Released 31/03/2024
  • 0005502: [Renderer] Surfaces render through other surfaces on AMD cards (orbweaver)
  • 0006502: [Design/Coding] Replace libxml2 with pugixml (orbweaver)
  • 0006203: [General] Incorrect mouse movement in 3D / 2D views on Plasma Wayland (jonri)
  • 0006467: [Map Editing] Support saving entity key/value pairs containing double quotes (greebo)
  • 0006265: [Objectives] Objective Description flumoxed by double-quotes (greebo)
  • 0006332: [GUI] Spinboxes in Background Image panel don't work correctly (orbweaver)
  • 0005996: [Models] Skins defined on modelDefs are ignored (greebo)
  • 0006335: [GUI] Feature request: allow a way to easily see all properties of attached entities (greebo)
  • 0006301: [GUI] "Show definition" doesn't work for inherited properties (greebo)
  • 0006302: [GUI] Feature: add "Show definition" button for the "inherit" spawnarg (greebo)
  • 0006437: [GUI] Update wxWidgets to 3.2.4 (greebo)
  • 0006439: [General] Update libxml2 to 2.12.3 (greebo)
  • 0006351: [Models] Crash on activating lighting mode in the Model Chooser (orbweaver)
  • 0006303: [GUI] Can't undo deletion of atdm_conversation_info entity via conversation editor (greebo)
  • 0006360: [Map Editing] Feature Request: Preserve patch tesselation fixed subdivisions when creating caps (greebo)
  • 0006255: [General] Feature Request: Add Filters for Location Entities and Player Start (greebo)
  • 0006215: [GUI] 2D views revert to original ortho layout each time running DR. (orbweaver)
  • 0006327: [GUI] WX assertion failure when docking windows on top of the Properties panel on Linux (orbweaver)
  • 0006274: [Map Editing] Empty rotation when cloning an entity using editor_rotatable and an angle key (greebo)
  • 0006261: [Map Editing] Three-way merge produces duplicate primitives when a func_static is moved (greebo)
  • 0006260: [Renderer] Renderer crash during three-way map merge (greebo)
21 issues View Issues
Released 03/02/2023
  • 0006198: [GUI] Model Selector widgets are cut off and flicker constantly on Linux (orbweaver)
  • 0006226: [General] DarkRadiant will not start without Dark Mod plugins (orbweaver)
  • 0006238: [GUI] Mission selection list in Game setup is not alphabetically sorted (orbweaver)
  • 0006249: [Map Editing] GenericEntityNode not calculating the direction correctly with "editor_rotatable" (greebo)
  • 0006248: [Renderer] RenderableArrow not drawing the tip correctly for arbitrary rotations (greebo)
  • 0005827: [GUI] Better distinction between inherited and regular spawnargs (orbweaver)
  • 0006178: [General] Sporadic assertion failure on shutdown due to LocalBitmapArtProvider destruction (orbweaver)
  • 0006187: [GUI] Prefab Selector spams infinite error dialogs on Linux (orbweaver)
  • 0006195: [General] Choosing AI entity class 'atdm:townsfolk_commoner_update' causes crash (greebo)
  • 0006189: [Saving and loading] Changing Game/Project doesn't update loaded assets correctly (greebo)
  • 0006199: [GUI] Model Chooser: initially hidden materials aren't revealed when enabling them (greebo)
  • 0006181: [GUI] Skin Editor: internal test skins are shown if Material Editor was open previously (greebo)
  • 0006201: [GUI] Add Reload Definitions button to Model Chooser (greebo)
  • 0006176: [GUI] Skin Editor: models not centered well in preview (greebo)
  • 0006180: [GUI] "Copy Resource Path" includes top level folders (greebo)
  • 0006183: [GUI] Silence sound shader button (greebo)
  • 0006185: [Renderer] Models glitch out when filtering then showing them (greebo)
  • 0006212: [Shader System] Support new frob-related material keywords (greebo)
  • 0006216: [GUI] Light Inspector crashes on Linux (orbweaver)
19 issues View Issues
Released 22/11/2022
  • 0005700: [GUI] Entity inspector spawnarg fields not always updated by UI windows such as Model Chooser (greebo)
  • 0006161: [General] Light entities are zoomed out in preview window (greebo)
  • 0006167: [GUI] Newly appended curve control vertices aren't shown at first (greebo)
  • 0006163: [GUI] Entity window resets interior sizing forcing resize each time it is opened (greebo)
  • 0006168: [GUI] Spline curves should not be created with a model spawnarg (greebo)
  • 0006169: [Map Editing] Spline entities without model spawnarg are unselectable (greebo)
  • 0006171: [GUI] Float Property Editor's entry box is sticking around after selecting a float key (greebo)
  • 0006172: [GUI] Script Window usability improvements (greebo)
  • 0006166: [GUI] DR hangs if selecting a lot of entities with entity list open (greebo)
  • 0006173: [Map Editing] Def parsing problem in tdm_playertools_lockpicks.def (greebo)
  • 0006174: [Saving and loading] Hitting escape while autosaving crashes to desktop (greebo)
  • 0006162: [GUI] Skin Editor (greebo)
12 issues View Issues
Released 12/11/2022
  • 0006146: [GUI] Can't close properties window (greebo)
  • 0006152: [General] Feature Request: Option to disable drag select in camera view (greebo)
  • 0006154: [Map Editing] Nodes of hidden layers are still visible after loading the map (greebo)
  • 0006151: [General] Shader Clipboard source gets cleared on 'copy shader' operation (greebo)
  • 0006156: [GUI] Conversation Editor: double-click opens selected conversation (greebo)
  • 0004764: [GUI] Media Browser shows a thumbnail preview when selecting folders (greebo)
  • 0006145: [Map Editing] Selection Focus (greebo)
  • 0006157: [GUI] Patch vertices are the wrong colour (greebo)
  • 0006159: [Scripting] Add Radiant.findEntityByName script method (greebo)
  • 0006158: [GUI] ModelDefs are now shown in T-pose (greebo)
  • 0006104: [Selection System] Blue dot when selecting one face removed (greebo)
  • 0005281: [Saving and loading] Feature: remember layer visibilities (greebo)
  • 0006009: [GUI] Orthoview ignores filters for surfaces in models (greebo)
  • 0006141: [GUI] Texture Tool not updating during manipulation (greebo)
  • 0006142: [GUI] Property Panel not remembering undocked/closed tabs (greebo)
  • 0006128: [GUI] New layers function: popup getting in the way (greebo)
  • 0006140: [GUI] ESC key should clear the resource tree view filter text (greebo)
  • 0006143: [GUI] When using ToggleMainControl_Camera, arrow keys cannot be used to move the viewer (greebo)
  • 0006144: [GUI] After using ToggleMainControl_Camera, the center panel is grey after restart (greebo)
  • 0006147: [Renderer] Merge Action rendering is broken (greebo)
20 issues View Issues
Released 28/10/2022
  • 0006129: [GUI] Drag-and-dropping layers is not working in Linux (greebo)
  • 0006112: [GUI] Clarify distinction between Shadow render mode and other render modes (orbweaver)
  • 0006130: [GUI] Cannot toggle visibility of layers (greebo)
  • 0006137: [GUI] Layer visibility checkbox not reacting to double-clicks (greebo)
  • 0006136: [GUI] Currently applied particleDef not selected in Particle Selector (greebo)
  • 0006139: [GUI] Update to wxWidgets 3.2.1 (greebo)
  • 0006138: [General] Show/hide Light Volumes for combined entities inconsistent (greebo)
  • 0005979: [GUI] Transformation dialog and Inspector windows should restore themselves after a restart (greebo)
  • 0006131: [GUI] More customisable window layouts (greebo)
9 issues View Issues
Released 09/10/2022
  • 0006108: [General] Crash on start if engine path is choosen (Doom 3) (greebo)
  • 0006116: [GUI] Material editor re-sorts stages on pasting image map resulting in wrong material stages list and wrong selected stage (greebo)
  • 0006115: [Map Editing] Selecting and deselecting a filtered child brush through layers leaves the brush selected (greebo)
  • 0006107: [GUI] Allow Layers to be arranged into a Tree (greebo)
  • 0006111: [GUI] Decal textures causes DR to crash - (textures/darkmod/decals/dirt/long_drip_pattern01) (greebo)
  • 0006114: [GUI] Skin chooser inspected: tick box force closes window (greebo)
  • 0006098: [Documentation] Include doc in building instructions (orbweaver)
  • 0006120: [Map Editing] Undoing snap to grid with prefabs causes crash (greebo)
  • 0006110: [Map Editing] Readable Editor displays "shader not found" in view (greebo)
  • 0006101: [Compilation/Build] Upstream Flatpak files (jonri)
10 issues View Issues
Released 23/09/2022
  • 0006041: [Renderer] Renderer doesn't take "translucent" keyword into account (greebo)
  • 0006081: [Renderer] Some materials aren't displayed correctly (greebo)
  • 0006092: [Design/Coding] FX Declaration Parsing Support (greebo)
  • 0000410: [GUI] Grey-out menu entries that are not applicable (orbweaver)
  • 0006093: [Design/Coding] Unit Tests intermittently get stuck on Github runner (greebo)
  • 0006097: [Design/Coding] xmlutil thread safety problems (greebo)
  • 0005537: [GUI] FX Chooser (greebo)
  • 0006095: [GUI] Remove menu options which are not applicable to current game (orbweaver)
  • 0006105: [General] Crash when trying to set default mouse or keyboard bindings (greebo)
  • 0006094: [Saving and loading] Loading map results in "Real Hard DarkRadiant Failure" exception (greebo)
  • 0006106: [Renderer] Lighting Mode Renderer draws hidden lights (greebo)
  • 0005386: [GUI] Orthoview in 2.9pre2 very laggy compared to 2.8
12 issues View Issues
Released 03/09/2022
  • 0005693: [GUI] Recognise type of "set x on y" spawnargs (greebo)
  • 0006075: [Design/Coding] Update to wxWidgets 3.2.0 (greebo)
  • 0006039: [Renderer] Material Editor: additional preview object in textures/glass/ materials (greebo)
  • 0006080: [General] Every attempt to load a texture will trigger a SIGSEGV signal caught: 11 (greebo)
  • 0006082: [Renderer] Implement sorting of Interaction Stages (greebo)
  • 0005739: [GUI] Feature: Show entityDefs related to selected models in Model Chooser (greebo)
  • 0005539: [Models] OBJ files: loader supports usemtl keywords directly referencing material names (without .mtl file) (greebo)
  • 0002350: [Renderer] BlendLight (shadow) textures don't show (greebo)
  • 0005663: [Map Editing] Welding 2 large patches together causes one to disappear (greebo)
9 issues View Issues
Released 21/08/2022
  • 0006031: [GUI] Material Editor: allow to delete materials (greebo)
  • 0006053: [GUI] Material Editor: blend add stages are rendered separately in preview in lighting mode (greebo)
  • 0006054: [GUI] Material Editor: image browser's "cancel" button rewrites the material source text (greebo)
  • 0006012: [GUI] Model exporter: export origin choice should use a radio button (greebo)
  • 0005504: [Shader System] Reload Defs is not sufficient for reloading modelDefs (greebo)
  • 0006021: [GUI] Add "Show Definition" to all ResourceTreeView instances (greebo)
  • 0006027: [Shader System] Move ShaderExpression tests to Unit Test module (greebo)
  • 0006035: [Map Editing] Models are reset to origin after reloadDecls (greebo)
  • 0005743: [GUI] Feature: "show definition" for more asset types (greebo)
  • 0006029: [GUI] Material Editor: tries to save materials in DarkRadiant folder if no FM is installed (greebo)
  • 0006033: [GUI] Material Editor: filter for image browser (greebo)
  • 0006034: [GUI] Material Editor: new materials always sorted last (greebo)
  • 0006036: [Models] Entities referring to modelDefs should use the "idle" pose where possible (greebo)
  • 0006037: [GUI] Material Editor: can't unlock editing on materials in "Other Materials" folder (greebo)
  • 0006040: [GUI] Material Editor: preview renders shadows for noshadows materials (greebo)
  • 0006047: [GUI] Material Editor: clicking "cancel" when selecting a light classname clears the classname field (greebo)
  • 0006049: [GUI] Material Editor: using Escape to close ignores unsaved changes (greebo)
  • 0006051: [GUI] Material Editor: Global Settings should be preselected (greebo)
  • 0006052: [GUI] Material Editor: some declaration text is lost while editing (greebo)
  • 0006056: [GUI] Material Editor: frob highlight stage not updated correctly when changing diffusemap (greebo)
  • 0006046: [GUI] Material editor: image thumbnails use "scale" keyword from previously selected material (greebo)
  • 0006057: [GUI] Light Texture Preview should display editor images if present (greebo)
  • 0006045: [GUI] Material Editor: doesn't remember settings from previous session (greebo)
  • 0006022: [Design/Coding] Refactor/Extend Favourite Management (greebo)
  • 0006042: [GUI] Material Editor: preview object doesn't have smooth shading (greebo)
  • 0006043: [Renderer] Material Editor: preview doesn't take "scale" into account in Textured Mode (greebo)
  • 0006059: [GUI] Material Editor: test frob highlight button not working (greebo)
  • 0005503: [Shader System] Reload Images (greebo)
  • 0006050: [GUI] Material Editor: suboptimal preview for cubeMap materials (greebo)
  • 0006055: [GUI] Material Editor: should show .mtr the material is defined in (greebo)
  • 0006069: [GUI] Material Editor: after "Reload Images", image previews are only updated when selecting a different material (greebo)
  • 0006070: [Design/Coding] DeclarationManager needs to react to FM/Project setup changes (greebo)
  • 0006071: [GUI] Material Editor: New Material is locked if the default unnamed name is already in use (greebo)
  • 0006073: [General] Renaming Declarations causes problems when saving it later (greebo)
  • 0005988: [Map Editing] Unable to select func_emitter with particle attached (greebo)
  • 0006000: [Renderer] Particle Editor Preview lacks vertex colours in lighting mode (greebo)
  • 0006030: [GUI] Material Editor: does not save manual edits to source text (greebo)
  • 0006061: [GUI] Particle effects still visable when hidden via layers or filter (greebo)
  • 0006062: [Map Editing] Moving speakers deletes distance spawnargs if they're the same as in shader (greebo)
  • 0006066: [GUI] Let Map Info show materials used by models (greebo)
  • 0006064: [GUI] Skin Chooser doesn't preselect non-matching skins (greebo)
  • 0006065: [Renderer] DR doesn't consider wildcards in skins (greebo)
  • 0005997: [Models] 'Export selected as Collision Model' doesn't auto-create path folder and throws error (greebo)
  • 0006011: [GUI] Model exporter: "Use entity origin as export origin" still uses map origin (greebo)
  • 0006013: [GUI] Model exporter: manually enter export origin (greebo)
  • 0006014: [GUI] Model exporter: only 1 entity's model is reloaded (greebo)
  • 0006015: [GUI] Model exporter: rename "Center Objects around Origin" (greebo)
  • 0006048: [GUI] Material Editor: allow to change preview background (greebo)
  • 0006063: [GUI] Sound Chooser doesn't preselect shader if it's at the top of a folder (greebo)
  • 0006002: [GUI] Remove comments about particle generator in .prt files (greebo)
  • 0006003: [GUI] "Reload Defs" doesn't remove entities that have been commented out (greebo)
  • 0004910: [General] DR does not parse materials in def files (greebo)
  • 0005977: [Design/Coding] Improve Declaration Block Parsing (greebo)
  • 0006007: [Sound System] 'Reload Sounds' doesn't load new FM sound shader definitions (greebo)
  • 0006023: [Scripting] Python Interface for IDeclarationManager (greebo)
  • 0005981: [GUI] Insignificant digits displayed in Surface Inspector shift/scale/rotate values (greebo)
  • 0005982: [GUI] Modifier Hint Popup can crash when hitting Ctrl/Alt/Shift keys during shutdown (greebo)
  • 0005727: [GUI] Skin Chooser: show in which .skin file the skin is defined (greebo)
  • 0005805: [GUI] Texture Tool free scale (greebo)
  • 0005972: [General] Feature request: leave player start entity selected after placement (greebo)
60 issues View Issues
Released 15/06/2022
  • 0005968: [General] 3.0.0pre7: origin of player start entity misaligned (greebo)
  • 0005907: [GUI] Allow way to hide some entities in Create Entity list (orbweaver)
  • 0005431: [GUI] Windows not properly repainted after resize (greebo)
  • 0005811: [Renderer] Texture dithering in Cameraview in 2.14 (greebo)
  • 0005831: [GUI] Texture search dosent work (greebo)
  • 0005878: [GUI] Free Rotation not working anymore, can only rotate along 3 axes (greebo)
  • 0005964: [GUI] Cannot manipulate func_emitter after creation (greebo)
  • 0005949: [General] DR crash with combination of mouse buttons pressed (greebo)
  • 0005950: [Renderer] Visibility checks are slowing down front-end render pass (greebo)
  • 0005951: [Renderer] "Hide Deselected" is slowed when there's a lot of patches present in the scene (greebo)
  • 0005952: [Design/Coding] Extract interface from ObjectRenderer (greebo)
  • 0005953: [Renderer] Wireframe object drawing order is changing between sessions (greebo)
  • 0005955: [Map Editing] Player start entity is invisible in 3.0.0pre5 (greebo)
  • 0005959: [Renderer] Geometry Corruption / weird diagonal lines messing up the view (greebo)
  • 0005960: [General] Crash in MD5 model viewer (greebo)
  • 0005963: [Renderer] More Geometry Corruption in Camera View (Lighting Mode) (greebo)
  • 0005965: [GUI] Resizing light entites via light_radius in property inspector broken (greebo)
  • 0005966: [GUI] Light entity radious colour changes as you pan the camera around. (greebo)
  • 0005969: [GUI] Cannot snap selected patch vertices to grid (greebo)
  • 0000219: [Renderer] Realtime shadow mode (greebo)
  • 0005911: [Design/Coding] Unify Declaration Parsers (greebo)
  • 0005792: [GUI] Zoom in orthoview Broken (greebo)
  • 0005761: [Map Editing] Cut functionality to complement copy and paste (greebo)
  • 0005787: [GUI] Add "Create Particle" to right-click orthoview drop-down menu (greebo)
  • 0005893: [Renderer] Entity-to-light mapping structures for lighting mode rendering (greebo)
  • 0005920: [Design/Coding] Update solution and build dependencies to Visual Studio 2022 (greebo)
  • 0005925: [GUI] Objective GUI doesn't display properly in some places (greebo)
  • 0005927: [Design/Coding] Save user settings by application version (greebo)
  • 0005757: [GUI] Ability to center 3D camera on selected entity (greebo)
  • 0005822: [GUI] Feature Request: Improve UI for worldspawn-to-entity conversion (greebo)
  • 0005905: [Saving and loading] Feature Request: Safeguard against Loss of Layering (greebo)
  • 0005910: [GUI] Entity Inspector: classname field should always be read-only, to force use of the "Choose entity class" button (greebo)
  • 0005931: [Map Editing] 3D view patch selection box not attached (3.0.0 pre1) (greebo)
  • 0005932: [Renderer] ForceShadows materials are not casting shadows (greebo)
  • 0005933: [Renderer] Moving brushes doesn't update the scene in lit render mode (greebo)
  • 0005934: [Renderer] Selection overlay is z-fighting on patches (greebo)
  • 0005935: [General] Reload Defs takes longer every time (orbweaver)
  • 0005936: [Renderer] Ambient lights don't render properly in lighting preview mode (greebo)
  • 0005937: [GUI] Sound radius spheres don't always update (greebo)
  • 0005938: [Renderer] Additive blend stages over black diffusemap are z-fighting (greebo)
  • 0005939: [GUI] "Texture tool" Free rotation not showing anymore (3.0.0) (greebo)
  • 0005940: [Renderer] Light diamond frequently disappears on colour change until it's moved again (greebo)
  • 0005941: [Renderer] Selected Skin not showing in ModelSelector (greebo)
  • 0005942: [Map Editing] Missing brushes when opening alphalabs1 from vanilla Doom 3 PK4s (greebo)
  • 0005943: [Renderer] Brush manipulation is laggy in huge maps (greebo)
  • 0005945: [Renderer] Light diamonds should be transparent again (greebo)
  • 0005946: [Renderer] Speaker radii should be transparent (greebo)
  • 0005947: [Map Editing] Git Sync Exception: too many redirects or authentication replays (greebo)
  • 0005948: [Renderer] Manipulation Vertex Dots are hard to see (greebo)
  • 0005840: [General] DR crashes when syncing with remote Git repository (greebo)
  • 0005846: [Map Editing] Rotating a func_static result to random stretch textures (greebo)
  • 0005848: [GUI] MD5 Animation Viewer: show current frame & total frames (greebo)
  • 0005849: [GUI] MD5 Animation Viewer: jump to frame (greebo)
  • 0005864: [GUI] Map -> Edit Package Info (darkmod.txt)... crashes DarkRadiant (greebo)
  • 0005829: [GUI] Entity inspector shows inherited spawnargs of previous selection (greebo)
  • 0005853: [Shader System] DR overwrite order for defs is different from TDM's (greebo)
  • 0005858: [Map Editing] "Replace Selection with exported Model" sets classname to "func_static". (greebo)
  • 0005873: [GUI] Entity inspector should recognise spawnargs beginning with "sprS_" as def spawnargs (greebo)
  • 0005897: [GUI] [Mouse Bindings] X/Y and Camera View bindings don't save properly (greebo)
  • 0005908: [Renderer] Fix Material Preview rendering (greebo)
  • 0005909: [Renderer] Revisit Interaction Shader to get closer to the TDM looks (greebo)
  • 0005912: [Renderer] Move GL draw calls to central location (greebo)
  • 0005916: [Renderer] Vertex colours do not show on models in lighting mode (greebo)
  • 0005919: [Saving and loading] Crash on loading certain maps (greebo)
  • 0005923: [Renderer] TargetLineNodes are updating their geometry every frame (greebo)
  • 0005924: [Renderer] Renderer to operate on single-precision floats (greebo)
  • 0005584: [Renderer] Move openGL render calls to Backend (greebo)
  • 0005825: [General] Absolute paths for snapshots (greebo)
  • 0005826: [GUI] Entity inspector considers inherited colors black (greebo)
  • 0005841: [GUI] Dockable window layout doesn't save new floating XY views (greebo)
  • 0005844: [GUI] "Choose skin..." button on custom model spawnargs shows skins for main model spawnarg (greebo)
  • 0005847: [General] Switching visibility of Github repo from public to private causes crash (greebo)
  • 0005836: [Map Editing] Changing multiple lights between omni/projected resets colours to black (orbweaver)
  • 0005872: [GUI] Option to filter skins out of search results in the Choose Model dialogue (orbweaver)
  • 0005884: [GUI] Model chooser radio box selection issue: (orbweaver)
  • 0005885: [GUI] ReloadDefs moves def_attached light crystals to entity origin (orbweaver)
  • 0005901: [Map Editing] .lin files can't be opened if different case than .map name (orbweaver)
  • 0005902: [GUI] Right click conteaxt menu (orbweaver)
78 issues View Issues
Released 27/11/2021
  • 0005613: [GUI] Show shared keyvalues when multiple entities are selected (greebo)
  • 0005705: [Map Editing] "Replace Selection with exported Model" should preserve spawnargs (greebo)
  • 0005706: [GUI] Surface Inspector's minimum width is too large (greebo)
  • 0005746: [Map Editing] Texture Tool Improvements (greebo)
  • 0005801: [GUI] Applying a skin to a model entity no longer works under 2.14pre1 (greebo)
  • 0005807: [GUI] Texture Tool crashes when creating a new brush (greebo)
  • 0005808: [Saving and loading] Crash when saving map or prefab without a file extension (greebo)
  • 0005810: [GUI] Objective components not correctly renumbered after removing a component (greebo)
  • 0005813: [GUI] Spawnarg types and tooltips not reliably inherited in entityDefs (greebo)
  • 0005814: [GUI] Spawnarg type icon not shown for inherited properties (greebo)
  • 0005824: [GUI] 2.14pre2: Spawnarg field should not be changed when selection has "differing values" (greebo)
  • 0005799: [GUI] Texture Tool: dragged vertices snap to grid even though it's switched off (greebo)
  • 0005547: [GUI] Bring texture coordinates closer to 0,0 (greebo)
  •        0005773: [Map Editing] Improve Texture Locked brush transformations (greebo)
  • 0005128: [Map Editing] Texture Tools: rotate function (greebo)
  • 0005408: [Design/Coding] All scene graphs connect to the same undo system, causing interference (greebo)
  • 0005745: [GUI] Search function: don't start searching while still typing (greebo)
  • 0005753: [GUI] XY view zoom around cursor (duzenko)
  • 0005775: [Map Editing] Surface Inspector: Option to change horizontal and vertical scale values proportionally (greebo)
  • 0005783: [Map Editing] EntityInspector allows to set an entity's name to an empty value (greebo)
  • 0005785: [Map Editing] Patch Texture Rotation should take aspect ratio into account (greebo)
  • 0005788: [GUI] Merge "Create player start" and "Move player start" options (greebo)
  • 0005790: [GUI] Remove Floating Layout (orbweaver)
  • 0005791: [GUI] MediaBrowser toolbar: clear filter text when texture is selected through MMB or Texture Browser (greebo)
  • 0005794: [Documentation] 2.14pre1: User Guide (Local) doesn't work (greebo)
  • 0005800: [GUI] Choose a sound behavour changed under 2.14pre1 (greebo)
  • 0005797: [GUI] "Texture tool" grid cannot decrease under 1 (greebo)
  • 0005731: [GUI] Texture Tool: UI contrast (greebo)
  • 0005732: [GUI] Texture Tool: intercept keystrokes for grid resizing & snap to grid (greebo)
  • 0005750: [Map Editing] Texture Tool: Grid lines are getting too dense when zooming out a lot (greebo)
  • 0002272: [Map Editing] Prevent Texture Tool "face jump" on rescaling textures (greebo)
  • 0004584: [GUI] Drag-select while in texture tool window gets stuck. (greebo)
  • 0005588: [Design/Coding] Separate UI-related and core module interface headers (greebo)
  • 0005633: [Map Editing] Apply textures to surfaces using "normalized" scaling. (greebo)
  • 0005710: [Saving and loading] Q3 Legacy BrushDef parser sometime produce some wrong texture rotation (greebo)
  • 0005723: [GUI] modelDefs folder starts expanded after changing selection (greebo)
  • 0005728: [GUI] Skin Chooser: show materials on the model (greebo)
  • 0005733: [GUI] Texture Tool: use aspect ratio of material (greebo)
  • 0005734: [GUI] Surface Inspector vertical shift / vertical scale arrows (greebo)
  • 0005735: [GUI] Move modifier hints out of the status bar (greebo)
  • 0005736: [Renderer] Particle Editor: wireframe does not render (greebo)
  • 0005738: [GUI] Texture Browser Filter: match multiple words (using 'AND' logic) (greebo)
  • 0005740: [Map Editing] Step-rotating textures through the Surface Inspector should be using the center as pivot (greebo)
  • 0005747: [Map Editing] Texture Tool: drag operation doesn't capture the mouse (greebo)
  • 0005748: [Map Editing] Texture Tool: Constrain operations to axes by holding down Shift (greebo)
  • 0005749: [Map Editing] Texture Tool: Select items by clicking the UV space they cover (greebo)
  • 0005752: [GUI] Double click on list elements should auto-close dialogs (duzenko)
  • 0005767: [Map Editing] Flip Texture: Prevent huge face UV coordinate translations (greebo)
  • 0005768: [Map Editing] Adjust Surface Inspector Shift/Scale/Rotation boxes to comply with the new texturing algorithms (greebo)
  • 0005770: [Map Editing] Some brushes change shape or disappear when rotated or duplicated (greebo)
  • 0005771: [Map Editing] Improve pasting textures to angled faces sharing an edge (greebo)
  • 0005774: [Map Editing] Surface Inspector: Add buttons to harmonise Horizontal and Vertical scale values (greebo)
  • 0005776: [Map Editing] Texture Tool: Add Manipulation Panel to shift/scale/rotate selection (greebo)
  • 0005778: [Compilation/Build] Solution / Build Dependencies Update (greebo)
  • 0005780: [Design/Coding] Remove IDialogManager references from Map module (greebo)
  • 0005659: [Models] Feature: automatically reload exported models (greebo)
  • 0005687: [GUI] "Replace Selection with exported Model" assigns result to Default layer (greebo)
  • 0005702: [GUI] Fit Texture fields do not allow values below 1.0 (orbweaver)
  • 0005704: [Saving and loading] Brushes colour schemes not saving (orbweaver)
  • 0005707: [Map Editing] Merge Maps: "Details" text doesn't use full width of window (greebo)
  • 0005708: [Map Editing] Merge Maps: can't center orthoview/camera on changed entities (greebo)
  • 0005709: [GUI] Merge Maps UI remains if DR is closed while a merge is in progress (greebo)
  • 0005712: [Models] add IQM format support into lib/picomodel (greebo)
  • 0005713: [Saving and loading] PatchDefExporter: do not write trailing white space after shader name (greebo)
  • 0005717: [Models] LWO2 Model Exporter doesn't write vertex colours (greebo)
  • 0005721: [GUI] Model Conversion UI (greebo)
  • 0005722: [Models] Add FBX model importer (greebo)
  • 0005725: [Map Editing] Merge Maps: can't hide changed entities/primitives (greebo)
  • 0005729: [Saving and loading] Autosave filename unhelpfully overwrites 'save copy as' filename (greebo)
  • 0005711: [Saving and loading] Change Quake3 map exporter to write "legacy" brush syntax (greebo)
  • 0005741: [GUI] Model Exporter: warn if Output Format and extension in File Path don't match (greebo)
  • 0005754: [GUI] Ctrl-S does not work when focus is on inputs (duzenko)
72 issues View Issues
Released 09/08/2021
  • 0005644: [General] Non uniform light volume scaling not working (greebo)
  • 0005675: [Saving and loading] Auto-save is slow when animation or particle viewer is playing (greebo)
  • 0005679: [GUI] Show axis when 'R'otating entities (greebo)
  • 0005686: [Renderer] BC5 normal maps cannot be loaded (orbweaver)
  • 0005692: [GUI] ModelSelector: add ability to rescan folders without having to reload all models (greebo)
  • 0005662: [General] Version Control Integration (greebo)
  • 0005682: [GUI] Problems with particle preview (greebo)
  • 0005697: [GUI] Cannot view or copy from built-in Filters (greebo)
  • 0005603: [GUI] Ability to choose from several different pointfiles (orbweaver)
  • 0005604: [Compilation/Build] wxgtk dependency renamed in Arch Linux (greebo)
  • 0005621: [GUI] A way to display editor_usage in the Entity Inspector window (greebo)
  • 0005623: [Map Editing] Differential Map Merge (greebo)
  •        0005622: [Map Editing] Map Comparison/Diffing (greebo)
  • 0005628: [Models] Some ASE models do not load (greebo)
  • 0005629: [Map Editing] "Shift textures randomly" shifts all selected faces by the same amount (greebo)
  • 0005632: [Map Editing] Restore non-uniform scaling for texture browser. (greebo)
  • 0005634: [Map Editing] Paste material-header to surface from clipboard with hotkey. (greebo)
  • 0005635: [Map Editing] Selection by coords. (greebo)
  • 0005638: [Map Editing] Support Selection Groups when merging Maps (greebo)
  • 0005639: [Map Editing] Support Layers when merging Maps (greebo)
  • 0005640: [Documentation] Document Layer Script Interface (greebo)
  • 0005642: [GUI] Entity & Speaker windows don't remember their size (greebo)
  • 0005107: [GUI] 'Change game/project' fails to save if a decent-sized .map was loaded (greebo)
  • 0005557: [GUI] “Choose entity...” button for all def_ spawnargs (greebo)
  • 0005561: [GUI] Refresh entity inspector when reloading defs (greebo)
  • 0005637: [Map Editing] Increase maximum zoom level of 2D views (greebo)
  • 0005641: [Renderer] Non power of 2 textures show up black in (orbweaver)
  • 0005643: [Map Editing] Three-Way Map Merge (greebo)
  • 0005649: [GUI] CTRL + MMB in orthoview: place camera at height of most recent selection (greebo)
  • 0005650: [GUI] Add "Show Material Definition" to ShaderSelector tree views (greebo)
  • 0005651: [Map Editing] Crash when using Reloading Defs after placing an Entity (greebo)
  • 0005652: [Map Editing] Reload Defs is messing up the entityDefs (greebo)
  • 0005655: [GUI] Create Entity window no longer remembers the previous item (greebo)
  • 0005658: [Models] Model exporter: no model is exported if folder path doesn't exist yet (greebo)
  • 0005660: [Saving and loading] Map Loading Performance Improvements (greebo)
  • 0005667: [GUI] Improve workflow for adjusting light brightnesses (orbweaver)
  • 0005681: [GUI] Copying a particle in the Particle Editor creates an ___editor list entry which can lead to crashes (greebo)
  • 0005684: [GUI] Aspect ratio preserving Fit Texture option (orbweaver)
  • 0005555: [Map Editing] Crash when activating GameConnection Feature "update entities on every change" (greebo)
  • 0005608: [GUI] Path entites rotate 15 degrees, each time when dragged. (greebo)
  • 0005607: [General] Crash when selecting an MD5 model in "Create Model..." menu (greebo)
  • 0005609: [General] Model previewer not displaying ASE or LWO models (greebo)
  • 0005620: [Map Editing] Prefabs importing miles away (greebo)
  • 0005602: [General] Crash when activating the Material Editor in Doom3 game config (greebo)
44 issues View Issues
Released 01/05/2021
  • 0004644: [Models] Use of BITMAP field in ASE differs from TDM (greebo)
  • 0005534: [GUI] Opening the Create Entity dialog a second time will present an empty tree view (greebo)
  • 0000289: [GUI] ESC to close dialogs with Cancel (orbweaver)
  • 0005546: [Renderer] Attached light radii are the wrong colour if "Override light volume colour" is active (orbweaver)
  • 0005556: [Saving and loading] Add missing image dimension reads to Quake 3 legacy brush parser (greebo)
  • 0000108: [Renderer] Ambients don't light sides facing away (orbweaver)
  • 0000426: [General] Suggest same origin clone manager tool (jonri)
  • 0005541: [GUI] Customisable GUI layout (orbweaver)
  • 0005552: [Shader System] Better support for stage transform keywords in idTech4 materials (greebo)
  • 0002132: [GUI] 3D grid feature (greebo)
  • 0005566: [Renderer] Material stages with alpha test are incorrectly rendered as translucent (greebo)
  • 0005571: [Renderer] Table lookup evaluation is not producing the same results as in the engine (greebo)
  • 0005572: [GUI] Material Editor (greebo)
  •        0005532: [GUI] Material Editor: Ground Work (greebo)
  •        0005565: [GUI] Material Editor: Save/Export Handling (greebo)
  •        0005567: [Renderer] Material Editor: Basic Mode GUI (greebo)
  •        0005568: [GUI] Material Editor: Image Picker to select files from VFS (greebo)
  •        0005570: [GUI] Material Editor: ability to choose the preview's light entityDef (greebo)
  • 0005576: [Models] ASE importer needs to handle shared vertices with different normals (greebo)
  • 0005578: [GUI] LayerControl::_updateActive not initialised (greebo)
  • 0005581: [Renderer] Regression: only one light is interacting with brushes in lighting preview (greebo)
  • 0005585: [Scripting] Extend MaterialManager scripting interfaces by editing methods (greebo)
  • 0005586: [GUI] Crash at shutdown when Dockable layout is active (greebo)
  • 0005590: [Models] ASE import failure loading models/darkmod/nature/flowers/flowers_patch_01.ase (greebo)
  • 0005589: [GUI] Material Editor: Add Reload Images button to reload the textures of the selected shader (greebo)
  • 0004791: [GUI] Copy model/entity/prefab paths to clipboard (greebo)
  • 0004735: [Map Editing] Can't select one-sided models in certain 2D views (greebo)
  • 0004846: [GUI] Rotation widget does not re-center on selected object (greebo)
  • 0005266: [Map Editing] Twosided models can only be selected from one side (greebo)
  • 0005465: [GUI] Brushes with no visible surface towards orthoview "camera" are invisible in orthoview (greebo)
  • 0005530: [GUI] "Toggle 16x16 grid" function in the Particle Editor broken (greebo)
  • 0000994: [Map Editing] Show attached (light) entities (orbweaver)
  • 0005527: [Design/Coding] UI Manager cleanup (greebo)
  • 0005524: [GUI] Add portal_sky filter to default filters (greebo)
  • 0001709: [GUI] Show light_radius on 'other' entities (orbweaver)
  • 0005267: [Map Editing] Duplicating model and moving with Alt-arrow results in pivot on original model when trying to rotate afterwards (greebo)
  • 0005518: [Map Editing] Newly added or imported items don't use the location of previously selected item (greebo)
  • 0005460: [Map Editing] Newly drawn brushes don't use height of previous selection with "Show Size Info" switched off (greebo)
38 issues View Issues
Released 29/01/2021
  • 0005455: [GUI] Prefab Chooser preview: improvements to initial view (greebo)
  • 0005388: [GUI] Skin Chooser starts with expanded All Skins root folder (greebo)
  • 0005456: [Map Editing] Imported prefabs should be created at cursor (greebo)
  • 0005498: [General] Crash when selecting caulk in Texture Browser, saving, loading map (greebo)
  • 0005506: [GUI] Crash when trying to scroll the list in the favourites tab (wxGTK) (greebo)
  • 0005474: [GUI] Default scale & natural function producing stretched results (greebo)
  • 0005484: [Map Editing] Projected lights don't rotate around their origin anymore (greebo)
