The Dark Mod - Change Log
Released 22/02/2022
- 0005862: [Graphics] Backface lighting + bumpmapping broken (stgatilov)
- 0005598: [Coding] Performance regression on hedge01_square_long (cabalistic)
- 0005208: [GUI] Support for extra mouse buttons (cabalistic)
- 0004060: [GUI] Examine mission names and how they're displayed on the GUIs
- 0005691: [Coding] noshadows_lod_# won't work without hide_distance (duzenko)
- 0002626: [GUI] Add mouse-over help for menu entries (Obsttorte)
- 0005815: [Coding] Projected lights behavior has changed since 2.08 (stgatilov)
- 0005816: [Graphics] Volumetric lights (aka "god rays") (duzenko)
- 0005542: [Coding] Crash in idEntity::Event_Frob when lockpick is selected (stgatilov)
- 0005354: [Feature proposal] Feature: Pointfiles for Debugging of Info_Location Overlaps (stgatilov)
- 0005551: [Distribution] Rework FM database to use SVN as primary storage (stgatilov)
- 0005599: [Physics] Improve grabber on lightweight objects (stgatilov)
- 0005564: [Coding] OpenAL: bsinc resampler buggy in 1.19.1 (stgatilov)
- 0005861: [Graphics] Alt+Enter breaks the graphics
- 0005324: [Coding] Refactor times and clocks (stgatilov)
- 0005486: [Coding] dmap: close vertices due to numeric errors, and bloomed sparklies (stgatilov)
- 0005528: [Coding] Improvements to security cameras (Dragofer)
- 0005531: [Coding] Compare security cameras between 2.09 and 2.10beta (Dragofer)
- 0005529: [Textures] Projected lights can't use appropriate falloff images (duzenko)
- 0005676: [GUI] Screens for security cameras won't work with textures/common/camera/camera# textures (duzenko)
- 0005323: [Coding] Improve menu GUI and remove unexpected overrides of menu GUI files (stgatilov)
- 0005669: [Coding] MIssion intro not showing sometimes (stgatilov)
- 0005341: [Sound] Menu Music can't be switched off during a mission (stgatilov)
- 0005495: [Distribution] Terminate tdm_update support (stgatilov)
- 0005894: [Coding] Cubemap/Envshot dont line up with geometry
- 0004828: [Sound System] Player voice is played when you restart St.Lucia mission (Dragofer)
- 0005574: [GUI] Debrief Video: Cuts to Menu Before Start (stgatilov)
- 0002454: [GUI] Implement CC (closed captions, subtitles) (duzenko)
- 0004857: [Coding] Build Error due to reference to cpuid.h on PPC64 (stgatilov)
- 0004364: [Feature proposal] RGTC Normal Map compression (stgatilov)
- 0005544: [Textures] DDS normalmap textures seem to be ignored (orbweaver)
- 0005716: [Coding] Implement RGTC compressor (stgatilov)
- 0005594: [Sound] A New Job Reverb Polish (kingsal)
- 0005549: [Coding] Add Secrets System (Dragofer)
- 0005876: [Graphics] Stripped bright line on the boundary of light volume (stgatilov)
- 0005860: [Textures] Texture broken by 2.10: lights/cloudscroll (stgatilov)
- 0005870: [Textures] Broken particle - simple fix (nbohr1more)
- 0005325: [Graphics] New error reported about texture stain01b_s (stgatilov)
- 0005859: [Coding] Collision models for patch-only entities have not BSP optimization (stgatilov)
- 0005191: [Def / Setup] Create x-ray material (Dragofer)
- 0004888: [Coding] Terrible precision in light frustums (stgatilov)
- 0005803: [Textures] Broken normal for "ornament_shield_white_eagleandpallets" material (nbohr1more)
- 0005777: [Textures] Missing normal image file for 'textures/darkmod/stone/cobblestones/flagstones_mossy_01' (nbohr1more)
- 0005784: [Textures] textures missing local/incorrect local (nbohr1more)
- 0005786: [Textures] BRoken normal (nbohr1more)
- 0005789: [Textures] rough_grey_blocks - missing material def (nbohr1more)
