| | | | 0006641 | 3 | 1 |
| normal | | 24/01/2026 | Blackjack hit sounds are inconsistent and propagation barely makes a difference |
| | | | 0006658 | 2 | |
| normal | | 24/01/2026 | Refactor frob handling to better support different frob control styles |
| | | | 0006668 | 1 | |
| normal | | 24/01/2026 | Add hold-frob mechanic to doors to open them slowly |
| | | | 0006667 | 1 | |
| normal | | 24/01/2026 | Climbing should support the crouch-intent mechanic, just like mantling does |
| | | | 0006276 | 15 | 2 |
| major | | 24/01/2026 | Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck |
| | | | 0006666 | | |
| normal | new | 24/01/2026 | Consider raising the lateral climb speed on climbable surfaces. |
| | | | 0006665 | | 3 |
| normal | new | 24/01/2026 | Cleanup of old model: fountain01_2bowls, fountain01_3bowls & fountain01_3bowls_large |
| | | | 0000048 | 11 | |
| major | new | 24/01/2026 | Stim Response through walls |
| | | | 0000047 | 4 | |
| minor | | 24/01/2026 | Lightgem Level Affected By Particles |
| | | | 0006663 | | |
| crash | confirmed | 24/01/2026 | Sometimes crash when drawing bow. Might be related to saving/loading and urinating AI |
| | | | 0006664 | | |
| normal | new | 24/01/2026 | Frobboxes become solid when 'frobable' is set to '0' |
| | | | 0006060 | 1 | |
| normal | | 24/01/2026 | Lever entity in wall_lever01.pfb prefab has gigantic frob box |
| | | | 0006590 | 8 | 17 |
| feature | | 23/01/2026 | Please add models and prefab to core: Walk-in-safe door |
| | | | 0005473 | 1 | |
| text | | 23/01/2026 | Defs contain wrong info about lockpicks, affecting DR help |
| | | | 0006662 | 1 | 1 |
| normal | | 23/01/2026 | Trapdoor prefab has func_emitter with non-existent particle |
| | | | 0006661 | 1 | 1 |
| normal | | 23/01/2026 | Minor correction in Romanian.map |
| | | | 0006660 | 1 | 1 |
| crash | | 23/01/2026 | The dark mod crashes during dmap with certain maps |
| | | | 0006642 | 2 | |
| normal | | 22/01/2026 | Extend Mason Font to All Cyrillic Characters |
| | | | 0006635 | 3 | |
| normal | | 21/01/2026 | Make Flashbombed AI's become Blackjackable |
| | | | 0006659 | 1 | 1 |
| normal | | 21/01/2026 | Mission downloader should also show the mission completed checkmark |
| | | | 0006612 | 1 | |
| normal | new | 20/01/2026 | Gas mine knockouts are not accounted to player |
| | | | 0006117 | 8 | |
| normal | confirmed | 18/01/2026 | Popup message in upper-left corner fade in has wrong first frame |
| | | | 0003984 | 10 | |
| normal | assigned | 18/01/2026 | GPU vertex skinning |
| | | | 0006091 | 1 | |
| normal | assigned | 18/01/2026 | Idle animations can cause ai to see the player behind him. |
| | | | 0006316 | 8 | |
| normal | | 18/01/2026 | Add Hold Frob for Alternate Interaction |
| | | | 0005525 | | |
| minor | | 18/01/2026 | Toggle multiple filters at once |
| | | | 0006511 | 7 | |
| major | | 18/01/2026 | fails to compile: plugins/vcs/Repository.cpp: invalid conversion: ‘const git_commit**’ to ‘git_commit* const*’ |
| | | | 0005742 | 3 | |
| feature | | 18/01/2026 | Feature: extend asset deprecation to more asset types |
| | | | 0006554 | 3 | |
| normal | | 18/01/2026 | Paintings face the wrong way in model chooser |
| | | | 0003821 | 2 | |
| normal | | 18/01/2026 | Model viewer filters apply to the whole editor and cause unexpected results. |
| | | | 0006654 | 1 | |
| normal | | 16/01/2026 | func_cameraTargets have collision |
| | | | 0006655 | 1 | |
| normal | | 15/01/2026 | idChoiceWindow linked to cvar converts mission override into user value |
| | | | 0006657 | | |
| normal | new | 15/01/2026 | Improve Stone 48pt Font |
| | | | 0006656 | | |
| normal | new | 15/01/2026 | Improve Carleton 24pt Font |
| | | | 0005453 | 5 | |
| feature | | 15/01/2026 | Rethink how FM's should override cvars |
| | | | 0006309 | 12 | 4 |
| normal | | 15/01/2026 | Func_Smoke does not correctly loop particles with multiple stages with differing lifespans |
| | | | 0006653 | 2 | |
| normal | | 14/01/2026 | Add option to not select an item in the inventory when picking it up |
| | | | 0006651 | 3 | 3 |
| feature | new | 12/01/2026 | Project Proposal: change lit/selflit/moonlit window texture method. |
| | | | 0006652 | 1 | 2 |
| normal | | 12/01/2026 | Borked UV on model |
| | | | 0006610 | 2 | |
| normal | | 04/01/2026 | OBJ model import issues |
| | | | 0006650 | 4 | 3 |
| feature | | 01/01/2026 | Improvements of r_useParallelAddModels |
| | | | 0006503 | 2 | |
| feature | | 01/01/2026 | Jobs system improvements |
| | | | 0006618 | 3 | 1 |
| major | | 31/12/2025 | fails to build: openal: incompatible with cmake 4 |
| | | | 0005485 | 5 | |
| normal | | 27/12/2025 | mirrorRenderMap doesn't accept resolution parameters anymore |
| | | | 0006649 | 1 | |
| normal | | 27/12/2025 | Light estimate system returns full shadow for parallel lights |
| | | | 0006546 | 9 | |
| feature | | 27/12/2025 | Proper system for measuring light factor of bodies |
| | | | 0006608 | 3 | |
| feature | | 23/12/2025 | Support last game frame as in-game main menu background |
| | | | 0005314 | 4 | |
| normal | | 21/12/2025 | While loading a game there are weird texts or graphics displayed in the first second |
| | | | 0006463 | | |
| normal | new | 20/12/2025 | Cannot immediately use touchpad when rotating objects or when moving |
| | | | 0006648 | 1 | |
| normal | | 20/12/2025 | Next mission of campaign does not start if all menu states are disabled |