Viewing Issues 1 - 50 / 2718

    PID CategorySeverityStatusUpdated Summary
  000660641
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
24/02/2026Apply tonemap to 3D game only, don't change HUDs
  00058677  
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
24/02/2026Try to support interactions on projected decals
  00063494  
[The Dark Mod]  Graphics
normal
feedback (stgatilov)
24/02/2026Cleaning the scissors mess
  00062548  
[The Dark Mod]  Physics
major
acknowledged
24/02/2026AI ragdolls not sustaining any damage from any fall height
  0006309124
[The Dark Mod]  Def / Setup
normal
resolved (stgatilov)
24/02/2026Func_Smoke does not correctly loop particles with multiple stages with differing lifespans
  000665043
[The Dark Mod]  Coding
feature
resolved (stgatilov)
24/02/2026Improvements of r_useParallelAddModels
  00061178  
[The Dark Mod]  GUI
normal
confirmed
24/02/2026Popup message in upper-left corner fade in has wrong first frame
  000577211
[The Dark Mod]  Script/Def
normal
confirmed
24/02/2026Ambient sound: volume does not change if sound is the same
  000566620  
[The Dark Mod]  Sound System
normal
confirmed
24/02/2026Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS
  00066901  
[The Dark Mod]  Saving/Loading
crash
resolved (stgatilov)
24/02/20262.14-5 long-frobbing with nothing to frob causes immediate CTD
  000627872
[The Dark Mod]  Mapping
normal
new
23/02/2026Func_Peek lightgem glitch
  000624541
[The Dark Mod]  Tweaking
normal
new
23/02/2026Fixing the console warnings (pt2)
  0006613   
[The Dark Mod]  Mapping
normal
new
23/02/2026Swing mission: fix player launcher.
  00064821  
[The Dark Mod]  Coding
trivial
new
23/02/2026Fix no spawnfunc or spawnclass warning on aas_flood
  0005906 1
[The Dark Mod]  Physics
normal
new
23/02/2026Dropping dead or KO'ed AI into water falls slowly
  00058892  
[The Dark Mod]  Graphics
feature
new
23/02/2026Finalize volumetric fog lights
  000657821
[The Dark Mod]  Coding
normal
new
23/02/2026Candles in candle holders sometimes spontaneously relight
  00066121  
[The Dark Mod]  Coding
normal
new
23/02/2026Gas mine knockouts are not accounted to player
  000632311
[The Dark Mod]  Physics
normal
new
23/02/2026Drowned AI not marked as 'player responsible' if shallow water
  0005896   
[The Dark Mod]  Feature proposal
normal
new
23/02/2026Add screenshots to Tracy profiling
  00065942  
[The Dark Mod]  Saving/Loading
normal
new
23/02/2026FOV settings not saved correctly in save games
  000567053
[The Dark Mod]  Graphics
minor
confirmed
23/02/2026Overbright pixels
  0006637   
[The Dark Mod]  Script/Def
normal
new
23/02/2026Mines explode underwater.
  0006493   
[The Dark Mod]  Physics
normal
new
23/02/2026Moveable freezes in-air if moveable below it is removed
  00064835  
[The Dark Mod]  Physics
normal
new
23/02/2026Stacked moveables drop into each other after you touch them
  00060911  
[The Dark Mod]  AI
normal
assigned
23/02/2026Idle animations can cause ai to see the player behind him.
  000635011
[The Dark Mod]  Coding
normal
assigned (stgatilov)
23/02/2026Support particle deform on animated models
  000630535
[The Dark Mod]  Physics
normal
assigned (stgatilov)
23/02/2026forcefield impulse increases or applies more often as FPS increases
  00051894  
[The Dark Mod]  Coding
normal
assigned (stgatilov)
23/02/2026noshadows mask spawnarg for shadows optimization
  0006291   
[The Dark Mod]  Graphics
feature
assigned (stgatilov)
23/02/2026Use particle softening for all particle types?
  000398410  
[The Dark Mod]  Graphics
normal
assigned
23/02/2026GPU vertex skinning
  0006686 1
[The Dark Mod]  Script/Def
crash
new
23/02/2026dangling characters in map scripts cause game to hang/crash
  00061352  
[DarkRadiant]  Map Editing
feature
new
22/02/2026feature request: TAB cycles through items in a selected Group
  00066451  
[DarkRadiant]  Map Editing
normal
new
22/02/2026Feature request: Option to preserve texture on CSG subtract target brushes
  00065983  
[The Dark Mod]  Physics
normal
resolved (Amadeus)
22/02/2026Eating food drops mines
  00066881  
[The Dark Mod]  GUI
normal
resolved (STiFU)
22/02/2026Drop item to hands will select next item if stack is empty, which can sometimes cause multiple items to be selected
  00035693  
[The Dark Mod]  Coding
normal
new
22/02/2026Flashbomb can be used even when item with "Use" action is being held.
  00062731  
[The Dark Mod]  Sound System
feature
resolved (stgatilov)
21/02/2026Feature request: EFX preset spawnarg for Location Entities
  0001038   
[DarkRadiant]  Map Editing
feature
acknowledged
21/02/2026EAX Audio Settings Editor (EFX File)
  0005548   
[DarkRadiant]  GUI
feature
acknowledged
21/02/2026GUI Chooser
  0003931   
[DarkRadiant]  Map Editing
feature
acknowledged
21/02/2026GUI spawnargs need <Choose GUI> button in the Entity Inspector panel
  0000052   
[The Dark Mod]  Coding
minor
resolved
20/02/2026Player can keep AI at bay with held objects
  0006689   
[DarkRadiant]  Map Editing
normal
new
18/02/2026Edit Package Info (darkmod.txt) doesn't work
  0006687   
[The Dark Mod]  Coding
normal
new
18/02/2026Feature Request: Drop "carleton_condensed" font, treat as alias to "carleton@aspect=16:9"
  00066561  
[The Dark Mod]  GUI
normal
new
18/02/2026Improve Carleton 24pt Font
  000498731
[The Dark Mod]  GUI
normal
feedback
17/02/2026Loot icon and item icons overlapping
  000648811
[The Dark Mod]  Coding
major
new
17/02/2026Inventory bug (two items on single button press)
  00054281  
[The Dark Mod]  Graphics
feature
resolved (STiFU)
15/02/2026Add a different frob-highlight for loot objects to make them better distinguishable from junk
  000668511
[The Dark Mod]  Models
normal
resolved (Amadeus)
14/02/2026shadowmesh poking through model
  000656611
[The Dark Mod]  Graphics
normal
new
14/02/2026Player's model is clipped when using the bow