Released 17/10/2012
  • 0003063: [AI] Ai ramp up too quickly when player is seen (grayman)
  • 0003206: [Graphics] Heat haze fights with glare particle (Springheel)
  • 0002962: [Coding] Move tdmlauncher functionality into the game engine (greebo)
  • 0003041: [Feature proposal] We need Restart Mission option... (AluminumHaste)
  •        0003139: [GUI] Restart Map button only works once (grayman)
  • 0003075: [AI] AI can enter combat while still kneeling (grayman)
  • 0003154: [AI] AI sitting/sleeping at map start can't receive a target in idle mode (grayman)
  • 0003110: [Design/Coding] TDM crashes before painting the main menu if "A Night to Remember" is in darkmod/fms (grayman)
  • 0003113: [Graphics] Add a simple way for single entities to be hidden depending on "Object Details" (tels)
  • 0003115: [Coding] .lin (pointfile) cannot be written if maps/ does not exist (taaaki)
  • 0003054: [Coding] Save screenshots to a central location (taaaki)
  • 0003057: [Coding] Deleting FM folder of installed mission causes DarkMod to break/crash (taaaki)
  • 0003078: [AI] AI are inconsistent when finding neutral bodies (grayman)
  • 0003162: [TDM Installer] Make changes to tdm_update for TDM 1.08 (grayman)
  • 0003155: [TDM Installer] Have updater download most recent version of St. Lucia and Training Map (grayman)
  • 0003244: [GUI] Selecting SurroundSound gives odd error : #str_04141, #str_04142 (tels)
  • 0003028: [GUI] EAX Audio selection problem (tels)
  • 0003230: [Coding] gui_parm1 etc are not translated (tels)
  • 0003189: [Models] tdm:moveable_holder_round_plus_candle3 doesn't have a shadow mesh (Springheel)
  • 0003198: [GUI] Chalice of the Kings freezes on loading with non english menu languages (tels)
  • 0003205: [GUI] Briefing text in Training Mission is cut off (tels)
  • 0003229: [Distribution] tdm_fonts01.pk4 is downloaded twice (greebo)
  • 0003218: [Models] skin for shaded light changed since1.07 (Springheel)
  • 0003225: [Coding] There are no *.cfg files present after installation. (tels)
  • 0003211: [TDM Installer] tdm_update won't update saintlucia if fms/saintlucia doesn't exist (grayman)
  • 0003184: [Coding] Missions have AAS error in Linux (greebo)
  • 0003214: [Coding] darkmod.ini uses hardcoded path on linux (tels)
  • 0003207: [Animation] Female AI not using turn? (Springheel)
  • 0003208: [TDM Installer] tdm_updater builds wrong paths, fails to download from bloodgate.com (grayman)
  • 0003094: [Mapping] Prep St. Lucia for 1.08 release (Springheel)
  • 0003185: [Graphics] Visual Oddities in 1.08 (Springheel)
  • 0003035: [TDM Installer] delete dmargs.txt, tdmlauncher etc (grayman)
  • 0003197: [Models] Clock hands appear light blue (Springheel)
  • 0003193: [GUI] numofpages accepts integers only and not alphanumeric strings (tels)
  • 0003192: [Design/Coding] interactionTableWidth limit of 4096 needs to be increased (grayman)
  • 0003169: [Models] Add new furniture and plant models (Springheel)
  • 0003157: [Coding] Console ArgCompletion_FolderExtension looking in wrong directories (taaaki)
  • 0003178: [Graphics] Fire Arrows no showing 'scorch' decal (grayman)
  • 0003176: [Animation] Need kneeling animation for torch carriers. (Springheel)
  • 0002920: [Coding] Warned AI do not play walk_alerted walk (grayman)
  • 0003170: [Coding] allow v1.07 in addition to 1.07 as version in darkmod.txt (tels)
  • 0002677: [Coding] Weapon behaviour interrupted (grayman)
  • 0003164: [Coding] Player arm freezes when attack button pressed (grayman)
  • 0003144: [Coding] Lightgem brightness affected by turning. (angua)
  • 0003033: [Coding] map compiler does not respect fms path (taaaki)
  • 0003034: [Coding] DoomConfig.cfg read/write locations (taaaki)
  • 0003156: [Design/Coding] Prop torch flame doesn't stay with torch during cinematic (grayman)
  • 0003151: [GUI] New Mission blend (Springheel)
  • 0003147: [Models] Wall clock and grandfather clock use different hand positions (Springheel)
  • 0003141: [Coding] Remove proxy CVARs (tels)