- 0005781: [Coding] Image programs don't work with DDS source files. (stgatilov)
- 0005760: [Textures] Missing normal map: textures/darkmod/stone/cobblestones/flagstones_gravel
- 0005562: [Coding] dmap: various optimizations (stgatilov)
- 0005261: [Design/Coding] Extend localization system to understand string placeholders (stgatilov)
- 0004627: [Sound] Sound volume option is not respected (nbohr1more)
- 0004836: [Coding] Early texture loading (cabalistic)
- 0004698: [Coding] Timescale command doesn't work with uncapped FPS / com_fixedTic 1 (stgatilov)
- 0005595: [Graphics] Black screen temporarily shown while mission loading GUI is active (cabalistic)
- 0005591: [Coding] Reduce map load time (cabalistic)
- 0005715: [Def / Setup] Lock picking stops working if interrupted (stgatilov)
- 0005683: [Coding] Support more properties in hot-reload (stgatilov)
- 0005012: [Coding] Shader loaded from frontend crashes on AMD (Crash from heathaze GUI overlay) (cabalistic)
- 0005668: [Coding] hide_distance won't work for lights (duzenko)
- 0005414: [Coding] Remove "g_entityBindNew 0" old code (stgatilov)
- 0005543: [Objectives] add getObjectiveVisible() scriptevent to the idPlayer spawnclass (Dragofer)
- 0005597: [Coding] Generic map container (stgatilov)
- 0005439: [Coding] Alleviate entity limit (stgatilov)
- 0005661: [Coding] In-game downloader does not show updates of the currently installed mission (stgatilov)
- 0005665: [Coding] Remove DevIL library (stgatilov)
- 0005618: [Coding] Compiler versions are hard-coded (stgatilov)
- 0005626: [Coding] Fails to build: Missing flag: CMAKE_EXE_LINKER_FLAGS="-no-pie" (stgatilov)
- 0005625: [Coding] Fails to build on GCC10: libopenal has multiple definition of global variables (stgatilov)
- 0005496: [Distribution] Revise wiki article about TDM releases (stgatilov)
- 0005610: [TDM Installer] tdm_installer: fails to compile on Linux: linking fails for: libBLAKE2.a (stgatilov)
- 0005118: [Mapping] No 'Press attack to start' anymore if error message stops first attempt to load map (stgatilov)
- 0005538: [Objectives] Segmentation fault when receiving a new objective in mission "WS3: Cleighmoor" (stgatilov)
- 0005601: [GUI] Add weapons to inventory grid (cabalistic)
- 0005510: [Coding] Avoid changing desktop resolution on Linux (as on Windows) (cabalistic)
- 0005293: [Coding] Mouse cursor is moved to the screen center when alt-tab switching (Linux) (cabalistic)
- 0005593: [Coding] idList::Clear refactoring (stgatilov)
- 0005587: [Sound] Add setting to control EFX Reverb Strength (nbohr1more)
- 0005592: [Coding] dmap: shorter leak files (stgatilov)
- 0005353: [Feature proposal] Feature: Finer-grained DMap Warning for "dropped" visportals (stgatilov)
- 0004550: [Coding] Cleanup of SIMD code (stgatilov)
- 0005580: [Coding] Dmap : better windings precision (stgatilov)
- 0004713: [Script/Def] Starting new script thread with method is wrong (stgatilov)
- 0005488: [Coding] dmap: faster optimize algorithm (stgatilov)
- 0005049: [GUI] Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure (Obsttorte)
- 0004731: [Models] Add Epifire's security camera model (Dragofer)
- 0004487: [Textures] Plaster materials missing frob highlighting (Dragofer)
- 0004995: [GUI] Mission size unit is missing for missions smaller than 1 MB (stgatilov)
- 0005671: [Models] Model showing as unknown cube in DR (Dragofer)
- 0004296: [Coding] Glitch with remote render (duzenko)
- 0005672: [Models] entity model appearing as unknown cube in DR (greebo)
- 0005837: [Coding] "condump unwrap" no longer works (duzenko)
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