Viewing Issues 1 - 50 / 2593

    PID Category SeverityStatusUpdatedSummary
  00065161  
[The Dark Mod]  AI
normal
new
11/05/2024path_follow_actor doesn't work as described
  00065011  
[The Dark Mod]  AI
normal
new
07/04/2024sit_down_angle ignored if AI is sleeping
  00030902  
[The Dark Mod]  AI
normal
new
01/03/2024AI get stuck in corners when blocked by moveables
  0006371   
[The Dark Mod]  AI
normal
new
01/03/2024AIs sometimes freeze or get stuck during battle
  00064363  
[The Dark Mod]  AI
normal
new
12/02/2024Climbing on tall objects allows beating AI to death with the blackjack without the AI ever noticing the player's presence
  0006486   
[The Dark Mod]  AI
normal
new
11/02/2024Rat disappeared when hit with blackjack
  00039725  
[The Dark Mod]  AI
normal
resolved (SteveL)
11/02/2024Ai twitching after death.
  00037971  
[The Dark Mod]  AI
normal
new
11/02/2024Knocking out sleeping AI with heavy objects
   00054185  
[The Dark Mod]  AI
normal
new
11/02/2024path_sleep ignores the "wait" and "wait_max" spawnargs, AI immediately stands up after laying down
  0006432 1
[The Dark Mod]  AI
normal
new
11/02/2024Guards deal damage before their attack animation, can cause instant proximity damage without any vocal / animated attack
  00062982  
[The Dark Mod]  AI
normal
new
11/02/2024CheckBlocked prevents slow-moving AIs from patrolling
  0006295   
[The Dark Mod]  AI
feature
new
11/02/2024Allow scary AI to intimidate enemies, making them flee instead of attacking
  00060911  
[The Dark Mod]  AI
normal
assigned (Obsttorte)
11/02/2024Idle animations can cause ai to see the player behind him.
  000568812
[The Dark Mod]  AI
major
new
11/02/2024Sitting AI gets stuck standing in table when alerted
  0005614   
[The Dark Mod]  AI
normal
new
11/02/2024Misleading AI path node sit-location warning message
  00049823  
[The Dark Mod]  AI
normal
new
11/02/2024KO'ed AI should drown faster
  00048703  
[The Dark Mod]  AI
normal
feedback
11/02/2024Fleeing AI can't open locked door
  0004437   
[The Dark Mod]  AI
feature
new
11/02/2024Create a variation on a path_corner that provides the function of a path_corner, a path_turn, and a path_wait.
  00044342  
[The Dark Mod]  AI
normal
suspended
11/02/2024Problem with 2 AI on narrow elevator
  000432681
[The Dark Mod]  AI
normal
new
11/02/2024Searching AI problem in Awaiting the Storm
  00042994  
[The Dark Mod]  AI
normal
confirmed
11/02/2024Wench head flutters when using an elevator
  000424821
[The Dark Mod]  AI
normal
new
11/02/2024AI door blocking
  0004241   
[The Dark Mod]  AI
normal
new
11/02/2024AI fighting near doorways get sucked into the doorway
  000410131
[The Dark Mod]  AI
normal
new
11/02/2024Seeing someone die by arrow is not considered suspicious by the objective system
  00040903  
[The Dark Mod]  AI
normal
assigned (Springheel)
11/02/2024Chain mail shadows
  00040701  
[The Dark Mod]  AI
normal
new
11/02/2024Beef up the rules for coordinated searching
  0004059   
[The Dark Mod]  AI
normal
new
11/02/2024Investigate idAASLocal::WalkPathToGoal()
  0004043   
[The Dark Mod]  AI
normal
new
11/02/2024Examine buildup of Suspicious Events
  0004042   
[The Dark Mod]  AI
normal
new
11/02/2024Examine effect of long runs on AI chasing an enemy
  0004038   
[The Dark Mod]  AI
normal
new
11/02/2024Is there a problem with MoveToPosition()?
  00040331  
[The Dark Mod]  AI
normal
new
11/02/2024Drop doused torch when coming down from combat state
  0003981   
[The Dark Mod]  AI
feature
new
11/02/2024Examine turning
  0003980   
[The Dark Mod]  AI
normal
new
11/02/2024AI coming off a search might backtrack when patrolling
  0003922   
[The Dark Mod]  AI
normal
new
11/02/2024AI should react to getting hit by a thrown mine
  0003886   
[The Dark Mod]  AI
normal
new
11/02/2024Examine barking, clearing of comm system, and potential bark interruptions
  00038722  
[The Dark Mod]  AI
normal
new
11/02/2024Unused "return_with_help*" barks
  000378511
[The Dark Mod]  AI
normal
new
11/02/2024Problem with small spider clip model
  0003686   
[The Dark Mod]  AI
normal
new
10/02/2024More accurate responsibility for AI death
  00036735  
[The Dark Mod]  AI
minor
feedback
10/02/2024Falling water from a water arrow should wake a sleeping AI
  0003658   
[The Dark Mod]  AI
normal
new
10/02/2024Fleeing AI should alert friends even in the dark
  00036303  
[The Dark Mod]  AI
normal
feedback
10/02/2024AI might become chatterboxes after exiting dormancy
  00036231  
[The Dark Mod]  AI
feature
new
10/02/2024Add or enhance AI Teams with commonly scripted behaviors.
  00036133  
[The Dark Mod]  AI
normal
new
10/02/2024"snd_slide" not working on AI ragdolls
  0003606   
[The Dark Mod]  AI
normal
assigned (Springheel)
10/02/2024Old skin for head04
  00036059  
[The Dark Mod]  AI
normal
new
10/02/2024Eyelid bones jitter when AI are talking
  000360010  
[The Dark Mod]  AI
normal
feedback
10/02/2024Revenants being killed by swords too easily
  00035891  
[The Dark Mod]  AI
normal
new
10/02/2024Seated spinning should be sped up
  00035802  
[The Dark Mod]  AI
normal
suspended
10/02/2024Possible window when waking up and falling through the floor
  0003546   
[The Dark Mod]  AI
normal
new
10/02/2024AI can have a problem with large doors
  0003518   
[The Dark Mod]  AI
normal
new
10/02/2024Dodging AI melee attacks is too easy