  • 0003091: [Sound] Finish rustle sounds for all AI (Springheel)
  • 0003070: [AI] AI warning allies while in combat? (grayman)
  • 0003092: [Def / Setup] Finish Light Entities (Baddcog)
  • 0002816: [AI] AI are not alerted if you throw things at them (grayman)
  • 0003131: [Coding] Rope arrow ignores armour (grayman)
  • 0003132: [Coding] Ambient light is currently not considered in object illumination (grayman)
  • 0003104: [AI] Two AI passing through a locked door leaves the door unlocked (grayman)
  • 0002165: [AI] Elite guard shadowmesh has gap (Springheel)
  • 0003133: [Def / Setup] Hooded light not casting shadow (Springheel)
  • 0003134: [AI] Elite guard has gap in shadowmesh (Springheel)
  • 0003130: [Def / Setup] Logs in fireplace entities do not switch skin when extinguished (grayman)
  • 0003129: [Coding] Chandeliers with 3 lights leave one light on too long when doused (grayman)
  • 0003121: [Coding] Add particle macro (tels)
  • 0003123: [AI] Need new torch animations and code corrections (grayman)
  • 0003119: [AI] Treadmilling AI in Outpost (grayman)
  • 0003067: [Coding] Shadow comes on before light disappears (tels)
  • 0002679: [Models] Model has bad or missing uv data, or model needs tripling down (Springheel)
  • 0003112: [AI] Remove the spider queen (tels)
  • 0003111: [Coding] Make the model loader fallback to ASE or LWO when the other doesn't exist (tels)
  • 0003109: [Script/Def] tdm_light_holder doesn't swap def_attached skins (tels)
  • 0002714: [Sound] Add specialized footsteps (Springheel)
  • 0003049: [Animation] Please add a standing AI page-turning animation (Springheel)
  • 0003102: [Textures] HUD compass appears black (Serpentine)
  • 0003080: [Coding] Check and limit AA to the maximum value that the hardware/driver allows (Serpentine)
  • 0003079: [Coding] Crash in listSounds (Serpentine)
  • 0002974: [Models] irongatesegment.ase inverted normals (Serpentine)
  • 0003072: [AI] Armed thug used unarmed flee bark? (Springheel)
  • 0002485: [Sound] Foot tapping too loud (Springheel)
  • 0002423: [AI] Archers ignore enemy when there are interesting sounds (grayman)
  • 0003093: [Graphics] Update flame particles (Springheel)
  • 0003089: [Coding] Make r_showSurfaceInfo more TDM friendly (Serpentine)
  • 0002982: [Graphics] jpeg's used in material stages result in artifacts (greebo)
  • 0003083: [AI] Builder priest ragdoll broke (Springheel)
  • 0003082: [Models] Buckets missing shadow mesh on their bottoms (Springheel)
  • 0002724: [AI] AI wields sword after relaxing from seeing a KO'd comrade (grayman)
  • 0002681: [Coding] assertion when loading Heart under Debug builds (grayman)
  • 0002978: [Coding] Landing on diagonal surface makes no sound (grayman)
  • 0002921: [Coding] AI using "blood" bark when spotting corpse. (grayman)
  • 0002922: [Coding] AI give arrow more attention than corpse (grayman)
  • 0002891: [Animation] Need appropriate weapon_idle (Springheel)
  • 0003027: [Animation] Need open door animation for alert AI (Springheel)
  • 0003077: [AI] Dousing a carried torch during relight causes problems (grayman)
  • 0003069: [AI] Rats respond to alerts (grayman)
  • 0001395: [AI] Minimum reaction time for searching alert
  • 0003056: [Coding] TDM crashes when using a sword (grayman)
  • 0003071: [Coding] Frequent Crashes during combat (grayman)
  • 0002422: [AI] AI goes to lower floor when searching (grayman)
  • 0003066: [Models] Privacey screen skin broken (Serpentine)
  • 0003046: [AI] 2nd acolyte head shadow issue (Springheel)
  • 0003068: [Models] Thug bootstrap (Springheel)
  • 0003064: [Models] Beds with shadow issues (Springheel)
  • 0003016: [Coding] Remove support for the SSD GUI (tels)
  • 0003060: [Coding] Fonts that are not found leak a fontInfo entry everytime they are tried to be registered (tels)
  • 0002998: [Coding] Weapon issue after a cinematic (grayman)
  • 0003055: [Coding] Add BUILD=profile to our build framework (tels)
  • 0002997: [Saving/Loading] SVN TDM (1.08) not saving games properly (taaaki)
