-left corner fade in has wrong first frame |
| | | | 0003984 | 10 | |
| normal | assigned | 18/01/2026 | GPU vertex skinning |
| | | | 0006091 | 1 | |
| normal | assigned | 18/01/2026 | Idle animations can cause ai to see the player behind him. |
| | | | 0006316 | 8 | |
| normal | | 18/01/2026 | Add Hold Frob for Alternate Interaction |
| | | | 0005525 | | |
| minor | | 18/01/2026 | Toggle multiple filters at once |
| | | | 0006511 | 7 | |
| major | | 18/01/2026 | fails to compile: plugins/vcs/Repository.cpp: invalid conversion: ‘const git_commit**’ to ‘git_commit* const*’ |
| | | | 0005742 | 3 | |
| feature | | 18/01/2026 | Feature: extend asset deprecation to more asset types |
| | | | 0006554 | 3 | |
| normal | | 18/01/2026 | Paintings face the wrong way in model chooser |
| | | | 0003821 | 2 | |
| normal | | 18/01/2026 | Model viewer filters apply to the whole editor and cause unexpected results. |
| | | | 0006654 | 1 | |
| normal | | 16/01/2026 | func_cameraTargets have collision |
| | | | 0006655 | 1 | |
| normal | | 15/01/2026 | idChoiceWindow linked to cvar converts mission override into user value |