  • 0003250: [Map Editing] Extend Search-Feature of browsers (greebo)
  • 0004900: [General] Material parser doesn't recognise materials with no whitespace between name and block (greebo)
  • 0005127: [Map Editing] Managing favorite resources (entities, textures,...) (greebo)
  • 0005469: [Design/Coding] Crash in master on startup (greebo)
  • 0005471: [Map Editing] Collapsing a brush while undoing cannot be undone (greebo)
  • 0005475: [GUI] Missing textures don't appear in the media pane (greebo)
  • 0005482: [GUI] List model definitions in Model Chooser (greebo)
  • 0005491: [GUI] Initial GUI improvements to game connection plugin (orbweaver)
  • 0005493: [GUI] TreeModel column accessed before initialization (greebo)
  • 0005501: [GUI] Request for ai_see added to lights menu (greebo)
  • 0005507: [Objectives] Freeze when trying to edit an objective component (greebo)
  • 0005508: [Saving and loading] Crash in master when loading a map (greebo)
  • 0005511: [GUI] TreeView search box can overlap with the search result (greebo)
  • 0005454: [GUI] Script dialogs don't scale when window is resized (jonri)
21 issues View Issues
Released 26/12/2020
  • 0005097: [GUI] Layer toggle controls can get out of sync (showing wrong icons) (greebo)
  • 0005124: [Design/Coding] DR slow/laggy to move light sources around - on large maps (orbweaver)
  • 0005444: [GUI] Brushes with no visible surface towards orthoview "camera" are unselectable in orthoview (greebo)
  • 0005443: [GUI] Size display of lights doesn't change when modifying "light_radius" (greebo)
  • 0005451: [Saving and loading] Layer operations do not mark the map as unsaved (greebo)
  • 0005457: [GUI] Grid size not shown at startup (greebo)
  • 0005108: [Saving and loading] Allow DR to open .maps that are inside .pk4s (greebo)
  • 0005424: [Map Editing] Up/down strafe movement not working in camera free look mode (greebo)
  • 0005426: [Compilation/Build] Can't build Radiant on current arch due to pybind breaking change (greebo)
  • 0005429: [Design/Coding] EntityClassManager vs. VirtualFileSystem initialisation order might prevent .def file parsing (greebo)
  • 0005430: [GUI] World geometry is blue and cannot be changed when no worldspawn entityDef is defined (greebo)
  • 0005309: [Renderer] Creating a model entity creates a "phantom light" near the world origin (orbweaver)
  • 0005364: [GUI] Better visual representation of light entities in views (orbweaver)
  • 0005382: [Map Editing] Merge patch connect patches (greebo)
  • 0005425: [Saving and loading] Automatic map saving can crash DarkRadiant (greebo)
  • 0005436: [GUI] Feature request: User control of font size of "size" numbers on ortho screen (greebo)
  • 0005440: [General] Overwriting protection of newer files: alert the player when the file has been modified on disk before saving (greebo)
  • 0005442: [Scripting] Expose LayerManager interface to Python scripts (greebo)
  • 0005448: [Map Editing] Loading 16 bit PNG is crashing DarkRadiant, and greyscale PNGs are not loaded correctly (greebo)
  • 0005452: [Scripting] Upgrade pybind11 dependencies (greebo)
  • 0005406: [Objectives] Provide list of all named map entities when editing the "Name of single Entity" objective specifier (greebo)
  • 0005461: [GUI] Sound and prefab choosers should start with folders expanded (greebo)
22 issues View Issues
Released 19/11/2020
  • 0005420: [Map Editing] Crash when "Load last map at startup" is activated (greebo)
  • 0005422: [Saving and loading] DR freezes when saving from the "Exit DarkRadiant" dialogue (greebo)
2 issues View Issues
Released 18/11/2020
  • 0005387: [Design/Coding] segfault when applying a new material to a brush (greebo)
  • 0005115: [Models] Export patches: .lwo loses smooth shading (greebo)
  • 0005342: [GUI] Feature: display which file an entity or soundshader is defined in (greebo)
  • 0005116: [Models] Export patches: .ase has too many verts (greebo)
  • 0005290: [GUI] 'Delete property' is greyed out when multiple properties are selected (greebo)
  • 0005180: [Design/Coding] Simplify Commands and Event registration (greebo)
  • 0005231: [Design/Coding] Extract Radiant core such that it can be instantiated from outside the main executable (greebo)
  • 0005248: [GUI] Difficulty editor doesn't show classnames when typing instead of selecting them from the dropdown list (greebo)
  • 0005269: [General] Escaped EOLN in entity spawnarg is turned into real EOLN (greebo)
  • 0005275: [Shader System] DarkRadiant will not show DDS textures that are stored uncompressed (non-DXT) (orbweaver)
  • 0005276: [GUI] Render mode icons are difficult to distinguish in certain environments (orbweaver)
  • 0005277: [GUI] Improve usability of class selection in Difficulty editor (orbweaver)
  • 0005278: [General] Config files should go under ".config" (orbweaver)
  • 0005288: [GUI] Exit search field in child window by pressing escape (greebo)
  • 0005289: [Saving and loading] Particle editor creates .prt files incorrectly (greebo)
  • 0005336: [Map Editing] Crash when using CSG Merge on brushes that are entities (greebo)
  • 0005337: [GUI] Crash in PrefabChooser dialog when using type-search while a prefab is loaded (greebo)
  • 0005343: [Design/Coding] Unit Test Infrastructure Phase 2 (greebo)
  • 0005344: [Map Editing] Change CSG Merge such that only brushes sharing the same parent entity get merged (greebo)
  • 0005347: [Map Editing] Crash if pressing backspace while drawing a brush (greebo)
  • 0005348: [GUI] Clipper cursor persists when switching out of clipper mode (greebo)
  • 0005200: [Design/Coding] Unit testing infrastructure (greebo)
  • 0005235: [GUI] Highlight a model in orthoview and its selected in 'map info' inspector (greebo)
  • 0005263: [Map Editing] "Model Scaler" doesn't handle model duplication correctly (or perhaps consistently) (greebo)
  • 0005306: [General] Add a 'Reload Sounds' options to the menu (greebo)
  • 0005310: [General] Add a way to teleport to coordinates (via Console Command or Python) (greebo)
  • 0005338: [Design/Coding] Split Camera code into model and UI (greebo)
  • 0005345: [Sound System] Feature: Display Estimated Duration of Sound Clip (greebo)
  • 0005346: [Map Editing] TDM Game Connection Plugin (stgatilov)
  • 0005356: [Map Editing] Moving a clipper point always sets position on one axis back to 0 (greebo)
  • 0005357: [GUI] Add search function in Skin Chooser (greebo)
  • 0005358: [GUI] Skin listing issues in Skin Chooser (greebo)
  • 0005361: [Design/Coding] Unit testing infrastructure (Linux) (greebo)
  • 0005366: [Compilation/Build] Binaries are installed differently by Automake in openSUSE and requires lib->lib64 symlink (greebo)
  • 0005367: [Compilation/Build] Need better Python detection in configure.ac (greebo)
  • 0005368: [Compilation/Build] Console warning in Linux when loading libradiantcore.so: undefined symbol: RegisterModule (greebo)
  • 0005370: [General] Cubic clip button doesn't toggle. (greebo)
  • 0005373: [Compilation/Build] segfault when selecting a material in the media/textures list (greebo)
  • 0005374: [Saving and loading] Ctrl+C attempts to save the map, then crashes DarkRadiant (greebo)
  • 0005375: [Compilation/Build] Build failure in Mageia 8 (greebo)
  • 0005379: [Design/Coding] Log file not created in Windows (greebo)
  • 0005381: [Map Editing] Linux: Can't copy / paste items, no clipboard module attached (greebo)
  • 0005383: [Models] Reported Polycount for LWO models is one too high (greebo)
  • 0005392: [GUI] Lost some keyboard shortcuts - 2.9pre2 (greebo)
  • 0005371: [Map Editing] [Surface Inspector] Fit Texture does not work if either Horiz. or Vert. scale are set to 0 (greebo)
  • 0005380: [Map Editing] DR2.9 beta Select Group Parts not working (greebo)
  • 0005391: [GUI] On/off Selection issue with layers window (greebo)
  • 0005393: [GUI] DR 2.9pre2 wont load from recently opened maps list (greebo)
  • 0005397: [General] DarkRadiant crashes when using Map - Find Brush (greebo)
  • 0005399: [General] Conversation Editor won't add new actors, entity names are seen as null (greebo)
  • 0005401: [GUI] DR not always remembering window size and position between sessions (greebo)
  • 0005402: [GUI] Model browser renders 3D previews for past models, overlaps current selection (greebo)
  • 0005405: [General] Darkradiant occasionally freezes when browsing sounds (greebo)
  • 0005407: [Map Editing] Entity Inspector always shows "Primitve 0" for any selected worldspawn primitive (greebo)
  • 0005410: [General] Filtered textures aren't edited when modifying textures on the whole brush, no obvious way to tell which textures are locked (greebo)
  • 0005412: [General] Undo / redo system records cycling through textures (previewing) in the Surface Inspector shader browser (greebo)
  • 0005413: [Design/Coding] DarkRadiant doesn't compile against wxGTK 3.1.4 (greebo)
  • 0005243: [GUI] DR lockup/freeze while cleaning up brushes using subtract/cutting tools. (greebo)
  • 0005246: [Map Editing] Texture Tool / UV Tool grid size (greebo)
  • 0005264: [Map Editing] Add `monster_player_clip_wood` to list of filtered clip textures (greebo)
60 issues View Issues
Released 02/05/2020
  • 0005193: [GUI] Removing a Stim/Response entry can break the remaining entries (greebo)
  • 0005132: [Map Editing] Undo after thickening a cylinder cap along vertex normals causes crash (greebo)
  • 0005122: [Selection System] Feature: Selection by Filter (greebo)
  • 0005090: [Selection System] Preserve grouping information when copy-pasting between multiple open instances of DR (greebo)
  • 0005131: [Compilation/Build] Python 3.8 does not get linked (greebo)
  • 0005135: [Map Editing] Texture Tool: crashes on brush surfaces with texture scale 0 (greebo)
  • 0005149: [Map Editing] Readable Editor Crash (greebo)
  • 0005154: [GUI] Edit Objectives dialog doesn't adjust its height when selecting a component (greebo)
  • 0005155: [GUI] Model chooser doesn't list .md3 models (greebo)
  • 0005173: [Map Editing] ConnectNamespacedWalker Warning when cloning selection containing links and targets (greebo)
  • 0005196: [Map Editing] All spawnargs with the same value as the "name" spawnarg iterate when the entity is cloned (greebo)
  • 0005203: [Design/Coding] Let DR look for either 32-bit or 64-bit TDM .exe's (greebo)
  • 0005089: [Selection System] Preserve grouping information in prefabs (greebo)
  • 0005134: [Map Editing] 'Reload models' reveals hidden models (greebo)
  • 0005140: [GUI] ToggleFullScreenCamera does not toggle the full screen camera (greebo)
  • 0005147: [GUI] 'Show help' etc. checkboxes in entity inspector aren't remembered by DR (greebo)
  • 0005148: [GUI] 'Show help' tooltip text updates incorrectly (greebo)
  • 0005151: [GUI] Targeting projected lights: let the line point to the light source instead of the light volume's midpoint (greebo)
  • 0005159: [GUI] Search function missing in head chooser and vocal set chooser (greebo)
  • 0005166: [Map Editing] Fixed Subdivisions higher than 32 (greebo)
  • 0005168: [Map Editing] Autosaves don't save last camera angle & position (greebo)
  • 0005174: [Design/Coding] Loading error caused by non-Latin character in filename (greebo)
  • 0005175: [Saving and loading] Add Portable Map Format storing map and additional data in one single file (greebo)
  • 0005176: [GUI] Let DR remember the shader in ShaderClipboard after closing (greebo)
  • 0005188: [Shader System] DR can't find materials whose names start with table (greebo)
  • 0005199: [Map Editing] It's possible to delete the classname spawnarg through the context menu (greebo)
  • 0005207: [GUI] Add 'Move up' and 'Move down' buttons to conversations list (greebo)
  • 0005209: [GUI] Modal dialogs can be too easily closed without saving settings (orbweaver)
  • 0005210: [GUI] Difficulty dialog shows string table entries instead of difficulty names (orbweaver)
  • 0005211: [GUI] Add an interface for editing difficulty names (orbweaver)
  • 0005214: [GUI] Changing classname ties entity's visibility to 'Default' layer (greebo)
  • 0005219: [GUI] Add option to show "Other Materials" in Texture Browser (greebo)
  • 0005220: [Map Editing] Resized Models lose their scale in auto-saved maps (greebo)
  • 0005222: [GUI] Make it easier to collapse all folders (greebo)
  • 0005226: [GUI] Feature: "Select Parent Entities" (greebo)
  • 0005227: [GUI] Automatically recognise more spawnarg types (greebo)
  • 0005229: [Saving and loading] Layers information gets duplicated in consecutive save operations (greebo)
37 issues View Issues
Released 14/01/2020
  • 0005092: [GUI] Buttons to change spawnargs can affect entities that aren't currently selected (greebo)
  • 0004874: [Compilation/Build] Compile error with gcc-7 (and gcc-8) (greebo)
  • 0004880: [Models] Bad normals produced by .ASE exporter (greebo)
  • 0004873: [Design/Coding] Game/Project Setup should show recently used custom paths in the mission drop down list (greebo)
  • 0004889: [Models] A method to deprecate models without breaking existing maps: (orbweaver)
  • 0005071: [Compilation/Build] Upgrade VC++ projects to VS2019 (greebo)
  • 0005073: [Documentation] Deploy user guide to www.darkradiant.net (greebo)
  • 0005021: [General] DR gets unhandled exception on start up. (orbweaver)
  • 0005077: [Compilation/Build] Compilation fails in Ubuntu 19.10 (greebo)
  • 0005078: [Design/Coding] Search feature in TreeView controls seems to be broken (greebo)
  • 0005081: [Compilation/Build] Update Xcode project (greebo)
  • 0005082: [GUI] Layers window: first click after opening isn't registered properly (greebo)
  • 0005086: [GUI] In DR 2.7.0 pre2: S/R interface issues with adding stims or responses (greebo)
  • 0005087: [GUI] Connecting lines to targeted entities don't show up if 'Default' layer was hidden (greebo)
  • 0005091: [GUI] Add "Choose Skin" button when editing model spawnarg of an existing entity (greebo)
  • 0005112: [GUI] SkinChooser: Expand 'Matching skins' folder right after showing the dialog (greebo)
  • 0005114: [GUI] 2.7pre3: Model selection: materials/verts/polys display always refers to previously selected model (greebo)
  • 0004792: [GUI] Rotation of x-oriented particles in Particle Editor is different than in-game (greebo)
  • 0004840: [GUI] Mouse Binding settings for Aux1 do not work (greebo)
  • 0004841: [Scripting] Blend export script fails (greebo)
  • 0004859: [General] DR thinks an entity name of the form "Cylinder01" is the same as "Cylinder1" (greebo)
  • 0004861: [General] Undo/Redo Does Not Restore Light Color (greebo)
  • 0004876: [Models] No confirmation dialogue box when exporting combined models (greebo)
  • 0004885: [Scripting] Syntax error in "Test for missing targets" script (greebo)
  • 0004904: [GUI] Unmaximised DarkRadiant not remembering main window size and location (greebo)
  • 0004966: [Map Editing] Reload Models option in Create Model dialog window doesn't update the model (greebo)
  • 0004999: [Objectives] Problem with satisfying readable objective "when closed" (greebo)
  • 0005093: [Design/Coding] When no GL context is present, OpenGLModule::assertNoErrors() runs into an endless loop until your memory runs out (greebo)
  • 0005094: [Renderer] Choose Skin dialog will crash in 2.7.0pre2 (greebo)
  • 0005101: [GUI] Model exporter doesn't remember last export location (greebo)
  • 0005104: [Models] Exporting bell_hand.lwo as ASE is producing an invalid model, which will fail to dmap (greebo)
  • 0005113: [GUI] 2.7pre3: 'Choose skin' from model spawnarg: hitting cancel sets model spawnarg as skin (greebo)
  • 0005074: [Documentation] Update Compilation Guide for the latest release (greebo)
  • 0005088: [Map Editing] Hitting cancel in 'Create Speaker' still creates a speaker (greebo)
  • 0005095: [GUI] Search box persists for some seconds after closing window or shifting focus (greebo)
  • 0005117: [Map Editing] Entities with non-existent classnames are shown white instead of blue in orthoview (greebo)
36 issues View Issues
Released 10/05/2018
  • 0004750: [Scripting] Export Selected as .LWO Model: Exported models loose smooth shading after export. (greebo)
  • 0004747: [Map Editing] CSG Make Room operator does not fill the room on 3-edge prism case (greebo)
  • 0004710: [Map Editing] Changing entity class from the spawnargs moves it to the Active Layer (greebo)
  • 0004718: [Map Editing] Undo after changing func_static entity classname results in lost child primitives (greebo)
  • 0004154: [GUI] DR doesn't show readable background image changes (greebo)
  • 0004732: [Saving and loading] DR shouldn't write *.darkradiant files when creating a prefab (greebo)
  • 0004285: [Map Editing] Export patches and lights/func_statics to OBJ (greebo)
  • 0004766: [Models] Make The Model Exporter Respect The "skin" Spawnarg On Export (greebo)
  • 0004767: [Models] Re-exporting .ase models screws up their normals (greebo)
  • 0004774: [GUI] Particle Editor Doesn't Save Colour/Fade Colour (greebo)
  • 0004785: [GUI] Double-clicking an element in MediaBrowser should apply it to the current selection (greebo)
  • 0004583: [GUI] DR doesn't remember location of child windows when placed on secondary monitor (greebo)
  • 0004790: [Design/Coding] Crash on auto map load on application startup (greebo)
  • 0004787: [GUI] Surface brush slection highlighting broken (greebo)
  • 0004788: [GUI] Selected Light entities apearing red: (greebo)
  • 0004793: [Design/Coding] Compilation fails when using wxWidgets 3.1.2 (greebo)
  • 0004582: [GUI] Add a stopwatch tracking your mapping time (greebo)
  • 0004717: [Scripting] Remove legacy "Convert to ASE..." script (greebo)
  • 0004719: [GUI] Grid size number format in status bar is showing unnecessary post-comma zeros (greebo)
  • 0004722: [Scripting] Syntax error in OBJ export script (greebo)
  • 0004723: [Design/Coding] Cleanup VC++ projects and settings (greebo)
  • 0004733: [Compilation/Build] linking of testsuite with boost unit test framework fails (greebo)
  • 0004742: [Compilation/Build] Configure fails with: Cannot find input file Makefile.in (greebo)
  • 0004783: [Design/Coding] Refactor Frontend Renderer (remove the state machine part) (greebo)
  • 0004784: [Design/Coding] Rare crash when shutting down the application right after it comes up (greebo)
  • 0004786: [GUI] Favorite Folders For Textures (greebo)
  • 0002819: [Map Editing] Brushes, patches, entities, etc. change layers on their own (user81)
27 issues View Issues
Released 24/12/2017
  • 0004664: [Selection System] You cannot group/ungroup objects while in Select Group Parts mode (greebo)
  • 0004637: [Compilation/Build] Replace remaining boost libraries with standard C++11 libraries (greebo)
  • 0004638: [Compilation/Build] Replace boost.format with fmtlib (greebo)
  • 0004639: [Map Editing] Add Rank to TDM AI tab. (greebo)
  • 0004640: [GUI] Script input window is receiving duplicate backspace events (greebo)
  • 0004689: [Map Editing] Add GUI for authoring the darkmod.txt/readme.txt files (greebo)
  • 0004695: [GUI] New Game Setup Dialog (greebo)
  • 0002001: [Map Editing] Entity List - sort by # (user81)
  • 0002011: [GUI] Launch associated editor for definitions from context menu (user81)
  • 0002402: [GUI] Camera view gets stuck on axis rotate (user81)
  • 0003256: [Map Editing] DR 1.8.0: slow/freezes when re-loading maps, textures ro filters. (user81)
11 issues View Issues
Released 26/09/2017
  • 0004586: [Scripting] Consider move to pybind11 to replace boost.python (greebo)
  • 0004588: [GUI] GroupDialog is missing tabs in Floating layout (greebo)
  • 0004592: [Map Editing] Add LWO Exporter (greebo)
  • 0004593: [Map Editing] Let user choose between available Model Export Formats for scaled models (greebo)
  • 0004596: [Map Editing] Crash on Undo after saving a map with one or more scaled models (greebo)
  • 0004601: [Map Editing] Intermittent crash when selecting/manipulating lots of patches (greebo)
  • 0004602: [Saving and loading] Snapshots feature ignoring / not notifying about folder size limit (greebo)
  • 0004605: [Models] Add "Export as Model" dialog to save selection as LWO/ASE (greebo)
  • 0004606: [GUI] Add Reload Models and Reload Skins button to Model Selector (greebo)
  • 0004607: [Design/Coding] Replace boost::filesystem with std::experimental::filesystem in GCC (greebo)
  • 0004608: [Scripting] Expose GlobalSelectionGroupManager to Python scripts (greebo)
  • 0004617: [Map Editing] Add option to save map selection in OBJ format (greebo)
  • 0004618: [Map Editing] Add game file for Prey (greebo)
13 issues View Issues
Released 23/07/2017
  • 0004495: [Design/Coding] Option to scale models by a set amount (greebo)
  • 0004506: [GUI] Improved playback options in the sound picker window (greebo)
  • 0004525: [GUI] Various windows won't open (greebo)
  • 0004526: [GUI] Panel sizes not persisted between startups (greebo)
  • 0004527: [GUI] Recent maps menu becomes empty after use (greebo)
  • 0004548: [GUI] Holding down the SurfaceInspector toggle key S leads to crashes in Linux debug builds (greebo)
  • 0004551: [GUI] Group Dialog tabs are broken in SplitPane Layout (greebo)
  • 0004558: [Map Editing] Ability to disable grid snapping when holding down CTRL key (greebo)
  • 0004559: [Map Editing] Hitting ESC during a Model Resize operation doesn't cancel properly (greebo)
  • 0004561: [General] Auto-save XML files to user settings folder when the app is idle (greebo)
  • 0004563: [Design/Coding] Switch to VC++ 2017 tool chain (greebo)
  • 0004564: [Design/Coding] Switch script interpreter to Python 3 (greebo)
  • 0004565: [Saving and loading] Add option to specify an absolute path to a map as startup argument (greebo)
  • 0004567: [Design/Coding] Replace boost::filesystem with std::experimental::filesystem in MSVC 2017 (greebo)
  • 0004570: [Map Editing] In a TDM 2.0 game with no fs_base_path, the PK4 names show up as top level nodes in Sound and Entity Choosers (greebo)
  • 0004490: [Map Editing] Darkradiant crashes when trying to open the prefab menu under file > import prefab. (greebo)
  • 0004566: [GUI] wxWidgets 3.0.x doesn't send wxEVT_MENU_OPEN to the MenuBar (greebo)
  • 0004568: [GUI] DarkRadiant crashes when selecting "insert prefab" (greebo)
  • 0004571: [Scripting] Test invalid visportals script should check for wronlgy parented visportals (greebo)
  • 0004572: [GUI] Add option to draw grid in the RenderPreview (greebo)
  • 0004575: [Map Editing] GUI Selector in Readable Editor doesn't accept the selection (greebo)
  • 0004578: [Selection System] Multiselection with lights offsets the rotation origin (greebo)
  • 0004580: [GUI] RenderPreview windows are not updating in Linux (greebo)
  •        0004576: [Renderer] MD5 animation viewer does not render properly (greebo)
  • 0004581: [Map Editing] Groups do not persist through func_static cloning (greebo)
  • 0004489: [GUI] Add option to reset keyboard shortcuts to defaults (greebo)
  • 0004500: [Map Editing] You Can Reparent Primitives to any Entity, not just func_statics (greebo)
  • 0004502: [GUI] Rare crash during shutdown when switching GroupDialog tabs (greebo)
  • 0004503: [GUI] Remember last opened GroupDialog tab and re-open it on next startup (greebo)
  • 0004482: [GUI] Filter menu disappears from top bar when editing filters (greebo)
30 issues View Issues
Released 07/02/2017
  • 0004546: [Compilation/Build] Build failure on Fedora 26 (Beta) GCC 7.1.1 (greebo)
  • 0004483: [GUI] Menu Breakage, AboutDialog not accessible (greebo)
2 issues View Issues
Released 07/02/2017
  • 0004481: [Compilation/Build] Compilation in Mac OS X (greebo)
  • 0004467: [GUI] Clicking Entity Pane Columns Messes Up Spawnarg Order (greebo)
  • 0004468: [Map Editing] Ability to scale models (greebo)
  • 0002753: [Models] Support for shift/scale/rotation keywords of ASE model (greebo)
  • 0004443: [Map Editing] Make rotation manipulator's pivot point moveable (greebo)
  • 0004464: [Compilation/Build] Making all in install/i18n fails when gettext binaries are missing (greebo)
  • 0004469: [Compilation/Build] Tons of g++ 6.2 compiler warnings (greebo)
  • 0004471: [Map Editing] DarkRadiant crashes when "Load last map" option is active (greebo)
  • 0004472: [Map Editing] Worldspawn is not saved as Entity 0 in some scenarios (greebo)
  • 0004475: [GUI] You should be able to snap rotation origin to grid (greebo)
  • 0004479: [Map Editing] Readable Editor not marking the map as modified after hitting "Save and Close" (greebo)
  • 0004480: [GUI] Readable Editor refusing to save xdata file if fs_game is set to an absolute path (greebo)
  • 0004450: [GUI] Sound Chooser doesn't preselect the shader when editing a s_shader spawnarg (greebo)
  • 0004322: [Design/Coding] Problem Playing Speaker Sounds in Entity Inspector Choose Sound Dialog. (greebo)
  • 0004452: [GUI] Add indicator to Layer Dialog to show whether anything in the current selection is part of this layer (greebo)
  • 0004453: [GUI] Add Layer Usage Breakdown tab to Map Info Dialog (greebo)
  • 0004454: [GUI] Crash in S/R ClassEditor when right-clicking a Response (Linux) (greebo)
  • 0004455: [GUI] Crash when closing S/R editor in Linux (greebo)
  • 0004456: [Design/Coding] Crash during shutdown due to resources still held by S/R module (greebo)
  • 0004457: [Design/Coding] Startup warning "unable to create settings path" in Linux (greebo)
  • 0004035: [GUI] Stim/Response Editor partly doesn't work, also crashes DarkRadiant (greebo)
  • 0004360: [General] crash in boost::phyton (greebo)
  • 0004458: [GUI] Layer submenu items in OrthoContextmenu not working in wxGTK (greebo)
  • 0004459: [Map Editing] Rare crash opening Texture Tool (greebo)
  • 0004460: [Design/Coding] Rewrite MenuManager implementation (greebo)
  • 0004461: [Compilation/Build] Crash at startup in std::string constructor (g++ 5.3) (greebo)
  • 0004462: [GUI] LayerControlDialog's Hide/Show All button is not graying out correctly (greebo)
  • 0004377: [GUI] Conversation Editor GUI Improvement (greebo)
  • 0004444: [Map Editing] Colour of grouped objects should be customisable (greebo)
  • 0004445: [Map Editing] Removing worldspawn from the map prevents new brushes from being drag-created (greebo)
  • 0004447: [Design/Coding] Crash due to concurrent XMLRegistry accesses from multiple threads (greebo)
  • 0004448: [GUI] Add option to validate that Conversation actors are existing in the map (greebo)
  • 0002303: [Design/Coding] Measurement tool for distance (greebo)
  • 0004366: [Compilation/Build] Linux './configure' script WARNING (greebo)
  • 0004421: [Compilation/Build] Linux build failure (greebo)
  • 0004449: [Design/Coding] Build failure on Arch Linux (greebo)
36 issues View Issues
Released 18/11/2016
  • 0004416: [Map Editing] Remove Cycle Cap Texture command (greebo)
  • 0000021: [Map Editing] Parenting or grouping (greebo)
  • 0004386: [Map Editing] Projected lights don't rotate around their origin anymore (greebo)
  • 0004373: [General] Connecting lines are created in Default layer (greebo)
  • 0004280: [General] Aspect ratio displayed incorrectly in particle editor (greebo)
  • 0004355: [GUI] Problem with starting a new conversation with the conversation editor (greebo)
  • 0004380: [GUI] Allow EntityInspector to select/copy/paste multiple spawnargs at once (greebo)
  • 0004381: [GUI] Add a clickable Checkbox next to boolean-valued spawnargs in EntityInspector list (greebo)
  • 0004387: [Selection System] Invert Selection problems (greebo)
  • 0004388: [Map Editing] Undo does not respect grouping/ungrouping operations (greebo)
  • 0004396: [GUI] Error message when opening S/R editor (greebo)
  • 0004397: [Map Editing] Python Script to check for invalid visportals (greebo)
  • 0004404: [Design/Coding] The health field on the AI tab is capped at 1000. (greebo)
  • 0004411: [Map Editing] Crash when saving a particle that is already used by a map entity (greebo)
  • 0003870: [Map Editing] Label showing number of currently selected entities (greebo)
  • 0004189: [Map Editing] Thickening patches can create extra, glitchy patches (greebo)
  • 0004365: [Design/Coding] llvm/clang static source code analysis (greebo)
  • 0004391: [General] Aimed particles have incorrect orientation or shape (greebo)
  • 0004407: [Design/Coding] build error using latest git (greebo)
  • 0004410: [General] Ring size being reset in particle editor (greebo)
  • 0004413: [General] Leaving fs_game/fs_game_base blank causes particles to be saved in DarkRadiant's base folder (greebo)
  • 0004321: [Map Editing] Patch tesselation code produces strange normals on some patches (greebo)
  • 0004313: [GUI] Dark spots/areas on patches when exporting to ASE (greebo)
  • 0004325: [Map Editing] Empty func_static entity after switching classname and hitting undo (greebo)
  • 0004333: [Design/Coding] 3d view port shortcut to pan while not in free look (greebo)
  • 0004344: [Design/Coding] Redesign Preference and corresponding UI framework (greebo)
  • 0004345: [GUI] Double-clicking tree view items should expand/collapse them (greebo)
  • 0004334: [Design/Coding] Update dependency libraries and VC++ toolchain (greebo)
  • 0002882: [General] DR pre8: at startup, the screen is painted before pane contents are cleared (greebo)
  • 0004034: [Map Editing] Show AAS areas (greebo)
  • 0004375: [General] Moving objects to a hidden layer doesn't cause them to immediately disappear (greebo)
  • 0004072: [GUI] Cant change partcle on func_emitter (user81)
32 issues View Issues
Released 04/06/2016
  • 0000230: [Map Editing] Rotation of multi-ent objects problematic (greebo)
  • 0000389: [Map Editing] Find and replace textures ignores texture alignment (greebo)
  • 0004282: [Map Editing] Crash when selecting an object after loading a new map (greebo)
  • 0004294: [GUI] The AI tab shows visual AND audio acuities ranging from 0->1.00. They should range from 0->100. (greebo)
  • 0004298: [Design/Coding] Crash when reloading def files while having a map loaded (greebo)
  • 0004305: [GUI] Cannot set negative speed values in particle editor (greebo)
  • 0004295: [Design/Coding] Animation viewer keeps demanding more memory (greebo)
  • 0004307: [GUI] Have to double click to select and unselect any item on ortho. (greebo)
  • 0004308: [GUI] New brushes have texture at lowest scale (greebo)
  • 0004309: [GUI] Delay redraw when manipulating brushes or patches (greebo)
  • 0004310: [GUI] Continues scrolling in orthoview: (greebo)
  • 0004312: [GUI] Moving texture/vert points in texture tool: always moves two grid lines at a time (greebo)
  • 0004314: [Scripting] Move Wavefront OBJ exporter code to Python (greebo)
  • 0004315: [GUI] Color-related spawnargs should have three points of decimal precision instead of two (greebo)
  • 0004316: [Map Editing] Patches + Incorrect Shader Paste operations breaks the 3D viewport (greebo)
  • 0004317: [Map Editing] Rotating brushes flings them around randomly when Rotate Objects independently is on. (greebo)
  • 0004320: [Design/Coding] Error compiling in Linux after latest commit to git. (greebo)
  • 0004324: [GUI] Increasing/decreasing camera speed during freelook mode exits freelook (greebo)
  • 0004328: [Saving and loading] Add support for loading older Q3 map format (greebo)
  • 0004329: [Map Editing] Pasting Shaders from Patch To Brush Does Not Keep Texture Scale and Alignment (greebo)
  • 0004331: [Map Editing] Target lines don't disappear from buttons if they are turned into worldspawn (greebo)
  • 0004332: [Design/Coding] Failure to compile recent git commits in Linux. (greebo)
  • 0004276: [Design/Coding] Path connections disappear when one endpoint is not visible (greebo)
  • 0003570: [Map Editing] Multiple func_statics, when rotated, leave origins untouched (greebo)
  • 0004031: [Map Editing] Intermittent crash in Prefab Selector (user81)
  • 0004323: [GUI] Windows focus, popup/alert when selecting function off main window (user81)
  • 0004330: [GUI] Can't move brushes and cant scroll-drag brushes: (user81)
27 issues View Issues
Released 30/12/2015
  • 0004141: [Models] Reload models unhides hidden models (greebo)
  • 0004089: [GUI] When clicking on the Layer Control Dialog, the scroll bar jumps to the bottom (greebo)
  • 0004017: [Renderer] Distant geometry renders in front of closer geometry (depth test fail)
  • 0004217: [Renderer] Portal Sky texture is transparent (again) (greebo)
  • 0004194: [General] please update boost.m4 to avoid build failure with gcc-5 (greebo)
  • 0004192: [General] spelling error in sound module (greebo)
  • 0004196: [Design/Coding] Please add Keywords to desktop file (greebo)
  • 0004208: [GUI] STIM_MOSS not listed in S/R editor (greebo)
  • 0004261: [GUI] Startup crash in release builds when .pid-file is present (greebo)
  • 0004187: [General] configure.ac: needs call to AM_GNU_GETTEXT_VERSION, does not find de.po (greebo)
  • 0004264: [Shader System] texture browser not updating on media load (greebo)
  • 0004265: [GUI] Crash in Freezepointer code, during ParticlesChooser (greebo)
  • 0004091: [Objectives] Objective Component always reverting its value to 1 when selected (greebo)
  • 0004126: [Objectives] Instability in Objective Editor (greebo)
  • 0004134: [GUI] Readable Editor not working in SplitPane layout (greebo)
  • 0004171: [Design/Coding] Rare crash during startup due to duplicate worker threads (greebo)
  • 0004111: [Selection System] 'select group parts' toolbar button stuck (greebo)
  • 0004142: [Models] Changing model on an entity with a skin reverts skin to default (greebo)
  • 0004172: [GUI] TextureBrowser Setting "Max shadername length" ignored in Preferences (greebo)
  • 0004173: [Map Editing] Feature request: saved paths in prefab inspector (greebo)
  • 0002881: [General] Texture pane isn't initialized when a new map is started (greebo)
  • 0004029: [GUI] Text box focus issue when creating new layer (greebo)
  • 0004032: [Map Editing] Target Lines are rendered in every preview if names happen to match (greebo)
  • 0003822: [Models] Choosemodel fails to display models when realtime lights are enabled (greebo)
  • 0004047: [Map Editing] Improve ModelSelector / RenderPreview navigation and rendering (greebo)
  • 0004049: [GUI] Fit texture spin controls too narrow (greebo)
  • 0004052: [Scripting] Running non-existent script file crashes DR (greebo)
  • 0004062: [Sound System] Slashes in sound shader names / shader file decls problematic (greebo)
  • 0004065: [Map Editing] Add "Select/deselect elements using this shader" to MediaBrowser context menu. (greebo)
  • 0004066: [GUI] ESC key does not propagate as shortcut when a tool window's text control is focused (greebo)
  • 0004067: [GUI] ModelSelector forgets last selected model when hitting Cancel (greebo)
  • 0004068: [GUI] Light Texture Chooser does not display the currently active texture (greebo)
  • 0004082: [GUI] Preload ModelSelector tree after startup (greebo)
  • 0004087: [Models] XreaL: MD3 models are loaded without texture (greebo)
  • 0004080: [Design/Coding] Startup Performance Improvements (greebo)
  •        0004069: [Sound System] Offload sound shader loading to separate thread (greebo)
  •        0004081: [Design/Coding] Make logging subsystem thread-safe (greebo)
  •        0004093: [Design/Coding] Parse .def, .gui, .mtr and .sndshd files in separate threads during startup (greebo)
  • 0004086: [GUI] Add Find & Replace Textures command to the main menu (greebo)
  • 0004088: [Map Editing] Layers: after "Hide All", showing a single layer doesn't make it the default layer (greebo)
  • 0004092: [Objectives] Objectives Editor should remember its size and position (greebo)
  • 0004096: [GUI] Show the keyboard shortcut in the toolbar button help texts (greebo)
  • 0000384: [Map Editing] Dragged entity loses angle field (greebo)
  • 0000692: [GUI] Find and Replace - seek to material (greebo)
  • 0003150: [Design/Coding] "angle" spawnarg disappears when it's set to zero and the entity is moved (greebo)
  • 0003306: [Map Editing] func_door issues with models (greebo)
  • 0003675: [GUI] find and replace texture dialog box. using mouse 3 (greebo)
  • 0004100: [Map Editing] Crash when moving single PatchNode over 512 units away from origin (greebo)
  • 0004102: [Map Editing] Crash when closing an additional XY view window (greebo)
