Viewing Issues 1 - 50 / 2642

    PID CategorySeverityStatusUpdated Summary
  00066011  
[The Dark Mod]  Textures
normal
new
14/01/20252.13 dev: missing textures for carpet/rugs/plain_redgreen_design_HD
  00065511  
[The Dark Mod]  Sound
normal
resolved (Amadeus)
13/01/2025Replace placeholder broken_glass and ice footstep sounds
  000499151
[The Dark Mod]  Sound
normal
resolved (Amadeus)
13/01/2025Add material dependent climb_slide sounds
  0006603   
[The Dark Mod]  Feature proposal
feature
new
13/01/2025New compression type
  00066021  
[DarkRadiant]  GUI
crash
new
12/01/2025Flatpak build of DarkRadiant still crashes when opening Light Inspector
  000634651
[The Dark Mod]  Sound System
normal
resolved (stgatilov)
12/01/2025Occasional volume = 0 in sound emitter parameters works unexpectedly
  00063543  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
12/01/2025Envmap stage works very differently with bumpmap and without
  000650911  
[The Dark Mod]  GUI
feature
feedback (stgatilov)
12/01/2025Add GUI debriefing stage to main menu
  00065981  
[The Dark Mod]  Physics
normal
resolved (Amadeus)
11/01/2025Eating food drops mines
  000660022
[The Dark Mod]  Models
normal
resolved (Amadeus)
10/01/2025Stock model with ZF on part of the windiow frame
  0006586 1
[The Dark Mod]  Models
feature
new
10/01/2025Please add the following models to the core:
  00065951  
[The Dark Mod]  AI
minor
resolved (Amadeus)
10/01/2025texture and/or skin of ai atdm:ai_revenant_spirit broken
  00054535  
[The Dark Mod]  Design/Coding
feature
resolved (stgatilov)
09/01/2025Rethink how FM's should override cvars
  0006434152
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
09/01/2025Try to fully support nested/recursive subviews
  00061178  
[The Dark Mod]  GUI
normal
confirmed (duzenko)
09/01/2025Popup message in upper-left corner fade in has wrong first frame
  000627862
[The Dark Mod]  Mapping
normal
new
09/01/2025Func_Peek lightgem glitch
  00065911  
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
08/01/2025Lightgem produces unexpected results during lean actions
  000624541
[The Dark Mod]  Tweaking
normal
new
08/01/2025Fixing the console warnings (pt2)
  0006493   
[The Dark Mod]  Physics
normal
new
08/01/2025Moveable freezes in-air if moveable below it is removed
  0006323   
[The Dark Mod]  Physics
normal
new
08/01/2025Drowned AI not marked as 'player responsible' if shallow water
  000577211
[The Dark Mod]  Script/Def
normal
confirmed
08/01/2025Ambient sound: volume does not change if sound is the same
  0005906 1
[The Dark Mod]  Physics
normal
new
08/01/2025Dropping dead or KO'ed AI into water falls slowly
  00064821  
[The Dark Mod]  Coding
trivial
new
08/01/2025Fix no spawnfunc or spawnclass warning on aas_flood
  000567053
[The Dark Mod]  Graphics
minor
confirmed
08/01/2025Overbright pixels
  00058892  
[The Dark Mod]  Graphics
feature
new
08/01/2025Finalize volumetric fog lights
  0005896   
[The Dark Mod]  Feature proposal
normal
new
08/01/2025Add screenshots to Tracy profiling
  00060911  
[The Dark Mod]  AI
normal
assigned (Obsttorte)
08/01/2025Idle animations can cause ai to see the player behind him.
  000635011
[The Dark Mod]  Coding
normal
assigned (stgatilov)
08/01/2025Support particle deform on animated models
  000630535
[The Dark Mod]  Physics
normal
assigned (stgatilov)
08/01/2025forcefield impulse increases or applies more often as FPS increases
  00052823  
[The Dark Mod]  GUI
minor
acknowledged
08/01/2025Readables look stretched in widescreen modes
  00051894  
[The Dark Mod]  Coding
normal
assigned (stgatilov)
08/01/2025noshadows mask spawnarg for shadows optimization
  000566620  
[The Dark Mod]  Sound System
normal
confirmed
08/01/2025Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS
  0006291   
[The Dark Mod]  Graphics
feature
assigned (stgatilov)
08/01/2025Use particle softening for all particle types?
  00058671  
[The Dark Mod]  Graphics
feature
new
08/01/2025Try to support interactions on projected decals
  00064834  
[The Dark Mod]  Physics
normal
new
08/01/2025Stacked moveables drop into each other after you touch them
  00063494  
[The Dark Mod]  Graphics
normal
feedback (stgatilov)
07/01/2025Cleaning the scissors mess
  0004352171
[The Dark Mod]  Feature proposal
normal
resolved (nbohr1more)
07/01/2025Add Vine Arrow Practice to the Training Mission
  000498019  
[The Dark Mod]  Graphics
normal
acknowledged (cabalistic)
07/01/2025Front-facing shadow face casts back-shadow when it should not
  00041095  
[The Dark Mod]  Coding
major
assigned (stgatilov)
07/01/2025Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated
  000648161
[The Dark Mod]  Models
normal
resolved (nbohr1more)
07/01/2025Add HMart's new Hedge model or other reduced-poly Hedge models to the core
  0003135343
[The Dark Mod]  Coding
feature
new
07/01/2025Add per-pixel material definitions ("material maps")
  000565631
[The Dark Mod]  Saving/Loading
normal
assigned (stgatilov)
07/01/2025Saves broken if "darkmod" occurs in path twice
  000625822
[The Dark Mod]  Graphics
normal
assigned (stgatilov)
07/01/2025Proxy models (_roth_gen) are not generated on saved game load
  0005835   
[The Dark Mod]  Coding
minor
assigned (stgatilov)
07/01/2025Refactor: merge cubic and other lights
  00052396  
[The Dark Mod]  Graphics
normal
assigned (cabalistic)
07/01/2025Reflection probes support in the engine
  0004634325
[The Dark Mod]  Graphics
minor
assigned (stgatilov)
07/01/2025Decal depth fighting (Inn Business: "rug in tavern is not smooth")
  0005333   
[The Dark Mod]  Coding
feature
assigned (stgatilov)
07/01/2025Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection
  00051696  
[The Dark Mod]  Coding
minor
assigned (cabalistic)
07/01/2025Clean multithreading routines
  00051901  
[The Dark Mod]  Coding
normal
assigned (stgatilov)
07/01/2025Frontend optimizations due to connectedness of entities/surfaces
  00065713  
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
07/01/2025Investigate parallax mapping