| | | 0006601 | 1 | |
| normal | new | 14/01/2025 | 2.13 dev: missing textures for carpet/rugs/plain_redgreen_design_HD |
| | | 0006551 | 1 | |
| normal | | 13/01/2025 | Replace placeholder broken_glass and ice footstep sounds |
| | | 0004991 | 5 | 1 |
| normal | | 13/01/2025 | Add material dependent climb_slide sounds |
| | | 0006603 | | |
| feature | new | 13/01/2025 | New compression type |
| | | 0006602 | 1 | |
| crash | new | 12/01/2025 | Flatpak build of DarkRadiant still crashes when opening Light Inspector |
| | | 0006346 | 5 | 1 |
| normal | | 12/01/2025 | Occasional volume = 0 in sound emitter parameters works unexpectedly |
| | | 0006354 | 3 | |
| normal | | 12/01/2025 | Envmap stage works very differently with bumpmap and without |
| | | 0006509 | 11 | |
| feature | | 12/01/2025 | Add GUI debriefing stage to main menu |
| | | 0006598 | 1 | |
| normal | | 11/01/2025 | Eating food drops mines |
| | | 0006600 | 2 | 2 |
| normal | | 10/01/2025 | Stock model with ZF on part of the windiow frame |
| | | 0006586 | | 1 |
| feature | new | 10/01/2025 | Please add the following models to the core: |
| | | 0006595 | 1 | |
| minor | | 10/01/2025 | texture and/or skin of ai atdm:ai_revenant_spirit broken |
| | | 0005453 | 5 | |
| feature | | 09/01/2025 | Rethink how FM's should override cvars |
| | | 0006434 | 15 | 2 |
| feature | | 09/01/2025 | Try to fully support nested/recursive subviews |
| | | 0006117 | 8 | |
| normal | | 09/01/2025 | Popup message in upper-left corner fade in has wrong first frame |
| | | 0006278 | 6 | 2 |
| normal | new | 09/01/2025 | Func_Peek lightgem glitch |
| | | 0006591 | 1 | |
| normal | | 08/01/2025 | Lightgem produces unexpected results during lean actions |
| | | 0006245 | 4 | 1 |
| normal | new | 08/01/2025 | Fixing the console warnings (pt2) |
| | | 0006493 | | |
| normal | new | 08/01/2025 | Moveable freezes in-air if moveable below it is removed |
| | | 0006323 | | |
| normal | new | 08/01/2025 | Drowned AI not marked as 'player responsible' if shallow water |
| | | 0005772 | 1 | 1 |
| normal | confirmed | 08/01/2025 | Ambient sound: volume does not change if sound is the same |
| | | 0005906 | | 1 |
| normal | new | 08/01/2025 | Dropping dead or KO'ed AI into water falls slowly |
| | | 0006482 | 1 | |
| trivial | new | 08/01/2025 | Fix no spawnfunc or spawnclass warning on aas_flood |
| | | 0005670 | 5 | 3 |
| minor | confirmed | 08/01/2025 | Overbright pixels |
| | | 0005889 | 2 | |
| feature | new | 08/01/2025 | Finalize volumetric fog lights |
| | | 0005896 | | |
| normal | new | 08/01/2025 | Add screenshots to Tracy profiling |
| | | 0006091 | 1 | |
| normal | | 08/01/2025 | Idle animations can cause ai to see the player behind him. |
| | | 0006350 | 1 | 1 |
| normal | | 08/01/2025 | Support particle deform on animated models |
| | | 0006305 | 3 | 5 |
| normal | | 08/01/2025 | forcefield impulse increases or applies more often as FPS increases |
| | | 0005282 | 3 | |
| minor | acknowledged | 08/01/2025 | Readables look stretched in widescreen modes |
| | | 0005189 | 4 | |
| normal | | 08/01/2025 | noshadows mask spawnarg for shadows optimization |
| | | 0005666 | 20 | |
| normal | confirmed | 08/01/2025 | Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS |
| | | 0006291 | | |
| feature | | 08/01/2025 | Use particle softening for all particle types? |
| | | 0005867 | 1 | |
| feature | new | 08/01/2025 | Try to support interactions on projected decals |
| | | 0006483 | 4 | |
| normal | new | 08/01/2025 | Stacked moveables drop into each other after you touch them |
| | | 0006349 | 4 | |
| normal | | 07/01/2025 | Cleaning the scissors mess |
| | | 0004352 | 17 | 1 |
| normal | | 07/01/2025 | Add Vine Arrow Practice to the Training Mission |
| | | 0004980 | 19 | |
| normal | | 07/01/2025 | Front-facing shadow face casts back-shadow when it should not |
| | | 0004109 | 5 | |
| major | | 07/01/2025 | Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated |
| | | 0006481 | 6 | 1 |
| normal | | 07/01/2025 | Add HMart's new Hedge model or other reduced-poly Hedge models to the core |
| | | 0003135 | 34 | 3 |
| feature | new | 07/01/2025 | Add per-pixel material definitions ("material maps") |
| | | 0005656 | 3 | 1 |
| normal | | 07/01/2025 | Saves broken if "darkmod" occurs in path twice |
| | | 0006258 | 2 | 2 |
| normal | | 07/01/2025 | Proxy models (_roth_gen) are not generated on saved game load |
| | | 0005835 | | |
| minor | | 07/01/2025 | Refactor: merge cubic and other lights |
| | | 0005239 | 6 | |
| normal | | 07/01/2025 | Reflection probes support in the engine |
| | | 0004634 | 32 | 5 |
| minor | | 07/01/2025 | Decal depth fighting (Inn Business: "rug in tavern is not smooth") |
| | | 0005333 | | |
| feature | | 07/01/2025 | Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection |
| | | 0005169 | 6 | |
| minor | | 07/01/2025 | Clean multithreading routines |
| | | 0005190 | 1 | |
| normal | | 07/01/2025 | Frontend optimizations due to connectedness of entities/surfaces |
| | | 0006571 | 3 | |
| feature | | 07/01/2025 | Investigate parallax mapping |