49 issues View Issues
Released 10/01/2015
  • 0003901: [GUI] Need option to browse prefabs from non-FM paths as per DR 1.8.1 (greebo)
  • 0003915: [General] Activating filters under some conditions crashes DR (greebo)
  • 0003916: [GUI] Light Shader preview sometimes shows just a grey box (greebo)
  • 0003917: [Map Editing] Entity list takes ages to show (greebo)
  • 0003918: [Map Editing] Search field in Entity list (greebo)
  • 0003921: [Map Editing] Crash when loading a new map with non-empty entity selection (greebo)
  • 0003923: [GUI] GroupDialog Notebook is referenced by two different wxSizerItems at the same time (greebo)
  • 0003935: [GUI] Can't type into the SelectionSet dropdown box. (greebo)
  • 0003936: [Map Editing] Crash when deleting a selection containing both child primitive and parent entity (greebo)
  • 0003937: [Map Editing] When switching to Group Part selection mode, try to keep func_static selections (greebo)
  • 0003938: [Design/Coding] DR not remembering ortho layout of SplitPane View after closing DR (greebo)
  • 0003940: [GUI] Ctrl+Tab sometimes does nothing (greebo)
  • 0003965: [GUI] Application getting out of focus when closing inspectors (greebo)
  • 0003975: [Map Editing] Drag-manipulated func_statics can go off-screen with only origin left for drawing (greebo)
  • 0003976: [GUI] Arrow key events in Preference Dialog get propagated to the main window (greebo)
  • 0003977: [GUI] Many treeviews are not sorting alphabetically (greebo)
  • 0003978: [GUI] Some mouse operations are breaking when cursor is moved beyond the view (greebo)
  • 0003994: [GUI] Switching on realtime rendering might cause irresponsiveness of Camera (greebo)
  • 0003995: [Design/Coding] Redesign mouse interaction code used in 3D- and orthoviews (greebo)
  • 0003999: [Renderer] Texture Tool sometimes not drawing, render area is just grey (greebo)
  • 0002251: [Design/Coding] DR 1.3.1: Any items dragged snap back to original location (greebo)
  • 0003860: [Map Editing] Rotated light volume can not be resized properly (greebo)
  • 0003997: [GUI] Particle editor broken in 2.0.2 pre3 (greebo)
  • 0003998: [General] Feature request: for 2.0.2 - Adjustable drag/scrolling speed in orthoview (greebo)
  • 0004001: [Design/Coding] scene::Node destruction issues, PatchNode destructor never invoked (greebo)
  • 0004003: [Map Editing] Crash in FaceInstance::selectedChanged (debug build) due to invalid callback (greebo)
  • 0004019: [GUI] "Wrong type" error window spam in certain menus (greebo)
  • 0004024: [GUI] EntityInspector doesn't react to type-ahead search (greebo)
  • 0004025: [GUI] SoundChooser doesn't scroll to the selected sound shader (greebo)
29 issues View Issues
Released 15/11/2014
  • 0003851: [Shader System] Backslash in sound shaders fools DR (greebo)
  • 0003898: [Design/Coding] Rewrite global shortcut handling (greebo)
  •        0003895: [GUI] Layers window is not propagating shortcuts to the main window (greebo)
  •        0003897: [GUI] PropertyEditor buttons are not propagating key events to the main window. (greebo)
  • 0003900: [GUI] Prefab Selector showing non-prefab files, plus attempts to open folders (greebo)
  • 0003908: [GUI] SurfaceInspector controls will continue firing their events when moving the mouse away (greebo)
  • 0003909: [GUI] Orthographic view incorrectly displays the position of an object (greebo)
  • 0003911: [Map Editing] Can select "Add Model" while a brush is selected, leads to odd behaviour (greebo)
  • 0003910: [GUI] Light inspector copies textures from one light to another (greebo)
  • 0003874: [Design/Coding] Crash at shutdown in TextureBrowser::destroyWindow() (greebo)
  • 0003875: [GUI] SplitPane window layout crashes DR at exit (greebo)
  • 0003880: [GUI] TreeView can sometimes hold bad selection references (greebo)
  • 0003887: [GUI] DarkRadiant doesn't react when clicking around rather fast (greebo)
  • 0003894: [GUI] Some windows are inresponsive to mousewheel events (when not in focus) (greebo)
14 issues View Issues
Released 10/10/2014
  • 0000141: [GUI] File dialog Name sorting is case sensitive (orbweaver)
  • 0003833: [GUI] Can't set the Actor in a conversation (greebo)
  • 0003864: [GUI] Particle editor opens collapsed (greebo)
  • 0003778: [GUI] Some default keyboard shortcuts not working (greebo)
  • 0003779: [GUI] Floating camera view position is not saved (greebo)
  • 0003781: [GUI] Lighting preview is not enabled (greebo)
  • 0003783: [Selection System] Filtering entities doesn't deselect them (greebo)
  • 0003787: [GUI] Media preview pane not showing editor preview image (greebo)
  • 0002381: [GUI] Fast/slow camera movement switch (greebo)
  • 0003651: [Design/Coding] Discontinue support for VS2010 (greebo)
  • 0003687: [Selection System] Filter editor colum width borked (greebo)
  • 0003688: [Selection System] Can't re-order shortcut keys list by column (greebo)
  • 0003743: [General] Following def file causes particle editor to exit unexpectedly (greebo)
  • 0003777: [Design/Coding] Migrate GTK and GLib code to wxWidgets 3.0 (greebo)
  • 0002077: [GUI] Unable to ctrl-click multi-add properties at top of list (greebo)
  • 0000084: [GUI] Wireframe from behind patches (orbweaver)
  • 0001909: [GUI] Open dialog boxes hide behind floating windows after the user presses the Alt+Tab command in order to return to DarkRadiant (greebo)
  • 0003676: [GUI] fast texturing shortcuts (greebo)
  •        0003794: [Map Editing] Selecting a shader in the TextureBrowser should fill the ShaderClipboard with the shader name (greebo)
  •        0003795: [Map Editing] Add "Paste Texture Name only" to mouse shortcuts (greebo)
  • 0000272: [Renderer] Rendering of projected lights is not correct (greebo)
  • 0003359: [Map Editing] Light shaders appearing the wrong way around (orientation) in DR campared to in-game. (greebo)
  • 0003798: [GUI] Entity inspector misaligns team spawnarg (greebo)
  • 0003799: [Renderer] Can no longer see edges of selections (greebo)
  • 0003801: [GUI] MediaBrowser preview image can go out of scale (greebo)
  • 0003810: [GUI] Directory Browser not visible on first startup of DarkRadiant (greebo)
  • 0003811: [GUI] Preference Dialog can be resized but no scrollbar appears so controls are unreachable (greebo)
27 issues View Issues
Released 14/07/2014
  • 0003652: [Map Editing] Copy/Paste map elements seems to be broken (greebo)
  • 0003644: [GUI] MD5 Anim Viewer doesn't remove models after trying to preview a missing mesh (greebo)
  • 0003650: [Map Editing] Cant save prefabs (greebo)
  • 0003718: [Scripting] Script to find missing targets (SteveL)
  • 0003628: [Map Editing] Support loading and saving maps in Quake 3 format (greebo)
  • 0003627: [Saving and loading] Save dialog should offer option to write map using different format (greebo)
  • 0003626: [GUI] Make custom bind commands valid targets for keyboard shortcuts (greebo)
  • 0003621: [GUI] Add AI Editing Panel for TDM (greebo)
  • 0003619: [Map Editing] Changing Filters is triggering an Entity List refresh even when it's hidden (greebo)
  • 0003618: [General] Game-specific settings might be picked from the wrong .game file (greebo)
  • 0002019: [General] Skin Chooser on by default (greebo)
  • 0003319: [Map Editing] xreal detal brushes (greebo)
  • 0003062: [GUI] Readable editor not accurate WYSIWYG (greebo)
  • 0003637: [Map Editing] Model Selector shows duplicate (previously selected) model after undo operation (greebo)
  • 0003638: [Selection System] Persist SelectionSets to .darkradiant file (greebo)
  • 0003639: [Map Editing] Crash when hiding two or more selected patches while PatchInspector is visible (greebo)
  • 0003641: [Selection System] Cannot drag selected child primitives when in Group Part selection mode (greebo)
  • 0003642: [Selection System] Cannot drag selected child primitives when "tabbing" through a func_static entity (greebo)
18 issues View Issues
Released 12/10/2013
  • 0002971: [General] Support for pk3dir/pk4dir (orbweaver)
  • 0003480: [Design/Coding] Absolute paths should be supported for game-, mod-path etc. (greebo)
  • 0003273: [Models] Crash when previewing corrupt model (greebo)
  • 0003305: [Map Editing] Animation preview doesn't work (greebo)
  • 0000698: [Map Editing] "Floor" option for models and func_statics (greebo)
  • 0003540: [GUI] "Reload Shaders" in File> menu doesn't reflect actual functionality (greebo)
  • 0003105: [Map Editing] A patch for anyone building darkradiant on a system with glib-2.32 installed (greebo)
  • 0002996: [General] GameManager adds duplicates VFS search dirs (greebo)
  • 0003145: [Renderer] md5meshes viewed from behind (greebo)
  • 0003245: [GUI] Cancel-Button in the Preferences-dialog does not work (greebo)
  • 0003253: [Objectives] Objective States INVALID and FAILED are reversed (greebo)
  • 0003137: [Design/Coding] Darkradiant Segmentation Fault == > MenuManager: Could not find insertPath: (etc.) (greebo)
  • 0003237: [GUI] Dark Radiant: Stim/Response Menu. The "Remove" button is acting like an "Add" button (greebo)
  • 0003242: [GUI] Two textfields in the DR-preferences don't show text upon start (STiFU)
  • 0003243: [Design/Coding] Readable Editor creates XData file duplicates in certain cases (STiFU)
  • 0002942: [GUI] Minimizing Console window minimizes Dark Radiant (STiFU)
  • 0003023: [GUI] Texture browser is empty (STiFU)
  • 0003219: [General] Preferences/Readable Editor failure (STiFU)
  • 0003236: [GUI] Dark Radient: Stim/Response menu. "Type" List repeats 3 times (STiFU)
  • 0003246: [Map Editing] Select All of Type (Shift-A) improvements (greebo)
  • 0003247: [Map Editing] Remove restriction of having exactly one brush selected when constructing a brush prefab (greebo)
  • 0003251: [Design/Coding] make failure using latest git (greebo)
  • 0003003: [Design/Coding] Crash at shutdown after inserting prefab (greebo)
  • 0003061: [Renderer] Particle preview does not render textures (orbweaver)
  • 0003007: [Design/Coding] Entity > Classname > Choose entity class *Segmentation Fault* XreaL (orbweaver)
  • 0003030: [Translation] Surface Inspector: Vertical Scale has wrong German translation (greebo)
  • 0002939: [Renderer] Strange render artefacts in model viewer (orbweaver)
  • 0002945: [Design/Coding] Upgrade Win32/Win64 GTKmm bindings to a more recent version (greebo)
  • 0002951: [GUI] Grid text is not rendered (greebo)
  • 0002952: [Design/Coding] Can't move or resize brushes (greebo)
  • 0002938: [Selection System] Arrows for manipulating objects not working in Camview (greebo)
  • 0002970: [Design/Coding] VS2010 build missing tools/msvc2010/properties/ftgl.props (greebo)
  • 0002987: [General] Perform MediaBrowser population code in separate thread (greebo)
33 issues View Issues
Released 16/07/2012
2 issues View Issues
Released 26/11/2011
  • 0000006: [GUI] Particle editor (greebo)
  • 0002149: [GUI] Entity Inspector to show Primitive # for selected Brush/Patch (greebo)
  • 0002648: [GUI] Add the ability to filter on entity spawnargs (greebo)
  • 0002738: [Map Editing] Placing a background image in grid window is broken. (greebo)
  • 0002741: [GUI] Add support for Objective Conditions to Objectives Editor plugin (greebo)
  • 0002745: [Design/Coding] Compilation error in g++ 4.5.2 (greebo)
  • 0002755: [Map Editing] Add "Select elements using this shader" option to MapInfoDialog > Shader Info. (greebo)
  • 0002760: [Scripting] Add ModelDefVisitor interface (greebo)
  • 0002763: [Design/Coding] Spawnarg names getting cutoff (greebo)
  • 0002828: [Scripting] ASE export could skip caulk (greebo)
  • 0000203: [Renderer] Translucent textures not visible when selected (greebo)
  • 0001864: [Design/Coding] Streamline model and skin handling for entities (greebo)
  • 0002318: [Renderer] Transparent Decal texture invisable when selected (greebo)
  • 0002836: [Shader System] Many shader keywords not recognised by the parser (greebo)
  • 0002837: [Shader System] Add support for expressions in materials (greebo)
  • 0002838: [Renderer] Add real-time render mode to camera view (greebo)
  • 0002839: [Renderer] Add support for stage-specific texture matrices (greebo)
  • 0002848: [Map Editing] Add support for editor_color directives (greebo)
  • 0001863: [Design/Coding] Slow Registry and ColourScheme lookups in Light render methods (greebo)
  • 0002325: [Map Editing] Generate color picker for "ambient_light" property (greebo)
  • 0002544: [Design/Coding] Brush::buildBRep() performs ColourScheme Manager lookups (greebo)
  • 0002855: [Models] MD5 Animation Preview (greebo)
  • 0002856: [GUI] Particle Previewer Auto-Loop Mode (greebo)
  • 0002857: [GUI] Partice Editor Input Fields not properly keeping direct input (greebo)
  • 0002858: [Design/Coding] Support for multiple scenegraphs (greebo)
  • 0002864: [Map Editing] Entities with models in their def ("eclassmodels") are created in the Default layer (greebo)
  • 0002865: [Saving and loading] No backup of the .darkradiant file is created (greebo)
  • 0002849: [Map Editing] Please add "Filter All" and "Filter None" to Filter options (greebo)
  • 0002868: [Map Editing] Selecting items in a layer also selects hidden ones (greebo)
  • 0002869: [Design/Coding] Upgrade to Boost 1.47 (greebo)
  • 0000617: [Design/Coding] Always-on active layer and related functionality (greebo)
  • 0002494: [Design/Coding] New entities not going into expected layer (Fidcal)
  •        0002759: [Map Editing] Func_statics created in a non-default layer with the default layer hidden are created in the default layer (greebo)
  •        0002754: [Map Editing] Clipped brush parts always go into default layer (greebo)
  • 0002602: [Design/Coding] Fedora libboost_system-mt linker error (greebo)
  • 0002831: [Map Editing] Filtering the Entity List (greebo)
  • 0002876: [Saving and loading] Slow code sections in map parsing code (greebo)
  • 0002884: [Map Editing] In .darkradiant files, some nodes might be assigned to non-existent layers (greebo)
  • 0002895: [Design/Coding] EntityClassManager module is using a lot of memory (greebo)
  • 0002896: [Map Editing] DR pre8: imported prefabs can have their parts put into different layers (greebo)
  • 0002899: [Saving and loading] When degenerate brushes are present in the scene, layer information corruption can occur on next map load (greebo)
  • 0002894: [Map Editing] Delete Node + Delete Layer + Undo leaves node in invalid layer ID (greebo)
  • 0002937: [Map Editing] Clipping a worldspawn brush in layer A will make the new clipped brush disappear if the preferred layer is not visible (greebo)
43 issues View Issues
Released 23/04/2011
  • 0002709: [Map Editing] Hidden models are visible but not selectible after the Reload models command (greebo)
  • 0002726: [General] Brushes invisible in prefab viewer (greebo)
  • 0002729: [Map Editing] "Make Visportal" crashes the editor when visportals are filtered. (greebo)
  • 0002735: [GUI] DR crashes upon exit when floating layout is used (greebo)
  • 0002675: [Design/Coding] auto-decal does not deselect failed surfaces (greebo)
  • 0002736: [Scripting] Exported .ase horizontal surface unlit by directional light. (greebo)
  • 0002737: [Renderer] After starting DR in Lighting Mode, switching back to Textured mode crashes the app (debug build) (greebo)
  • 0002215: [Design/Coding] Startup configuration dialog crashes DR when the InstallPath registry key is absent (manual DOOM 3 install)
8 issues View Issues
Released 08/04/2011
  • 0002697: [Translation] German translation contains wrong number of parameters (greebo)
  • 0002710: [Renderer] Entity origins missing/not rendered (greebo)
  • 0002713: [Design/Coding] matrix4_reflection_for_plane45 tmp matrix is unused (greebo)
  • 0002718: [GUI] At grid 4, when you zoom in, but beyond a certain point the grid disappears (greebo)
  • 0002719: [GUI] Some grid lines skipped in OrthoView (greebo)
  • 0002720: [Objectives] Objectives Editor doesn't retain difficulty 2 mission success logic (greebo)
  • 0002592: [Design/Coding] make[2]: *** [darkradiant-Shader.o] Error 1 (greebo)
  • 0002610: [Design/Coding] Redesign Map Import/Export code (greebo)
  • 0002631: [GUI] Add preference option to select SourceView style schemes (greebo)
  • 0002641: [Selection System] Mirroring a func_static with child brushes just leads to (huge) translations (greebo)
  • 0002250: [Design/Coding] DR 1.3.1-1.4.0pre: Single pixel lines showing where joins in brush work. (greebo)
  • 0002574: [Map Editing] Grid cuelines visualy interfere with map objects (greebo)
  • 0002647: [Renderer] Slow Registry lookup in GenericEntity::renderArrow (greebo)
  • 0002649: [Renderer] Eliminate slow dynamic_casts from front end render pass (greebo)
  • 0002653: [Renderer] Convert math classes from double back to float (greebo)
  • 0002656: [Design/Coding] Crash upon importing readables with more than 9 pages (STiFU)
  • 0002657: [GUI] ModelPreview size problems on eyefinity (greebo)
  • 0002658: [Models] Model shaders are showing as "Shader Not Found" on a regular basis (greebo)
  • 0002666: [Design/Coding] Disable Desktop Composition no longer working (greebo)
19 issues View Issues
Released 21/01/2011
  • 0002499: [Models] Xreal: Support MATERIAL_NAME shaders for ASE models (greebo)
  • 0002488: [Models] Crash when opening LWO when sorting textures internally (greebo)
  • 0002490: [General] Xreal: Configurable archive extension (greebo)
  • 0002388: [GUI] Readables editor won't let you type a space in the inv_name (greebo)
  • 0002492: [General] Xreal: Xreal game configuration (greebo)
  • 0002541: [Map Editing] Copy & Paste doesn't work (greebo)
  • 0002534: [Map Editing] Brushes created with 7 faces (greebo)
  • 0002548: [GUI] There are various GUI bugs in the Readable Editor due to the conversion to gtkmm (STiFU)
  • 0002480: [Shader System] Xreal: PNG Support (greebo)
  • 0002394: [General] Upload DarkRadiant in Launchpad to Maverick (orbweaver)
  • 0002399: [Renderer] Particle Renderer and Preview Widgets (greebo)
  • 0002404: [Design/Coding] Reload Particles command (greebo)
  • 0002405: [Renderer] No bumpmaps rendered in lighting mode (greebo)
  • 0002387: [GUI] DarkRadiant crashes when closing Readable editor after clicking "XData Name" (greebo)
  • 0002436: [Design/Coding] itoolbar.h is no longer needed (greebo)
  • 0002451: [Design/Coding] Enable compilation in VC++ 2010 (greebo)
  • 0002415: [Design/Coding] potential segfault (greebo)
  • 0002462: [GUI] Loss of cam real estate to menu bar (orbweaver)
  • 0002320: [Design/Coding] UI code migration to gtkmm (greebo)
  • 0002346: [Map Editing] func_static part selection issue (greebo)
  • 0002314: [GUI] Add Reparent primitives to context menu? (greebo)
  • 0002321: [Map Editing] Jump to selected classname (if any) upon clicking 'Choose entity class...' (greebo)
  • 0002349: [GUI] new XY view crash (greebo)
  • 0002351: [Map Editing] Light entity wireframes not updated, don't reflect actual entity, after rotation (greebo)
  • 0002359: [Design/Coding] Extend IModel interface to provide access to model verts and polys (greebo)
  • 0002353: [Map Editing] Clipper not caulking clipped faces consistently (greebo)
  • 0002357: [Map Editing] func_splinemover should be created with a default spline curve (greebo)
  • 0002322: [General] Semi-consistent crash after starting new map (greebo)
  • 0002375: [Design/Coding] description for light/fog textures does not show (greebo)
  • 0002306: [Map Editing] Create patches in 'axis aligned' orientation (greebo)
  • 0002361: [Saving and loading] Trouble exporting func_statics with ASE export script (greebo)
  • 0002386: [Design/Coding] Add missing parts to make the particle parser feature complete (greebo)
32 issues View Issues
Released 21/07/2010
  • 0002224: [Selection System] Separate selection mode to pick a specific item part of a func_static (greebo)
  • 0002284: [General] Undoing revert to worldspawn causes brushes to grow brighter (greebo)
  •        0002315: [Design/Coding] Crash in Octree: double insertion after undoing revert to worldspawn (greebo)
  • 0002286: [Map Editing] Thicken patches function produces distorted result for bevels (greebo)
  • 0002300: [Renderer] blend blend images not displaying (greebo)
  • 0002310: [GUI] Entity inspector: window partition keeps moving (user81)
  • 0001715: [Map Editing] (Non-)case sensitivity of entity property keys (greebo)
  •        0002267: [Design/Coding] Crash at shutdown in SpeakerNode (greebo)
  • 0002048: [Design/Coding] Expose OrthoContextMenu to plugins (greebo)
  • 0002139: [Selection System] Save selections (greebo)
  • 0002277: [Design/Coding] A couple of gcc warnings (greebo)
  • 0002278: [Map Editing] EntityInspector chooser plugin for selecting vocal set (greebo)
  • 0002285: [Map Editing] Rare crash when drag-creating brushes (greebo)
  • 0002288: [Map Editing] Crashes in debug builds when transposing patches or selecting degenerate ones (greebo)
  • 0002290: [GUI] Crash in PatchInspector after removing Patch control vertices (greebo)
  • 0002293: [Scripting] Support nicer menu titles for script commands (greebo)
  • 0002295: [GUI] No easily noticable feedback on failure to load a map (greebo)
  • 0002299: [GUI] EClassTree too wide in multi-monitor setup (greebo)
  • 0002301: [Design/Coding] Update Win32 libxml2 libraries to 2.7.7 (greebo)
  • 0002279: [Renderer] Snow patch and Moonbeam texture see-through: (orbweaver)
  • 0002289: [GUI] View doesn't update when manipulating patch control vertices in PatchInspector (greebo)
  • 0000620: [General] Transparent speaker volumes (greebo)
  •        0002292: [Renderer] Add support for rendering entity boxes as transparent (greebo)
  • 0002313: [Map Editing] Seek strings within property names (greebo)
  • 0002311: [GUI] Jump to selected sound (if any) upon clicking Choose Sound (greebo)
25 issues View Issues
Released 20/06/2010
  • 0002274: [Map Editing] If a patch shader is filtered, the patch itself can still be selected/affected (greebo)
  • 0002275: [Design/Coding] Convert to Func_static should be a proper command, accessible via the console (greebo)
  • 0002204: [Map Editing] patches of prefabs don't appear in the viewer (greebo)
  • 0001918: [Renderer] Decal transparency problems in 0.10.0 (orbweaver)
  • 0002248: [General] Ortho views always aligned to Z_Y on startup (greebo)
  • 0002249: [Design/Coding] DR 1.3.1: Dragging in ortho-view - if part of an item offscreen, its invisable untill release.
  • 0002252: [Mapping] DR 1.3.1: Grid miss-alignment issue
  • 0002230: [Map Editing] Portal Sky texture rendering black in rendered view (greebo)
  • 0002253: [General] NURB spline data is broken (greebo)
  • 0002254: [Renderer] Patch Filtering problems with weather textures (greebo)
10 issues View Issues
Released 30/05/2010
  • 0000659: [Map Editing] Prefab layer names are clobbered on load (greebo)
  • 0002216: [Design/Coding] Cloned projected light does not show projection until map reloaded. (greebo)
  • 0002221: [Design/Coding] Thicken cone sidewalls puts vertex at 0,0,0 (greebo)
  • 0002231: [Map Editing] Using Readables Objective feature crashes DR (greebo)
  • 0002232: [Scripting] Python invoked dialog does not trap all key strokes (greebo)
  • 0002207: [GUI] Reversed or customizable splitpane (greebo)
6 issues View Issues
Released 26/05/2010
  • 0002050: [GUI] I18N (greebo)
  • 0002188: [Scripting] Warnings in Console about duplicate commands (greebo)
  • 0002195: [General] Filters are loaded from all .game files instead of just the current one (greebo)
  • 0002197: [Objectives] Add support for COMP_READABLE_* objective components (greebo)
  • 0002201: [Map Editing] Nudge Manipulator should be usable when Clipper is enabled (greebo)
  •        0002199: [Map Editing] Duplication problem with Clipper on (greebo)
  • 0002222: [Selection System] Click-selecting func_statics sometimes selects items behind them (greebo)
  • 0002200: [Map Editing] New patches should behave like new brushes with regards to layers (greebo)
8 issues View Issues
Released 19/04/2010
  • 0002175: [Map Editing] Entity/Patch/Brush creation not being created at position of last selected entity... (greebo)
  • 0002178: [Saving and loading] keystroke remembered when autosaving (greebo)
  • 0002184: [Design/Coding] Crash in Octree when undoing brush-to-light conversion (greebo)
  • 0002185: [Design/Coding] Refactor function object framework (greebo)
  • 0002103: [GUI] Switch to/from render mode requires explicit mouselook click to display (greebo)
  • 0002148: [General] Nurbs do not set focus when switching views (greebo)
  • 0002186: [Design/Coding] Move ModelPreview to UIManager (greebo)
  • 0002187: [Map Editing] Disable "Update Views on Camera Movement" by default (greebo)
  • 0002113: [Design/Coding] Windows desktop compositing issues (greebo)
  • 0002176: [Design/Coding] Update boost libraries to version 1.42 (greebo)
  • 0002179: [Design/Coding] Replace Signal classes with simpler boost::function equivalents (greebo)
11 issues View Issues
Released 16/03/2010
  • 0002170: [Map Editing] Rare crash in PatchInspector when re-loading map (greebo)
  • 0002171: [Map Editing] DarkRadiant doesn't find fonts in PK4 files (greebo)
2 issues View Issues
Released 12/03/2010
  • 0002141: [Selection System] Invert Selection includes worldspawn (greebo)
  • 0002150: [Map Editing] Negative zero changes between maps (greebo)
  • 0002158: [Design/Coding] Basic Support for Doom 3 GUIs (greebo)
  • 0001481: [General] DarkRadiant cannot parse old brushDef maps (greebo)
  • 0002049: [Saving and loading] BrushTokenIm-/Exporter should go into mapdoom3 (greebo)
  • 0002086: [Models] Need "Reload Selected Models" command (greebo)
  • 0002102: [Scripting] List available scripts in menus (greebo)
  • 0002112: [Map Editing] Crash when moving entire map? (greebo)
  • 0002118: [Design/Coding] Crash when undoing "create entity from brush "atdm:mover_door_sliding" (greebo)
  • 0002129: [Map Editing] "Merge Entities" command (greebo)
  • 0002138: [Design/Coding] ModelFileFunctor is using hardcoded model file extensions (greebo)
  • 0000246: [GUI] "Ctrl-plus" for "Far clip plane in" doesn't work (greebo)
  • 0002115: [GUI] Selecting brushes/entities on linux selects behind first brush/entity (greebo)
  • 0002140: [Selection System] Drag-selecting a func_static can fail (greebo)
  • 0002142: [Map Editing] Target Connection lines stay behind after deleting entities (greebo)
  • 0002147: [Design/Coding] GTKGLext libs should be dynamically linked (greebo)
16 issues View Issues
Released 16/01/2010
  • 0001711: [Map Editing] Mapped texture doesn't match texture tool display (greebo)
  • 0002098: [Models] Lights with models ignore "rotation" upon map reload (greebo)
  • 0002101: [Design/Coding] Octree can end up with orphaned scene::Node (greebo)
  • 0002104: [General] Building darkmod-plugins fails with undefined reference (greebo)
  • 0000575: [Map Editing] Entity dropdown list in EntityInspector is slow in large maps (greebo)
  • 0002006: [Map Editing] OBJ export for patches (greebo)
  • 0002016: [General] Reloading defs won't find new entitydefs (greebo)
  • 0002018: [Design/Coding] Expose Patch interface to scripting (greebo)
  • 0002020: [General] NURBS curves are not displayed correctly (greebo)
  • 0002023: [GUI] Replace XORRectangle with an openGL-based drag-rectangle (greebo)
  • 0002025: [GUI] Add preference option to let DarkRadiant start on a specific monitor (greebo)
  • 0002030: [Design/Coding] Implement a space partitioning system (greebo)
  • 0002045: [Design/Coding] Compile error on Ubuntu 9.10 (missing limits header inclusion) (greebo)
  • 0002046: [Scripting] segfault when hitting "Run Script" button without scripts (greebo)
  • 0002047: [Sound System] segfault in SoundChooser (greebo)
  • 0002051: [Design/Coding] gtk_source_buffer_new_with_language fails (greebo)
  • 0002053: [Map Editing] Add "Fixup Map" functionality (greebo)
  • 0000646: [Selection System] Extreme slowdown when copying pathnodes when entity properties are open and target selected. (greebo)
  • 0000910: [GUI] In "Floating" layout, click X to close Camera view, have to select "Camera View" twice to bring it back (greebo)
  • 0002062: [General] EClassMgr warnings: AttributeSuffixComparator cannot compare ... (greebo)
  • 0002063: [Map Editing] editor_setKeyValue keys are set during map load (greebo)
  • 0002064: [Saving and loading] Show actual progress during map load (greebo)
  • 0002071: [Models] Crash when loading ASE model without *BITMAP line (greebo)
  • 0001680: [GUI] Texture Tool screen goes black after hover text on menu displayed (greebo)
  • 0001914: [Scripting] Cannot create entities due to weak_ptrs being used in the ScriptSceneNode container (greebo)
  • 0001989: [GUI] "Bevel" always creates arches in only one orientation (greebo)
  • 0002004: [Map Editing] Move two models and hit undo: only one is properly undone (greebo)
  • 0002031: [Design/Coding] Win32: assert() expressions evaluated in release builds (greebo)
  • 0002032: [Scripting] Expose a simple dialog framework to scripting (greebo)
  • 0002034: [GUI] Shortcuts not propagated when main window is focused after switching from Embedded to Floating (greebo)
  • 0002035: [GUI] GTK Assertions on keypress/release events (greebo)
  • 0002036: [Design/Coding] Refactor globalDebugMessageHandler code (greebo)
  • 0002037: [Design/Coding] Memory leak when using gtk_combo_box_get_active_text() (greebo)
  • 0000342: [General] XMLRegistry cleansweep without restart upon previously failed startup (greebo)
  • 0001999: [Map Editing] Texture Tool: Align - top, bottom, left, right, center (greebo)
  • 0002040: [GUI] MainFrame is activating layout even if it is already active (greebo)
  • 0002042: [GUI] Layer Context Menu items is not sorted alphabetically (greebo)
  • 0001677: [GUI] Inspector window always open/on top upon view mode change (greebo)
  • 0002081: [Map Editing] Can select and drag vertexes on brushes that aren't selected (greebo)
  • 0001708: [GUI] Texture tool: snap brush face vertex to grid (greebo)
  • 0001710: [GUI] Texture tool: Allow resize of brushes (greebo)
  • 0001980: [GUI] Make light volume boxes same color as origin marker (greebo)
  • 0001978: [Map Editing] Supply default s_min and s_max for speakers (orbweaver)
  • 0001972: [GUI] Allow for addition of multiple properties at once (greebo)
  • 0001971: [GUI] Type accelerator is case sensitive (greebo)
  • 0001676: [GUI] Can get stuck without view mode with toggle[viewmode] (greebo)
  • 0001992: [GUI] Ortho view positions are reset to origin upon View mode change (greebo)
  • 0000283: [General] Undo includes texture-to-clipboard function (greebo)
  • 0001983: [GUI] Issue warning upon trying to use the CSG button? (greebo)
  • 0001826: [Design/Coding] Don't preload target property editor (greebo)
  • 0002054: [GUI] Inspector title not matching current tab (greebo)
  • 0000639: [GUI] Maximize cam view toggle hotkey (greebo)
  • 0001652: [General] Texture alignment not always preserved on prefab load? (greebo)
  • 0000693: [Map Editing] Extreme slowness (possible freeze) with mass applying of textures (greebo)
54 issues View Issues
Released 26/10/2009
  • 0001986: [Map Editing] Random crashes when cloning patches (greebo)
1 issue View Issues
Released 24/10/2009
  • 0001945: [Design/Coding] Some gcc 4.4 compiler warnings (greebo)
  • 0001987: [GUI] Patch Inspector properties greyed out even though Patch is selected (greebo)
  • 0001979: [GUI] Drag resizing of speaker distances allows for negative sizes (greebo)
3 issues View Issues
Released 16/10/2009
  • 0001835: [GUI] Deleting a spawnarg doesn't mark the map as "modified" (greebo)
  • 0001856: [Design/Coding] Upgrade Win32/Win64 GTK+ binaries to 2.16.2 (greebo)
  • 0001859: [Map Editing] Changing a property with ColourPropertyEditor doesn't mark the map as saved (greebo)
  • 0001839: [Design/Coding] Remove Node::setSelf() method, use boost methods to do the same task (greebo)
  • 0001895: [GUI] Crash when closing the SkinChooser UI by clicking on the window's X (greebo)
  • 0001908: [General] Filenames without extension crash the VFS FileVisitor (greebo)
  • 0001911: [Design/Coding] "Select Entities only” setting prevents “Duplicate” function from executing. (greebo)
  • 0001912: [Design/Coding] The user has no way of knowing that the duplicated entity is overlapping the original entity or if the entity was not duplicated (greebo)
  • 0001934: [GUI] LayerControlDialog reappears even if closed at shutdown (greebo)
  • 0001937: [Design/Coding] Upgrade (Win32) Boost libs to 1.40. (greebo)
  • 0001943: [Design/Coding] Expose EntityInspector to plug-ins and modules to allow for custom PropertyEditors (greebo)
  • 0001950: [Renderer] Light Entities Not working correctly in render mode (greebo)
  • 0001635: [GUI] Increase max number of layers possible. (greebo)
  • 0001898: [GUI] Surface Inspector options are disabled if patch/brush is already selected when using shortcut (s) (greebo)
  • 0001966: [General] VFS Search Path contains duplicate? (greebo)
  • 0001967: [Map Editing] Crash when loading a map after changing fs_game path (greebo)
  • 0001927: [Design/Coding] Objectives editor won't edit atdm:target_addobjectives (greebo)
  • 0001838: [Map Editing] Drag-resizing brushes to zero size crashes application (greebo)
  • 0001675: [GUI] Cam positions are reset to origin upon View mode change (greebo)
  • 0001974: [GUI] Crash from changing layout mode while in mouselook mode (greebo)
  • 0001829: [GUI] Crash upon resizing splitpane mode dividers (greebo)
  • 0001969: [Map Editing] Symmetrical resize allows for lights with negative dimensions (greebo)
  • 0001973: [Map Editing] Presence of snd_.* key (greebo)
  • 0001857: [GUI] Selected property values don't update when changed by edit tool except by explicit re-click (greebo)
  • 0001870: [Design/Coding] Changing classname of brush based entity loses brush (greebo)
  • 0001749: [General] Reload defs console command (greebo)
  • 0001861: [GUI] Angle UI is too tall, resizes entity inspector divider (greebo)
  • 0001707: [GUI] Texture tool: Allow movement of brush faces by vertex (greebo)
  • 0001830: [GUI] Cannot 'hide/close' splitpane views with divider bar anymore (greebo)
29 issues View Issues
Released 21/06/2009
  • 0000529: [Map Editing] Lights with model-property set should show the model in the editor (greebo)
  • 0001338: [Design/Coding] Cannot rotate func_emitter entities along all 3 axises (greebo)
  • 0001760: [GUI] SkinChooser too large on dual monitor setup (greebo)
  • 0001763: [GUI] Sound Chooser too large on MultiMonitor setup (greebo)
  • 0001770: [Models] "inherit" keyword on modeldefs doesn't allow to override "mesh" keyword (greebo)
  • 0001794: [Map Editing] multiple entities named ... bug (greebo)
  • 0001808: [GUI] Add Script Input Window to Groupdialog (greebo)
  • 0001816: [GUI] Sound Shaders should be listed under their mod folders (greebo)
  • 0001827: [GUI] Entity Inspector not updating the spawnargs after Undo Operation (greebo)
  • 0001828: [Design/Coding] Remove home-grown container classes (and replace with STL counterparts) (greebo)
  • 0000954: [GUI] "Open map" window is way too big on a dual-monitor setup, DR doesn't remember when I make it smaller. (greebo)
  • 0000982: [Design/Coding] libxml2 warnings and errors during shutdown (greebo)
  • 0001682: [GUI] Entity Inspector entry fields can obscure the Group Dialog's tabs (orbweaver)
  • 0001685: [GUI] EntityChooser is too big on Dual-Monitor setups (greebo)
  • 0001713: [Map Editing] Patch Inspector Coordinates changes don't count as map modification (greebo)
  • 0001667: [GUI] Shaders and Models counts on Map Info (greebo)
  • 0001743: [GUI] Models list, sort folders to top (greebo)
  • 0001664: [GUI] snd_* fields should utilitize the 'Choose Sound' UI (greebo)
  • 0001712: [Map Editing] Create bevels upright? (greebo)
  • 0000332: [Map Editing] Option to fix origin when resizing lights (greebo)
20 issues View Issues
Released 12/03/2009
4 issues View Issues
Released 09/03/2009
  • 0000492: [GUI] (version 0.9.5 pre) Using Split view, open T (Texture Browser) doesn't retain size/position between DR sessions. (greebo)
