Viewing Issues 1 - 50 / 2701

    PID CategorySeverityStatusUpdated Summary
  000664131
[The Dark Mod]  Script/Def
normal
resolved (Amadeus)
24/01/2026Blackjack hit sounds are inconsistent and propagation barely makes a difference
  00066582  
[The Dark Mod]  Coding
normal
feedback (STiFU)
24/01/2026Refactor frob handling to better support different frob control styles
  00066681  
[The Dark Mod]  Animation
normal
feedback (STiFU)
24/01/2026Add hold-frob mechanic to doors to open them slowly
  00066671  
[The Dark Mod]  Design/Coding
normal
resolved (STiFU)
24/01/2026Climbing should support the crouch-intent mechanic, just like mantling does
  0006276152
[The Dark Mod]  Saving/Loading
major
resolved (STiFU)
24/01/2026Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
  0006666   
[The Dark Mod]  Design/Coding
normal
new
24/01/2026Consider raising the lateral climb speed on climbable surfaces.
  0006665 3
[The Dark Mod]  Models
normal
new
24/01/2026Cleanup of old model: fountain01_2bowls, fountain01_3bowls & fountain01_3bowls_large
  000004811  
[The Dark Mod]  Coding
major
new
24/01/2026Stim Response through walls
  00000474  
[The Dark Mod]  Coding
minor
resolved (SteveL)
24/01/2026Lightgem Level Affected By Particles
  0006663   
[The Dark Mod]  Saving/Loading
crash
confirmed
24/01/2026Sometimes crash when drawing bow. Might be related to saving/loading and urinating AI
  0006664   
[The Dark Mod]  Coding
normal
new
24/01/2026Frobboxes become solid when 'frobable' is set to '0'
  00060601  
[The Dark Mod]  Models
normal
resolved (Amadeus)
24/01/2026Lever entity in wall_lever01.pfb prefab has gigantic frob box
  0006590817
[The Dark Mod]  Models
feature
resolved (Amadeus)
23/01/2026Please add models and prefab to core: Walk-in-safe door
  00054731  
[The Dark Mod]  Distribution
text
resolved (Amadeus)
23/01/2026Defs contain wrong info about lockpicks, affecting DR help
  000666211
[The Dark Mod]  Models
normal
resolved (Amadeus)
23/01/2026Trapdoor prefab has func_emitter with non-existent particle
  000666111
[The Dark Mod]  GUI
normal
resolved (Amadeus)
23/01/2026Minor correction in Romanian.map
  000666011
[The Dark Mod]  Coding
crash
resolved (angua)
23/01/2026The dark mod crashes during dmap with certain maps
  00066422  
[The Dark Mod]  GUI
normal
resolved (nbohr1more)
22/01/2026Extend Mason Font to All Cyrillic Characters
  00066353  
[The Dark Mod]  Design/Coding
normal
feedback (STiFU)
21/01/2026Make Flashbombed AI's become Blackjackable
  000665911
[The Dark Mod]  GUI
normal
resolved (STiFU)
21/01/2026Mission downloader should also show the mission completed checkmark
  00066121  
[The Dark Mod]  Coding
normal
new
20/01/2026Gas mine knockouts are not accounted to player
  00061178  
[The Dark Mod]  GUI
normal
confirmed
18/01/2026Popup message in upper-left corner fade in has wrong first frame
  000398410  
[The Dark Mod]  Graphics
normal
assigned
18/01/2026GPU vertex skinning
  00060911  
[The Dark Mod]  AI
normal
assigned
18/01/2026Idle animations can cause ai to see the player behind him.
  00063168  
[The Dark Mod]  Feature proposal
normal
resolved (Daft Mugi)
18/01/2026Add Hold Frob for Alternate Interaction
  0005525   
[DarkRadiant]  GUI
minor
confirmed (orbweaver)
18/01/2026Toggle multiple filters at once
  00065117  
[DarkRadiant]  Compilation/Build
major
resolved (orbweaver)
18/01/2026fails to compile: plugins/vcs/Repository.cpp: invalid conversion: ‘const git_commit**’ to ‘git_commit* const*’
  00057423  
[DarkRadiant]  Shader System
feature
resolved (orbweaver)
18/01/2026Feature: extend asset deprecation to more asset types
  00065543  
[DarkRadiant]  General
normal
resolved (orbweaver)
18/01/2026Paintings face the wrong way in model chooser
  00038212  
[DarkRadiant]  Models
normal
resolved (orbweaver)
18/01/2026Model viewer filters apply to the whole editor and cause unexpected results.
  00066541  
[The Dark Mod]  Def / Setup
normal
resolved (Amadeus)
16/01/2026func_cameraTargets have collision
  00066551  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
15/01/2026idChoiceWindow linked to cvar converts mission override into user value
  0006657   
[The Dark Mod]  GUI
normal
new
15/01/2026Improve Stone 48pt Font
  0006656   
[The Dark Mod]  GUI
normal
new
15/01/2026Improve Carleton 24pt Font
  00054535  
[The Dark Mod]  Design/Coding
feature
resolved (stgatilov)
15/01/2026Rethink how FM's should override cvars
  0006309124
[The Dark Mod]  Def / Setup
normal
feedback (stgatilov)
15/01/2026Func_Smoke does not correctly loop particles with multiple stages with differing lifespans
  00066532  
[The Dark Mod]  GUI
normal
feedback (STiFU)
14/01/2026Add option to not select an item in the inventory when picking it up
  000665133
[The Dark Mod]  Textures
feature
new
12/01/2026Project Proposal: change lit/selflit/moonlit window texture method.
  000665212
[The Dark Mod]  Models
normal
resolved (Amadeus)
12/01/2026Borked UV on model
  00066102  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
04/01/2026OBJ model import issues
  000665043
[The Dark Mod]  Coding
feature
feedback (stgatilov)
01/01/2026Improvements of r_useParallelAddModels
  00065032  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
01/01/2026Jobs system improvements
  000661831
[The Dark Mod]  Coding
major
new (stgatilov)
31/12/2025fails to build: openal: incompatible with cmake 4
  00054855  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
27/12/2025mirrorRenderMap doesn't accept resolution parameters anymore
  00066491  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
27/12/2025Light estimate system returns full shadow for parallel lights
  00065469  
[The Dark Mod]  Coding
feature
feedback (stgatilov)
27/12/2025Proper system for measuring light factor of bodies
  00066083  
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
23/12/2025Support last game frame as in-game main menu background
  00053144  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
21/12/2025While loading a game there are weird texts or graphics displayed in the first second
  0006463   
[The Dark Mod]  Coding
normal
new
20/12/2025Cannot immediately use touchpad when rotating objects or when moving
  00066481  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
20/12/2025Next mission of campaign does not start if all menu states are disabled