  • 0002905: [Coding] AI comment about lights out on map start (grayman)
  • 0003052: [AI] Alerted AI skips path_waitfortrigger (grayman)
  • 0003050: [AI] Further changes to AI elevator use (grayman)
  • 0003048: [Coding] coding for target spawn entity (tels)
  • 0003047: [Design/Coding] AI not noticing absence marker (grayman)
  • 0003037: [Sound] Player can't hear footsteps while crouch running (Springheel)
  • 0003043: [Graphics] Renderer has a limit of 10000 handles (tels)
  • 0003038: [Coding] DDS loading only works up to 4 levels deep (tels)
  • 0002550: [Models] Bottle models (Springheel)
  • 0003026: [Coding] Add "tired" sounds to Bow Draw (Springheel)
  • 0003032: [Coding] Enhance debug display of AAS areas (grayman)
  • 0003025: [AI] Failed KO animations can build up and play repeatedly (grayman)
  • 0003019: [GUI] The "Stealth Score" stat for Alert-4 (agit. searches) is cascading, so it overcounts (grayman)
  • 0003029: [AI] AI should use an elevator if it's faster than walking (grayman)
  • 0000519: [AI] AI needs "wait for resource" lock (aka: work together)
  • 0002812: [Coding] Character 0xFF does not work in fonts (tels)
  • 0002600: [AI] AI don't care arrow is sticking out of them (Springheel)
  • 0003017: [Coding] make textAlign work with idChoiceWindow (tels)
  • 0003018: [Coding] make choiceDefs work with any string (tels)
  • 0003013: [Feature proposal] Allow any entity access to info_location entities (grayman)
  • 0002975: [Physics] Objects in forcefield move way too fast (player moves as expected) (grayman)
  • 0003010: [Coding] Add sounds to player mantle (grayman)
  • 0003011: [Physics] Frobbing an item does not activate physics for touching contacts (grayman)
  • 0003005: [AI] Elevators broken by nearby visportals (grayman)
  • 0003001: [Coding] Player cannot knock movables objects off edges (grayman)
  • 0003006: [Sound System] Missing sound shaders (tels)
  • 0003004: [AI] Rare issue with AI getting stuck at doors (grayman)
  • 0002587: [Sound] Go through Amita's sounds (Springheel)
  • 0002950: [Sound] Do death cries propogate? (Springheel)
  • 0002983: [Coding] Allow the the game window to be minimized easily (Serpentine)
  • 0001784: [Sound] Find decent metal armour impact sound (Springheel)
  • 0002990: [Coding] Fix load and rendering of character 0xFF (tels)
  • 0002988: [Graphics] Remove fonts with size 6 and 8 (tels)
  • 0002984: [Coding] Remove the limitations on task switching from Win XP (Serpentine)
  • 0002986: [Design/Coding] Don't copy the gamex86 module to the mission folders (greebo)
  • 0002981: [Coding] Upgrade PugiXML library to 1.0 (greebo)
  • 0002961: [Sound] Go through bow sounds (Springheel)
  • 0002976: [Coding] Crash in Training Mission when triggering Message GUIs (greebo)
  • 0002695: [AI] AIs can not correctly handle certain doors (grayman)
  • 0002940: [Animation] Check new animations against torch-carriers (Springheel)
  • 0002973: [Design/Coding] Fix uninitialised pointers returned by CollisionModelManager::Translate() (greebo)
  • 0002972: [Design/Coding] Remove Sourcehook (greebo)
  • 0002963: [Design/Coding] Simplify mission PK4 setup (greebo)
  • 0002956: [GUI] Add a condensed Carleton font (tels)
  • 0002936: [Coding] Merge the GPL'd D3 sources with the TDM codebase (greebo)
  • 0002933: [GUI] Add ability to select player start points to mission briefing (grayman)
  • 0002943: [Design/Coding] Some electric lights casting unwanted shadows from their models (grayman)
  • 0002395: [Feature proposal] Using the weight of the player and various other objects to attack a guard.
  • 0003096: [AI] Archer should play run_torch.md5anim in stead of run.md5anim (Springheel)
  • 0003097: [Graphics] There is candle that casts buggy flickering shadows in the training room. (Springheel)
  • 0003196: [Coding] remove the workaround setGuiStringFromKey (tels)
  • 0003073: [Graphics] Crash to main menu when switching to a camera (Serpentine)
  • 0003074: [AI] Incorrect run animation when NPC has weapon attached but not drawn (grayman)
159 issues View Issues