  • 0001646: [GUI] spawnarg description not show if editor_var not before setKeyValue (greebo)
  • 0001651: [GUI] filter on prefab import selects many (greebo)
  • 0001678: [GUI] With 9.11 pre2 texture tool and surface inspector issues (greebo)
  • 0001681: [GUI] Objectives editor shows varied difficulty level numbers (greebo)
  • 0001673: [Map Editing] Arrow key movement suffers from "acceleration effect" (greebo)
  • 0001657: [General] Allow fs_game and fs_game_base to be passed by command line arguments (greebo)
  • 0001668: [General] Crash after Game preference setting during startup (greebo)
  • 0001669: [Design/Coding] Command System to allow for entering console commands (greebo)
  • 0001670: [Design/Coding] Scripting Interface (greebo)
  • 0000094: [GUI] Redesign Mainframe Layout Handling (greebo)
  • 0000341: [GUI] Copy, Cut and Paste properties. (greebo)
  • 0001642: [GUI] Prefab filename being dragged after click (greebo)
13 issues View Issues
Released 06/02/2009
  • 0000696: [Map Editing] Unable to set the subdivisions manually for all selected patches. (greebo)
  • 0000912: [GUI] With Floating, hit Ctrl-Tab and only first ortho (not currently selected one) switchs from Top/Front/Side (greebo)
  • 0001119: [GUI] Provide info when loading prefabs (greebo)
  • 0001570: [GUI] Properties already set are not in the add properties list so description cannot be read (greebo)
  • 0001633: [General] Models not staying on visible layer (greebo)
  • 0000454: [Design/Coding] Move StatusBar stuff into UIManager (greebo)
  • 0001602: [Map Editing] GameManager doesn't accept fs_game base path at startup (greebo)
  • 0001632: [GUI] objN_target_complete and objN_target_failure not saved/read (greebo)
  • 0001638: [Design/Coding] DarkRadiant's DefTokeniser has problems with multi-line concatenated strings (greebo)
  • 0001645: [Map Editing] Cannot edit spawnargs on worldspawn. (greebo)
  • 0001604: [General] Unpredictable behavior adding items with no visible Layer (greebo)
  • 0000571: [General] Object with changed classname uses old identity for 'Add property' until reload (greebo)
  • 0000644: [GUI] Targetn fields lack Target selector (greebo)
  • 0001650: [GUI] Empty first line of EntityList (greebo)
  • 0001608: [General] Viewport lockup perhaps due to uninitialized texture (greebo)
  • 0001649: [General] Crash on deleting first entity (greebo)
  • 0000631: [Map Editing] Revert to worldspawn partial (greebo)
  • 0001452: [Design/Coding] Better naming of autosave files for sake of sort order and auto-complete (greebo)
  • 0001078: [GUI] Prefab viewer (greebo)
  • 0001605: [Design/Coding] Smart string searching for Models and Textures (greebo)
  • 0001606: [Design/Coding] Destroy model displays after closing dialog? (greebo)
  • 0001620: [Models] Filters menu in model chooser is gone (greebo)
22 issues View Issues
Released 30/12/2008
  • 0001548: [GUI] "rename" functionality for layers (greebo)
  • 0001549: [GUI] Add 'make new layer' option to RMB menu in ortho (greebo)
  • 0001576: [Map Editing] cloned speaker initially not showing radius correctly. (greebo)
  • 0001583: [Saving and loading] Loading blackhear_manor crashes after the DDS fixes (greebo)
  • 0001588: [GUI] Layers not sorted in alphabetical order (greebo)
  • 0000680: [Map Editing] Texture alignment method: (greebo)
  • 0001106: [GUI] missing scrollbar in texture browser (greebo)
  • 0001292: [Saving and loading] Textures from model skins disappear on map reload. (greebo)
  • 0001440: [Renderer] Entity derived from "light" with default colour renders as white until colour is changed (greebo)
  • 0001552: [Design/Coding] Need mod of cap cylinder else dedicated cap cone (greebo)
  • 0001590: [Saving and loading] Texture replaced by default (greebo)
  • 0001593: [Saving and loading] Cancelling a map load then saving, overwrites map (greebo)
  • 0001594: [General] Select decal after 'make decal from selected surface' (greebo)
  • 0001554: [Models] Missing models for entities with def_attach and inheritance (greebo)
  • 0001556: [Models] Crash when zooming in Model Viewer without selection (greebo)
  • 0001136: [Map Editing] Support for fs_game_base (greebo)
  • 0001197: [General] Add support for user-defined filter XML file (greebo)
  • 0001577: [Design/Coding] Update GTK libraries to 2.14.5 (Win32) (greebo)
  • 0001578: [Design/Coding] Compilation for Windows x64 target (greebo)
  • 0001585: [GUI] Crash on unloading objectives editor module (greebo)
  • 0001589: [GUI] Filter Customisation GUI (greebo)
  • 0001112: [GUI] Request for "Make Visportal" in RMB menu. (greebo)
  • 0000956: [Saving and loading] Load prefabs into current layer(s) (greebo)
  • 0000460: [GUI] Cannot use 'Choose model' for existing to change skin (greebo)
  • 0001550: [Design/Coding] Disallow single click selection for hidden Layers (greebo)
  • 0001471: [GUI] Smarter string seeking (greebo)
  • 0001466: [Design/Coding] Pre-load texture library as part of app load? (greebo)
  • 0001470: [GUI] Arrows on path lines indicating direction (greebo)
  • 0001398: [GUI] Folders first listing for media tree (greebo)
  • 0000572: [Map Editing] Object with changed classname suffers frobbing changes (SneaksieDave)
  • 0000702: [Shader System] Possible memory leak in material loading and flushing (greebo)
  • 0000697: [Shader System] Proper DDS support for memory and performance (greebo)
32 issues View Issues
Released 08/12/2008
  • 0001557: [Saving and loading] Saving not possible when map open in D3 (angua)
1 issue View Issues
Released 07/12/2008
  • 0000647: [Design/Coding] Strange entity production when trying to exit. (greebo)
  • 0001067: [General] Objectives Editor: Cannot delete objectives (greebo)
  • 0001089: [GUI] Objectives Editor: Should check "Visible" by Default (greebo)
  • 0001091: [Objectives] Objectives Editor: Initial State is reversed (greebo)
  • 0001128: [Map Editing] Creation of a atdm:mover_door entity from a brush causes all worldspawn to become linked (greebo)
  • 0000530: [Map Editing] Editing properties of multiple entities of the same type (orbweaver)
  • 0000599: [Map Editing] Would like to edit multiple lights' properties all at once, such as changing color or shadow casting (orbweaver)
  • 0001454: [Sound System] DarkRadiant Crash upon processing tdm_sfx_impact.sndshd (greebo)
  • 0001247: [GUI] speaker min radius not show if decimal fraction (greebo)
  • 0001534: [Map Editing] DR crashes when show inh props is clicked with multiple entities selected (greebo)
  • 0000417: [Saving and loading] "Save as" unselects everything (greebo)
  • 0000877: [Saving and loading] request "Save Copy As" to pre-populate name of map, either current name or last entered saved copy name (greebo)
  • 0000989: [Map Editing] Creating func_statics does put the origin not at center of selection (greebo)
  • 0000990: [Map Editing] Make it possible to revert to worldspawn with multiple func_statics selected (greebo)
  • 0001134: [Map Editing] Shift-drag box to group select, then deselect large brush on side, convert to func_static, center is OFF (greebo)
  • 0001306: [General] Model Property is missing upon creation of func_emitter (greebo)
  • 0001364: [GUI] Need Objectives insertion (greebo)
  • 0001539: [Map Editing] ctr-z does not restore skin on entity (greebo)
  • 0001100: [GUI] Hang on closing Objectives Editor when entity is selected (greebo)
  • 0000993: [GUI] Conversation Editor GUI (greebo)
  • 0001530: [Design/Coding] libxml2 upgrade to 2.7.2 and WS32_32 dependency (greebo)
  • 0001479: [GUI] Holding down Ctrl-Alt reports "Unknown Event" in the status bar (greebo)
  • 0001363: [GUI] Objectives Editor: Wrong default for missing "mandatory" spawnarg (greebo)
  • 0000860: [Saving and loading] DarkRadiant doesn't show a warning when trying to save to read-only map files (greebo)
  • 0001477: [Map Editing] Thicken Patch Feature: newly created, opposite patch has not the same level of tesselation (greebo)
  • 0001392: [GUI] S/R Editor seems to have problems with >9 response effects (greebo)
  • 0001154: [GUI] Entity Chooser should display the model of the selected entity, if applicable (greebo)
  • 0001553: [GUI] Layer Control Dialog is not remembering its visibility status (greebo)
  • 0001057: [Saving and loading] Loading map from other than project directory fails (greebo)
  • 0001458: [General] Deselecting stops working after deleting brush/patch while components still selected (greebo)
  • 0001508: [GUI] DR automatically adds light texture to entity when Light inspector was open (greebo)
  • 0001455: [Map Editing] Space in entity inspector duplicates entity (greebo)
  • 0001531: [GUI] Don't auto-select row upon entity selection (greebo)
  • 0001147: [GUI] Shift-deselect all in layer malfunction (greebo)
  • 0000660: [Map Editing] Target visual links craziness after save (greebo)
  • 0001060: [Shader System] DarkRadiant doesn't emit a warning when a shader is not found (greebo)
  • 0001097: [Map Editing] Crash when "saving as..." maps with speakers in them (greebo)
  • 0001108: [Models] Models contained in PK4 files are not showing up (greebo)
  • 0001135: [Design/Coding] globalErrorStream is still writing black text to the console (greebo)
  • 0001192: [Map Editing] Entity List is showing the wrong names on creation and cloning (greebo)
  • 0001198: [GUI] Shader Usage Info Dialog (greebo)
  • 0001245: [GUI] Merge ShaderInfoDialog into MapInfoDialog and add Model Statistics (greebo)
  • 0000684: [Selection System] Select All in Layer (greebo)
  • 0000685: [GUI] Show All Layers | Hide All Layers (greebo)
  • 0000985: [Map Editing] Orphaned func_static origin after drag degenerate (greebo)
  • 0000669: [Map Editing] assigning brushes to layers does not make DR show the * reminder to save the map (greebo)
46 issues View Issues
Released 29/08/2008
  • 0000536: [GUI] Entity list panel size not saved (greebo)
  • 0000668: [Design/Coding] Select surface. Convert to func_static. Runtime error (greebo)
  • 0000670: [Selection System] RMB mouse trap in Texture Browser (greebo)
  • 0000672: [Saving and loading] Crash on open if 'reload last map' pref set. (greebo)
  • 0000690: [Selection System] Model screen become un-resizable (greebo)
  • 0000504: [GUI] Selecting object in Entity List moves camera/selection without explicit action (greebo)
  • 0001000: [Selection System] Crash when selecting multiple complex models. (greebo)
  • 0000908: [Design/Coding] Crash at shutdown when Entity List is open (greebo)
  • 0000640: [Renderer] Entity subclasses make slow calls to XMLRegistry::get() during render pass (orbweaver)
  • 0001087: [General] Crash adding new objectives
  • 0000612: [Map Editing] Add a "Make Visportal" feature for automatic texturing of the target brush (greebo)
  • 0000621: [Design/Coding] Replace TextOutputStream with standards-compliant streams (greebo)
  • 0000634: [Shader System] FilterSystem is queried on each render() call to check whether a shader is visible (greebo)
  • 0000635: [Design/Coding] Fix or rewrite Namespace module (greebo)
  •        0000257: [Map Editing] Bad name increment for entities after saving (greebo)
  •        0000385: [Map Editing] Don't increment target fields on duplicated entities (greebo)
  •        0000657: [Map Editing] Properties needing smart increment on load of prefab and duplicate (greebo)
  •        0000405: [Map Editing] Renaming entities breaks links (greebo)
  •        0000431: [Map Editing] cloning path entities creates broken connections (greebo)
  • 0000636: [GUI] EntityChooser disappears after clicking on X (greebo)
  • 0000654: [Map Editing] Layer Info destroyed when pasting between maps (greebo)
  • 0000895: [Map Editing] Add "bind entities" command (greebo)
  • 0000957: [GUI] S/R Editor: max_fire_count spawnarg is missing. (greebo)
  • 0000973: [Map Editing] Crash at shutdown when region was active (greebo)
  • 0000003: [GUI] Objectives Editor GUI (orbweaver)
  • 0000911: [GUI] The "Size Info" for brushes shows too many numbers jumbled together, x this and y that and x,y this and that (greebo)
  • 0000905: [Map Editing] Crashes when attempting to split brush using clipper and shift+enter (greebo)
  • 0000716: [Map Editing] Grid size not saved between sessions (greebo)
  • 0000676: [Saving and loading] Crash when changing maps and trying to save the preferences (greebo)
  • 0000641: [GUI] Shortcut for Media Tab (greebo)
  • 0000576: [General] Seek selected entity in entity class tree (greebo)
  • 0000622: [GUI] Buttons and menu items requests - layers and decals (greebo)
  • 0000607: [GUI] Copying a color scheme, then copying again with the same name, then deleting one, you can't delete the other (greebo)
  • 0000450: [Map Editing] Press T to bring up texture browser, would be nice to press T again to close it but it doesn't work (greebo)
34 issues View Issues
Released 07/03/2008
  • 0000583: [Selection System] Select object and hide all other with ctrl+shift+H (greebo)
  • 0000343: [General] Some models not selected/shown in some situations when region and select inside used. (greebo)
  • 0000494: [Renderer] Light volume bounding boxes not shown in 3D view (orbweaver)
  • 0000533: [General] Non-english characters in Windows username causes log creation error (greebo)
  • 0000463: [Design/Coding] Scenegraph Refactor (greebo)
  •        0000402: [Map Editing] crash on "revert to worldspawn" (tels)
  •        0000022: [GUI] Layers (greebo)
  •              0000616: [Map Editing] Func_static brushes are moved back to default layer when reverted to worldspawn (greebo)
  •        0000242: [General] some models disappear when switching on region (greebo)
  • 0000462: [Models] Skin display gets lost after "Reload Models" command. (greebo)
  • 0000559: [GUI] Difficulty Editor GUI (greebo)
  • 0000609: [Map Editing] Thicken patch feature produces weird patches in-game (greebo)
  • 0000618: [Design/Coding] Memory leaks in XMLRegistry (greebo)
  • 0000615: [General] Crash upon using Entity List (greebo)
  • 0000595: [Map Editing] Visual link between entities lost after duplicating (greebo)
  • 0000561: [GUI] Add ability to have certain commands react on keyup instead of keydown (greebo)
  • 0000580: [GUI] Add GroupDialog to UI Manager interface (greebo)
  • 0000507: [GUI] Showing texture dimensions in the Texture Browser (greebo)
  • 0000495: [Map Editing] Using the Surfaceinspector on grouped brushes without having to select all faces manually (greebo)
  • 0000577: [Design/Coding] Refactor entity Target code (greebo)
  •        0000537: [General] Crash on closing map with target0 (greebo)
21 issues View Issues
Released 19/01/2008
  • 0000024: [GUI] Visual representation of speaker radius (mohij)
  • 0000416: [Saving and loading] Save causes brief "teleport" of entities (greebo)
  • 0000442: [Map Editing] some editor variable descriptions missing (orbweaver)
  • 0000398: [GUI] Current grid size is not reflected in menu when starting DR (greebo)
  • 0000285: [Models] Changing the "model" key of a DEF-based entity does not updated render (greebo)
  • 0000503: [GUI] Entity List should scroll to selected item (orbweaver)
  • 0000395: [Design/Coding] 'Save As' removes entity filter (greebo)
  • 0000413: [Saving and loading] Need a "Save a copy as" function (greebo)
  • 0000184: [Documentation] Doc me: Texturing in DarkRadiant (greebo)
  • 0000439: [Map Editing] Inherited properties not always displayed in EntityInspector. (angua)
  • 0000423: [Saving and loading] Suggest remove save prevention (greebo)
  • 0000360: [GUI] "Copy shader name" feature for Media Browser (orbweaver)
  • 0000422: [Sound System] Sound Preview sometimes not playing sounds (greebo)
  • 0000425: [Models] Model Selector should provide options for changing Filter Settings (greebo)
  • 0000432: [General] Reload Skins command (greebo)
  • 0000445: [Map Editing] Provide dmap command for DarkRadiant (greebo)
  • 0000451: [General] Reproducible crash on shutdown in Linux (greebo)
  • 0000452: [Selection System] Treemodel used for EntityList is slow and non-portable (greebo)
  • 0000455: [Design/Coding] Move ColourManager into UIManager module (greebo)
  • 0000456: [Map Editing] Default Grid Setting missing in Preferences (greebo)
  • 0000331: [General] Cannot set keypair name after one is selected (greebo)
  • 0000458: [GUI] ESC to clear selection has lost context (greebo)
  • 0000461: [Map Editing] Unknown green dots for models in vertex mode (greebo)
  • 0000459: [GUI] UI-frozen delays each time selecting classname property (orbweaver)
  • 0000465: [GUI] Crash when opening Orthoview in Splitpane layout (greebo)
  • 0000446: [GUI] Clipper tool, request to have the dots also show up in 3D view to help clip odd angles (greebo)
  • 0000375: [GUI] Browse to model/particle/entity as part of 'Choose'? (greebo)
  • 0000387: [GUI] Support to view/change AI skins (greebo)
  • 0000421: [General] Crash on shutdown after using S/R editor (greebo)
  • 0000407: [GUI] Option to disable red highlight on brushes/entities (greebo)
  • 0000374: [GUI] Choose Classname button (greebo)
  • 0000220: [GUI] Filter choices not restored on launch (orbweaver)
  • 0000390: [Map Editing] Choose Model / Particle buttons for model_extinguished, model_lit (orbweaver)
  • 0000449: [Map Editing] Request a special decal placer tool (greebo)
  • 0000448: [Map Editing] Wish for option to have CLIP use texture (and scale) that is already on brush (if uniform)... (greebo)
  • 0000433: [Map Editing] Add a filter for "path" entities (tels)
  • 0000388: [Map Editing] Can't drag func_* origins after they are outside of brush bounds (greebo)
  • 0000376: [Map Editing] Creating model from brush leaves loosely bound brush behind (greebo)
  • 0000406: [GUI] Force alpha sorting in Entity browser (greebo)
39 issues View Issues
Released 02/11/2007
  • 0000381: [GUI] "description" tags from material files are ignored (greebo)
  • 0000382: [Design/Coding] Closing 'choose sound' dialog crashes DR (greebo)
  • 0000372: [GUI] editor_usageX definitions are ignored/not shown (angua)
  • 0000394: [Shader System] Crash on selecting monster_clip texture (greebo)
  • 0000392: [Saving and loading] Invalid floating point values (1.#INF) are created when capping patches (greebo)
  • 0000393: [Saving and loading] Problem with handling 1.#INF values (greebo)
  • 0000338: [Map Editing] Select Complete Tall and Select Inside not selecting some func_statics (SneaksieDave)
  • 0000386: [GUI] Choose Model dialog needs a sort column header (greebo)
  • 0000383: [GUI] Show (other) Materials hierarchy in Media Tab (greebo)
9 issues View Issues
Released 21/10/2007
  • 0000361: [GUI] XY window titles not updated under linux (greebo)
  • 0000358: [General] crash on shutdown (greebo)
  • 0000346: [GUI] one camera default start is at base of player start (angua)
  • 0000334: [GUI] Suggest hot keys for camera speed (angua)
  • 0000357: [General] changes not saved (greebo)
  • 0000347: [Saving and loading] Prefab Loading is broken (greebo)
  • 0000350: [Map Editing] "Move Player Start Here" cannot be undone (greebo)
  • 0000353: [Map Editing] Changing "Fixed Tesselation" values don't mark the map as changed (greebo)
  • 0000356: [Design/Coding] Refactor ModuleSystem (greebo)
  • 0000378: [Shader System] Shader not displayed properly for unknown reason (angua)
  • 0000371: [Design/Coding] Crash on right click in 3d view port when in regular/regular left/split view mode (greebo)
  • 0000368: [Saving and loading] Load error: cannot create entity for NULL entityclass (greebo)
  • 0000273: [GUI] Cam and Entity/Media/Etc windows have lost their Min/Max buttons (greebo)
  • 0000366: [Models] Crash on choosing model (greebo)
  • 0000365: [Design/Coding] Some user keybinds not saved (SneaksieDave)
  • 0000363: [Map Editing] Select complete tall and select inside select hidden func_* (greebo)
16 issues View Issues
Released 06/09/2007
  • 0000010: [GUI] Model Selector bounding box creation (mohij)
  • 0000327: [Map Editing] Hidden func entities can be textured (greebo)
  • 0000340: [Shader System] Shader browser stretches unsquare textures (greebo)
  • 0000306: [Selection System] Model selector crashes after viewing 570+ (orbweaver)
  • 0000278: [Design/Coding] BooleanPropertyEditor is broken (orbweaver)
  • 0000318: [Map Editing] Entity List is cluttered with vanilla D3 entities not relevant to TDM (orbweaver)
  • 0000311: [Map Editing] Curve NURBS and CatmullRom editing support (greebo)
  • 0000307: [Map Editing] Copy & Paste Shader (sometimes) does not copy scale & rotation (greebo)
  • 0000319: [Shader System] Hardcoded image expressions (like _white) not recognised (mohij)
  • 0000323: [Shader System] Skin File Parser bails out on first error and stops parsing (greebo)
  • 0000328: [Map Editing] Select Touching and similar do not handle func_statics correctly (greebo)
  • 0000329: [Map Editing] Undo operations sometimes throw assertions (greebo)
  • 0000326: [Map Editing] Select Touching disregards filter status (greebo)
  • 0000336: [GUI] In the "Arbitrary Transformation" control window, rotate X axis and Z axis are backwards (greebo)
  • 0000325: [GUI] Filter text box on Textures Tab shown when not enabled (greebo)
  • 0000324: [Design/Coding] Request for manual function to sift to texture in Media tab from Textures tab (greebo)
  • 0000312: [GUI] Sort the tree view elements in create entity selector (orbweaver)
  • 0000316: [Shader System] Shadersystem converts shader names to lowercase (greebo)
  • 0000317: [GUI] Counterintuitive selection behaviour in Edge editing mode (greebo)
  • 0000314: [Map Editing] Cannot cycle back to parent after resizing func_* (greebo)
  • 0000284: [GUI] Update clipboard texture display in status bar upon Media tab selection (greebo)
21 issues View Issues
Released 08/06/2007
  • 0000310: [Map Editing] Pre-adjusted wall brushes after 'hollow (greebo)
  • 0000247: [Shader System] Reloadsurface functionality (greebo)
  • 0000282: [Map Editing] When another entity is created for an entity+brush then original entity is not deleted but remains as a black cube in game. (greebo)
  • 0000215: [Design/Coding] Replace templated casting system with dynamic_cast (greebo)
  • 0000308: [Map Editing] Select Children command (greebo)
  • 0000304: [Map Editing] Sound Preview buttons in SoundChooser (greebo)
  • 0000299: [Map Editing] If brush door given door model shape then origin point misplaced in DR grid until map saved (greebo)
  • 0000264: [General] some inherited properties are not applied (orbweaver)
  • 0000301: [Map Editing] Counter discrepancy (only brushcount is displayed in the statusbar) (greebo)
  • 0000309: [Map Editing] Draggable origin for func_* entities (greebo)
  • 0000250: [Map Editing] Delete first or last row / column of vertices of a patch always deletes the same vertices (greebo)
  • 0000076: [GUI] Sound Selector (orbweaver)
  • 0000294: [Map Editing] Missing surfaces from filters (greebo)
  • 0000262: [Map Editing] Apply texture to func_* requires tab after select (greebo)
  • 0000263: [Map Editing] Renaming func_* breaks it (greebo)
  • 0000288: [Map Editing] Trigger texture not automatically applied to triggers (orbweaver)
  • 0000290: [GUI] Select newly added key after addition (orbweaver)
  • 0000240: [Map Editing] Geometry of unknown brush entities not shown (greebo)
  • 0000276: [Design/Coding] Assertion failed on shutdown (greebo)
  • 0000239: [Map Editing] Func_* and their Origins - selection, resizing, rotation treament considerations (greebo)
  • 0000238: [Map Editing] Cannot resize standalone func_* brushes (SneaksieDave)
  • 0000223: [Map Editing] Problems with selecting multi-part func_* with cam view (greebo)
  • 0000224: [Map Editing] Func_* selection not toggled with Invert Selection (greebo)
  • 0000040: [Saving and loading] Export to CM functionality (greebo)
  • 0000228: [Map Editing] Smart incrementing of duplicated and prefab objects and links (greebo)
  • 0000300: [Design/Coding] gtkutil::getLocalPixbuf() implementation tweaks (greebo)
  • 0000268: [GUI] Add "Snap To Grid" command to toolbar and grid menu (greebo)
  • 0000296: [Map Editing] Background image: Using offset with zoom is broken (greebo)
  • 0000281: [Map Editing] Grid values are displayed incorrectly when zoomed out far (greebo)
  • 0000291: [Map Editing] Switching from vertex editing mode back to primitive mode doesn't deselect the vertices (greebo)
  • 0000249: [Map Editing] Add "Player Start here" option to Orthocontext Menu (mohij)
  • 0000293: [General] DarkRadiant crashes when required Doom3 assets are not available (orbweaver)
  • 0000302: [Map Editing] editor_mins/editor_maxs not inherited (e.g. path entities) (orbweaver)
33 issues View Issues
Released 29/04/2007
  • 0000041: [GUI] Entity Inspector not accessible by pressing 'N' (greebo)
  • 0000002: [GUI] Map Load Failure Fails To Display Error Message (orbweaver)
  • 0000034: [GUI] Move Menu Structure and Commands into Registry. (greebo)
  • 0000001: [Renderer] Render Mode is broken (orbweaver)
  • 0000016: [GUI] Background Image Overlay in Orthoviews (greebo)
  • 0000015: [GUI] Clickable jump-to-position for camera views (greebo)
  • 0000014: [Map Editing] Camera Position Restore on Map Reload (greebo)
  • 0000011: [GUI] Model Selector makes inefficient use of screen space (orbweaver)
  • 0000279: [General] Crash when loading a new map after displaying LightTexture property editor (orbweaver)
  • 0000088: [Map Editing] Request: Make Caulk default texture for new brushes, instead of 'shader not found'. (greebo)
  • 0000226: [Map Editing] Select all related vertices key (TexTool) (greebo)
  • 0000265: [General] Resolve user.xml collisions/conflicts on upgrade (greebo)
  • 0000267: [Map Editing] LightInspector: Toggle for "parallel" lights (greebo)
  • 0000266: [Map Editing] Loss of significant information when using float (greebo)
  • 0000004: [GUI] Stim/Response Editor GUI (greebo)
  • 0000097: [GUI] Crash when closing 'colors' GUI (orbweaver)
  • 0000189: [Map Editing] Filters not completely functional (greebo)
  • 0000193: [GUI] Some new player equipment models show collision mesh even with filter on (orbweaver)
  • 0000227: [Map Editing] Disable red highlight in cam view for lights? (orbweaver)
  • 0000044: [GUI] Confusion around setting game mode (greebo)
  • 0000126: [GUI] Entity inspector makes poor use of space (orbweaver)
  • 0000236: [GUI] Model viewer rotation is strange (orbweaver)
  • 0000244: [Models] models with .ASE extension not visible in DR (greebo)
  • 0000245: [Shader System] Check and ensure RxGB DDS Support (greebo)
  • 0000132: [GUI] Light Inspector defaults colour to black (orbweaver)
  • 0000138: [Saving and loading] File->Import causes segfault when importing into an existing map (orbweaver)
  • 0000023: [Map Editing] Configurable centre of rotation for multiple entities (greebo)
  • 0000146: [Models] Crash when opening certain ASE exported from Blender on Linux (orbweaver)
  • 0000161: [GUI] Property editor for model keys (orbweaver)
  • 0000168: [Saving and loading] Loading objective_test.map on Linux causes 100% CPU lock at entity 59 (orbweaver)
  • 0000186: [GUI] Model Selector takes too long to load, no feedback (orbweaver)
  • 0000214: [Design/Coding] Removal of CopiedString (greebo)
  • 0000277: [GUI] Displaying AddPropertyDialog breaks PropertyEditor panel (orbweaver)
  • 0000234: [GUI] Entity list settings not remembered (greebo)
  • 0000232: [GUI] Settings settings (greebo)
  • 0000192: [GUI] Crash on opening surf inspector after choose shader (SneaksieDave)
  • 0000270: [Saving and loading] Primitive count is not displayed during worldspawn load (greebo)
  • 0000237: [GUI] ESC to cancel operation now takes very long (greebo)
  • 0000233: [GUI] Unnecessary scrollbars in entity inspector (orbweaver)
  • 0000254: [GUI] New accelerator key for Filter menu requested (greebo)
  • 0000211: [GUI] Strange behavior from undefined fields in entity inspector? (orbweaver)
  • 0000255: [Map Editing] Texture applied with Apply to Selection doesn't count in undo stack (greebo)
  • 0000256: [GUI] Remove selected brush on by default (simple patch mesh) (greebo)
  • 0000258: [Map Editing] Paint whole brush (ctrl-alt-MMB) doesn't always work (greebo)
  • 0000221: [Saving and loading] Map path and Prefab path are same (greebo)
  • 0000260: [GUI] Enter on first field in Entity inspector doesn't apply (orbweaver)
  • 0000259: [Saving and loading] No confirm overwrite without file extension (greebo)
  • 0000261: [GUI] No convenient method for 'Angle' keypair (orbweaver)
  • 0000187: [Map Editing] Light Inspector changes not tracked by the UndoSystem (greebo)
  • 0000159: [Map Editing] Manipulation of func_statics can be broken (greebo)
  • 0000165: [Map Editing] Child Patches of func_statics are not translated along with their Parent (greebo)
  • 0000169: [Map Editing] func_static children are handled incorrectly (greebo)
  • 0000181: [Map Editing] Func_statics incorrectly handled by "Save Region" (greebo)
  • 0000218: [Design/Coding] Refactor ToolbarCreator into subclass of UIManager (greebo)
  • 0000208: [General] Remove old Surface/PatchInspector/TexTool Code (greebo)
  • 0000163: [Map Editing] Patches with infinite vertex coordinates are saved without warning/correction. (greebo)
  • 0000205: [General] Joint rotation Mode for models broken (greebo)
  • 0000005: [GUI] Prefab Insertion (greebo)
  • 0000206: [Map Editing] Enable "Insert Prefab here" command in Orthocontext menu (greebo)
  • 0000212: [Design/Coding] Move UIManager into external module (greebo)
  • 0000248: [GUI] Port DoomEdit's "SuperMal" colour theme to DarkRadiant (greebo)
  • 0000229: [Map Editing] Wrong item selected after duplication (greebo)
  • 0000222: [Saving and loading] Adding new entity doesn't mark dirty (greebo)
  • 0000231: [Map Editing] Rotations depend on grid (greebo)
  • 0000209: [GUI] Refresh Media tree upon Flush and Reload Shaders (greebo)
  • 0000115: [Map Editing] Can't move multi-part func statics selected with entity list? (greebo)
  •        0000117: [Map Editing] Func_* brushes don't show origin (greebo)
  • 0000125: [GUI] Arrows to navigate folder trees (orbweaver)
  • 0000190: [Map Editing] Region xy is infnitely high (greebo)
  • 0000198: [Map Editing] Locked axis resize has strange minimum distance jump (greebo)
  • 0000204: [GUI] Select Complete Tall and Select Inside don't select lights (from origin?) (greebo)
  • 0000194: [GUI] Default view in model inspector is top down (orbweaver)
  • 0000177: [GUI] Use proper skin in lit or even textured mode (orbweaver)
  • 0000175: [Map Editing] Rotation Modes (greebo)
  • 0000200: [GUI] Hotkey to paint whole brush as selected texture (greebo)
  • 0000196: [GUI] Choose shader dialog doesn't remember position (greebo)
  • 0000197: [Map Editing] Region walls don't enclose everything (greebo)
  • 0000195: [Map Editing] After saving a region, default brush is infinitely tall (greebo)
  • 0000167: [Map Editing] Func_static Origin not moveable (greebo)
  • 0000174: [GUI] Cannot assign Alt-O as hotkey (greebo)
  • 0000142: [Map Editing] No single click to deselect control points? (greebo)
  • 0000199: [GUI] Hotkey to jump to selected texture in media tab (greebo)
  • 0000201: [GUI] Texture apply from Textures tab is broken (greebo)
  • 0000053: [GUI] Held RMB for mouselook in camera view (greebo)
  • 0000059: [GUI] Optional Bounding Walls on Save Region (greebo)
  • 0000119: [GUI] Entity descriptions missing (orbweaver)
  • 0000178: [GUI] Save Region crashes (greebo)
  • 0000166: [GUI] Override entity selection priority for Cam window? (greebo)
  • 0000173: [GUI] Previously opened dialogs return blank after minimizing and restoring (greebo)
  • 0000207: [GUI] "Show all light volumes" does not show projected lights (greebo)
  • 0000107: [GUI] Arbitrary Rotation is impractical (greebo)
  • 0000160: [GUI] Find & replace textures doesn't work (greebo)
  • 0000185: [GUI] Matching skin does not work for multiple models (orbweaver)
  • 0000182: [Map Editing] Refactor Regioning System (greebo)
  • 0000078: [GUI] Splitplane View Dimensions are not saved between Sessions (greebo)
  • 0000110: [Map Editing] Insufficient User Feedback when working with the TexturePaste Tool (greebo)
  • 0000093: [Map Editing] Empty default map is tagged as "unsaved". (orbweaver)
  • 0000098: [Map Editing] Scale Manipulator is not functional, remove? (greebo)
  • 0000100: [GUI] Unify Surface Dialogs (greebo)
  •        0000131: [GUI] Fix TexTool and incorporate it into new Surface Dialog (greebo)
  • 0000145: [GUI] Remove obsolete controls from Patch Inspector (greebo)
  • 0000180: [Models] ModelSelector crashes on lightgem.ase (orbweaver)
  • 0000122: [Map Editing] Patch Thicken along Axes (greebo)
  • 0000155: [GUI] Not all colors customizable? (greebo)
  • 0000058: [GUI] Select Complete Tall (greebo)
  • 0000130: [Map Editing] Position List for easier Map Navigation (greebo)
  • 0000156: [Map Editing] Problems with scaling calculations on patches (greebo)
  • 0000164: [GUI] Rotation problems for multi-brush entities (greebo)
  • 0000158: [GUI] Names for some entities not shown (greebo)
  • 0000162: [Map Editing] Texture lock not working for special entities? (greebo)
  • 0000063: [Map Editing] Revert to worldspawn function (greebo)
  • 0000153: [GUI] Accelerator keys for messageboxes (greebo)
  • 0000054: [GUI] Translate Mode (w) more friendly functionality (greebo)
  • 0000096: [Map Editing] Locked axis resize mode (greebo)
  • 0000157: [Map Editing] Can't move selected entities (not simple brushes) (greebo)
  • 0000151: [GUI] Use of Patch Inspector spin controls sets focus to textboxes (greebo)
  • 0000139: [Saving and loading] Property changes are not saved (orbweaver)
  • 0000147: [GUI] Unable to locate component - jpeg62.dll (orbweaver)
  • 0000102: [Map Editing] Able to create a brush of zero size (greebo)
  • 0000149: [GUI] Must toggle texture lock twice with S (greebo)
  • 0000128: [GUI] Spin controls for S and T fields on patch properties (greebo)
  • 0000143: [GUI] Position of light properties dialog is not remembered (greebo)
  • 0000103: [GUI] Remember position of Patch Properties (greebo)
  • 0000140: [Saving and loading] Cancelling Open clears the map (orbweaver)
  • 0000144: [Map Editing] Typo in noshadows property (greebo)
  • 0000113: [Saving and loading] Open dialog forgets path after first time (orbweaver)
  • 0000112: [Saving and loading] Save path doesn't default to Load path (orbweaver)
  • 0000120: [Map Editing] Brush remains when creating a patch (greebo)
  • 0000099: [Saving and loading] File Save As dialog does not seem to attach a default .map Extension to Filenames (orbweaver)
  • 0000118: [GUI] Set focus to list items after opening "Create entity..." (orbweaver)
  • 0000114: [Saving and loading] No default key on Save dialog (orbweaver)
  • 0000105: [GUI] Cannot close Light Properties with J (orbweaver)
  • 0000136: [Map Editing] Fan arch vanishes upon Paste Natural (greebo)
  • 0000137: [GUI] Light properties dialog is wasteful of space (orbweaver)
  • 0000124: [Renderer] Many light textures cast no light in render mode (orbweaver)
  • 0000085: [Renderer] Collision filter does not work in cam view (orbweaver)
  • 0000081: [GUI] Entity inspector: sorting not possible (orbweaver)
  • 0000069: [General] Design XMLRegistry to use two internal XML Trees (greebo)
  • 0000074: [Shader System] Enable TexturesCache to use ImageConstructors instead of Callbacks (greebo)
  • 0000075: [Shader System] Prepare Shader System to use TextureConstructors and GLTextureManager (greebo)
  • 0000095: [GUI] Background Image dialog does not work on Win32 (orbweaver)
  • 0000064: [GUI] Patch thicken (greebo)
  • 0000083: [Saving and loading] Crash on opening .BAK file (orbweaver)
  • 0000060: [GUI] Cancel of operation with ESC before committing? (greebo)
  • 0000106: [GUI] Entity list selection jumps to entity? (greebo)
  • 0000082: [Map Editing] Method to invert/mirror a texture (greebo)
  • 0000009: [GUI] Entity Inspector should display custom DEF keys (orbweaver)
  • 0000072: [GUI] Create an accessible GUI for the Background Image (orbweaver)
  • 0000068: [GUI] Model preview window cuts the top off of model. (orbweaver)
  • 0000065: [GUI] Skin Chooser crashes on open (orbweaver)
