Viewing Issues 2201 - 2250 / 2585

    PID CategorySeverityStatusUpdated Summary
  0003325   
[The Dark Mod]  AI
normal
resolved (Springheel)
24/02/2013Need barks for civilians fleeing after seeing body
  00033092  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
23/02/2013Too easy to kill AI with arrows.
  0003324   
[The Dark Mod]  AI
normal
resolved (Springheel)
23/02/2013Pagan head nonsolid from behind?
  00033264  
[The Dark Mod]  AI
normal
resolved (Springheel)
23/02/2013head_08 has non-solid gap at the back
  00033301  
[The Dark Mod]  AI
normal
resolved (grayman)
23/02/2013Correct incorrect AI ranks
  00030786  
[The Dark Mod]  AI
normal
resolved (grayman)
20/02/2013AI are inconsistent when finding neutral bodies
  000331521
[The Dark Mod]  Coding
normal
resolved (grayman)
18/02/2013Second identical item pickpocketed does not count to "Pockets picked" statistic
  000331322
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
18/02/2013Picked pockets are counted twice
  000331411
[The Dark Mod]  Coding
normal
resolved (grayman)
18/02/2013Found bodies of enemies killed by player do not count to 'Bodies found'
  00025401  
[The Dark Mod]  Sound
minor
resolved
18/02/2013AI-foodsteps on Func-statics
  00011881  
[The Dark Mod]  Mapping
feature
resolved (grayman)
16/02/2013Target entity for easy changing of AI sound loss on portals
  00011841  
[The Dark Mod]  Mapping
feature
resolved (grayman)
16/02/2013Glass doors - spawnarg to disable portal closing
  0003228   
[The Dark Mod]  Sound System
normal
resolved (grayman)
16/02/2013Adding Sound loss on regular visportals
  000281851
[The Dark Mod]  AI
normal
resolved (Springheel)
03/02/2013Horse is KO'd by strike to the back
  000330251
[The Dark Mod]  Coding
major
resolved (tels)
27/01/2013Placing the playerstart inside a trigger_once_entityname causes crash.
  0003299   
[The Dark Mod]  Objectives
feature
new
26/01/2013Objective conditions can not take effect on the same objective that caused an effect
  00032971  
[The Dark Mod]  Design/Coding
feature
resolved (tels)
26/01/2013There is no ko_script spawnarg for AI.
  000329411
[The Dark Mod]  Tweaking
minor
resolved (tels)
25/01/2013Integrated Mission Downloader has inconsistent mission handling (for some missions)
  000329231
[The Dark Mod]  Design/Coding
tweak
resolved (grayman)
21/01/2013Wrong objective level names in end mission screen
  0003293   
[The Dark Mod]  Sound
normal
resolved (Springheel)
20/01/2013Water Impact sounds
  00032915  
[The Dark Mod]  AI
normal
resolved (grayman)
19/01/2013AI play wrong vocal when drowning
  00032891  
[The Dark Mod]  Script/Def
feature
resolved (tels)
19/01/2013add setViewAngles() to idPlayer
  00032811  
[The Dark Mod]  Coding
normal
resolved (Springheel)
14/01/2013Player takes advantage of shadows cast by a carried moveable
  00032901  
[The Dark Mod]  AI
normal
resolved (grayman)
13/01/2013When getting up, sitting AI might use the getting up from sleeping animation
  00032881  
[The Dark Mod]  Script/Def
feature
resolved (tels)
12/01/2013add floor() and ceil() script events
  00032871  
[The Dark Mod]  Coding
minor
resolved (tels)
12/01/2013MapShutdown() is called twice during shutdown
  00032861  
[The Dark Mod]  Coding
normal
resolved (tels)
12/01/2013Eating food can crash with ERROR:idRenderWorld::UpdateEntityDef: index = -1
  00032821  
[The Dark Mod]  Script/Def
feature
resolved (tels)
11/01/2013add getShouldered(), getDragged() and getGrabbed() script events
  00032851  
[The Dark Mod]  Def / Setup
minor
resolved (tels)
11/01/2013atdm:ai_townsfolk_commoner has broken skin
  000233651
[DarkRadiant]  Map Editing
normal
new
11/01/2013Decal issue (grime corners) - see-through effect. when behind another patch
  00032013  
[The Dark Mod]  Models
normal
resolved (Springheel)
03/01/2013Replace D3 Heads
  00032771  
[The Dark Mod]  Script/Def
feature
resolved (tels)
02/01/2013Add getBoolKey() to scripting interface
  0003276   
[DarkRadiant]  Map Editing
feature
new
02/01/2013"editor_rotatable" not supported
  00026244  
[The Dark Mod]  AI
normal
resolved (grayman)
01/01/2013Buggy AI prop lantern
  00032711  
[The Dark Mod]  Script/Def
normal
resolved (tels)
11/12/2012add getDifficultyLevel() script event
  000326411
[The Dark Mod]  Coding
normal
resolved (tels)
26/11/2012Noshadows_lod_x spawnarg actually affects (x-1) LOD
  00023021  
[The Dark Mod]  Coding
normal
suspended
26/11/2012make idStaticEntity damagable and remove idDamagable
  00020901  
[The Dark Mod]  Coding
feature
suspended
26/11/2012Add a cvar converting moving/flickering lights into static (unmoving) lights ones
  00032152  
[The Dark Mod]  Coding
feature
new
26/11/2012BinaryFrobMovers need a "moving" sound
  00032601  
[The Dark Mod]  Coding
normal
resolved (greebo)
01/11/2012Change the way scriptEvents are declared
  00032592  
[The Dark Mod]  Coding
normal
resolved (tels)
29/10/2012I18n.pl missing certain inventory name-setting syntax
  00031621  
[The Dark Mod]  TDM Installer
major
resolved (grayman)
16/10/2012Make changes to tdm_update for TDM 1.08
  00031555  
[The Dark Mod]  TDM Installer
normal
resolved (grayman)
16/10/2012Have updater download most recent version of St. Lucia and Training Map
  00032494  
[DarkRadiant]  Map Editing
feature
new
13/10/2012Feature: Group textures according to theme
  000324411
[The Dark Mod]  GUI
normal
resolved (tels)
08/10/2012Selecting SurroundSound gives odd error : #str_04141, #str_04142
  00030282  
[The Dark Mod]  GUI
minor
resolved (tels)
08/10/2012EAX Audio selection problem
  00032355  
[The Dark Mod]  Coding
normal
resolved (Springheel)
05/10/2012AI not patrolling after conversation
  00032091  
[The Dark Mod]  Coding
feature
resolved (tels)
23/09/2012Missing idMover::Events
  00032391  
[The Dark Mod]  Script/Def
feature
resolved (tels)
23/09/2012getRadius() script event is missing from lights
  00032301  
[The Dark Mod]  Coding
minor
resolved (tels)
20/09/2012gui_parm1 etc are not translated