| | | | 0006276 | 13 | 2 |
| major | new | 22/01/2026 | Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck |
| | | | 0006635 | 3 | |
| normal | | 21/01/2026 | Make Flashbombed AI's become Blackjackable |
| | | | 0006659 | 1 | 1 |
| normal | | 21/01/2026 | Mission downloader should also show the mission completed checkmark |
| | | | 0006612 | 1 | |
| normal | new | 20/01/2026 | Gas mine knockouts are not accounted to player |
| | | | 0006117 | 8 | |
| normal | confirmed | 18/01/2026 | Popup message in upper-left corner fade in has wrong first frame |
| | | | 0006658 | 1 | |
| normal | | 18/01/2026 | Refactor frob handling to better support different frob control styles |
| | | | 0003984 | 10 | |
| normal | assigned | 18/01/2026 | GPU vertex skinning |
| | | | 0006091 | 1 | |
| normal | assigned | 18/01/2026 | Idle animations can cause ai to see the player behind him. |
| | | | 0006316 | 8 | |
| normal | | 18/01/2026 | Add Hold Frob for Alternate Interaction |
| | | | 0005525 | | |
| minor | | 18/01/2026 | Toggle multiple filters at once |
| | | | 0006511 | 7 | |
| major | | 18/01/2026 | fails to compile: plugins/vcs/Repository.cpp: invalid conversion: ‘const git_commit**’ to ‘git_commit* const*’ |
| | | | 0005742 | 3 | |
| feature | | 18/01/2026 | Feature: extend asset deprecation to more asset types |
| | | | 0006554 | 3 | |
| normal | | 18/01/2026 | Paintings face the wrong way in model chooser |
| | | | 0003821 | 2 | |
| normal | | 18/01/2026 | Model viewer filters apply to the whole editor and cause unexpected results. |
| | | | 0006590 | 8 | 17 |
| feature | | 18/01/2026 | Please add models and prefab to core: Walk-in-safe door |
| | | | 0006654 | 1 | |
| normal | | 16/01/2026 | func_cameraTargets have collision |
| | | | 0006655 | 1 | |
| normal | | 15/01/2026 | idChoiceWindow linked to cvar converts mission override into user value |
| | | | 0006657 | | |
| normal | new | 15/01/2026 | Improve Stone 48pt Font |
| | | | 0006656 | | |
| normal | new | 15/01/2026 | Improve Carleton 24pt Font |
| | | | 0005453 | 5 | |
| feature | | 15/01/2026 | Rethink how FM's should override cvars |
| | | | 0006309 | 12 | 4 |
| normal | | 15/01/2026 | Func_Smoke does not correctly loop particles with multiple stages with differing lifespans |
| | | | 0006653 | 2 | |
| normal | | 14/01/2026 | Add option to not select an item in the inventory when picking it up |
| | | | 0006651 | 3 | 3 |
| feature | new | 12/01/2026 | Project Proposal: change lit/selflit/moonlit window texture method. |
| | | | 0006652 | 1 | 2 |
| normal | | 12/01/2026 | Borked UV on model |
| | | | 0006610 | 2 | |
| normal | | 04/01/2026 | OBJ model import issues |
| | | | 0006650 | 4 | 3 |
| feature | | 01/01/2026 | Improvements of r_useParallelAddModels |
| | | | 0006503 | 2 | |
| feature | | 01/01/2026 | Jobs system improvements |
| | | | 0006618 | 3 | 1 |
| major | | 31/12/2025 | fails to build: openal: incompatible with cmake 4 |
| | | | 0005485 | 5 | |
| normal | | 27/12/2025 | mirrorRenderMap doesn't accept resolution parameters anymore |
| | | | 0006649 | 1 | |
| normal | | 27/12/2025 | Light estimate system returns full shadow for parallel lights |
| | | | 0006546 | 9 | |
| feature | | 27/12/2025 | Proper system for measuring light factor of bodies |
| | | | 0006608 | 3 | |
| feature | | 23/12/2025 | Support last game frame as in-game main menu background |
| | | | 0005314 | 4 | |
| normal | | 21/12/2025 | While loading a game there are weird texts or graphics displayed in the first second |
| | | | 0006463 | | |
| normal | new | 20/12/2025 | Cannot immediately use touchpad when rotating objects or when moving |
| | | | 0006648 | 1 | |
| normal | | 20/12/2025 | Next mission of campaign does not start if all menu states are disabled |
| | | | 0006434 | 15 | 2 |
| feature | | 18/12/2025 | Try to fully support nested/recursive subviews |
| | | | 0006647 | 6 | |
| normal | | 13/12/2025 | In-game main menu music doesn't loop when "leadin" value is applied to custom soundshader. |
| | | | 0006483 | 5 | |
| normal | new | 13/12/2025 | Stacked moveables drop into each other after you touch them |
| | | | 0006646 | 5 | 1 |
| normal | new | 11/12/2025 | celtic_ornament01 editor images are inaccurate |
| | | | 0006641 | 1 | 1 |
| normal | new | 06/12/2025 | Blackjack hit sounds are inconsistent and propagation barely makes a difference |
| | | | 0004727 | 4 | 1 |
| normal | new | 06/12/2025 | Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off |
| | | | 0005867 | 4 | |
| feature | | 30/11/2025 | Try to support interactions on projected decals |
| | | | 0006361 | 4 | |
| normal | | 30/11/2025 | Stepping on some things may render player immobile except turn, lean, and crouch |
| | | | 0006645 | | |
| normal | new | 29/11/2025 | Feature request: Option to preserve texture on CSG subtract target brushes |
| | | | 0006135 | 1 | |
| feature | new | 24/11/2025 | feature request: TAB cycles through items in a selected Group |
| | | | 0006617 | 11 | 2 |
| normal | | 21/11/2025 | The live 3D menu in Blackheart Manor is broken as of 2.14 (dev17343-11008) |
| | | | 0006593 | 2 | |
| normal | | 09/11/2025 | Compass renderdef model disappears underwater. |
| | | | 0006644 | 1 | |
| normal | | 09/11/2025 | Compass broken/dosent show: 2.14 (dev17343-11008) |
| | | | 0006578 | 2 | 1 |
| normal | new | 25/10/2025 | Candles in candle holders sometimes spontaneously relight |
| | | | 0006506 | 1 | |
| normal | new | 18/10/2025 | Not everything is sorted alphabetically on favourites tab |