  • 0000073: [Saving and loading] Map loading cannot be aborted (orbweaver)
  • 0000056: [GUI] Preserved keys between entity selections (orbweaver)
  • 0000043: [GUI] Browsing textures followed by shutdown gives assertion (orbweaver)
  • 0000042: [GUI] Activating mouselook and changing render modes gives an assertion (greebo)
154 issues View Issues
Released 26/01/2007
  • 0000038: [Saving and loading] Geometry lost in saved map, leak generated (orbweaver)
1 issue View Issues
  • 0006515: [Textures] Very low qaulity versions of the following texture series - panel_carved_rectangles_01
  • 0006503: [Coding] Jobs system improvements (stgatilov)
  • 0006498: [Distribution] Store core missions uncompressed in assets SVN (stgatilov)
  • 0006490: [Graphics] Incorrect Specular Response on Translucent Materials in Stencil Shadows Implementation (stgatilov)
  • 0006500: [Graphics] Envmap stage does not support bumpmap texture transforms (stgatilov)
  • 0006480: [Coding] Dmap rounds all floats in .proc file to integers (stgatilov)
6 issues View Issues
Released 04/03/2024
  • 0006330: [Sound System] Looping WAV sounds continue playing in main menu (stgatilov)
  • 0006271: [Graphics] Merge old and new backend (stgatilov)
  • 0006425: [Mapping] See through ceiling glitch when mantling top shelf (Daft Mugi)
  • 0006389: [Tweaking] Rephrase message about healing potions in Training Mission (nbohr1more)
  • 0005172: [Coding] Improve interaction culling: case when player-visible object is not visible from light (stgatilov)
  • 0006489: [Coding] Volta 2 crashes on mission completion (stgatilov)
  • 0006264: [Sound System] Subtitle improvements (stgatilov)
  • 0006285: [Models] church_altar.pfb prefab missing an entire layer of steps (nbohr1more)
  • 0006316: [Feature proposal] Add Hold Frob for Alternate Interaction (Daft Mugi)
  • 0006268: [Models] Wall safe prefab lock clasps translate wildly if prefab is rotated (Dragofer)
  • 0006479: [Models] Backplate in switch prefab has incorrect skin (Amadeus)
  • 0005284: [Graphics] Remove outdated rendering cvars (stgatilov)
  • 0006457: [Models] Incorrect frobstage_texture for a number of sign models (Amadeus)
  • 0006459: [Mapping] Quality-of-life and bug fixes for Merry Chest prefabs (Amadeus)
  • 0006281: [Textures] blocks_large_sandstone material file calls incorrect diffusemap (Amadeus)
  • 0006464: [Textures] Material "stone/sculpted/rough_grey_dirty_sepia_grey_trim" has wrong normal map. (Amadeus)
  • 0004668: [Textures] textures/darkmod/nature/dirt/dirt_packed_muddy_local.tga does not tile seamlessly (Amadeus)
  • 0006475: [Textures] tdm_fabric.mtr - incorrect entry - cloth_coarse_cream_dirty (Amadeus)
  • 0004631: [Textures] textures/darkmod/stone/brick/red_sloppymortar_local.tga does not tile properly (Amadeus)
  • 0006355: [Textures] Normal texture for banners broken. (Amadeus)
  • 0006474: [Def / Setup] atdm:fireplace_wooden - def attached models floating above main model (Amadeus)
  • 0006240: [GUI] Create non-story "speech" English subtitle files for stock AI characters (nbohr1more)
  • 0006331: [Coding] Add viewpos to player HUD and screenshot (Daft Mugi)
  • 0006441: [Textures] Request to add texture: Ash_and_coals (nbohr1more)
  • 0006440: [Textures] Mis-aligned normal (nbohr1more)
  • 0006352: [Sound] Vocal clips for Lady02 untrimmed; impedes captioning (Dragofer)
  • 0006284: [Sound System] Renaming of a few Wench sound files (Dragofer)
  • 0006435: [Textures] Missing texture: - textures/darkmod/carpet/runners/ornate_red_black03_end_ed (nbohr1more)
  • 0006363: [Graphics] When diving everything becomes black (stgatilov)
  • 0006300: [Coding] Refactor idImage code for CPU-resident textures (stgatilov)
  • 0006359: [Design/Coding] LOD system - min_lod_bias broken (stgatilov)
  • 0006433: [Models] Broken models: gaps in mesh (nbohr1more)
  • 0006337: [GUI] Misalignment in mission lists (stgatilov)
  • 0006424: [Graphics] Remote camera rendering gives warning and breaks sky (stgatilov)
  • 0006326: [Models] Crash: TDM crashes when modifying the model / skin of the player's head (stgatilov)
  • 0006336: [Coding] Support several independent user addon scripts. (stgatilov)
  • 0006321: [Textures] Weird textures issue w/SVN (TDM 2.12) (stgatilov)
  • 0006320: [Feature proposal] Add New Lean (Daft Mugi)
  • 0006356: [Models] Seperate parts version of window01_curtains01.lwo: requested my Amadeus (nbohr1more)
  • 0005307: [Graphics] Accountant 1: machine arrows have black background (stgatilov)
  • 0006340: [Graphics] Discourage output color depending on input alpha due to gl_dst_alpha (stgatilov)
  • 0006214: [Graphics] Scissoring issue on low renderscale (stgatilov)
  • 0006313: [Coding] Readable GUI sometimes gets stuck on screen (blank) (stgatilov)
  • 0006306: [Coding] Deprecate parallel lights (stgatilov)
  • 0006228: [Graphics] Fog has banding in "Marsh of Rahena"
  • 0005915: [Distribution] Investigate storing uncompressed FMs in SVN (stgatilov)
  • 0006270: [Coding] Multiloot feature breaks game sometimes (Daft Mugi)
  • 0006345: [Script/Def] Moor ragdoll def uses non-existent model (Dragofer)
  • 0006259: [Coding] Player falls through moving platform on shouldering animation (STiFU)
  • 0006329: [Script/Def] CFrobLock doesn't support basic "locked" script events (Dragofer)
  • 0006338: [Mapping] Fix presentation of official FMs in mission list (Dragofer)
  • 0006243: [Coding] Light volumes that should be culled bleeding into other vizleafs (stgatilov)
  • 0006342: [GUI] Add a "Fade In Fast" Option for the FrobHelper (STiFU)
  • 0006289: [Models] Please added the following covered models to TDM 2.12 (Dragofer)
  • 0006325: [General] Text entity - should include necessary args by default; have to manually create (Dragofer)
  • 0006333: [Coding] Jumping player sometimes pauses at top on very high FPS (stgatilov)
  • 0006283: [Coding] Support aspect ratio corrections for fonts (stgatilov)
  • 0005892: [Feature proposal] Cant mantle while carring a body (nbohr1more)
  • 0006294: [GUI] Final save name is cut off in the GUI (stgatilov)
  • 0006315: [Def / Setup] atdm:lamp_electric_square_3_lit_unattached - mistakes in def (nbohr1more)
  • 0006257: [Feature proposal] Add auto-search bodies option (Daft Mugi)
  • 0006312: [Models] Borked UV's on Stove models (nbohr1more)
  • 0006307: [TDM Installer] tdm_installer: fails to build: missing include: cstdint (stgatilov)
  • 0006292: [Physics] Projectiles don't collide with player at certain angles (nbohr1more)
  • 0006296: [Graphics] CreateLightDefInteractions optimization (stgatilov)
  • 0006099: [Coding] Entity bounds not conservative for animated models (stgatilov)
  • 0006262: [Sound System] Allow subtitles to display beyond sound duration (stgatilov)
  • 0006224: [Feature proposal] Extend location separator dmap warnings to portal settings (stgatilov)
  • 0006293: [Models] Please add to core mod (nbohr1more)
  • 0005868: [Graphics] Interactions rendering with polygonOffset (stgatilov)
  • 0006280: [Coding] Default constructor and initialization (stgatilov)
  • 0006282: [Graphics] Add noPortalFog flag to light entities (nbohr1more)
  • 0006279: [Coding] Clarify matrix conventions in the code (stgatilov)
  • 0006256: [Coding] Auto lock picking cannot succeed on first attempt (stgatilov)
  • 0005990: [Coding] Entity scissors sometimes loose (stgatilov)
  • 0006242: [Coding] cvar 'tdm_toggle_creep' does nothing (nbohr1more)
  • 0005579: [Sound] "Mission Success" Audio Broken
77 issues View Issues
Released 05/02/2023
  • 0005887: [Coding] Raise trace model limits and optimize memory (stgatilov)
  • 0005249: [GUI] Some mission names are not displayed well in the Start mission screen (nbohr1more)
  • 0005944: [Coding] Optimize LOD thinking (stgatilov)
  • 0005914: [Sound] Add subtitles to New Job (Dragofer)
  • 0003934: [Def / Setup] some values in autocommands.cfg are not kept when starting a mission. (nbohr1more)
  •        0006237: [Def / Setup] Remove pm_noclipspeed from core def file (nbohr1more)
  • 0005926: [Design/Coding] tdm_player_thief.def needs to contain default pm_runmod value (nbohr1more)
  • 0006227: [Coding] Dictionary \ Hash crash in mission CoS: Pearls and Swine ( Linux ) (stgatilov)
  • 0005819: [Feature proposal] Feature request - add location to screenshot filename (Obsttorte)
  • 0006232: [Feature proposal] Allow player choice of "put away weapons" behavior (stgatilov)
  • 0006231: [Coding] Delayed fall damage on mantle (stgatilov)
  • 0006241: [GUI] invgrid backdrop conflicts with 'missions list' backdrop (stgatilov)
  • 0006225: [Coding] Crash during melee combat in training mission (stgatilov)
  • 0006223: [Script/Def] Broken candle entity - atdm:moveable_holder_small_plus_candle_short3 (stgatilov)
  • 0006230: [GUI] Change "New Mission" to "Missions List" (nbohr1more)
  • 0006235: [Feature proposal] Add model to the core mod - ext_mansion01_win01_frame & opener (nbohr1more)
  • 0006222: [Textures] Typo in texture - textures/darkmod/metal/flat/turquoise_uneven (nbohr1more)
  • 0006229: [GUI] Objectives screen starts without difficulty highlighted (stgatilov)
  • 0006234: [GUI] Objectives screen title bottom cut off (stgatilov)
  • 0005954: [Coding] Optimize idClip: broad-phase collision detection (stgatilov)
  • 0005553: [Graphics] looking in keyhole crash (stgatilov)
  • 0005880: [Coding] Shadow maps backend should use shadow surfaces (stgatilov)
  • 0006217: [Models] Model with mis-aligned UV (Dragofer)
  • 0005339: [Coding] OSPathToRelativePath warning about tdm_collision_metal (Dragofer)
  • 0006019: [Models] Auto-detecting asset bugs (Dragofer)
  • 0004795: [AI] Material error - shingles_clay_blocky (Dragofer)
  • 0005852: [GUI] Refactor objectives GUI and fix checkboxes in restart GUI (stgatilov)
  • 0005766: [Design/Coding] Support overriding individual decls in FM (stgatilov)
  •        0005018: [Textures] FM-overridden material definitions do not automatically load in-game (stgatilov)
  • 0005888: [AI] AI alerts not always reflected in stealth status (Dragofer)
  •        0005286: [AI] Number of times seen: not increased when civilian detects player at close range (Dragofer)
  •        0006186: [AI] Tactile alerts don't increment the totalTimePlayerSeen mission statistic (Dragofer)
  • 0006211: [AI] Stealth score not increased if player escapes into darkness while AI is in combat setup (Dragofer)
  • 0006008: [Models] Integrate Wellingtoncrab's custom assets into the core mod (Dragofer)
  • 0006197: [GUI] Subtitles not shown during cutscenes (stgatilov)
  • 0006088: [Coding] Quickloading from bright area to dark area, the player is fully lit for a few frames (stgatilov)
  • 0006208: [Def / Setup] Female AI missing "sleep on floor" anims (Dragofer)
  • 0005051: [Def / Setup] Inherited rotation gets automatically overwritten on door classes (Dragofer)
  • 0004894: [Graphics] Investigate the Rightful Property wall insignia (nbohr1more)
  • 0005279: [Models] Prefabs: potted_large01.pfb is identical to potted_lily1.pfb (Dragofer)
  • 0005183: [Models] Fix atdm:electric_arc_long01 (Dragofer)
  • 0006086: [Models] Broken normal: model/s need to be re-exported. (Dragofer)
  • 0003771: [Models] Models with corrupt or badly scaled textures - ongoing (Dragofer)
  • 0004636: [Models] models/darkmod/misc/lod/mechanical/boiler02_med.lwo has missing surface (Dragofer)
  • 0004646: [Models] galleon.lwo has a mangled staircase (Dragofer)
  • 0006202: [Models] Integrate RPGista's custom assets into the core mod (Dragofer)
  • 0004687: [Models] Integrate Dragofer's custom assets into the core mod (Dragofer)
  • 0006188: [Models] Integrate Epifire's custom assets into the core mod (Dragofer)
  • 0002960: [GUI] Add Mason font and translate the huge GUI headlines (nbohr1more)
  • 0005170: [Coding] Fix console warnings (stgatilov)
  • 0006090: [Graphics] Restore ambientCubicMap (stgatilov)
  • 0003051: [Coding] Targeting a bind children causes endless "trigger" loops (duzenko)
  • 0005252: [Distribution] Create official mirror for code repo on GitHub (stgatilov)
  • 0004247: [Animation] Using the crouch key when climbing a ladder or a pipe (stgatilov)
  • 0001746: [Physics] Climbing physics should use crouched player bounding box (stgatilov)
  • 0005962: [Feature proposal] Add "new toggle crouch" (stgatilov)
  • 0004289: [AI] Examine blackjacking rules (Obsttorte)
  • 0005427: [Graphics] Remove frob-highlight stages from materials (stgatilov)
  • 0006016: [Script/Def] Camgoyle improvements (Dragofer)
  • 0005869: [GUI] Better diagnostic for syntax errors in GUI code (stgatilov)
  • 0005828: [Graphics] Try to reduce duplication among shader code. (stgatilov)
  • 0006076: [Graphics] Optimize soft stencil shadows limit expensive sampling for near-penumbra regions (stgatilov)
  • 0005314: [Graphics] While loading a game there are weird texts or graphics displayed in the first second (stgatilov)
  • 0006149: [Graphics] Quick loading graphics glitch (stgatilov)
  • 0005875: [Coding] Render same frame in frontend and backend when SMP if off (stgatilov)
  • 0005596: [Graphics] r_lockSurfaces broken (duzenko)
  • 0005673: [Coding] Crash with r_showViewEntities and LOD (cabalistic)
  • 0006175: [Physics] Models hidden at map start are nonsolid and can't be frobbed after show() (nbohr1more)
  • 0005886: [Coding] Add BVH-based optimization for whole-surface processing in renderer frontend (stgatilov)
  • 0005850: [Graphics] Volumetric lights: render to texture then blur (stgatilov)
  • 0005913: [Sound System] Negative sound loss on location separator makes everybody alert (nbohr1more)
  • 0004206: [Sound] Wooden chests sound exactly like wooden doors (nbohr1more)
  • 0006109: [Graphics] X-ray glasses show stale first frame (duzenko)
  • 0006125: [Textures] chandelier_gas4 model skin missing the lit part main body of model (nbohr1more)
  • 0006119: [Textures] metal_irregularpanes_moonlit - typo in glow/lit stage (nbohr1more)
  • 0006085: [Coding] FixGlobalTjunctions is very slow on large-scale map (stgatilov)
  • 0006089: [Textures] New seethru grate textures based of existing core textures: (nbohr1more)
  • 0006083: [Coding] Find portal area by index (stgatilov)
  • 0005464: [Physics] TDM 2.08-2.09 beta 1: uncapped FPS causing weird player physics (nbohr1more)
  • 0005851: [Graphics] Stencil shadows with multisampling: don't blit whole framebuffer (stgatilov)
  • 0005244: [Coding] Can't move in noclip with shouldered NPC's (nbohr1more)
  • 0005218: [Graphics] broken material def (nbohr1more)
  • 0005845: [Coding] TDM crashes when restoring a save done soon after killing an elemental (Dragofer)
  • 0006028: [Coding] GUI: support expressions on right side of Set command (stgatilov)
  • 0006026: [Coding] Wrong order of evaluation in expressions (stgatilov)
  • 0006025: [Models] cabinet_01_openable.pfb has a single large frob control (Dragofer)
  • 0005994: [Textures] Female mage legs are missing a texture (Dragofer)
  • 0005756: [Sound] Shader 'city_sounds_varied" includes sound file with bad path (Dragofer)
  • 0005999: [Textures] Missing specularmap for rivet_strip01 materials (Dragofer)
  • 0005857: [Textures] Updated window asset: round_spokes01 (Dragofer)
  • 0004896: [Textures] Misaligned textures applied to models by burning/burnt log skins (Dragofer)
  • 0005198: [Textures] textures/sfx/bubbles material missing (Dragofer)
  • 0006018: [Models] Door on furnace prefab has wrong origin (Dragofer)
  • 0005689: [Textures] Default grass particles ignore lighting and appear fully bright (Dragofer)
  • 0004427: [Script/Def] Script duplication causing initialisation failure on startup (Dragofer)
  • 0004988: [Sound] "Hardwood" surface uses default stone sound set (Dragofer)
  • 0006004: [Coding] Fixed security cameras don't update colours upon alert change (Dragofer)
  • 0006010: [Models] some of the fence_spike_01_tall models are non-solid (Dragofer)
  • 0005217: [Map Editing] Model path to "nails" changed but skin def not updated (Dragofer)
  • 0005900: [Script/Def] Unlit skin for 6-candle chandelier incomplete (Dragofer)
  • 0004390: [Models] Models with surfaces using "Default' or nonexistent material (Dragofer)
  • 0005319: [Coding] Trigger_multiple stops working if AI stops moving (Obsttorte)
  • 0005690: [Def / Setup] Assets with invalid data (Dragofer)
  • 0001293: [Models] Add a burnt top to torches (Dragofer)
  • 0003987: [Def / Setup] atdm:nature_pine needs a LOD tweak (Dragofer)
  • 0005563: [Textures] Unreferenced Assets (Dragofer)
  • 0005178: [Textures] Unused decal texture files (Dragofer)
  • 0005877: [Script/Def] Typo in shouldered name of manbeasts (Dragofer)
  • 0005989: [Models] kitchen_cupboard_openable.pfb broken (Obsttorte)
  • 0004798: [Textures] Red wallpaper: diffuse doesn't match normalmap (Dragofer)
  • 0005466: [Def / Setup] Some undead post useless console warnings about joints at map start (Dragofer)
  • 0005034: [Def / Setup] Missing assets for sparks.fx (Dragofer)
  • 0005363: [Coding] Func_fractures have incorrect sounds after loading save game (Dragofer)
  • 0000540: [Coding] Add entity scriptfunctions for getting/setting animation rates (Obsttorte)
  • 0005899: [Sound] Sound bug leaning against rotated door (Obsttorte)
  • 0005992: [Coding] Experiment with game tics longer than 17 ms (stgatilov)
  • 0005993: [Def / Setup] Remove console warnings from AIs at startup (Dragofer)
  • 0005970: [Textures] scorch circle decal in fireplace prefab doesn't render (Obsttorte)
  • 0005076: [TDM Installer] Switch updater/packager Linux build from SCons to CMake. (stgatilov)
  • 0005987: [AI] AIs always enter agitated searching after noticing missing items regardless of "absence_alert" (Obsttorte)
  • 0005891: [Graphics] Remove excessive code for bindless texture support (stgatilov)
  • 0005973: [Coding] Change crouch state on key down with crouch toggle (stgatilov)
  • 0005978: [Feature proposal] AI should notice if func_fracture entities (e.g. breakable glass) got broken. (Obsttorte)
  • 0005976: [Script/Def] Add script functions for adding/removing frob peers (Obsttorte)
  • 0005961: [Coding] Fix rope/ladder speed while crouched
  • 0005842: [Tweaking] Show asterisk or sharp at the beginning of mission name in in-game downloader. (Obsttorte)
  • 0005967: [Objectives] Allow to silenty change the state of an objective. (Obsttorte)
  • 0005678: [GUI] Track pickpockets in mission statistics (Obsttorte)
  • 0005930: [Textures] Fix The Graffiti Sign Materials (Obsttorte)
  • 0005554: [Sound] Strafing left sounds very quiet, while strafing right sounds normal, like moving forward or backward (AluminumHaste)
  • 0005881: [Coding] Revise conan dependencies (stgatilov)
  •        0005921: [Coding] fails to compile: missing file: unzip.h (stgatilov)
  • 0005648: [Coding] AAS: expanding brush generated almost parallel faces (stgatilov)
  • 0005928: [Coding] Save game while bow is strung yields broken bow on fresh load (stgatilov)
  • 0005839: [Coding] conanfile.py: no longer available: zlib/1.2.11 (stgatilov)
  • 0005820: [Coding] Migrate all VC projects to MSVC 2022 (stgatilov)
136 issues View Issues
Released 22/02/2022
91 issues View Issues
Released 14/02/2021
  • 0004341: [Sound] Conversation sound will abort during a save (stgatilov)
  • 0004970: [Design/Coding] Avoid problems with rotation-resized models (stgatilov)
  •        0005251: [Graphics] Visual glitch - scissors?
  • 0005320: [Design/Coding] When Always Run is enabled, the Creep modifier does nothing (AluminumHaste)
  • 0005409: [Coding] Unbinding entity B in C->B->A bind hierarchy broken (stgatilov)
  • 0005317: [Mapping] Feature: skins for brush & patch-based entities
  • 0005024: [Textures] Missing dark_redwood materials (Springheel)
  • 0005316: [Design/Coding] Hot reload feature (stgatilov)
  • 0005291: [Graphics] Gamma/brightness have no effect underwater (cabalistic)
  • 0005020: [GUI] The Gatehouse mission lacks screenshots on the mission downloader (stgatilov)
  • 0004488: [GUI] Image previews are sometimes black (stgatilov)
  • 0005468: [Graphics] Debug rendering like s_drawSounds does not work under com_smp (cabalistic)
  • 0005186: [Mapping] Make prefabs with rotation hacks comply with new rules (stgatilov)
  • 0005400: [Feature proposal] Initial support for gamepad controls (cabalistic)
  • 0005494: [Graphics] g_stopTime causes portal_sky to turn black (nbohr1more)
  • 0005312: [Sound] While lockpicking there is an additional lockpicking failed sound when failing or switching to other lockpick (stgatilov)
  • 0005138: [Coding] Refactor particle systems code (stgatilov)
  • 0001084: [Coding] Grabber doesn't allow frobbing after held item is removed (tels)
  • 0005515: [Coding] Crash when CBloodMarker::spilledBy points to removed AI (stgatilov)
  • 0005302: [Coding] House of Locked Secrets: crash because inventory cursor points to empty category (stgatilov)
  • 0005499: [Mapping] Prefabs house cleaning (Dragofer)
  • 0005250: [Distribution] New differential update and weekly builds (stgatilov)
  • 0004825: [Graphics] Investigate approach to avoid/reduce light toggling on surfaces (stgatilov)
  • 0004692: [Models] An openable version of display_case01.lwo (Dragofer)
  • 0005489: [Models] Finish Rodin's Eve Statue (Dragofer)
  • 0005438: [Textures] Editor (_ed) texture dosent reflect in-game texture. (nbohr1more)
  • 0005487: [Graphics] "image_preload 0" breaks rendering if SSAO or Bloom are enabled (cabalistic)
  • 0005433: [Coding] Random crash when dynamically loading textures (stgatilov)
  • 0005481: [Models] Ornate chandeliers look too bright because of duplicate geometry (Dragofer)
  • 0004866: [Graphics] Make use of MultiDraw functions (cabalistic)
  • 0005238: [Graphics] Reduce CPU draw call overhead in the backend (cabalistic)
  • 0005449: [Textures] Remove obsolete "Ambient Method" stages form materials (stgatilov)
  • 0005272: [Def / Setup] Duplicate material/skin/sound defs causing console warnings at startup (beta 2.08) (Dragofer)
  • 0005462: [Sound] Creeps: sound loss when frobbing closed horizontal door from above (stgatilov)
  • 0005184: [Models] Issues with new manbeast/werebeast/zombie assets (Dragofer)
  • 0004707: [Graphics] Wrong reflection in mirror (stgatilov)
  • 0004947: [Sound System] Add some form of impact sound to mantling
  • 0005441: [Coding] r_useParallelAddModels crashes when the Lightgem is hidden via Gameplay Settings (stgatilov)
  • 0005437: [Graphics] Particles: static collision with "linear" mapLayout (stgatilov)
  • 0005216: [Script/Def] atdm:lamp_wall_gasflame03_lit - playing lit sound when extinguished/unlit (nbohr1more)
  • 0005369: [Script/Def] Scripting: how to save condump (stgatilov)
  • 0005349: [Coding] Implement priorities and checksums for FM download mirrors. (stgatilov)
  • 0005136: [Graphics] Wrong bounds of particle system (stgatilov)
  • 0005360: [TDM Installer] Error "Assertion pos != std::string::npos" when starting updater (stgatilov)
  • 0005141: [Coding] idImage::ActuallyLoadImage should always load CPU-side data (stgatilov)
  • 0005331: [Physics] Doors get stuck sometimes: neither player nor AI can open them (stgatilov)
  • 0005322: [Coding] Allow paths with hyphens in skins (stgatilov)
  • 0005318: [AI] Crash when opening golden door in "Hidden Hands: The Lost Citadel" (stgatilov)
  • 0005311: [GUI] Positive feedback highlight on lockpicking sometimes looks wrong (stgatilov)
  • 0005296: [Coding] Implement FP exceptions handling: crash on NaN (stgatilov)
  • 0005294: [GUI] Some book fonts look wrong: thick & not antialiasing (stgatilov)
  • 0005283: [Graphics] Update GLAD loader to GL 3.3 (stgatilov)
  • 0005237: [Coding] Improve FBO management (cabalistic)
  • 0005274: [Def / Setup] Elementals sometimes make zombie sounds (Dragofer)
  • 0005273: [Def / Setup] Blue flame elementals added (Dragofer)
  • 0005270: [Coding] Better report on events overflow (stgatilov)
  • 0005213: [TDM Installer] tdm_update: better handling of permission errors (stgatilov)
  • 0005254: [Websites] Linux compilation guide on wiki is out of date (stgatilov)
  • 0005003: [TDM Installer] TDM-update segfaults if DNS resolution fails (stgatilov)
59 issues View Issues
Released 01/07/2020
  • 0004797: [Feature proposal] Put keybinds into it's own cfg file. (STiFU)
  • 0004932: [GUI] Graphical Settings Menu Overhaul (stgatilov)
  • 0005179: [Script/Def] Add support for scripts in user addons (Dragofer)
  • 0004990: [GUI] Add a FrobHelper toggle (STiFU)
  • 0005121: [Feature proposal] Convenient parallel light for moon or sun (stgatilov)
  • 0004004: [Models] Covered models (Dragofer)
  • 0004465: [Tweaking] Profiling timer gives bogus times
  • 0003724: [Saving/Loading] Keymap (cabalistic)
  • 0004474: [Textures] Missing bump map for certain window textures (Springheel)
  • 0004924: [Physics] Rope physics mad when FPS is low and uncapped (stgatilov)
  • 0004514: [Tweaking] Game runs sluggish randomly (stgatilov)
  • 0005215: [Graphics] Envshot is still broken as of TDM 2.07 & 2.08 (duzenko)
  • 0005143: [Graphics] Allow to run TDM on GL3 core profile (duzenko)
  • 0005129: [Coding] dmap: add diagnostics for visportal problems (stgatilov)
  • 0004968: [Coding] Lockpicking: Running away from the lock does not cancel the sequence when you press and hold the frob-button (stgatilov)
  • 0005065: [Coding] target_endlevel causes a crash (cabalistic)
  • 0004957: [Feature proposal] Snow and rain particles stopping on brushes (stgatilov)
  • 0005137: [Coding] Dmap optimization breaks rain patches (stgatilov)
  • 0005037: [Mapping] dmap crashes on specific map (stgatilov)
  • 0004233: [Coding] Crash during runAAS (stgatilov)
  • 0005212: [Coding] dmap: crash when merging leaf nodes in AAS (stgatilov)
  • 0005075: [Design/Coding] Switch Linux build of TDM from SCons to CMake (cabalistic)
  • 0004826: [Coding] Remove ID hacks from third-party libraries: minizip and libjpeg (stgatilov)
  •        0003267: [Coding] libjpg using incorrectly on linux/windows (stgatilov)
  • 0004946: [Graphics] Candle Flame Particle Behind Wall Shows in a Mirror (duzenko)
  • 0003596: [GUI] Issues with key bindings (cabalistic)
  • 0005268: [AI] AI in King of Diamonds gets stuck on a chair, mission fails (grayman)
  • 0002993: [Design/Coding] Removing an inventory item can invalidate cursor, resulting in crash (STiFU)
  • 0004545: [Graphics] Gamma and brightness controls have no effect on external monitor (stgatilov)
  • 0005053: [AI] Lanternbot still has lit appearance after 'knockout' (stgatilov)
  • 0005044: [Graphics] Adjusting specular RGB in material stages fails under enhanced interaction shader (stgatilov)
  • 0004705: [Graphics] Soft gamma (stgatilov)
  • 0004925: [Def / Setup] Sounds not referenced in soundshaders (Springheel)
  • 0003866: [Sound] Barks for getting help not used (Springheel)
  • 0005271: [Textures] Missing texture - models/darkmod/loot/jewellery/lionhead_amulet.lwo (Dragofer)
  • 0003989: [AI] Examine returning to sitting position after interruption (grayman)
  • 0005265: [AI] Problem with allowing sitting/sleeping when AI is far away. (grayman)
  • 0004665: [Coding] Mouse Sensitivity Tied to Framerate (stgatilov)
  • 0004288: [GUI] Minimizing TDM
  •        0004724: [Graphics] Investigate "borderless windowed" screen mode (stgatilov)
  • 0005240: [Textures] Clothed zombie missing textures (Springheel)
  • 0004917: [Graphics] vid_restart causes buggy shadow map overlays when new shadow map feature is activated (cabalistic)
  • 0005063: [Graphics] Soft shadows not always enabled (cabalistic)
  • 0004956: [Graphics] Spectrum keyword on materials dysfunctional (nbohr1more)
  • 0005042: [Coding] Timestamps fiasco: Unix vs DOS, local vs UTC (stgatilov)
  • 0005002: [TDM Installer] Updater: fix self-update on 64-bit Linux (stgatilov)
  • 0005040: [Coding] AVX implementation of DeriveTangents and NormalizeTangents (stgatilov)
  • 0003607: [Def / Setup] Add dip to shouldering bodies (STiFU)
  •        0005205: [Animation] Player is temporarily suspended mid-air when shouldering a body mid-air (STiFU)
  • 0005201: [AI] 2.08 Ape beasts missing wearables. (Springheel)
  • 0005195: [Models] Missing painting_dead* material decls for dead* painting skins (Dragofer)
  • 0005185: [Graphics] The new cvar con_legacyFont should be archived and its default set to the D3 style. (grayman)
  • 0004275: [Models] Two window models with 'glass' panes using wood surface type (Dragofer)
  • 0005167: [Models] textures/darkmod/wood/boards/wood_brown_dull01_ns missing (Dragofer)
  • 0004645: [Models] Arcturus lion statues lack normal map (Springheel)
  • 0005160: [Def / Setup] Error in material definitions for signs: frob highlight shows Bear and Belcher sign (Dragofer)
  • 0004972: [Graphics] Screen-Space Ambient Occlusion (cabalistic)
  • 0004755: [Coding] Optimize EAS memory and time consumption. (stgatilov)
  • 0004899: [Script/Def] Vine patches don't grow on LOD entity classes (stgatilov)
  • 0005005: [SEED] Error loading SEED image maps with random selection (stgatilov)
  • 0005017: [Def / Setup] Mine explosions have a light, fire arrow explosions don't (stgatilov)
  • 0004965: [Coding] Debug build fails to load Swing (stgatilov)
  • 0005001: [Design/Coding] Glitch with sword renders weapons unusable (stgatilov)
  • 0005106: [Graphics] dmap-optimized stencil shadows errors (stgatilov)
  • 0005130: [Graphics] "deform particle" with "fadeIndex" broken (stgatilov)
  • 0004963: [Design/Coding] Some keys cannot be assigned on Linux (cabalistic)
  • 0005014: [Physics] Complex water brushes become defunct when adjacent to each other (stgatilov)
  • 0004865: [Graphics] Improve the way how FPS cap works (uncapped FPS) (cabalistic)
  • 0005084: [Graphics] Interaction culling and Shadowhide WIP performance (stgatilov)
  • 0005062: [TDM Installer] Disable VCRedist installation step in updater (stgatilov)
  • 0005164: [AI] Reduce Instances of AI sitting/sleeping in strange places. (grayman)
  • 0005019: [AI] Reaction time of AI too fast when spotting player in full light (grayman)
  • 0004230: [Physics] Flinders spawning with no velocity (grayman)
  • 0005139: [Def / Setup] Renew particle declarations for rain (stgatilov)
  • 0005156: [AI] Physics failures: Huge translation (grayman)
  • 0005157: [Physics] Random collisions force player to drop held item (stgatilov)
  • 0005144: [Graphics] Fix render tools on GL Core profile (stgatilov)
  • 0004981: [Graphics] Urn in Chalice of Kings gets wrongly pruned (stgatilov)
  • 0005109: [Coding] Problems with double sliding doors. (grayman)
  • 0005068: [Graphics] View shrinks while underwater (duzenko)
  • 0005085: [Graphics] r_fboResolution greater than 1: skybox and flame (duzenko)
  • 0005055: [Graphics] Incorrect shadow mapping when using Stencil shadows + Soft shadowing (duzenko)
  • 0005066: [Graphics] "r_usePersistentMapping 0" is broken (duzenko)
  • 0005083: [Graphics] Player-held weapons are no longer lit (duzenko)
  • 0005079: [Coding] Thread-safety of idFileSystem and background image loading (stgatilov)
  • 0004913: [Graphics] Object proportions depend on aspect ratio (stgatilov)
  • 0005067: [Graphics] Postprocessing doesn't work in core profile (RB_DrawFullScreenQuad) (duzenko)
  • 0005072: [Graphics] Lightning broken: baseLightProject invert failed (stgatilov)
  • 0005038: [Coding] 'M' key (cycle maps) not behaving (stgatilov)
  • 0005069: [Physics] Improve rope swinging (stgatilov)
  • 0004839: [Coding] Sword animation can get stuck on screen. (stgatilov)
  • 0005060: [Graphics] GL_FloatColor broken: test/glass look has changed (duzenko)
  • 0004864: [TDM Installer] Remove pk4 timestamps fixes from updater (stgatilov)
  • 0005061: [Graphics] r_useDrawMulti broken (duzenko)
  • 0005056: [AI] Can't stop an AI during patrol (grayman)
  • 0005041: [Coding] Resurrect projectile shooting "spread" (stgatilov)
  • 0004953: [Coding] Better GPU detection for Laptops (stgatilov)
  • 0004820: [Coding] Remove M4 from Linux build | GL linking system (stgatilov)
  • 0005030: [Coding] TDM sometimes crashes after finishing mission v2 (duzenko)
  • 0004822: [Coding] Restructure third-party libraries in code SVN (stgatilov)
  • 0005027: [Coding] Fine-tune "Debug with Inlines" configuration for development (stgatilov)
  • 0005026: [Coding] Move to non-XP VC toolset (stgatilov)
  • 0004810: [Design/Coding] Stop shipping/using outdated bundles of dependencies (stgatilov)
  • 0005011: [Physics] atdm:prop_winebottle is too heavy (grayman)
  • 0004817: [TDM Installer] Remove boost (and libsvn) from tdm_update (stgatilov)
  • 0004818: [TDM Installer] Update and refactor scons script for building tdm_update (stgatilov)
  • 0004971: [Graphics] ARB to GLSL shader converter (stgatilov)
  • 0004509: [Physics] Mantling a moving entity may make the player clip into world geometry when the mantle animation is finished (STiFU)
  • 0003550: [Feature proposal] Add uneven speed to swimming (STiFU)
  • 0002273: [Tweaking] Need to increase speed of player while running (Update: or decrease crouched running speed) with shouldered body (STiFU)
  • 0004107: [Def / Setup] Need too much room to drop rag dolls (STiFU)
  • 0004948: [Physics] Improve ladder/rope slide (no fall-damage + sound) (STiFU)
  • 0004973: [GUI] Add an alternative inventory grid gui that is more in accordance with existing guis (STiFU)
  • 0004531: [Feature proposal] Warn player in GUI about loading incompatible savegame (STiFU)
  •        0004964: [Saving/Loading] Version check fails (STiFU)
  • 0004949: [GUI] Briefing Sound Looped / Out of Sync (stgatilov)
  • 0004775: [Sound] Bouncing water arrow causes beep (Springheel)
  • 0000678: [Coding] Need more cvars for controlling head bob settings (STiFU)
  • 0005028: [Coding] Crash on loading game in March of Rahena (EV_UpdateCameraTarget) (stgatilov)
  • 0004997: [Textures] Missing materials for anatomy readables
  • 0003002: [Coding] Screenshots still crashing on Linux (Serpentine)
  • 0005009: [Design/Coding] Vine patches spawning in mid-air (stgatilov)
122 issues View Issues
Released 02/02/2019
  • 0004848: [Coding] Crashes when quick loading | Lightgem as Subview (duzenko)
  • 0004830: [AI] AI refuses to leave a door he can't close because a corpse is in the way (grayman)
  • 0004412: [AI] WIP Fire Elemental (grayman)
  • 0003691: [Coding] CVAR persistence issue (nbohr1more)
  • 0004882: [Sound] When a remote listener is active, allow the player to still hear the sounds around him (grayman)
  • 0004748: [Sound] Missing sound & alerted Ai. (Springheel)
  • 0004868: [Graphics] Envshot is broken as of TDM 2.06 (duzenko)
  • 0004845: [Coding] Restrict set of features in FFmpeg cinematics (stgatilov)
  • 0004979: [Graphics] Stencil shadow bug on guards (duzenko)
  • 0004843: [Coding] Game isn't frozen during screenshot command with jitter (nbohr1more)
  • 0004190: [Design/Coding] A patch to allow alt-tabbing under Linux (cabalistic)
  • 0004833: [TDM Installer] zsync-like differential updates (unofficial prototype) (stgatilov)
  • 0004940: [AI] Various AI get dead/unconscious before you get to them (grayman)
  • 0004852: [Graphics] Player lantern pulses when Player is on a ladder (nbohr1more)
  • 0004875: [TDM Installer] Update and Improve VCRedist installation (stgatilov)
  • 0004961: [Graphics] Tdm v2.07 crashes as soon as you enter the game if "Maps" was chosen as shadow implementation. (duzenko)
  • 0005031: [Graphics] Lighting is wrong on recent AMD drivers (normal map ignored) (duzenko)
  • 0004993: [Graphics] r_showportals 1 doesn't do its job correctly (duzenko)
  • 0004962: [Graphics] Lightning stops working in TDM v2.07 (duzenko)
  • 0004686: [Tweaking] Interaction table (duzenko)
  • 0004569: [GUI] GUI renderDef Lights do not work (duzenko)
  • 0004807: [TDM Installer] tdm_update is still 32-bit only on Linux (stgatilov)
  • 0004969: [Models] models/darkmod/lights/extinguishable/cagelamp_hanging.lwo casts shadow in Shadow Map mode (Springheel)
  • 0004022: [Coding] Change default screen resolution? (duzenko)
  • 0004804: [TDM Installer] tdm_update does not start on Windows XP (stgatilov)
  • 0004952: [Coding] Training mission - Melee - Crash during retry (STiFU)
  • 0004697: [Graphics] Some console commands don't work with GLSL 1 and useFBO 0/1 (duzenko)
  •        0004749: [Mapping] Reloading textures makes the soft shadows disappear (nbohr1more)
  • 0003588: [Coding] Player can jump with body after loading game (STiFU)
  • 0004938: [Graphics] Shadow maps: some lights are still not soft (duzenko)
  • 0004943: [GUI] Mission Downloader menu--screenshots fading away immediately (STiFU)
  • 0004951: [Graphics] Z-fighting with shadow textures when foglight present (nbohr1more)
  • 0004883: [Mapping] Move script into New Job FM folder (Springheel)
  • 0004954: [Coding] Mantling through a window in one motion gets you stuck (STiFU)
  • 0003662: [Textures] NoFog material keyword not working (Springheel)
  • 0004263: [Coding] Feature request: Add console command to give the player all the loot (STiFU)
  • 0004942: [Graphics] White sparklies on the corners of objects (stgatilov)
  • 0004492: [Feature proposal] "Select all to download" button in "Mission Archive" window (Obsttorte)
  • 0001037: [Tweaking] Player Mantles Underwater (STiFU)
  • 0004950: [Objectives] All scores set to Zero when 100% loot is collected in some missions (nbohr1more)
  • 0004877: [Coding] 2.06 dmapping removing triangles? (stgatilov)
  • 0004930: [Animation] Change viewport animation for mantling low obstacles (STiFU)
  • 0004936: [AI] Sykes not sitting properly when using 2.07 (grayman)
  • 0004935: [Tweaking] Fixes for Romanian translation
  • 0004816: [Sound] Revise stock sound shaders and set no_efx where appropriate (Springheel)
  • 0004684: [Graphics] Graphical Artifacts in Warp Materials (stgatilov)
  • 0004734: [Feature proposal] Frame limiter option for TDM (duzenko)
  • 0003020: [AI] sitting AI not getting up after script call (grayman)
  • 0004927: [Graphics] Chair casts no shadow (Springheel)
  • 0004923: [Coding] Lighting issue with 2.07 beta. (duzenko)
  • 0004919: [Coding] TDM sometimes crashes after finishing mission (duzenko)
  • 0004916: [GUI] Sometimes, the breath bar disappears after loading/reloading (STiFU)
  • 0004929: [Tweaking] Regaining air after diving takes too long (STiFU)
  • 0004921: [Sound] Many sounds are stereo that should actually be mono (STiFU)
  • 0004270: [AI] AI playing cards react badly to a flashbomb (grayman)
  • 0004827: [Graphics] Savegame image incorrect (duzenko)
  • 0004800: [Models] Prefabs missing models (Springheel)
  • 0004920: [GUI] FrobHelper does not show for pick-pocket items (STiFU)
  • 0004641: [Graphics] Shadow maps (duzenko)
  • 0004906: [Feature proposal] Add frob assistance for cluttered objects inside containers (STiFU)
  • 0004918: [GUI] Clicking "back" in the hud opacity adjustment menu takes you to the main menu instead of to the advanced video options (nbohr1more)
  • 0004812: [GUI] Missing Look Up and Look Down key definition (nbohr1more)
  • 0004777: [Coding] Problem counting health potions in the training mission (grayman)
  • 0004778: [Models] Missing moor helmet (Springheel)
  • 0004343: [AI] AI instantly lose track of the player on dark ledges (grayman)
  • 0004898: [Sound] Problem with "opposite ear" volume (stgatilov)
  • 0004691: [AI] AI sometimes try to relight a doused overhead light when it's too far off the floor. (grayman)
  • 0004891: [Graphics] Weird compass problem (duzenko)
  • 0004901: [Graphics] Betrayal: sky shows random images (duzenko)
  • 0004892: [Graphics] St.Lucia: weird light cropped by some scissor (duzenko)
  • 0004620: [Sound] Set player ear location (grayman)
  • 0004878: [Sound] Problem with efx file syntax (stgatilov)
  • 0004879: [Coding] TDM binary crashes during startup on old Linux (stgatilov)
  • 0004851: [Graphics] Soft shadows with multisampling produces sparklies near wall edges (cabalistic)
  • 0004849: [Graphics] Replace VBO implementation with the one similar to D3BFG (cabalistic)
  • 0004869: [Graphics] Somewhere Above the City: some objects are sometimes perfectly white (duzenko)
  • 0004815: [Sound System] Implement Version 2 of EFX with OpenAL parameters (stgatilov)
  •        0004871: [Sound System] Update EFX wiki page: version 2 (stgatilov)
  • 0004085: [Design/Coding] Figure out a way to make envshot capture the skybox (duzenko)
  • 0004725: [GUI] When clicking EAX on/off there's 2 mouse cursors on screen (Obsttorte)
  • 0004860: [Graphics] Soft particles not visible with AA on (duzenko)
  • 0004819: [Coding] Fix warnings about uninitialized members in debug build (stgatilov)
  • 0003555: [Coding] TDM crashes if one FM contains a darkmod.txt file with invalid order. (Obsttorte)
  • 0004850: [Graphics] Implement antialiasing compatible with FBO (cabalistic)
  • 0004834: [Graphics] Dynamic Internal Images do not scale to match r_fboResolution Results in HOM artifact (duzenko)
  • 0004855: [Graphics] Screen render duplicated in left-bottom quarter (start screen) (cabalistic)
  • 0004768: [Coding] Support high-DPI mouse (stgatilov)
  • 0004856: [Coding] Bad homegrown offsetof macro implementation may trigger undefined behaviour , break compilation (stgatilov)
  • 0004853: [Physics] Player gets stuck on edge between two slanted polygons (Volta2) (stgatilov)
  • 0004170: [Coding] LOD still changes noshadows settings when not wanted
  • 0004847: [Coding] Support FFmpeg videos in testVideo command (stgatilov)
  • 0004806: [TDM Installer] Mark thedarkmod.x64 as executable on Linux (stgatilov)
  • 0004842: [Coding] Make editor tools runnable in 64-bit (stgatilov)
  • 0004681: [Tweaking] Front renderer optimization (duzenko)
  • 0004837: [Graphics] Fog lights started flickering in Inn Business somewhere between 7406 and 7442 (cabalistic)
  • 0004824: [Coding] Make pk4 repacking more resistant to antiviruses (stgatilov)
  • 0004666: [AI] Average Jack skin missing teeth? (Springheel)
  • 0002447: [AI] Use beggar as base to create clothed zombie (Springheel)
  • 0004814: [Sound System] Missions do not start with "s_force22kHz 1" (stgatilov)
  • 0004809: [Coding] Unknown value "HUGE" in tools/compilers/roqvq/codec.cpp (stgatilov)
  • 0004803: [Sound System] TDM crashes if looping sound plays for 6+ hours (stgatilov)
  • 0004805: [Graphics] GLSL compile errors in interaction.fs (stgatilov)
  • 0004771: [Models] Material errors (Springheel)
  • 0003840: [Coding] Shadow transition lags on movable light entities (user81)
  • 0001077: [Coding] want "Leaning" to not get stuck on wall, to slide along a bit (like objects slide) if need be (user81)
  • 0002789: [Models] Make moveable flask break on impact (just like wine bottles) (user81)
  • 0002106: [Coding] Rope Deployment Broken at Certain Arrow/Surface Angles (user81)
  • 0002968: [Coding] Carrying Heavy Objects should limit run speed (user81)
  • 0003045: [Sound System] Make .OGG files support "screen shake" (user81)
  • 0003533: [Mapping] Misplaced Flame in Training Mission (user81)
  • 0001251: [Sound] fly buzzing sound not looping very well (user81)
  • 0001313: [Sound] Page turning is deafening (user81)
  • 0002360: [Map Editing] Torchlight doesn't fit in cagelamp (user81)
  • 0002665: [Models] Add rotation animation for Nosslaks globe (user81)
  • 0004073: [Physics] A turning horse can clip into the player (user81)
  • 0003601: [AI] zombies can be killed from tables with impunity (user81)
  • 0002193: [Models] Thug model wrong head shadow (user81)
  • 0001797: [Coding] Bow attack cancel on damage not always working (user81)
  • 0000579: [Models] I would like to test/try ropes with more bones, 50% more or double the amount (user81)
  • 0001064: [AI] Build head AF body from spawnargs on the head entity (user81)
  • 0001611: [GUI] Keyboard bindings sometimes not remembered in settings menu (user81)
  • 0004318: [Textures] Make materials for Bob Necro's graffiti textures (user81)
  • 0004832: [Coding] Optimize R_CalcPointCull with SSE (duzenko)
123 issues View Issues
Released 27/05/2018
  • 0004499: [GUI] Remove changing mission names containing "A" and "The" (nbohr1more)
  • 0004493: [Physics] Some physics events have changed in 2.05 due to faster fps (duzenko)
  •        0004696: [Sound] At high FPS player footsteps don't always play (stgatilov)
  •        0004741: [Physics] Possible stutter in player movement (grayman)
  •        0004552: [Physics] Slide when coming to a stop (nbohr1more)
  • 0000558: [Coding] Add ability to toggle creeping (nbohr1more)
  • 0004520: [Saving/Loading] Make savegames of x86 and x64 builds interchangeable (stgatilov)
  • 0004729: [Def / Setup] MerryChest2 fails to open (grayman)
  • 0003871: [Physics] Number of ActivateContacs is hard-coded to 10 (nbohr1more)
  • 0004615: [Saving/Loading] Remote camera lost when saving\loading (duzenko)
  • 0004408: [Coding] Find a way to run game tics on a background thread (duzenko)
  • 0004501: [Graphics] Remove unused obsolete rendering paths (duzenko)
  • 0004523: [Tweaking] Romanian Translation fix slated for 2.06 (nbohr1more)
  • 0004532: [Sound System] TDM crashes at startup if no sound device is available on Windows (stgatilov)
  • 0004591: [Coding] Debug build crashes on exit (stgatilov)
  • 0004690: [Sound System] Make a command to reload EFX file quickly (stgatilov)
  • 0004779: [Graphics] Resized models have overblown specular in GLSL enhanced ambient (nbohr1more)
  • 0004595: [TDM Installer] Install VC++ redistributable in tdm_update (stgatilov)
  • 0002365: [AI] Horse - rotating in alert mode (Arcturus)
  • 0004405: [Tweaking] com_speed discrepancy (duzenko)
  • 0004540: [Sound System] Sound stops playing in cinematics because of breakpoints (stgatilov)
  • 0004516: [Coding] Unstable visportals clipping (stgatilov)
  • 0002212: [Sound] Footfall sound effects aren't affected by EAX settings (user81)
  • 0003820: [AI] New code to recognize Ai falling asleep & waking up in/from sitting position. (grayman)
  • 0004754: [GUI] Minimizing Windows TDM: causes a crash (stgatilov)
  • 0004625: [Coding] Hooded lantern twitches, as well as player model in mirrors. (nbohr1more)
  • 0003234: [Coding] Merge Mh's Optimized VBO Code (duzenko)
  • 0004519: [Coding] Investigate using videos of common formats (avi, mp4) (stgatilov)
  • 0004507: [Coding] Horrible performance of playing ROQ video from pk4 (stgatilov)
  • 0004504: [Sound System] Performance of reading OGG from PK4 (stgatilov)
  • 0004688: [Sound System] EAX affect on atdm:voice (stgatilov)
  • 0004083: [Map Editing] A Night to Remember broken (user81)
  • 0004712: [GUI] Mission finished markers missing in mission list (nbohr1more)
  • 0004781: [Textures] Weird shimmering effect on seawater textures - (nbohr1more)
  • 0004659: [Def / Setup] r_showportals does not appear to be working (duzenko)
  • 0004721: [Design/Coding] Revise Build instructions for 2.06 (stgatilov)
  • 0004663: [GUI] Mouse Sensitivity Inconsistencies Between 2.05 and 2.06 (stgatilov)
  • 0004714: [Graphics] Water surfaces broken in Volta2 (duzenko)
  • 0004673: [Graphics] Cubemap stages in materials are broken. (duzenko)
  • 0004760: [Graphics] Fog is thinner in 2.06 - fogs/pitfog_to_black (duzenko)
  • 0004757: [Graphics] r_showLightCount broken (duzenko)
  • 0004758: [Graphics] r_showSilhouette broken (duzenko)
  • 0004759: [Graphics] r_showShadowCount broken (duzenko)
  • 0004737: [Saving/Loading] Problem with quicksave/load when using Russian (grayman)
  • 0004736: [GUI] New options in the Advanced Video section need to be added to all.lang file (grayman)
  • 0004728: [Coding] Moving over moss is awkward (grayman)
  • 0004716: [Coding] "sound" keyword in materials is out of sync (stgatilov)
  • 0004402: [GUI] Dpi Awareness (duzenko)
  • 0003568: [Feature proposal] fullscreen windowed option (duzenko)
  • 0004708: [Graphics] Water: big square blocks on screen when FBO is on (duzenko)
  • 0004699: [Coding] Mirror textures broken (duzenko)
  •        0004667: [Coding] Mirrors are too bright
  • 0004669: [Graphics] Bloom \ Post-Process does not render unless you toggle r_useFBO (duzenko)
  • 0004670: [Mapping] Crash when dmap/testmapping while in-game. (stgatilov)
  • 0004529: [TDM Installer] Check how compression removal works in tdm_update (stgatilov)
  • 0004536: [Sound System] Stereo Zoned Ambients Need a Stereo silence.ogg Leadin Sound (Springheel)
  • 0004609: [AI] Beleaguered Fence AI alerted again at map start (grayman)
  • 0004685: [Graphics] Foglights, Particles and portal_sky (duzenko)
  • 0004363: [GUI] Format change needed on Mission Stats page (grayman)
  • 0004682: [Textures] Painting skins broken in 2.06 (duzenko)
  • 0004683: [Graphics] ambientCubicLights have no falloff (duzenko)
  • 0004679: [Coding] Highest revision number is no longer available (stgatilov)
  • 0004671: [Coding] HeatHaze behaving wrongly (duzenko)
  • 0004484: [Graphics] Lightgem is visible in mirrors and some subviews (duzenko)
  • 0004655: [GUI] Default Briefing GUI Doesn't Have Scroll Arrows (stgatilov)
  • 0004650: [Models] industrial_sink.lwo has missing tris in underside (Springheel)
  • 0004651: [Physics] Mantling does not trigger (in New Job) (stgatilov)
  • 0004642: [Textures] textures/darkmod/sliptip/stone/sculpted/arch01 def broken (grayman)
  • 0004633: [Coding] Lightgem changing based on view angle (nbohr1more)
  • 0002445: [GUI] Load Screen options need rearranging (Springheel)
  • 0002703: [GUI] Need a way to scale the GUI (Obsttorte)
  • 0004393: [GUI] Add the possibility to change the size of the gui elements via a slider in the menu. (Obsttorte)
  • 0003222: [Sound System] OpenAL not supported on Linux
  • 0000625: [Design/Coding] Under water, ladders "suck you in" to them from too far away (nbohr1more)
  • 0004438: [Graphics] Bad lighting with victorian wallpaper (duzenko)
  • 0002427: [Coding] Broken SIMD Support on Linux (stgatilov)
  • 0003954: [Coding] Port relevant changes from dhewm3 to darkmod_src (greebo)
  •        0003955: [Coding] Port EAX code to use openAL/EFX based on dhewm3 (greebo)
  • 0003953: [Coding] Enable compilation on x64 platforms. (greebo)
  • 0004537: [Design/Coding] Single executable (duzenko)
  • 0004166: [Def / Setup] Food does not give health (grayman)
  • 0001201: [GUI] readables world gui text invisible in fast ambient light (duzenko)
  • 0003706: [Def / Setup] Vine arrow bounces around (grayman)
  • 0004538: [Design/Coding] Move the ffmpeg code out of the main exe (duzenko)
  • 0004621: [Coding] Lightgem does not initialize when installing a new mission or via vid_restart. (nbohr1more)
  • 0004382: [Textures] Missing/renamed glass materials in 2.04? (nbohr1more)
  • 0003254: [Objectives] We don't have an "Invalid" icon. (grayman)
  • 0004338: [Coding] fms/missions.tdminfo gets borked (grayman)
  • 0004340: [Coding] Unnecessary WARNING when saving a game (grayman)
  • 0001495: [Textures] Splash is too bright (white)
  • 0004573: [Coding] Can't frob purse in The Creeps (grayman)
  • 0004515: [Saving/Loading] Game save does not work for a newly downloaded mission (Debugger) (duzenko)
  • 0004431: [Coding] Get rid of deprecated OpenGL functions (duzenko)
  • 0004599: [Animation] Flashing of odd dark shapes while testing an animation in SVN (duzenko)
  • 0003969: [Sound System] Using "machine_hum04_loop" as a sound shader on a light causes crash to desktop (stgatilov)
  • 0004553: [Sound System] Some gameplay sounds stop playing after noclipping (stgatilov)
  • 0004614: [Sound] Audio Loss in No Honor Among Thieves (stgatilov)
  • 0004594: [GUI] Use different splash images depending on resolution aspect ratio (grayman)
  • 0004603: [Physics] If the player is pushing against something that's removed from the game, the game crashes (grayman)
  • 0004613: [AI] Unexpected supernatural event in "The Golden Skull" (grayman)
  • 0004610: [AI] Severe slowdown and "No valid points found" spam from the hiding spot code (extremely intermittent) (stgatilov)
  • 0004521: [Coding] Make idClip::Translation faster (stgatilov)
  • 0004473: [AI] Wrong use of "tdm_ai_wench_greet_whore_to_male" (grayman)
  • 0004394: [AI] snd_combat_ranged* not being played (grayman)
  • 0004579: [Sound] Guards produce beep when they hit the Ground after KO (Penny Dreadful 2: All the way Up) (grayman)
  • 0004597: [Textures] Wrong Bumpmap File Name (Springheel)
  • 0004560: [Models] Chair doesn't cast a shadow (Springheel)
  • 0004539: [GUI] Identify 32-bit and 64-bit versions of TDM (grayman)
  • 0004585: [Coding] [Linux] Compilation Error due to case sensitivity (stgatilov)
  • 0004598: [Coding] Initializations like "float var = vec_x;" no longer compile (stgatilov)
  • 0004494: [Coding] 2.05 prevents frobbing of spilled purse in Accountant 2 (grayman)
  • 0003959: [Coding] Try to reduce boost dependencies by using standard C++11 features (stgatilov)
  • 0004556: [Graphics] Weapon icon not rendered + lightgem color does not change (duzenko)
  • 0004544: [Coding] Exclude the (multiplayer) network code for now. (duzenko)
  • 0004557: [Coding] Crash after killing or knocking out someone (stgatilov)
  • 0004554: [AI] Drunk unalerted AI sometimes does not see player (stgatilov)
  • 0004549: [Coding] Savegames are incompatible between Windows and Linux builds (stgatilov)
  • 0004547: [GUI] Credits GUI: video sequences start looping (stgatilov)
  • 0004535: [GUI] Showing video for its full duration (stgatilov)
  • 0004542: [Sound System] Support playing stereo sound in cinematics (stgatilov)
  • 0004534: [Design/Coding] Playing sound stream from video file (stgatilov)
  • 0004518: [GUI] Briefing video starts decoding in background (stgatilov)
  • 0004522: [Feature proposal] Write savegame preview images as in JPG format (stgatilov)
  • 0004508: [Coding] Crash during engine reload after new mission was downloaded (stgatilov)
  • 0004277: [Textures] Missing material "models/darkmod/wood/boards/wood_brown_walnut_ns" (Springheel)
  • 0004510: [AI] LOD error (Springheel)
  • 0004418: [Saving/Loading] Save performance-affecting cvars (duzenko)
  • 0004505: [Coding] Crash when pressing "Clear Inventory" key when no inventory is displayed (grayman)
  • 0004036: [AI] AI getting blocked going through door (grayman)
  • 0004439: [Physics] problem setting up clipmodel for model models/darkmod/mechanical/switches/lever_small1.lwo (grayman)
  • 0003868: [Coding] Remove dead code (GLASSWARP) in draw_common (duzenko)
  • 0001726: [GUI] Stop fade of all menu entries at once / at a click (Springheel)
  • 0004782: [Textures] Foglight brightness/thickness changed by latest commit (user81)
  • 0003262: [Design/Coding] Models appear black in-game: (user81)
  • 0004498: [Tweaking] Color in idDrawVert (duzenko)
  • 0004662: [Mapping] TDM x64 using a lot of ram during DMAP (stgatilov)
  • 0000588: [Coding] Physics objects should play SFX when broken (user81)
  • 0003124: [AI] AI at map origin can crash a map (user81)
  • 0003561: [Coding] Might be a problem dropping bodies in places other than the floor/ground (user81)
  • 0003519: [AI] Cannot kill rats with melee (user81)
  • 0000498: [Script/Def] inherit from func_static with spawnclass "IdMoveable" breaks (user81)
  • 0002765: [Coding] rotate bug where lever is already rotated at certain angle (user81)
  • 0001528: [Physics] rope arrow: attachement too high after jumping (user81)
  • 0001277: [AI] Alternate flee destinations? (user81)
  • 0001141: [AI] Support entering combat without seeing player (user81)
  • 0001767: [GUI] Multi-page game maps (user81)
  • 0002227: [Coding] Starting idle spawnarg (user81)
  • 0003635: [Sound] Missing player sounds (user81)
  • 0003407: [Physics] Jumping on a moveable crate on a moving elevator can kill you (user81)
  • 0002992: [Map Editing] Prefab cupboards include atdm:target_set_frobable brushes that start out allowing frobbing (user81)
  • 0002793: [Graphics] Add translators to the credits (user81)
  • 0002957: [TDM Installer] Include readme.txt file in Updater ZIP file? (user81)
  • 0002189: [Coding] atdm:target_setobjective_visibility checking itself (Fidcal)
  • 0000830: [Graphics] Propose new sky textures with city skyline (Dram)
  • 0004701: [GUI] HUD Size/Opacity menu issue (grayman)
  • 0004703: [Sound] All footstep sounds for Ai and the player are broken (grayman)
  • 0004632: [Graphics] Mirror is black: no reflection (Inn Business) (duzenko)
  • 0004600: [Def / Setup] Some movable objects spawning two different splash particles (grayman)
  • 0004629: [Sound] Surround Sound broken (Springheel)
  • 0003812: [Coding] idBounds::ToString() returns a pointer to a temporary object that immediately gets destroyed (duzenko)
  • 0003594: [Coding] amd64 support (stgatilov)
  • 0003966: [Coding] MFC stuff in Sys_GetVideoRam prevents compiling (duzenko)
  • 0004271: [Models] Models present in 2.03 but missing in 2.04. (Springheel)
  • 0003252: [Coding] See if we can remove the boost library (stgatilov)
  • 0004511: [Models] Bad display of certain foliage (duzenko)
165 issues View Issues
Released 14/02/2017
  • 0004150: [Def / Setup] Add a frob box for purses, and regularise key frob distance (SteveL)
  • 0003881: [Graphics] Create a new Light type "cubicLight" (nbohr1more)
  • 0001868: [Sound] Soundprop sound needed for windows shattering (Springheel)
  • 0004409: [Coding] Add an option to lift the 60 fps lock (duzenko)
  • 0004002: [AI] Review Stealth Score Reporting (grayman)
  • 0004401: [Textures] Faster texture loading via native OpenGL Mipmap Generation (duzenko)
  • 0004414: [Tweaking] See if skybox can be rendered faster (duzenko)
  • 0004426: [Coding] Grabber items vibrating (duzenko)
  • 0004403: [GUI] Mouse input tweak (duzenko)
  • 0004395: [Graphics] Lightgem Pixel Pack Buffer Optimization (duzenko)
  • 0004351: [Distribution] Review manual steps for creating final build and release (taaaki)
  • 0004466: [Coding] Provide ability to power an elevator off (grayman)
  • 0004451: [Graphics] the texture "planks_worn_brown" still shows as purely black in game (user81)
  • 0004441: [Models] Teacup has no collision model (Springheel)
  • 0004432: [Coding] r_showprimitives dancing digits (duzenko)
  • 0004292: [Coding] "nospecular" light entity argument does not work (nbohr1more)
  • 0004358: [Graphics] image_downsize causes text, map guis, hud icons, menus, and backgrounds to become blurry (nbohr1more)
  • 0004433: [Coding] Make the % open for a door available to scripts (grayman)
  • 0004423: [AI] Applying an impulse to an AI in the process of sitting or sleeping causes problems. (grayman)
  • 0004422: [Graphics] Splash particles not displaying properly (nbohr1more)
  • 0003956: [Coding] Migrate VC++ projects to Visual Studio 2013 (greebo)
  • 0004182: [Design/Coding] Glass crack decals are not visible against skybox backdrop (SteveL)
  • 0004406: [AI] Sleepers play standing pain animation (grayman)
  • 0004400: [Coding] Image Duplication Check (grayman)
  • 0004399: [Coding] Slightly improve mission load time (grayman)
  • 0004398: [Saving/Loading] Problem using multiple quicksaves and I18N (grayman)
  • 0004379: [Coding] Investigate RenderView culling for the lightgem (nbohr1more)
  • 0004392: [AI] Dropped torches seen by passing AI as dropped weapons (grayman)
  • 0004383: [AI] AI in Caduceus stuck opening and closing door (grayman)
  • 0004384: [AI] Two AI treadmilling against each other (grayman)
  • 0004369: [Feature proposal] Dynamic Lightgem Interleave (nbohr1more)
  • 0004371: [Tweaking] Enable tdm_lg_split by default (nbohr1more)
  • 0004372: [SEED] lod_bias does not affect func_emitter (nbohr1more)
  • 0004370: [Coding] idMovers don't apply damage to player or AI when blocked by them (grayman)
  • 0003556: [Sound] Player hears sounds normally when underwater (grayman)
  • 0004354: [GUI] Displaying the inventory grid should be subject to immobilization upon request (grayman)
  • 0004186: [Mapping] Response effect to turn light off stops it ever illuminating again (SteveL)
  •        0004195: [Design/Coding] Candles can't be put out by response effect (SteveL)
  • 0004213: [Script/Def] "ambient_light" "0 0 0" doesn't work on info_location (SteveL)
  • 0004021: [AI] AI wearing glasses didn't go down when KOed (grayman)
  • 0004120: [Def / Setup] The atdm:lamp_gaslight family doesn't stim passersby when doused (grayman)
  • 0004112: [Coding] trigger_entityname should include an 'entityname' default key/value pair (SteveL)
  • 0004185: [Def / Setup] Inventory items have large mass by default (SteveL)
  • 0004151: [Textures] Black_matt isn't (SteveL)
  • 0004020: [Textures] tdm_balcony_sp_ceramic01 has incorrect surface type (SteveL)
  • 0004420: [Graphics] Reflective "subview" materials flicker when in close range (duzenko)
  • 0004362: [Graphics] Missing specular files (user81)
  • 0003696: [Textures] Inverted normal on mossy_dull_bricks texture (user81)
48 issues View Issues
Released 12/07/2016
  • 0003667: [GUI] Incorrect Russian font "ellianerelle" (nbohr1more)
  • 0004116: [SEED] LOD objects blocking player after map start (SteveL)
  • 0004214: [GUI] Underwater GUI overlay drawn over lightgem (SteveL)
  • 0004337: [Sound] Locked door sounds are softer on a hatch in Betrayal (grayman)
  • 0004132: [Design/Coding] Weather particle distribution should be more random (SteveL)
  • 0004232: [Coding] skins do not change collision data (SteveL)
  • 0004347: [AI] Severe FPS drop near start of Penny Dreadful 3 (grayman)
  • 0003704: [Coding] Can pickpocket something when near origin, regardless of where the something is in the map (SteveL)
  • 0003158: [Coding] AI alerted by movable objects they set in motion (grayman)
  • 0003879: [Graphics] Warping post processes (water and glass) distort foreground objects (SteveL)
  • 0004079: [Graphics] Decals drawing over stuff in front (SteveL)
  • 0004148: [Sound System] Sounds popping in big maps (SteveL)
  • 0004286: [GUI] Merge Durandall's new inventory GUI (SteveL)
  • 0004149: [Design/Coding] Picking up stuff without clunking (SteveL)
  • 0004262: [Coding] Locked doors with button controllers can be opened by illegal keys (grayman)
  • 0003992: [AI] Dropped weapons should not be ignored by AI (grayman)
  • 0004159: [Coding] Shadows cast by lantern start jumping when the player enters water (SteveL)
  • 0004220: [AI] More active AI searches (grayman)
  • 0004041: [Coding] Cubemap/EnvShot function broken: (SteveL)
  • 0004348: [AI] Distant AI entering Searching or Agitated Searching State can become frozen in place (grayman)
  • 0004346: [AI] Guard stuck in doorway in House of Theo (grayman)
  • 0004158: [Def / Setup] Untextured tunic for skin wench/bare_feet defined in tdm_ai_townsfolk_wench.skin (SteveL)
  • 0003912: [Coding] LOD problems with custom "model" spawnarg (SteveL)
  • 0004279: [Coding] Ambient light brightens objects inconsistently (rebb)
  • 0004339: [Models] head03_citywatch head problem (Springheel)
  • 0004342: [AI] Guard circles trying to open door in Ulysses: Genesis (grayman)
  • 0004130: [Sound] Doors w/o handles can be heard opening for a time at mission start (grayman)
  • 0004327: [Coding] Console spam when folders have uppercase letters in them (grayman)
  • 0003579: [Saving/Loading] thedarkmod.x86 crash on exit every time (taaaki)
  • 0004167: [TDM Installer] Fix bad pk4 file dates in release pk4s (taaaki)
  • 0004311: [AI] The friendly guide in 'A Noble Home' has problems (grayman)
  • 0003739: [Coding] dmap fails to delete pointfile (taaaki)
  • 0004304: [AI] Frozen AI at start of Trapped! (grayman)
  • 0004164: [Coding] Doors stick when picked (SteveL)
  • 0004115: [Coding] Mixing single and double quotes in a readable can break it (SteveL)
  • 0004290: [Coding] AI won't relight a chandelier (grayman)
  • 0004283: [AI] AI has a problem relighting an electric light (grayman)
  • 0003591: [Saving/Loading] Corrupt savegames possibly due to card playing behaviour (grayman)
  • 0004258: [Coding] Hang in Mission Downloader (Agent Jones)
  • 0004260: [Feature proposal] Allow mappers an easy way to override location ambient sound (demagogue)
  • 0004238: [AI] AI occupying same spot (grayman)
  • 0004269: [Physics] Problem walking through furniture (SteveL)
  • 0003766: [Coding] Background download hanging can affect foreground activities (grayman)
  • 0004273: [GUI] Widen mission name box on menus to accommodate larger titles (grayman)
  • 0004046: [AI] Barmaid in Inn Business has a problem in the bathroom (grayman)
  • 0004254: [GUI] Problem when internal downloader completes (Agent Jones)
  • 0004251: [Coding] Boolean objectives can mess up when you have more than 16 objectives (SteveL)
  • 0004252: [Design/Coding] Game crashes if script event saveGame(string name) is used. (Obsttorte)
  • 0004250: [AI] Script event "flee" doesn't work (grayman)
  • 0004227: [AI] Problem with searching AI and door (grayman)
  • 0004229: [AI] Alerting manor_cook_1 in Behind Closed Doors causes a crash (grayman)
  • 0004075: [Coding] s_shader set to "-" causes map crash on load (SteveL)
  • 0004139: [Saving/Loading] Prevent saving before map start (SteveL)
  • 0004113: [AI] Alerted AI can get stuck in a sit down / get up cycle (grayman)
  • 0004201: [Coding] Fire arrows extinguish existing fires, even on a direct hit (SteveL)
  • 0004218: [Design/Coding] Long-lived particles slow down map loading (SteveL)
  • 0004040: [AI] Running AI that stops in door queue can perform an idle animation (grayman)
  • 0004184: [AI] AI bumping up against player w/o drawing weapon (grayman)
  • 0003993: [AI] Running AI treadmills against sign in Lord Edgar's Bathhouse (grayman)
  • 0003597: [Animation] Firing AI animations through a script has problems (SteveL)
  • 0003784: [Def / Setup] Do something about func_itemremove (SteveL)
  • 0004161: [Coding] Alternate Quicksave feature (SteveL)
  • 0004198: [Design/Coding] A patch to compile libPNG under Linux (SteveL)
  • 0004110: [AI] textures/darkmod/stone/brick/blocks_sepia_grey broken (taaaki)
  • 0004191: [Sound] Popping/crackling sound when running on Linux (SteveL)
  • 0004199: [Animation] Melee weapon attacks and parries don't work under certain compilers. (SteveL)
  • 0004193: [AI] Comparison of an alert type variable to an event type constant (grayman)
  • 0004153: [SEED] SEED Console Spam (grayman)
  • 0004181: [Design/Coding] Melee weapons should be able to break glass in one hit (SteveL)
  • 0004178: [Design/Coding] Thrown objects pass straight through glass that's down to 0 health (SteveL)
  • 0004180: [Design/Coding] Glass doesn't show cracks when damaged by most objects. (SteveL)
  • 0004179: [Design/Coding] Material surface type gets replaced with default when a func_fracture gets carved up (SteveL)
  • 0004176: [Design/Coding] Let mapper control lifetime of broken glass (SteveL)
  • 0004175: [Design/Coding] Using models as breakables doesn't work right (SteveL)
  • 0004168: [SEED] SEED deletes heap memory it doesn't own (SteveL)
  • 0004128: [Mapping] Spawnarg for lights to stop them affecting the light gem (SteveL)
  • 0004123: [Design/Coding] Unbind vsync from Dmap: (SteveL)
  • 0004162: [Graphics] r_showPortals in 3 colours (SteveL)
  • 0004137: [AI] AI circling by door in Beleaguered Fence (grayman)
  • 0003945: [Feature proposal] Allow func_emitters to fire one-shot particle effects on demand. (SteveL)
  • 0004076: [Animation] Final riverdancing (SteveL)
  • 0003369: [Sound] Wood ladder sound/s wrong (user81)
  • 0002508: [GUI] cycle inventory categories and within a current category option
  • 0002431: [AI] Feature Reqest: Cower Behaviour needs to be added
  • 0002807: [GUI] Random GUI quotes not showing during load (SteveL)
  • 0002883: [AI] Searching AI should coordinate their efforts (grayman)
  • 0003813: [AI] Create AI with LOD stages (Springheel)
  • 0004281: [Textures] Light halos showing through walls (user81)
  • 0004145: [Models] Add Merry's prefab chests (user81)
  • 0004225: [Textures] Door skin the wrong way around (user81)
  • 0003328: [Textures] The door skin - door_024 is facing the wrong way (user81)
  • 0004055: [Def / Setup] movable spyglass way too heavy (Springheel)
92 issues View Issues
Released 08/02/2015
126 issues View Issues
Released 19/10/2014
  • 0003729: [Def / Setup] St. Lucia alarm (Springheel)
  • 0003516: [Coding] AI can be blocked by simple movable (grayman)
  • 0003643: [AI] AI need to use switches to open and close doors (grayman)
  • 0003745: [AI] AI gets confused when a double door's movement is interrupted (grayman)
  • 0003750: [Sound] Fix alarm sound volume for 2.02 (SteveL)
  • 0003670: [Design/Coding] "Trigger" spawnarg on path nodes improper (grayman)
  • 0003602: [AI] AI continue searching after killing an enemy (grayman)
  • 0001423: [Coding] Silent rapid travel by bunny hopping exploit (angua)
  • 0003716: [Coding] Bunny Hop Exploit (SteveL)
  • 0003660: [AI] AI "yells" not propogating properly? (grayman)
  • 0003634: [Sound] Patrolling AI ignore tdm_nodrawsolid_moss when determining footstep sound (SteveL)
  • 0003693: [Def / Setup] nodrawsolid_liquid doesn't work for player (SteveL)
  • 0003304: [Script/Def] add scripting events to get mission statistics (SteveL)
  • 0003705: [AI] AI freeze during alert 5 charge (grayman)
  • 0003418: [Coding] libcurl on linux does not support SSL (taaaki)
  • 0003709: [Distribution] Revise TDM release scripts/process for new server (taaaki)
  • 0000518: [AI] AI needs to operate buttons/levers (grayman)
  • 0003523: [AI] AI don't notice doors that are stopped. (grayman)
  • 0001476: [AI] AI should become supicious when the door suddenly starts moving while they are handling it (angua)
  • 0003668: [TDM Installer] TDM Update crashes in read-only directory (taaaki)
  • 0003740: [Script/Def] Improvements to generated script reference (SteveL)
  • 0003738: [AI] Certain pickpocketed objects should not elicit a reaction from an AI (grayman)
  • 0003609: [Tweaking] TDM crashes on startup if fms folder does not exist (taaaki)
  • 0003631: [AI] Can't drag AI bodies via Head (grayman)
  • 0003731: [Coding] Restart mission causes loss of equipment (grayman)
  • 0003728: [Textures] Skin problem with sword (Springheel)
  • 0003726: [AI] Due to bad door-handling positions, an AI can get stuck forever trying to close a door (grayman)
  • 0003723: [Coding] Problems with persistent items (grayman)
  • 0003683: [Sound System] Retest propogated sounds (Springheel)
  • 0003713: [Textures] Problem with sword normalmap (Springheel)
  • 0003719: [Coding] Script event changeLootAmount() behaves wrong when removing all loot (SteveL)
  • 0003697: [AI] Get Moor ready for release (Springheel)
  • 0003717: [Def / Setup] def_attach bottle disappears on KO (Springheel)
  • 0003714: [AI] Crash at map start when AI are touching (grayman)
  • 0003712: [Physics] Allow movers to push the player upon request (SteveL)
  • 0003711: [Physics] Partially opened doors lose movement and sound sync (grayman)
  • 0003584: [AI] Object Illumination code is wrong (grayman)
  • 0003682: [Coding] AI Hearing slider (grayman)
  • 0003509: [AI] AI can give too many relighting barks in a row (grayman)
  • 0003648: [AI] AI sometimes use switches through walls (grayman)
  • 0003507: [AI] AI bounces between spotted enemy and sheathe weapon (grayman)
  • 0003659: [Textures] New stone textures are missing "vine_friendly" (grayman)
  • 0003549: [AI] Archer w/melee weapon always draws his bow first (grayman)
  • 0003528: [AI] Problem with sleeping AI waking up (grayman)
  • 0003681: [Coding] Noise Arrow "sounds" should be considered the same sound to AI (grayman)
  • 0003703: [Models] Dagger needs new attachment point (Springheel)
  • 0003647: [AI] AI will sometimes circle beneath a goal path_corner on the floor above (grayman)
  • 0003559: [AI] Implement pickpocket reaction (grayman)
  • 0003692: [Coding] Fading in a light doesn't turn it on (grayman)
  • 0003679: [AI] death_script needs to know who's responsible for death (grayman)
  • 0003677: [AI] Nobleman head has gap (Springheel)
  • 0003674: [AI] Proguard archer needs melee weapon (Springheel)
  • 0003663: [Physics] absence_noticeability inhibits jump/causes crouch (grayman)
  • 0001279: [Sound] Need extreme alert sound (possibly specific to SL) (user81)
  • 0001893: [Physics] Player can use candles to push AI around
  • 0003734: [Def / Setup] Giving player a slow match at map start causes TDM shop handling code to crash (grayman)
56 issues View Issues
Released 29/01/2014
21 issues View Issues
Released 07/10/2013
A standalone version of TDM that will not require Doom3 to play.
  • 0003108: [Design/Coding] Merge 7318's 3D Skybox Code (grayman)
  • 0003401: [Def / Setup] Drowning broken? (Springheel)
  • 0002964: [AI] Combat: Enemy AI get stuck after hitting each other once (grayman)
  • 0003331: [AI] AI have several problems when entering Combat (grayman)
  • 0003042: [Sound System] Open visportals do not propagate sound loss to player. (grayman)
  • 0003351: [Coding] Game crashes on load if no FM in fms folder. (taaaki)
  • 0003125: [Coding] Revising Framework/FileSystem for clarity (taaaki)
  • 0003419: [Coding] in-game downloader does not randomize the server URLs (tels)
  • 0001104: [AI] Gas arrows leak through glass and doors (grayman)
  • 0003431: [AI] AI think they see you when coming out of blind state. (grayman)
  • 0003368: [Coding] Envshot is broken in TheDarkMod.exe (taaaki)
  • 0003395: [Sound] Create/re-enable voice volume slider in main menu (grayman)
  • 0003307: [GUI] The "finished mission" mark is missing on line 10 (SteveL)
  • 0003372: [AI] AI not playing pain animation (grayman)
  • 0003195: [Coding] Prevent TDM from running as root (taaaki)
  • 0002925: [AI] AI should look at target when warning (grayman)
  • 0002416: [AI] Sleeping AI can fall through the ground when they wake up (grayman)
  • 0003492: [AI] AI vision tests (grayman)
  • 0003424: [AI] A group of guards can search for too long (grayman)
  • 0003485: [Coding] Landing when crouched makes no noise (Springheel)
  • 0003525: [AI] KO'ed and dead AI bodies can be seen when hidden (grayman)
  • 0003106: [Feature proposal] Make TDM standalone/untethered (Springheel)
  • 0002966: [Coding] Get rid of hardcoded ~/doom3 path on Linux (tels)
  • 0003563: [AI] Blackjacking problem (grayman)
  • 0003557: [Coding] Clicking Objectives option from Failed Screen causes crash (taaaki)
  • 0003554: [Objectives] atdm:target_setobjective_component_state doesn't work (grayman)
  • 0003552: [AI] drunk_acuity_factor is applied twice to sleepers (grayman)
  • 0003544: [Sound] Hum from electric lights is very annoying (grayman)
  • 0003517: [Def / Setup] Player water impact makes too much noise (Springheel)
  • 0001771: [AI] Need minimum time (or some control method) between barks of different alert levels (angua)
  • 0003496: [AI] "Surprise Bark" interrupts other barks and seems out of place (grayman)
  • 0003203: [AI] Crouch-walking on stone can NEVER alert AI (Springheel)
  • 0003524: [Coding] Certain lights not contributing to illumination (grayman)
  • 0003497: [Sound] Need snd_state5 vocal (grayman)
  • 0003473: [Animation] AI sometimes get "stuck" leaning back (grayman)
  • 0003511: [Textures] New textures (Springheel)
  • 0003505: [AI] Create 'no_alert_idle' spawnarg (grayman)
  • 0003410: [Distribution] TDM 2.0 beta exits with error code on startup (taaaki)
  • 0003506: [AI] AI should turn head to look at doused lights (grayman)
  • 0003510: [AI] AI doesn't complete relight (grayman)
  • 0003413: [Sound] Swimming and splashing (jump into water) do not propagate sound to AI (Springheel)
  • 0003502: [AI] Zombie not making water footstep sounds (Springheel)
  • 0003500: [Graphics] Bad particle (Springheel)
  • 0003461: [Sound] Check player volume for footsteps (Springheel)
  • 0003498: [AI] Some alert barks are out of place with latched alerts (grayman)
  • 0003499: [Sound] Need More Zombie Footsteps (Springheel)
  • 0003445: [AI] AI goes into alert_idle because of rats. (grayman)
  • 0003471: [Sound] Default "snd_footstep" not playing for AI (grayman)
  • 0003487: [AI] Sleepers are giving "to_observant" barks (grayman)
  • 0003489: [Sound] Readables making incorrect impact sound (Springheel)
  • 0003181: [AI] Examine which barks should propogate to friendly AI (Springheel)
  • 0003440: [Def / Setup] Zombies should not take damage from arrows; visual indicator needed (Springheel)
  • 0003484: [AI] Sword attachment points need adjusting (Springheel)
  • 0003159: [Models] Update longsword model (Springheel)
  • 0003476: [Models] Nobleman head has bad weighting around mouth (Springheel)
  • 0003426: [AI] Head 06 has see-through mouth (Springheel)
  • 0003468: [AI] Zombies kneel while searching (Springheel)
  • 0003452: [Physics] Moveable planks don't fall realistically (grayman)
  • 0003415: [AI] AI greeting can occur too often for stationary AI or multiple AI in a group (grayman)
  • 0003462: [AI] AI should turn head to look at doors opening (grayman)
  • 0003432: [Textures] Some decals not transparent enough (Springheel)
  • 0003455: [Sound] Something is wrong with soundprop to player (grayman)
  • 0003450: [AI] Zombie IK not on (Springheel)
  • 0003449: [AI] Alert index check problem in conversations (grayman)
  • 0003448: [AI] An AI passing a conversation is allowed to greet the conversation AI (grayman)
  • 0003443: [Sound] Weight "question" greetings higher (Springheel)
  • 0003425: [AI] New walk causes clipping with pauldrons (Springheel)
  • 0003341: [AI] AI do not do random head-turning when searching? (Springheel)
  • 0003414: [AI] Eliminate or reduce wavering in AI walk (grayman)
  • 0003430: [AI] AI giving 'return to idle' bark after search (grayman)
  • 0003438: [AI] There should be no rampdown barks in Observant State (grayman)
  • 0003422: [AI] AI ignore breaking glass of gas arrow (Springheel)
  • 0003423: [AI] Idle barks during searches (grayman)
  • 0003435: [AI] Zombie missing a sound/swing for melee attack (Springheel)
  • 0003385: [Textures] Blood Decals not dropping? (Springheel)
  • 0003420: [AI] Daggers don't have replacement anims (Springheel)
  • 0003261: [TDM Installer] Updater and in-game downloader choke on some HTTP responses (tels)
  • 0003411: [Coding] Common difficulty names are not translated (tels)
  • 0003386: [Textures] Blood decals fading away (grayman)
  • 0002682: [Saving/Loading] savegame names with dots overwrite each other (tels)
  • 0003318: [Sound] Find someone to do Yandros's script (Springheel)
  • 0003257: [Design/Coding] Remove D3 setup scripts (tels)
  • 0003322: [AI] pagan belt is black (Springheel)
  • 0000578: [Design/Coding] falling on a lowering platform doesn't properly subtract the relative velocity, so you get more hurt than you should (grayman)
  • 0003406: [GUI] Voice audio settings are not translated (tels)
  • 0003404: [Physics] Gas arrows not putting out torches? (Springheel)
  • 0003403: [Textures] Alpha layer borked in texture - textures/darkmod/decals/dirt/stain01bwet (Springheel)
  • 0003402: [Def / Setup] atdm:lamp_electric_square_1_lit is too bright (Springheel)
  • 0003397: [Sound] Stange sound distortion in Let Sleeping Thieves Lie (Springheel)
  • 0003396: [AI] Need to distinguish between sleeping on bed and sleeping on floor (grayman)
  • 0003399: [Design/Coding] Func_portals disable info_locationseperator entities. (grayman)
  • 0003394: [Sound] Ragdoll AI not propagating sounds properly (grayman)
  • 0003393: [Coding] TDM 2.00 crashes Alberic's Curse (grayman)
  • 0003258: [Coding] Stealth score doesn't include arrow alerts? (grayman)
  • 0003353: [Saving/Loading] Crashing Upon Approaching Mine(s) With Lockpicks Drawn To Disarm (grayman)
  • 0003361: [Script/Def] atdm:moveable_torch1 does not extinguish if dropped sideways (grayman)
  • 0003387: [Coding] Change the TDM revision number from 1.09 to 2.00 (grayman)
  • 0003391: [Coding] Allow warnings and crashes when def entities don't exist (grayman)
  • 0003389: [AI] Inaccurate AI positioning on elevators (grayman)
  • 0003370: [Physics] Moveables can hurt the player and AI (grayman)
  • 0003381: [GUI] Briefing videos are broken (grayman)
  • 0003375: [AI] Sleeping Builder in Outpost not sleeping (grayman)
  • 0003009: [AI] Blocking AI in chair traps them in place (grayman)
  • 0003182: [AI] Idle animations can interrupt idle barks. (grayman)
  • 0003280: [AI] AI Used to take cover from player; no longer working (grayman)
  • 0003343: [AI] Human AIs don't see monsters (grayman)
  • 0003358: [AI] Cannonball damages player differently than AI (grayman)
  • 0003357: [AI] Fleeing AI problem at path_flee (grayman)
  • 0003356: [AI] AI respond too quickly to audible alerts (grayman)
  • 0003355: [AI] AI react too quickly to barks that include messages (grayman)
  • 0003348: [AI] Rig new skeleton (Springheel)
  • 0003140: [AI] Use "taking fire" soundshader when AI hit by arrows (grayman)
  • 0003166: [Coding] After putting away sword AI still uses weapon_idle (grayman)
  • 0002924: [AI] AI react too fast to missing objects (grayman)
  • 0003349: [AI] Rusted builder needs new arms and legs (Springheel)
  • 0003338: [AI] AI Greetings should have additional limits (grayman)
  • 0003263: [Coding] snd_opened does not work on sliding doors (grayman)
  • 0002829: [AI] Flashbombs should reduce AI hearing as well. (grayman)
  • 0003332: [Def / Setup] Some electric lights not working recently (grayman)
  • 0002533: [AI] Archers run into player at melee range (grayman)
  • 0002527: [AI] Give weapons to archers (grayman)
  • 0003128: [Script/Def] Movable Oil lamps behave strangely (grayman)
  • 0003278: [AI] Snow particle effect dosent render in certain situations: (grayman)
  • 0003316: [Coding] Pickup messages for stackable objects do not include count information. (grayman)
  • 0003100: [AI] Having an unaccessible path_flee_point breaks AI fleeing behavior (grayman)
  • 0003202: [AI] Mute AI can engage in greetings (grayman)
  • 0002752: [AI] Changing AIs from neutral to enemies during game does not work unless the AIs bump into each other. (grayman)
  • 0003323: [AI] Need support for AI greeting pagans and beggars (grayman)
  • 0003310: [AI] Civilian AI should flee when encountering dead body. (grayman)
  • 0003317: [AI] AI need ability to react to sudden deaths of nearby AI (grayman)
  • 0003330: [AI] Correct incorrect AI ranks (grayman)
  • 0003315: [Coding] Second identical item pickpocketed does not count to "Pockets picked" statistic (grayman)
  • 0003313: [Design/Coding] Picked pockets are counted twice (grayman)
  • 0003314: [Coding] Found bodies of enemies killed by player do not count to 'Bodies found' (grayman)
  • 0001188: [Mapping] Target entity for easy changing of AI sound loss on portals (grayman)
  • 0001184: [Mapping] Glass doors - spawnarg to disable portal closing (grayman)
  • 0003228: [Sound System] Adding Sound loss on regular visportals (grayman)
  • 0003302: [Coding] Placing the playerstart inside a trigger_once_entityname causes crash. (tels)
  • 0003297: [Design/Coding] There is no ko_script spawnarg for AI. (tels)
  • 0003294: [Tweaking] Integrated Mission Downloader has inconsistent mission handling (for some missions) (tels)
  • 0003292: [Design/Coding] Wrong objective level names in end mission screen (grayman)
  • 0003291: [AI] AI play wrong vocal when drowning (grayman)
  • 0003289: [Script/Def] add setViewAngles() to idPlayer (tels)
  • 0003290: [AI] When getting up, sitting AI might use the getting up from sleeping animation (grayman)
  • 0003288: [Script/Def] add floor() and ceil() script events (tels)
  • 0003287: [Coding] MapShutdown() is called twice during shutdown (tels)
  • 0003286: [Coding] Eating food can crash with ERROR:idRenderWorld::UpdateEntityDef: index = -1 (tels)
  • 0003282: [Script/Def] add getShouldered(), getDragged() and getGrabbed() script events (tels)
  • 0003285: [Def / Setup] atdm:ai_townsfolk_commoner has broken skin (tels)
  • 0003277: [Script/Def] Add getBoolKey() to scripting interface (tels)
  • 0002624: [AI] Buggy AI prop lantern (grayman)
  • 0003264: [Coding] Noshadows_lod_x spawnarg actually affects (x-1) LOD (tels)
  • 0003260: [Coding] Change the way scriptEvents are declared (greebo)
  • 0003259: [Coding] I18n.pl missing certain inventory name-setting syntax (tels)
  • 0003209: [Coding] Missing idMover::Events (tels)
  • 0003239: [Script/Def] getRadius() script event is missing from lights (tels)
  • 0003232: [Script/Def] add a way for scripts to query the TDM version (tels)
  • 0003223: [Coding] Add ability for individual entities to randomly not spawn (tels)
  • 0003217: [Objectives] Need script event to set text of objective (tels)
  • 0001947: [Feature proposal] Fireflies (Mortem Desino)
  • 0002259: [Coding] Animation state/transition code (grayman)
  • 0002539: [Sound] false Movement-sound-shader - ai_wood_footsteps
  • 0003457: [AI] Review conditions under which greetings are used (grayman)
  • 0003474: [AI] Armed AI playing flee barks when uninjured (grayman)
  • 0003390: [AI] Door Handling -- AI couldn't open half-open door. (grayman)
165 issues View Issues
Released 17/10/2012
  • 0003063: [AI] Ai ramp up too quickly when player is seen (grayman)
  • 0003206: [Graphics] Heat haze fights with glare particle (Springheel)
  • 0002962: [Coding] Move tdmlauncher functionality into the game engine (greebo)
  • 0003041: [Feature proposal] We need Restart Mission option... (AluminumHaste)
  •        0003139: [GUI] Restart Map button only works once (grayman)
  • 0003075: [AI] AI can enter combat while still kneeling (grayman)
  • 0003154: [AI] AI sitting/sleeping at map start can't receive a target in idle mode (grayman)
  • 0003110: [Design/Coding] TDM crashes before painting the main menu if "A Night to Remember" is in darkmod/fms (grayman)
  • 0003113: [Graphics] Add a simple way for single entities to be hidden depending on "Object Details" (tels)
  • 0003115: [Coding] .lin (pointfile) cannot be written if maps/ does not exist (taaaki)
  • 0003054: [Coding] Save screenshots to a central location (taaaki)
  • 0003057: [Coding] Deleting FM folder of installed mission causes DarkMod to break/crash (taaaki)
  • 0003078: [AI] AI are inconsistent when finding neutral bodies (grayman)
  • 0003162: [TDM Installer] Make changes to tdm_update for TDM 1.08 (grayman)
  • 0003155: [TDM Installer] Have updater download most recent version of St. Lucia and Training Map (grayman)
  • 0003244: [GUI] Selecting SurroundSound gives odd error : #str_04141, #str_04142 (tels)
  • 0003028: [GUI] EAX Audio selection problem (tels)
  • 0003230: [Coding] gui_parm1 etc are not translated (tels)
  • 0003189: [Models] tdm:moveable_holder_round_plus_candle3 doesn't have a shadow mesh (Springheel)
  • 0003198: [GUI] Chalice of the Kings freezes on loading with non english menu languages (tels)
  • 0003205: [GUI] Briefing text in Training Mission is cut off (tels)
  • 0003229: [Distribution] tdm_fonts01.pk4 is downloaded twice (greebo)
  • 0003218: [Models] skin for shaded light changed since1.07 (Springheel)
  • 0003225: [Coding] There are no *.cfg files present after installation. (tels)
  • 0003211: [TDM Installer] tdm_update won't update saintlucia if fms/saintlucia doesn't exist (grayman)
  • 0003184: [Coding] Missions have AAS error in Linux (greebo)
  • 0003214: [Coding] darkmod.ini uses hardcoded path on linux (tels)
  • 0003207: [Animation] Female AI not using turn? (Springheel)
  • 0003208: [TDM Installer] tdm_updater builds wrong paths, fails to download from bloodgate.com (grayman)
  • 0003094: [Mapping] Prep St. Lucia for 1.08 release (Springheel)
  • 0003185: [Graphics] Visual Oddities in 1.08 (Springheel)
  • 0003035: [TDM Installer] delete dmargs.txt, tdmlauncher etc (grayman)
  • 0003197: [Models] Clock hands appear light blue (Springheel)
  • 0003193: [GUI] numofpages accepts integers only and not alphanumeric strings (tels)
  • 0003192: [Design/Coding] interactionTableWidth limit of 4096 needs to be increased (grayman)
  • 0003169: [Models] Add new furniture and plant models (Springheel)
  • 0003157: [Coding] Console ArgCompletion_FolderExtension looking in wrong directories (taaaki)
  • 0003178: [Graphics] Fire Arrows no showing 'scorch' decal (grayman)
  • 0003176: [Animation] Need kneeling animation for torch carriers. (Springheel)
  • 0002920: [Coding] Warned AI do not play walk_alerted walk (grayman)
  • 0003170: [Coding] allow v1.07 in addition to 1.07 as version in darkmod.txt (tels)
  • 0002677: [Coding] Weapon behaviour interrupted (grayman)
  • 0003164: [Coding] Player arm freezes when attack button pressed (grayman)
  • 0003144: [Coding] Lightgem brightness affected by turning. (angua)
  • 0003033: [Coding] map compiler does not respect fms path (taaaki)
  • 0003034: [Coding] DoomConfig.cfg read/write locations (taaaki)
  • 0003156: [Design/Coding] Prop torch flame doesn't stay with torch during cinematic (grayman)
  • 0003151: [GUI] New Mission blend (Springheel)
  • 0003147: [Models] Wall clock and grandfather clock use different hand positions (Springheel)
  • 0003141: [Coding] Remove proxy CVARs (tels)
  • 0003091: [Sound] Finish rustle sounds for all AI (Springheel)
  • 0003070: [AI] AI warning allies while in combat? (grayman)
  • 0003092: [Def / Setup] Finish Light Entities (Baddcog)
  • 0002816: [AI] AI are not alerted if you throw things at them (grayman)
  • 0003131: [Coding] Rope arrow ignores armour (grayman)
  • 0003132: [Coding] Ambient light is currently not considered in object illumination (grayman)
  • 0003104: [AI] Two AI passing through a locked door leaves the door unlocked (grayman)
  • 0002165: [AI] Elite guard shadowmesh has gap (Springheel)
  • 0003133: [Def / Setup] Hooded light not casting shadow (Springheel)
  • 0003134: [AI] Elite guard has gap in shadowmesh (Springheel)
  • 0003130: [Def / Setup] Logs in fireplace entities do not switch skin when extinguished (grayman)
  • 0003129: [Coding] Chandeliers with 3 lights leave one light on too long when doused (grayman)
  • 0003121: [Coding] Add particle macro (tels)
  • 0003123: [AI] Need new torch animations and code corrections (grayman)
  • 0003119: [AI] Treadmilling AI in Outpost (grayman)
  • 0003067: [Coding] Shadow comes on before light disappears (tels)
  • 0002679: [Models] Model has bad or missing uv data, or model needs tripling down (Springheel)
  • 0003112: [AI] Remove the spider queen (tels)
  • 0003111: [Coding] Make the model loader fallback to ASE or LWO when the other doesn't exist (tels)
  • 0003109: [Script/Def] tdm_light_holder doesn't swap def_attached skins (tels)
  • 0002714: [Sound] Add specialized footsteps (Springheel)
  • 0003049: [Animation] Please add a standing AI page-turning animation (Springheel)
  • 0003102: [Textures] HUD compass appears black (Serpentine)
  • 0003080: [Coding] Check and limit AA to the maximum value that the hardware/driver allows (Serpentine)
  • 0003079: [Coding] Crash in listSounds (Serpentine)
  • 0002974: [Models] irongatesegment.ase inverted normals (Serpentine)
  • 0003072: [AI] Armed thug used unarmed flee bark? (Springheel)
  • 0002485: [Sound] Foot tapping too loud (Springheel)
  • 0002423: [AI] Archers ignore enemy when there are interesting sounds (grayman)
  • 0003093: [Graphics] Update flame particles (Springheel)
  • 0003089: [Coding] Make r_showSurfaceInfo more TDM friendly (Serpentine)
  • 0002982: [Graphics] jpeg's used in material stages result in artifacts (greebo)
  • 0003083: [AI] Builder priest ragdoll broke (Springheel)
  • 0003082: [Models] Buckets missing shadow mesh on their bottoms (Springheel)
  • 0002724: [AI] AI wields sword after relaxing from seeing a KO'd comrade (grayman)
  • 0002681: [Coding] assertion when loading Heart under Debug builds (grayman)
  • 0002978: [Coding] Landing on diagonal surface makes no sound (grayman)
  • 0002921: [Coding] AI using "blood" bark when spotting corpse. (grayman)
  • 0002922: [Coding] AI give arrow more attention than corpse (grayman)
  • 0002891: [Animation] Need appropriate weapon_idle (Springheel)
  • 0003027: [Animation] Need open door animation for alert AI (Springheel)
  • 0003077: [AI] Dousing a carried torch during relight causes problems (grayman)
  • 0003069: [AI] Rats respond to alerts (grayman)
  • 0001395: [AI] Minimum reaction time for searching alert
  • 0003056: [Coding] TDM crashes when using a sword (grayman)
  • 0003071: [Coding] Frequent Crashes during combat (grayman)
  • 0002422: [AI] AI goes to lower floor when searching (grayman)
  • 0003066: [Models] Privacey screen skin broken (Serpentine)
  • 0003046: [AI] 2nd acolyte head shadow issue (Springheel)
  • 0003068: [Models] Thug bootstrap (Springheel)
  • 0003064: [Models] Beds with shadow issues (Springheel)
  • 0003016: [Coding] Remove support for the SSD GUI (tels)
  • 0003060: [Coding] Fonts that are not found leak a fontInfo entry everytime they are tried to be registered (tels)
  • 0002998: [Coding] Weapon issue after a cinematic (grayman)
  • 0003055: [Coding] Add BUILD=profile to our build framework (tels)
  • 0002997: [Saving/Loading] SVN TDM (1.08) not saving games properly (taaaki)
  • 0002905: [Coding] AI comment about lights out on map start (grayman)
  • 0003052: [AI] Alerted AI skips path_waitfortrigger (grayman)
  • 0003050: [AI] Further changes to AI elevator use (grayman)
  • 0003048: [Coding] coding for target spawn entity (tels)
  • 0003047: [Design/Coding] AI not noticing absence marker (grayman)
  • 0003037: [Sound] Player can't hear footsteps while crouch running (Springheel)
  • 0003043: [Graphics] Renderer has a limit of 10000 handles (tels)
  • 0003038: [Coding] DDS loading only works up to 4 levels deep (tels)
  • 0002550: [Models] Bottle models (Springheel)
  • 0003026: [Coding] Add "tired" sounds to Bow Draw (Springheel)
  • 0003032: [Coding] Enhance debug display of AAS areas (grayman)
  • 0003025: [AI] Failed KO animations can build up and play repeatedly (grayman)
  • 0003019: [GUI] The "Stealth Score" stat for Alert-4 (agit. searches) is cascading, so it overcounts (grayman)
  • 0003029: [AI] AI should use an elevator if it's faster than walking (grayman)
  • 0000519: [AI] AI needs "wait for resource" lock (aka: work together)
  • 0002812: [Coding] Character 0xFF does not work in fonts (tels)
  • 0002600: [AI] AI don't care arrow is sticking out of them (Springheel)
  • 0003017: [Coding] make textAlign work with idChoiceWindow (tels)
  • 0003018: [Coding] make choiceDefs work with any string (tels)
  • 0003013: [Feature proposal] Allow any entity access to info_location entities (grayman)
  • 0002975: [Physics] Objects in forcefield move way too fast (player moves as expected) (grayman)
  • 0003010: [Coding] Add sounds to player mantle (grayman)
  • 0003011: [Physics] Frobbing an item does not activate physics for touching contacts (grayman)
  • 0003005: [AI] Elevators broken by nearby visportals (grayman)
  • 0003001: [Coding] Player cannot knock movables objects off edges (grayman)
  • 0003006: [Sound System] Missing sound shaders (tels)
  • 0003004: [AI] Rare issue with AI getting stuck at doors (grayman)
  • 0002587: [Sound] Go through Amita's sounds (Springheel)
  • 0002950: [Sound] Do death cries propogate? (Springheel)
  • 0002983: [Coding] Allow the the game window to be minimized easily (Serpentine)
  • 0001784: [Sound] Find decent metal armour impact sound (Springheel)
  • 0002990: [Coding] Fix load and rendering of character 0xFF (tels)
  • 0002988: [Graphics] Remove fonts with size 6 and 8 (tels)
  • 0002984: [Coding] Remove the limitations on task switching from Win XP (Serpentine)
  • 0002986: [Design/Coding] Don't copy the gamex86 module to the mission folders (greebo)
  • 0002981: [Coding] Upgrade PugiXML library to 1.0 (greebo)
  • 0002961: [Sound] Go through bow sounds (Springheel)
  • 0002976: [Coding] Crash in Training Mission when triggering Message GUIs (greebo)
  • 0002695: [AI] AIs can not correctly handle certain doors (grayman)
  • 0002940: [Animation] Check new animations against torch-carriers (Springheel)
  • 0002973: [Design/Coding] Fix uninitialised pointers returned by CollisionModelManager::Translate() (greebo)
  • 0002972: [Design/Coding] Remove Sourcehook (greebo)
  • 0002963: [Design/Coding] Simplify mission PK4 setup (greebo)
  • 0002956: [GUI] Add a condensed Carleton font (tels)
  • 0002936: [Coding] Merge the GPL'd D3 sources with the TDM codebase (greebo)
  • 0002933: [GUI] Add ability to select player start points to mission briefing (grayman)
  • 0002943: [Design/Coding] Some electric lights casting unwanted shadows from their models (grayman)
  • 0002395: [Feature proposal] Using the weight of the player and various other objects to attack a guard.
  • 0003096: [AI] Archer should play run_torch.md5anim in stead of run.md5anim (Springheel)
  • 0003097: [Graphics] There is candle that casts buggy flickering shadows in the training room. (Springheel)
  • 0003196: [Coding] remove the workaround setGuiStringFromKey (tels)
  • 0003073: [Graphics] Crash to main menu when switching to a camera (Serpentine)
  • 0003074: [AI] Incorrect run animation when NPC has weapon attached but not drawn (grayman)
159 issues View Issues
Released 27/11/2011
  • 0001447: [Coding] Toggle compass command doesn't toggle (tels)
  • 0002887: [GUI] Stealth Score Level-5 bust ("being seen") isn't countable for the stats GUI because of incrementing "cascade" (grayman)
  • 0002903: [AI] The distance check added for warnings in 1.07 leads to alerts being spread too wide (grayman)
  • 0002904: [Coding] Steam: FM does not stay installed and Saved games don't run (greebo)
  • 0002787: [Feature proposal] Complete Vine Arrow (grayman)
  • 0002805: [Coding] Screenshot image format (stgatilov)
  • 0002859: [AI] If an AI opens a door marked ShouldBeClosed, he becomes suspicious (Springheel)
  • 0002808: [Def / Setup] Electric lights (tels)
  • 0002824: [Graphics] Moonbeams are too faint (Serpentine)
  • 0002537: [Animation] Test Noisycricket's new combat animations (Springheel)
  • 0002795: [GUI] Add russian fonts (tels)
  • 0002934: [Design/Coding] The ATTACK key is being ignored when lockpicking an armed mine (grayman)
  • 0002916: [Sound] Create shader for reaction to warnings (Springheel)
  • 0002888: [GUI] "Back" and "Objectives" in the briefing screen are bitmaps (tels)
  • 0002930: [AI] AI knockouts aren't behaving as expected when AI have weapons drawn (grayman)
  • 0002928: [AI] AI might kneel too far from where we expect them to (grayman)
  • 0002846: [Coding] Download fmname_l10n.pk4 (greebo)
  • 0002911: [Coding] When adding rotating cogs to multistate movers the cogs sometime rotate in the wrong direction (greebo)
  • 0002906: [Coding] Arrows sometimes spawn explosion decal without exploding mine (grayman)
  • 0002907: [Coding] AI not alerted by mine soundprop (grayman)
  • 0002908: [AI] AI killed by player-tossed mines don't know they were killed by the player (grayman)
  • 0002794: [Coding] Mines show decal when shot with water arrow (grayman)
  • 0002902: [AI] TDM 1.07 hangs near the beginning of Let Sleeping Thieves Lie (grayman)
  • 0002900: [Def / Setup] Carried torches go out at map start (grayman)
  • 0002874: [Coding] Changing language during mission while reading (greebo)
  • 0002850: [GUI] Campaign Distinction on In-Game Downloader (greebo)
  • 0002893: [Mapping] zones w/ dynamic ambient lighting disabled still carry settings from other zones (tels)
  • 0002892: [Graphics] Crash to desktop on Alberics Curse (tels)
  • 0002439: [Textures] Convert TGA files to DDS (tels)
  • 0002788: [Def / Setup] Add more premade key entries (possible with new models/skins) (tels)
  • 0002879: [Saving/Loading] Loading a final save crashes TDM to the main menu. (greebo)
  • 0002880: [Saving/Loading] GUI files make Training Mission crash on load (tels)
  • 0002840: [Saving/Loading] AI Ragdolls moved and distorted on map load (grayman)
  • 0002801: [Coding] AI play "weapon" bark when shot by arrow (grayman)
  • 0002872: [Coding] AI should Notice Ropes (grayman)
  • 0002873: [Sound] Missing vocal shaders (Springheel)
  • 0001327: [Coding] CProjectileResult remains indefinitely (grayman)
  • 0002877: [Saving/Loading] Games saved when a sliding door is open can crash TDM (grayman)
  • 0002796: [Coding] Non-ASCII GUI choices don't work (tels)
  • 0002844: [Coding] Finish I18N.pl (tels)
  • 0002866: [AI] AI don't close "shouldBeClosed" doors after searching near them (grayman)
  • 0002772: [Coding] Code uses mindplaces.com (tels)
  • 0002802: [GUI] Bitmap "texts" cannot be translated (tels)
  •        0002825: [Graphics] Carleton Bold is missing its size 12 DDS (tels)
  • 0002853: [AI] A fully-lit absence marker might not be seen by a passing AI (grayman)
  • 0002862: [AI] Doors no longer need to send visual stims if they aren't marked shouldBeClosed (grayman)
  • 0002860: [AI] When a lootable painting is stolen, AI can't see the absence marker (grayman)
  • 0002861: [AI] Sliding doors marked shouldBeClosed might not alert nearby AI (grayman)
  • 0002854: [Script/Def] Add ability to include custom mission script files in tdm_main.script (greebo)
  • 0002851: [AI] Remove AlertAI() and GetAlertEntity() (tels)
  • 0002852: [Coding] fix GUI command handling with args in HandleMainMenuCommands() (tels)
  • 0002797: [Coding] Add support for FM specific translations (tels)
  • 0002826: [Coding] LOD inventory entities sometimes re-appear (tels)
  • 0002833: [Coding] --delay not working on tdmlauncher (tels)
  • 0002811: [Coding] Font loading does not fall back to English (tels)
  • 0002815: [Coding] Support FM short descriptions in other languages (tels)
  • 0002817: [Coding] sys_lang only allows a fixed set of languages (tels)
  • 0002820: [Coding] Unnecessary event posting during map startup can lead to overrunning the event queue (grayman)
  • 0002823: [Coding] Light holders (candles, etc.) marked "extinguished" spawn lit (grayman)
  • 0002822: [Def / Setup] Fireplaces have their light embedded in the floor (tels)
  • 0002806: [Textures] hanging_horizontal_leaves has no alpha (tels)
  • 0002804: [Coding] Keys ("rusty key" etc) do no twork with chest in italian (tels)
  • 0002777: [AI] Try to remove ai_character.script (tels)
  • 0002803: [Coding] Restarting TDM fails with boost error on linux (tels)
  • 0002800: [Animation] Need combat animations for torch-carriers (Springheel)
  • 0002783: [Coding] Support translated HUD (weapon names, inventory groups), shopitems, messages etc. (tels)
  • 0002782: [GUI] Add a way to switch the language in the menu (tels)
  • 0002183: [AI] Spiders shoulderable
  • 0002478: [Coding] Adjustments to mines (grayman)
  •        0001496: [Feature proposal] Unlocking of armed mines (grayman)
  • 0002698: [Coding] Slim down strings/english.lang (tels)
  • 0002781: [Coding] Autogenerate english.lang etc. from strings/all.lang (tels)
  • 0002722: [SEED] SEED: trace ends at bottom of SEED entity (tels)
  • 0002885: [AI] Fire arrows continue to send visual stims to AI after impact (nbohr1more)
74 issues View Issues
Released 19/06/2011
  • 0002603: [AI] AI do not play "notice_lights" bark (grayman)
  • 0002652: [Coding] Fallen lights are marked "should be on"
  • 0002728: [AI] Rats interfering with AI movement (grayman)
  • 0002776: [TDM Installer] TDM Updater sometimes fails to update itself (greebo)
  • 0002774: [Coding] Restart Mission crashes after saving and dying when a weapon is drawn (greebo)
  • 0002768: [Coding] More portable lightgem - getting rid of named pipe / shared memory (stgatilov)
  • 0002767: [Coding] Savegame Compression (stgatilov)
  • 0002620: [Sound] Add alarm bark (Springheel)
  • 0000541: [AI] AI should turn on lights while searching nearby (grayman)
  • 0002762: [AI] New path_corner type: "Follow this Actor" (greebo)
  • 0002518: [Design/Coding] Mac OS X Support (greebo)
  • 0002757: [GUI] Downloaded missions don't appear until full restart (greebo)
  • 0002750: [GUI] In-Game Downloader stops when switching pages (greebo)
  • 0002751: [GUI] Stale download progress info when requeing downloads (greebo)
  • 0002133: [GUI] Add random tips to loading screen (Springheel)
  • 0002449: [AI] Torch-carriers need pain modification (Springheel)
  • 0001623: [AI] AI don't notice lights going out in front of them (grayman)
  • 0002744: [Coding] Still getting "Cannot find attachment X to destroy" error (greebo)
  • 0002747: [Coding] Crashes after a "Doom 3 Blue Window" type of game shutdown (greebo)
  • 0002746: [GUI] Add "Wait until Ready" GUI to be displayed when the mission is about to start (greebo)
  • 0002734: [Coding] Inaccurate AAS data can lead to a hang. (grayman)
  • 0002655: [AI] Werebeast crawler can cause damage above his height (grayman)
  • 0002717: [AI] An AI can think he's reached a goal that's on the floor above him (grayman)
  • 0002740: [AI] AI weapons sometimes cause bad pathfinding (grayman)
  • 0002202: [GUI] Campaign Support (greebo)
  •        0002264: [Coding] Need a persistent data structure to store info between multiple maps (greebo)
  • 0002739: [AI] Some stim/responses are being overwritten by others (grayman)
  • 0002613: [Coding] Add more aspect ratios (tels)
  • 0002715: [GUI] Add option to switch off main menu background music (greebo)
  • 0002723: [TDM Installer] tdm_update's differential updater leaves a corrupt tdm_game02.pk4 (greebo)
  • 0002731: [Sound] AI playing default footsteps on straw mat? (Springheel)
  • 0002732: [AI] AI leaves one of locked double doors unlocked (grayman)
32 issues View Issues
Released 06/04/2011
  • 0002706: [AI] Console can get spammed with "AI MoveStack contains more than 100 moves!" (grayman)
  • 0001330: [AI] AI weapons sometimes hover in midair after AI goes ragdoll (grayman)
  • 0002469: [AI] Werebeast not affected by flashbomb (grayman)
  • 0002621: [Coding] Add Boost 1.45 static libs for VC++ 2010 (greebo)
  • 0002661: [GUI] Shop item description display sometimes missing/wrong (tels)
  • 0002659: [Coding] Rotating doors with (tiny) translation incorrectly clear the "first_frob_open" flag (greebo)
  • 0002662: [Models] models/darkmod/architecture/awnings_ roofs/awning_cloth_01_large.lwo has some stray verts (greebo)
  • 0002664: [Coding] invert_on_trigger on func_rotating bug (greebo)
  • 0000720: [AI] Guards can be made to repeat their door-closing cycle (grayman)
  • 0001145: [AI] AI trying doors they cannot open (grayman)
  • 0002646: [Coding] WARNING: Door XYZ is not within a valid AAS area (tels)
  • 0002568: [Physics] Rats push heavy moveables too powerfully (grayman)
  • 0002670: [AI] Running AIs should not close doors behind them. (grayman)
  • 0002672: [GUI] ingame objectives scroll arrows overlap text (tels)
  • 0002676: [Script/Def] Lighting lights does not activate binarymovers (tels)
  • 0002283: [Design/Coding] Playing cards have invalid mass (grayman)
  • 0002654: [AI] Map start triggered cutscenes kill floating AI's (grayman)
  • 0002683: [AI] Crash when starting The Thieves (grayman)
  • 0002684: [Coding] rats cause assertion failures when using debug DLL (grayman)
  • 0002669: [AI] A patrolling AI blocked by movables can get stuck treadmilling. (grayman)
  • 0002685: [AI] Chalice of Kings tickles an assert when using a Debug DLL (grayman)
  • 0002209: [Feature proposal] Alert entity proposal (tels)
  • 0002690: [AI] AI become confused when chasing player through a door (grayman)
  • 0002667: [Physics] AI Moving Untouched Movables
  • 0002680: [SEED] Need a LOD data manager (tels)
  • 0002692: [AI] AI sometimes block a door they're opening (grayman)
  • 0002694: [AI] An AI running toward a closed door can fall into circling behavior at the door (grayman)
  • 0002700: [AI] An AI using a door can get blocked and hold up the entire door queue. (grayman)
  • 0002691: [AI] AI open prefab doors when searching or when chasing the player (grayman)
  • 0002708: [AI] AI can get stuck near monster-clipped tables, etc. (grayman)
  • 0002712: [AI] AI don't walk through an open door when it's marked "ai_should_not_handle" (grayman)
  • 0002716: [AI] In Beleaguered Fence, a guard opens door *_13 from the floor below (grayman)
  • 0002468: [AI] monsters immune to gas arrows (grayman)
  • 0002721: [AI] Revenants have become immune to Holy Water Arrows (grayman)
  • 0002578: [SEED] SEED: Make sure we do not combine entities which cannot be combined (tels)
  • 0002634: [Coding] Need a way for the mapper to prevent lod_bias hiding important entities (tels)
  • 0002635: [Coding] hide_distance < lod_distance is ignored (tels)
  • 0002475: [Models] Gaslights not switching to unlit skin (tels)
  • 0002632: [Coding] add hide_distance support to func_smoke (tels)
  • 0002637: [Models] triplet down models/darkmod/architecture/chimneys/square_stone (greebo)
  • 0002640: [AI] Searching AI will freeze long distances from a stim point if they can see the point (grayman)
  • 0002650: [AI] Rats close doors (grayman)
  • 0002560: [AI] AI Freezing during search (grayman)
  • 0002604: [AI] AI do not play "gassed" bark (grayman)
44 issues View Issues
Released 26/02/2011
  • 0001965: [GUI] Make stealth score more meaningful (demagogue)
  • 0002460: [Coding] Easy way to close maps (greebo)
  • 0002557: [Coding] attach/destroy frame commands sometimes overlap or cause crash (greebo)
  • 0002625: [TDM Installer] Updater fails to update itself on some occasions (greebo)
  • 0002513: [Saving/Loading] Remove editor_ spawnargs from in-game entities (stgatilov)
  • 0002545: [SEED] Rename the LODE system to SEED (tels)
  • 0002569: [SEED] SEED: func_statics are invisible when combine=0 (tels)
  • 0002570: [SEED] SEED: segfault (crash) when you use combine=0 with func_statics from map geometry (tels)
  • 0002572: [SEED] SEED: combine=0 and map-geometry func_statics are invisible and have wrong clipmodel (tels)
  • 0002586: [SEED] SEED: entity count computation from density is broken (tels)
  • 0001444: [Coding] Remember last position in inventory after clear (stgatilov)
  • 0002154: [Coding] Arrows fire incorrectly from standing lean (Springheel)
  • 0002425: [Coding] animation frame commands doubled or skipped (greebo)
  • 0002282: [AI] Initially sitting AI's sit on air after relaxing from a disturbance (grayman)
  • 0002339: [Coding] Self inflicted wounds, and not of the shaving kind. (stgatilov)
  • 0002595: [SEED] SEED: make spawn_xyz more versatile (tels)
  • 0002596: [Def / Setup] Player is not coughing when entering gas clouds (greebo)
  • 0002598: [Coding] Responses are not considering time-dependent stim radii (greebo)
  • 0002520: [Coding] Request: Random def_projectile (greebo)
  • 0002593: [Coding] ModelGenerator fails for twosided materials (tels)
  • 0002605: [SEED] SEED: For combined entities the first has rotation=0 (tels)
  • 0002356: [AI] Rats get stuck (grayman)
  • 0002453: [AI] Bad door-handling outcome in certain situations (grayman)
  • 0002483: [Coding] Vocals from frame commands don't use lipsynching (Springheel)
  • 0002571: [SEED] SEED: Restore() crashes when you use combine=1 (tels)
  • 0002345: [AI] AI Getting stuck on Each Other. (grayman)
  • 0002579: [SEED] SEED: Clone important spawnargs (tels)
  • 0002601: [SEED] SEED: automatic origin calculation for moveables (tels)
  • 0002611: [SEED] SEED: Crash with idRenderWorld::UpdateEntityDef: NULL hModel (tels)
  • 0000909: [Coding] AI door behaviour improvements, eg, AI fighting each other to open/close door, speed up access. (grayman)
  • 0002510: [Textures] Skybox backgrounds too bright using enhanced ambient (Serpentine)
  • 0002591: [AI] Cough sound not playing (Springheel)
  • 0002623: [TDM Installer] Updater has trouble when single files are modified/deleted (greebo)
  • 0002628: [SEED] SEED: some surfaces still doubled twice (tels)
  • 0002651: [AI] AI freezing on State: Switch on light (greebo)
  • 0000700: [AI] Rats try to walk through closed doors. (angua)
  • 0002511: [Graphics] Lightgem not affected by ambient in "Enhanced" (Serpentine)
  • 0002523: [GUI] When downloading many missions, the notification text is truncated (greebo)
  • 0002524: [Coding] Option to view Mission Details before downloading them (greebo)
  •        0002525: [Coding] Add PNG and JPG support to the devil library (greebo)
  • 0002529: [Coding] Cannot bind FX to specific joints - is always bound to origin (greebo)
  • 0002330: [Tweaking] previously clicked menu-text stays highlighted after going step back (greebo)
  • 0002512: [Sound] Previous location's ambient plays at full volume on reload on top of currrent ambient (until next transition) (demagogue)
  • 0002531: [Design/Coding] Change window Title and Icon (DOOM3 => TDM) (greebo)
  • 0002532: [Coding] Update sourcehook sources (greebo)
  • 0002536: [AI] Dormant AI on interleaved thinking can suffer huge translation errors when awakened (grayman)
  • 0002495: [Coding] hide_distance etc no longer working after 1.03 (tels)
  • 0002519: [Script/Def] Add support for sys.log(x) and sys.pow(x,y) to the scripting system (tels)
  • 0002270: [Sound System] Ambient music volume levels (demagogue)
  •        0002497: [Sound] Fixing ambient volume slider from 1.02 broke it in another way in 1.03 (demagogue)
  • 0002276: [Coding] Improve the LOD system (tels)
  • 0002546: [Coding] Lights take several seconds to extinguish (tels)
  • 0002551: [Models] Move all the LOD models into models/darkmod/misc/lod/ (tels)
  • 0002556: [GUI] GUI Shop adjustments (tels)
  • 0002558: [Coding] Random head turn members in idAI not Saved/Restored (greebo)
  • 0002563: [GUI] Buying in the shop can make it impossible to drop starting items (tels)
  • 0002567: [GUI] Shop Code Dropping not quite finished (tels)
  • 0002580: [Coding] Archer uses Throw animation if too far away. (Springheel)
  • 0002033: [AI] Bottle/arrow-throwing overriding archery (Springheel)
  • 0002582: [TDM Installer] Packaging Updates (greebo)
  • 0002573: [SEED] SEED: Write an image map manager, that can share image map data (tels)
  • 0002496: [TDM Installer] TDM Updater does not work in Windows 2000 (greebo)
  • 0002464: [Coding] Sleeping AI respond to greetings (grayman)
  • 0002502: [Coding] PickableLock objects not registered on gamesave - savegames with pending events crash on restore (greebo)
  • 0002501: [GUI] Update Credits (greebo)
  • 0002505: [Models] Move LOD models (tels)
66 issues View Issues
Released 22/12/2010
  • 0002341: [Coding] "No_dups" not working for vocal barks (grayman)
  • 0002255: [GUI] New Mission menu improvements (greebo)
  • 0002226: [AI] Lanternbots turn invisible when slain (Baddcog)
  • 0002392: [AI] Patrolling AI get up immediately after path_sleep (angua)
  • 0001421: [Physics] Arrows can stick in broken arrows (grayman)
  • 0001422: [Physics] Arrows can stick in arrows sticking in AI (grayman)
  • 0002409: [Physics] 'slick' materials attribute doesn't work correctly (grayman)
  • 0002369: [AI] Horse - skins (Springheel)
  • 0002417: [Coding] Ambient sounds lost after loading (tels)
  • 0000837: [Coding] Arrows don't stick into attachments on living AI (grayman)
  • 0002169: [AI] Strange AI behaviour/death when underwater (grayman)
  • 0002324: [Coding] Water should decrease visibility: add Lightgem modifier (tels)
  • 0002377: [Graphics] Add Sotha's skybox decals (tels)
  • 0001181: [Coding] when mantling onto a moving object the mantle process is stationary, often the object is long gone (Ishtvan)
  • 0002413: [Coding] Broken CPUID on Linux (tels)
  • 0002432: [Coding] Update Boost 1.35 to a more recent one (greebo)
  • 0002430: [Coding] If shouldered entity is removed from game, stuck shouldering forever (tels)
  • 0002424: [GUI] click in menu causes game action (tels)
  • 0002408: [AI] Sleepers "seeing" bodies (tels)
  • 0002065: [GUI] Discarding articles when sorting Missions in the "New Mission"-menu (tels)
  • 0002396: [GUI] Add the Bloom settings to the menu (New Horizon)
  • 0002426: [TDM Installer] TDM Updater improvements (greebo)
  • 0002443: [Design/Coding] Sconscript deprecation warnings (greebo)
  • 0002450: [GUI] Unknown Pause before Purchase Menu (grayman)
  • 0002455: [Coding] Reignited candles do not fade out when snubbed out again (tels)
  • 0002337: [Coding] Add a falloff to the dynamic ambient light (tels)
  • 0002342: [Coding] idRotator reveres direction each time it is triggered (tels)
  • 0001960: [GUI] No error message when failing to install FM package (greebo)
  • 0002343: [GUI] Split the Actions/Inventory menu, add shortcuts for "Spyglass" and "Cycle readables" (tels)
  • 0002344: [Def / Setup] Elevator buttons double firing other targets (Fidcal)
  • 0002379: [Models] New golden Ingots as loot items (greebo)
  • 0002380: [Design/Coding] CObjectiveLocation doesn't recognize absence of deleted entities. (greebo)
  • 0002027: [Feature proposal] Set objective_ent when stackable dropped (Baal)
  • 0002385: [AI] AI playing cards: some sit_down_angles unusable (angua)
  • 0002352: [Coding] Arrows stick into player head (tels)
  • 0002362: [Coding] Water texture/wobble is too fast (tels)
  • 0002389: [Coding] needs a new spawnarg for callobjectfunction (tels)
  • 0002390: [Coding] BinaryFrobMovers do not relay the activator to their targets (tels)
  • 0001851: [Coding] Bug when "using" AI with "shoulderable" set to "0". (greebo)
  • 0002280: [GUI] Mission version check is bound to fail on next major version (greebo)
  • 0002281: [Physics] No physics for dropped pickpocketed objects (greebo)
  • 0002308: [Coding] Mission Download Manager (greebo)
  • 0002309: [Coding] Support for replace_anim_* spawnargs directly on AI (greebo)
  • 0001865: [Sound] Undesired default sound effects with "locations" (wet EAX, omni, sound propogation too far)
  • 0002268: [Coding] No need to extract startingmap.txt file from mission PK4 (greebo)
  • 0002269: [Script/Def] Response Effect Knockout not working (greebo)
  • 0002210: [Saving/Loading] Savegame trying to restore Doom3 objectiveSystem (greebo)
  • 0002236: [Def / Setup] atdm:ai_townsfolk_commoner_armed def vocal set typo (Fidcal)
  • 0002237: [Feature proposal] Need generic text guis for signs etc (Fidcal)
  • 0002218: [Coding] "idle_animations_torso" causes crash (angua)
  • 0002225: [Coding] path_anim won't work without an "angle" property (angua)
  • 0002229: [Coding] Conversations only playing once (greebo)
  • 0002234: [Coding] Weapon scrolling broken (greebo)
  • 0002241: [Coding] gameLocal.m_StimTimer is not cleared between maps (greebo)
  • 0002242: [Coding] Stim/Response Code Cleanup (greebo)
  • 0002243: [Coding] Crash in func_shooter entity when def_projectile is wrong (greebo)
  • 0002244: [Models] ASE Models that need to be proper sanitized for DOOM 3 (tels)
  • 0002258: [Coding] Climbing chains sounds like rope (greebo)
  • 0002260: [GUI] Easier override option for main menu music (greebo)
  • 0002262: [GUI] Restart Game button for settings menu (greebo)
  • 0001254: [GUI] Cannot see objectives or why failed after mission end (greebo)
  • 0002261: [GUI] in 16:9 aspect resolutions, 1280x720 and 1366x768 are reversed (greebo)
  • 0002265: [Coding] Console commands to mark missions as played/completed (greebo)
  • 0002376: [Coding] Shop not showing all items in player starting inventory (grayman)
  • 0002438: [Textures] Norman shield texture error (Springheel)
  • 0002099: [Script/Def] Location based sound stops when quickloading (tels)
  • 0002287: [Animation] no_random_headturning Not Working (greebo)
  • 0002326: [Coding] Location settings broken if player enters undefined area (tels)
68 issues View Issues
Released 25/05/2010
  • 0002173: [AI] Lantern Bot (greebo)
  • 0002190: [Tweaking] Moss patches can spawn on players head and is mantleable (greebo)
  • 0001126: [Objectives] Objectives: Implement objective component for reading a readable (COMP_READ) (greebo)
  • 0002074: [Coding] Crash in idPVS::FreeCurrentPVS (greebo)
  • 0002145: [Feature proposal] Detect after readable read (greebo)
  • 0002156: [AI] Enable Death animation for spiders (greebo)
  • 0002162: [Models] Model pot_ceramic_open crashes when dmapping (greebo)
  • 0002203: [AI] Some animations don't play footstep sounds (greebo)
  • 0002205: [Physics] Crash at shutdown in idEntity::UnbindNotify() of AI (greebo)
  • 0002151: [Script/Def] replaceInvItem(entity oldItem, entity newItem) and $null_entity (greebo)
  • 0002172: [Script/Def] attachToPos scriptevent not working (greebo)
  • 0002174: [AI] "snd_alert3hc" is not used by the code due to a typo (greebo)
  • 0002177: [Distribution] tdm_ai_nobles.mtr with noblewoman materials in release in tdm_ai_humanoid_guards01.pk4 (greebo)
  • 0002144: [Feature proposal] Reverse inventory order so latest addition is reached first. (greebo)
  • 0002153: [Coding] AI play "lost him" barks after killing opponent. (greebo)
  • 0002180: [Textures] Missing bc_silver_teapot_2 def (Fidcal)
  • 0002194: [Coding] Expose value for minimum alert time (greebo)
17 issues View Issues
Released 12/03/2010
  • 0000679: [Coding] Player cannot walk up bevelled step (greebo)
  • 0001921: [GUI] HUD font sometimes defaults to D3 font (greebo)
  • 0002096: [Script/Def] add scriptEvent canSeeEntity() (tels)
  • 0002007: [Sound System] Ambient slider in game menu doesn't seem to work (tels)
  • 0000701: [Saving/Loading] Random Text #str for loading screens (greebo)
  • 0001823: [AI] Decrease melee damage to zombies (crispy)
  • 0002191: [Textures] Backward running long clock arms (SneaksieDave)
  • 0001170: [Coding] Inventory issues with losing carried body (greebo)
  • 0001963: [Coding] Double doors sometimes highlight at a distance (greebo)
  • 0001976: [Coding] Shop items get duplicated on "Restart" after dying (greebo)
  • 0001977: [GUI] FM Installer Code needs to consider ZIP files as well as PK4s (greebo)
  • 0001984: [GUI] FM Installer Code needs to replace dashes with underscores on creating the fms subfolder (greebo)
  • 0001990: [Sound] No SOUND on TDM after installing a mission - under Linux (greebo)
  • 0001994: [Sound] Builder 2 Vocal Set incomplete (greebo)
  • 0001996: [Coding] Shouldered ragdolls sometimes undroppable (greebo)
  • 0002002: [GUI] FM Installer Code should check required version of Mission to be installed (greebo)
  • 0002005: [Saving/Loading] QuickLoad/Save crash (greebo)
  • 0002009: [GUI] Remove Bloom option from settings menu (greebo)
  • 0002015: [Coding] Need console commands to control logging to darkmod.log (greebo)
  • 0002012: [Sound] Bring GC's movetype-specific metal footstep sounds in game (greebo)
  • 0002022: [Coding] Can't frob doors while shouldering a body (greebo)
  • 0002057: [Animation] Alternate zombie needs a "lay down" animation (crispy)
  • 0002060: [Coding] Undead aren't immune to mundane damage (crispy)
  • 0002128: [Models] atdm:moveable_holder_tall_plus_candle3_unlit model alignment error (tels)
  • 0002114: [Sound] Running when aiming results in footstep frequency being too fast (greebo)
  • 0002067: [GUI] shop_skip 1 bug (greebo)
  • 0002117: [Coding] frob_peer hilite does not sync (greebo)
  • 0002119: [Coding] Player's run footfall sounds are played while shouldering a body (greebo)
  • 0001603: [AI] Believable combat actions by AI: winding up, telegraphing, barks, resting (Ishtvan)
  • 0001888: [AI] KO info read from attached head (Ishtvan)
  • 0001968: [Coding] Blackjack and Sword CLANG! against quiet surfaces (Ishtvan)
  • 0001982: [Coding] tdmlauncher launches vanilla D3 when used with Steam (crispy)
  • 0002038: [Script/Def] Cant drop rat corpses once shouldered (Springheel)
  • 0002069: [Models] Lantern needs unlit skin (Springheel)
  • 0002072: [AI] Player can shoulder rat bodies (Springheel)
  • 0002075: [AI] AI Alerted by Falling Damage (crispy)
  • 0002080: [Sound] Doors need larger sound radius (Springheel)
  • 0002083: [Physics] Candle holders and candles float (tels)
  • 0002084: [AI] Weapons no longer nonsolid when AI is not alerted (Ishtvan)
  • 0002087: [Models] Proguard Helmet CM Covers Too Much (Ishtvan)
  • 0002088: [AI] Stealth kills broken, full damage done only in notarget (Ishtvan)
  • 0002089: [AI] Helmet hits not alerting AI w/attached helmets (Ishtvan)
  • 0002091: [Feature proposal] Need toggle_inv_droppable script event (Ishtvan)
  • 0002093: [Models] fireplace_arch01 is missing its texture (Springheel)
  • 0002105: [Textures] Webs too bright (Springheel)
  • 0002111: [AI] Expanded AI head CMs for blackjacking also hit by sword (Ishtvan)
  • 0002123: [GUI] In-Game Objectives Display (greebo)
  • 0002076: [Coding] Crouch indicator does not work on ropes, ladders, etc. (crispy)
48 issues View Issues
Released 17/10/2009
  • 0000570: [Physics] Add a small random spin to objects thrown with the grabber (tels)
  • 0001631: [Coding] Need enhanced inventory_cycle commands (greebo)
  • 0001443: [Coding] Hotkey to inventory groups (greebo)
  • 0000521: [Physics] Throw/kick forces need toning down (tels)
  • 0001176: [Coding] Ragdoll probs with corpses after drop (breakdancing) (Springheel)
  • 0001849: [Feature proposal] Need tdm_teleport (tels)
  • 0000872: [Animation] Bad knee pop on kneel down animation (greebo)
  • 0000897: [Coding] Shouldering of bodies (Ishtvan)
  • 0000906: [AI] AI navigation: Any general solution to improve handling of moonwalking, stuck against wall behaviour (greebo)
  • 0001344: [AI] Attached items don't highlight (greebo)
  • 0001429: [Animation] Builder guard becomes bonerfide (greebo)
  • 0001787: [Coding] SDK support for idLocation based control of ambient sounds (SneaksieDave)
  • 0000627: [Design/Coding] Would like JUMP to detach from ladders in all circumstances (greebo)
  • 0001964: [Sound] No snd_lockpick_lock_picked sound (greebo)
  • 0001569: [GUI] Request: Display hand icon in inventory item and weapon slot when grabbing things (greebo)
  • 0000686: [Tweaking] Jump / mantle height (greebo)
  • 0001722: [Coding] Lockpick sound volume is depending on the side of the door you're standing on (greebo)
  • 0001736: [GUI] Support for readme in FM Loading Screen (greebo)
  • 0001740: [Coding] Lockpick attack control swings blackjack (greebo)
  • 0000586: [Coding] Leaning in two directions causes view to jump (greebo)
  • 0001687: [GUI] Change objectives gui to read 'continue' instead of 'purchase shop' (greebo)
  • 0001750: [Feature proposal] Shop entity (greebo)
  • 0001648: [GUI] from console, objectives menu scroll error (greebo)
  • 0001696: [Coding] Blood stains not washed away by water arrows (greebo)
  • 0001706: [Coding] Leaning locks up after leaning one way then the other (greebo)
  • 0001747: [Coding] Dropping shouldered body uses flashbomb (greebo)
  • 0001753: [Coding] Arrows showing zero amount in hud (greebo)
  • 0001752: [Coding] inv_no_pickup_message 1 still shows acquired at mission start (greebo)
  • 0001758: [Coding] Sometimes the "wrong pick" red flash fires even though it's the right lockpick (greebo)
  • 0001766: [GUI] Stats blank if FM not run via menus (greebo)
  • 0001769: [GUI] Enable shopItem_N_item to work with different difficulty quantities (greebo)
  • 0001772: [GUI] Add Lockpicking options to Main Menu (greebo)
  • 0001779: [Coding] Let Difficulty Settings affect CVARs (greebo)
  • 0001723: [Coding] tdmlauncher sometimes not restarting Doom3 (greebo)
  • 0001781: [AI] Disable stims when player picks up dead AI (greebo)
  • 0001793: [Objectives] New objective jingle sounds all difficulties even if only one (greebo)
  • 0001801: [Sound] Closed visPortals on doors block door sounds (greebo)
  • 0001802: [Coding] Crash with boost exception if installing an FM without removing existing copy (greebo)
  • 0001803: [Coding] Revisit lockbox entity (greebo)
  • 0001841: [Script/Def] Remove old horse and accompanying resources (greebo)
  • 0001814: [Coding] Door frob silent if frob_mastered to froblock without lock handle (greebo)
  • 0001815: [Coding] Door gives 'wrong lockpick' sound when frob_mastered to froblock (greebo)
  • 0001852: [Coding] Possible crash in ai::Task::OnFinish (greebo)
  • 0001521: [Models] Organize Architecture Folder (tels)
  • 0001795: [Coding] Bug with using candles (greebo)
  • 0001869: [Coding] Rare crash when moving lights between areas (greebo)
  • 0001660: [Coding] Can't Grab AI By the Head Anymore (greebo)
  • 0001799: [AI] AI getting stuck in a loop starting combat state (greebo)
  • 0001831: [Models] Moveables without cms (greebo)
  • 0001876: [AI] 3. AI ramp down extremely fast from small alerts. (greebo)
  • 0000554: [Sound] First Set of AI Vocals
  • 0000840: [AI] Archer shoots two arrows at a time (greebo)
  • 0001474: [AI] AI Don't React to non-damaging arrows (greebo)
  • 0001596: [Coding] Dropping Body uses inventory object (greebo)
  • 0001316: [Coding] Locked door effects only heard from one side of door (greebo)
  • 0001450: [Animation] Stutter in animation upon reaching path_corner (greebo)
  • 0001881: [GUI] Update Credits (greebo)
  • 0001894: [AI] Crash when adding ridable horse to map (greebo)
  • 0001907: [Coding] Flashbomb Issues (greebo)
  • 0001922: [Coding] Mantling off the top of Rope Arrows fails (greebo)
  • 0001925: [AI] Close AI eyes when sleeping (greebo)
  • 0001855: [Coding] Review AI sound shaders and calling code (greebo)
  • 0001946: [Coding] TDM Update Application (tels)
  • 0001949: [GUI] Lockpicking is set to "Expert" by default (greebo)
  • 0001959: [GUI] CVAR in_alwaysRun doesn't do anything (greebo)
  • 0001568: [Coding] Crouching and leaning inconsistency (greebo)
  • 0001431: [Coding] The option to drop the sword or blackjack on loadout screen doesn't work. (greebo)
  • 0001216: [GUI] No hotkey options in the "controls" section of our menu (greebo)
  • 0001375: [GUI] In-Game Menu becomes non-functional (greebo)
  • 0001451: [GUI] More buttons Needed for Menu (Springheel)
  • 0001541: [Def / Setup] Swimming is too slow (greebo)
  • 0001656: [Coding] Read default team relations from def file (greebo)
  • 0001658: [Coding] Player knockout sequence as an alternative to death sequence (greebo)
  • 0001659: [Objectives] No "New Objective" messages (greebo)
  • 0001691: [Coding] tdm_lp_pick_timeout lockpicking cvar only works once, and at the wrong moment (greebo)
  • 0001692: [Coding] Implement automatic lockpicking (greebo)
  • 0000983: [Feature proposal] New entity class eg, atdm:lock or lockbox (greebo)
  • 0001693: [Coding] Change lockpicking interface from "hold down use button" to "press attack button" (greebo)
  • 0001699: [Coding] Lockpicking should affect handles in a better way (greebo)
  • 0001700: [AI] AI highlight immediately after KO (greebo)
  • 0000893: [Coding] Inventory problem: compass getting stuck (greebo)
  • 0001420: [Coding] KO/Death needs trigger, eg to cancel conversations (greebo)
  • 0001468: [Coding] No indication of arrow type frobbed (greebo)
  • 0001520: [Models] models/darkmod/props/fireplace/fireplace_wooden UV map (greebo)
  • 0001522: [Coding] Remove CVAR tdm_inv_loot_hud and replace by spawnargs (greebo)
  • 0000544: [Coding] Lipsync: Remove hardcoding of talk animation length (greebo)
  • 0000649: [Coding] Loot icons need enabling (greebo)
  • 0001070: [Coding] Consolidate Inventory Use Algorithms (greebo)
  • 0001492: [Mapping] Document inv_* spawnarg (greebo)
  • 0001507: [Script/Def] Set up loot entityDefs for all available loot models (Flanders3)
  • 0001936: [GUI] Re-install does not overwrite old darkmod.txt (greebo)
  • 0001930: [Coding] relock froblock chest, lockpick doesn't work a second time. (greebo)
  • 0001811: [Coding] Portals not affecting sound prop to AI effectively (angua)
  • 0001906: [Coding] 'Acquired' message on shop purchase at game start (greebo)
  • 0001900: [GUI] START THIS MISSION highlight is larger font size (greebo)
  • 0001885: [Coding] Blinded by flashbomb drop-activate while walking (greebo)
  • 0001317: [AI] AI not communicating alert status (angua)
  • 0001850: [Objectives] Invisible Objective gets Objective Complete Message (greebo)
  • 0001817: [Coding] Rope (from arrow) can clip into geometry (greebo)
  • 0001489: [Coding] Consolidate Weapon Entity Hierarchy (greebo)
  • 0001491: [Coding] Savegame SVN revision stamp (greebo)
  • 0001494: [Coding] Script support for "inv_item_id" property (greebo)
  • 0001516: [Models] Rotary control models need origin moving to centre of rotation (greebo)
  • 0001514: [Coding] Need Holy Water (greebo)
  • 0001524: [Script/Def] acquired message for items on mission startup (greebo)
  • 0001807: [Physics] Rope attached to moveable doesn't behave as expected (greebo)
  • 0001312: [GUI] ESC at purchase screen changes background sound (perhaps more?) (greebo)
  • 0001319: [GUI] Menu broke during playtesting (greebo)
  • 0001654: [GUI] Can get into state where cycling maps never clears all (greebo)
  • 0001472: [Tweaking] Increase jump distance (douga)
  • 0001268: [Coding] Menu slider (or at least cvar) to control (or at least mute) ambient music (greebo)
  • 0001745: [Coding] Door sounds only heard from one side (greebo)
  • 0000681: [Coding] Error after time stop. (greebo)
  • 0000889: [Sound] Yippee! sound for picking lock (greebo)
  • 0001523: [Coding] Last item of type not placed into inventory from grabber with Use (greebo)
  • 0001446: [Coding] Need to cycle maps twice first time (greebo)
  • 0001575: [Coding] inventory_cycle_maps not cycling (greebo)
  • 0001621: [Script/Def] Picking up weapons uses Doom3 weapon pickup sound (greebo)
  • 0001424: [Coding] Items named 'ammo_' should be 'atdm:ammo_' (greebo)
  • 0001532: [Textures] Zombie skin needs frob highlight stage (Springheel)
  • 0000945: [Textures] Zombie texture need stage for tdm_ambient_method (Springheel)
  • 0001497: [Coding] Attempting to put away flashbomb or mine sets it off (greebo)
  • 0001499: [Textures] No visual difference between mine types (greebo)
  • 0001498: [Coding] Flashmine has no effect on player (greebo)
124 issues View Issues
  • 0001310: [Sound] Audible pop at loop spot for hum_subtle04_loop (greebo)
  • 0001290: [Tweaking] Menu hum (when it happens) is very loud (greebo)
  • 0000995: [Textures] make skin swappable on light on/off (tels)
  • 0000516: [AI] AI cannot use elevators (greebo)
  • 0000683: [AI] Door handles rotate further and further when AI use doors (greebo)
  • 0001331: [Coding] Water arrow stims not behaving as intended (greebo)
  • 0001190: [Coding] Ladder movement speed is too fast (greebo)
  • 0000858: [Objectives] Invisible objectives prevent mission success (greebo)
  • 0000687: [Physics] Player Fall Damage is too sensitive (greebo)
  • 0000719: [Coding] Spyglass GUI can be displayed "over" readables GUI (greebo)
  • 0000718: [Coding] Held objects go flying after using spyglass (greebo)
  • 0000675: [Coding] Well-timed repeated jumps are silent to player and AI (greebo)
  • 0000713: [Sound] Menu ambient sound pops on loop (greebo)
  • 0000712: [Coding] Jumps and falls which result in no damage play no footfall sounds (greebo)
  • 0000710: [Coding] Inventory_use command tries to use more than desired object (greebo)
15 issues View Issues
Released 31/12/2007
  • 0003790: [Coding] Heart crashes on startup (taaaki)
  • 0000036: [Coding] AI receiving damage for unknown reason (angua)
  • 0000032: [AI] Loss of arm animation after wound (or alert?) (angua)
  • 0000030: [Coding] AI heads aren't highlighted when body frobbed (greebo)
  • 0000029: [AI] Request for ability to control head turning (angua)
  • 0000020: [AI] Standing Guard Doesn't Remember Orientation On Returning (angua)
  • 0000018: [Coding] Doorknob angles can be broken (greebo)
  • 0001172: [Coding] Grunt sound when dropping body (Ishtvan)
  • 0000611: [Physics] Ropes sometimes deploy rigidly straight out of surfaces instead of ragdolling (Mortem Desino)
  • 0001854: [Coding] Incorrect animation name causes D3 crash (tels)
  • 0002638: [Models] models/darkmod/wearables/headgear/cap_rich.lwo material error (Springheel)
  • 0001617: [Coding] crouching not working after mantling (angua)
  • 0001944: [Coding] Ceiling clearance for mantling needs to be set lower (Fidcal)
  • 0001445: [Physics] Noisemaker arrows cause player to rise ontop on of them
  • 0001716: [AI] Crash when AI dies while fleeing (angua)
  • 0001544: [Textures] textures/darkmod/stone/sculpted/carved_tiles01_x4_light: editor image has no depth (angua)
  • 0001551: [AI] Knocked out AI reacts to visual stim of other AI (angua)
  • 0001580: [AI] Path cycleanim not implemented (angua)
  • 0000998: [Coding] AI playing idle animations during low alert (angua)
  • 0000992: [Coding] Moss arrow particles don't stop (greebo)
  • 0001047: [AI] Unconscious AI not taking falling damage (greebo)
  • 0001072: [AI] Archers forget they have ranged attack after save/reload (angua)
  • 0001094: [Physics] Grabber: Crash on Save/Restore When Rotating During Save (greebo)
  • 0001123: [Coding] Can Still Use Inventory Items When Dead (greebo)
  • 0000834: [AI] AI conversation system needed (greebo)
  • 0001056: [Feature proposal] exclusion spawnarg for target_set_frobable (greebo)
  • 0001114: [Physics] Jump Hinderance: Continuously Reduce Jump Height (greebo)
  • 0001115: [Physics] Need EIM_MANTLE flag to prevent mantling (greebo)
  • 0001152: [AI] Intermittent Crash When Shooting Dead AI in Head with Arrow (greebo)
  • 0001166: [AI] melee_distance used for AI pathfinding (greebo)
  • 0000517: [AI] AI cannot unlock locked doors (angua)
  • 0000650: [Coding] Elevator Buttons Move With Elevator (angua)
  • 0000651: [AI] AI interaction with elevator button (angua)
  • 0000512: [AI] AI run in circles when pathing to airborne locations (angua)
  • 0001809: [Coding] Vision traces not blocked by some models (angua)
  • 0000898: [Coding] Issues relating to climbing while crouching (angua)
  • 0001735: [Coding] Player melee animations slow down after reload of saved game (Ishtvan)
  • 0001352: [Saving/Loading] Savegame doesn't save crouch state (angua)
  • 0001527: [Models] Need world model for compass (Springheel)
  • 0001449: [GUI] Credits play over main menu (greebo)
  • 0001730: [Coding] Player view not reset properly after mantling (greebo)
  • 0001260: [Coding] Need variable water murk overlay (Fidcal)
  • 0001566: [Coding] Quasi-running while shouldering bodies (Ishtvan)
  • 0001180: [Tweaking] Decrease player backwards movement rate (Ishtvan)
  • 0001336: [Models] Split mattress and frame for sake of different surface types (Springheel)
  • 0001278: [AI] Possible pathfinding issue relating to enabling/disabling areas (angua)
  • 0001178: [AI] Alert weirdness and stuck after flee task? (angua)
  • 0000313: [AI] Trace sight to multiple positions on player for detection (angua)
  • 0001412: [AI] Conversation interrupted by friendly greetings (angua)
  • 0001413: [AI] Patrolling guard steps right over unconscious priest (angua)
  • 0001525: [Coding] Mines (almost) always land upside-down (greebo)
  • 0001441: [Coding] Inventory group mode, items overlapping with loot totals (greebo)
  • 0001242: [Script/Def] loot sound pickup for ragdolls
  • 0001191: [Coding] Shouldering bodies plays loot bling sound (Ishtvan)
  • 0000876: [Coding] Crash at shutdown (angua)
  • 0001480: [Coding] Door turning speed affected by rotation angle (greebo)
  • 0001411: [Coding] DevIL static link (greebo)
  • 0001482: [Script/Def] Rename atdm:player_lantern to atdm:playertools_lantern (greebo)
  • 0001485: [Coding] Consolidate inventory functions in idPlayer class (greebo)
  • 0001098: [Coding] Reload xdata command (greebo)
  • 0000569: [Physics] Walking over objects makes them jump (greebo)
  • 0000689: [Physics] Player Weight / Player Kickforce issue (greebo)
  • 0001113: [Coding] Consolidate Inventory Script Interface (greebo)
  • 0001377: [Coding] Picking up arrow changes selected weapon (Ishtvan)
  • 0001066: [Coding] Slow player when holding a weapon (greebo)
  • 0001177: [AI] Door opening check fails if position is in void (angua)
  • 0001175: [Coding] Moss patch functionality broken (greebo)
  • 0001107: [AI] Very low alert causes patrolling AI to leave patrol and start quasi-searching (angua)
  • 0001143: [AI] Alert level getting stuck when outside of player sight/sound (angua)
  • 0000873: [Animation] Held weapons are not in-hand (greebo)
  • 0001012: [Coding] Add support for triggering things when objectives complete (greebo)
  • 0000904: [Coding] Stims bounds are square, despite the name "radius" (greebo)
  • 0000907: [Physics] Player can't walk over rope coils (sloped surfaces) (greebo)
  • 0000916: [Coding] Lockpicks should use standard inventory spawnargs (greebo)
  • 0000941: [AI] Gas arrows hitting AI at feet level are still knocking them out (greebo)
  •        0000940: [Coding] AI Heads have no entityDef representation (greebo)
  • 0000955: [Coding] Flashbomb throwing is broken (greebo)
  • 0000968: [Coding] Deliver stims via soundprop (greebo)
  • 0000979: [Coding] Refactor AI Communication Stim framework (greebo)
  • 0000896: [Coding] Combining of Use Inventory and Frob action when appropriate (greebo)
  • 0000667: [Coding] Divide by zero error in rand_osc.script (greebo)
  • 0001006: [AI] AI alerting each other at huge distances (greebo)
  • 0000883: [Coding] CFrobDoor class is referencing sound shaders directly (greebo)
  • 0000866: [Coding] Out of sync animations (greebo)
  • 0000869: [Coding] Map crash on use of noisemaker: runaway loop error (greebo)
  • 0000039: [Script/Def] Wrong definitions in teh def files.
  • 0000127: [Coding] Frob highlight can leave held object or land on other frobables if stuck (greebo)
  • 0000400: [Script/Def] Arrow stims active from launch
  • 0000471: Make it possible to create the release from SVN via script (tels)
  • 0000475: Slim down the release package file size (tels)
  • 0000527: [Textures] Uploaded a new variant of red_sloppymortar_local.tga normal map. (SneaksieDave)
  • 0000532: [AI] Rectify AI Searching Behaviour (angua)
  • 0000539: [AI] Simplified AI behaviour for animals such as rats (greebo)
  • 0000548: [Feature proposal] Make Lightgem react to player movement speed (greebo)
  • 0000550: [AI] AI Door Behaviour Improvements (angua)
  •        0000517: [AI] AI cannot unlock locked doors (angua)
  • 0000553: [Coding] Coding Concept for Mission Difficulties (greebo)
  • 0000573: [Physics] Doors shouldn't push player (greebo)
  • 0000581: [Saving/Loading] Crash upon loading a save game (greebo)
  • 0000596: [Coding] Player swims downwards when toggle crouch is activated (greebo)
  • 0000610: [Coding] Model doors with rotation key set do not close (greebo)
  • 0000614: [Physics] Request optional player push on doors
  • 0000643: [Feature proposal] Implement mapper-friendly elevator entities (greebo)
  • 0000648: [Coding] Implement levers on top of the binaryfrobmover framework (greebo)
  • 0000653: [Objectives] Gas arrow knockouts not counted in end mission statistics (greebo)
  • 0000661: [Graphics] Incorporate Mission Statistics GUI design (greebo)
  • 0000662: [AI] AI cannot change current search goal on the fly? (greebo)
  • 0000673: [Script/Def] Cannot activate elevator buttons with broadheads (greebo)
  • 0000887: [Coding] Using key on opened door doesn't re-lock it (greebo)
  • 0000899: [Coding] Buttons don't fire without Translate property
  • 0000900: [Coding] Frobable Func_statics not firing targets?
  • 0000671: [Coding] Upgrade boost headers and libraries to 1.35 (greebo)
  • 0000857: [Textures] Lever has no or invisible frob highlighting (greebo)
  • 0000832: [AI] Implement proper behaviour for sitting AI (angua)
  •        0000828: [AI] AI Sit 'n Spin (angua)
  • 0000808: [AI] Re-activate or re-implement dormant tests for "ambient" AI (angua)
  • 0000879: [Coding] Refactor BinaryFrobMover framework (greebo)
  • 0000891: [Coding] Need pick failure sound on doors which don't accept lockpicks (greebo)
  • 0000890: [Coding] Yippee!/Pick Success sound for doors which don't accept lockpicks (greebo)
  • 0000902: [Coding] Lockpicking Hint click is missing as of recent change (greebo)
  • 0000903: [Coding] Door cannot be picked after being re-locked (greebo)
  • 0000888: [Sound] Locking door produces no sound (greebo)
  • 0000886: [Coding] Unlock event plays door open sound (greebo)
  • 0000574: [Feature proposal] Option not to auto-open after unlocking? (SneaksieDave)
  • 0000051: [Coding] Lightgem state changes based on player action (greebo)
  • 0000552: [Coding] Get the Player Footsteps right (crispy)
  • 0000826: [Coding] Trying locked doors opens visportal (angua)
  • 0000711: [Coding] Bad speeds for player footstep sounds (greebo)
  • 0000722: [AI] AI relations matrix has screwed up defaults (angua)
  • 0000031: [Coding] Can mantle up slopes (crispy)
  • 0000556: [Coding] Moss clumps can trap AI (crispy)
  • 0000691: [AI] AI can get stuck on partially-open doors (angua)
  • 0000089: [Mapping] "Open" value on doors doesn't work correctly (angua)
  • 0000606: [Physics] Block leaning with player clip (greebo)
  • 0000557: [AI] Hard Crash on Combat State Transition in PanovaCity (angua)
  • 0000280: [Coding] Linux: crash on starting Bonehoard.map (orbweaver)
  • 0000274: [Coding] Linux: crash when putting away flashlight in jdudemap (angua)
  • 0000411: [AI] Map shutdown on blinding of revenant (angua)
  • 0000562: [Coding] Some moveable lights are not taken into consideration for visibility testing of objects. (angua)
  • 0000585: [AI] "Error: idPVS::AllocCurrentPVS: no free PVS left" (angua)
  • 0000645: [AI] Dead AI still playing anims (angua)
  • 0000601: [Design/Coding] New door "fix" removes pushing player, but sometimes pushing player is desirable, need an option for it (greebo)
  • 0000251: [Feature proposal] Lightgem modifier (greebo)
  • 0000412: [Coding] Gas arrow no longer affects the player. (greebo)
  • 0000434: [Saving/Loading] Quickload crashes to desktop (greebo)
  • 0000217: [Coding] Frobbing through things
  • 0000525: [Physics] Planks are not mantable (tels)
  • 0000528: [Models] Get rid of dance/flip animations (tels)
  • 0000523: [Physics] Hang in test/stack.map when running into stack of carrots (angua)
  • 0000436: [Coding] Lightgem issues when crouching (greebo)
  • 0000440: [AI] Audio alert positions should be fuzzy (greebo)
  • 0000441: [AI] AI should react to new audio stimuli while searching (greebo)
  • 0000444: [AI] Crash with AI Present in test/objectives map (angua)
  • 0000464: [Physics] Bind slaves should propagate their impulse to their bind masters (greebo)
  • 0000466: GUI Overlay on meeting objectives missing (greebo)
  • 0000467: Objective Failed sound missing (greebo)
  • 0000469: Key Bindings in main menu settings GUI not complete (crispy)
  • 0000269: [Coding] Linux build is broken (orbweaver)
  • 0000013: [AI] Can Lose Ai By Simply Running Around Them (angua)
  • 0000275: [Coding] Water Stim from impacting water arrow should have a vertical stim shape (greebo)
  • 0000419: [Mapping] Response Effect: Frobability Toggle (greebo)
  • 0000134: [Coding] Lip property doesn't work for TDM doors
161 issues View Issues
23 issues View Issues